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Full-Text Articles in Cultural History

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


Teaching The French Revolution From A Global Perspective, Frank Jacob Apr 2017

Teaching The French Revolution From A Global Perspective, Frank Jacob

Publications and Research

The French Revolution (1789-1799) is a process of events in world history that had a tremendous global impact. Regardless of this fact, it is, however, still rather taught in its European context. Without this revolution, it seems, Western modernity could not be the same and many countries in Europe remember the impact of the events at the beginning of the so called “long” 19th century in their national historiographies. While the First World War, called “the seminal catastrophe”3 of the 20th century by George F. Kennan (1904-2005) in the late 1970s, marks the end of this long century, the French …


Giving Voice To Our Lakota People, Gina Fe Causin, Shelby Gull Laird, Chay Runnels, Judy A. Abbott, Sara Ross Jan 2017

Giving Voice To Our Lakota People, Gina Fe Causin, Shelby Gull Laird, Chay Runnels, Judy A. Abbott, Sara Ross

School of Human Sciences Research Showcase

Researchers at two universities worked with project partners to develop indigenous interpretive curriculum that provided the tools for indigenous students to tell their own stories and market their own heritage to visitors seeking an authentic experience. Project partners sought to identify elements that exemplify a culturally grounded approach to indigenous interpretation. It is assumed that indigenous interpretation will provide opportunities for non-native visitors to have meaningful experiences of native culture. It is also assumed that indigenous interpretation will foster a deeper understanding of the sacredness of native homelands, the resiliency and vulnerability of natural and cultural systems, and the beauty …


Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber Jan 2017

Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.

The second game in the series, Lost & Found: Order in the Court …


Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb Jan 2017

Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb

Articles

How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.

The case covered in this chapter is a mobile Augmented Reality …