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Full-Text Articles in African History
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Articles
This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …
Adventism In East Africa: Were The Initial Mission Strategies Effective?, Christopher R. Mwashinga
Adventism In East Africa: Were The Initial Mission Strategies Effective?, Christopher R. Mwashinga
Andrews University Seminary Student Journal
The Seventh-day Adventist Church (SDA) is one of the fastest-growing Christian denominations in the world. Studies show that the SDA Church in Africa in general and East Africa, in particular, has recorded tremendous growth since it was introduced in the region in the early 1900s. This article surveys the first fifty years of the beginning and development of the SDA Church in East African (1903–1953). It focuses on the three initial mission strategies employed by early Adventist missionaries to East Africa, including education, medical care, and publishing work. Early Adventist missionaries to East Africa established educational and medical institutions alongside …
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Articles
Lost & Found is a game series, created at the Initiative for
Religion, Culture, and Policy at the Rochester Institute of
Technology MAGIC Center.1 The series teaches medieval
religious legal systems. This article uses the first two games
of the series as a case study to explore a particular set of
processes to conceive, design, and develop games for learning.
It includes the background leading to the author's work
in games and teaching religion, and the specific context for
the Lost & Found series. It discusses the rationale behind
working to teach religious legal systems more broadly, then
discuss the …