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Full-Text Articles in History

Flower Study, Haven Hinds Jun 2024

Flower Study, Haven Hinds

Undergraduate Theses, Capstones, and Recitals

This project is a study into extinct flowers, their histories, environments, biology, colors, and assigned personalities then manifested in 3D models and a digital book. The goal was to select six flowers with interesting histories and or cultural connections. Since the flowers can, for the most part, not be seen or kept they were created in Blender as accurately as possible. To give people a means of connection with the flowers, each was assigned a personality based on different factors. These factors could be the colors they possess, where geographically they thrived, parts of their history, and biological factors. To …


Little Manila Visualization, Josh Salyers, Danielle Thomasson, Kyle Sabbatino, Jamie Culilap, Sarah Kuo, Ronnie Sanchez, Hannah Tvergyak Jan 2017

Little Manila Visualization, Josh Salyers, Danielle Thomasson, Kyle Sabbatino, Jamie Culilap, Sarah Kuo, Ronnie Sanchez, Hannah Tvergyak

Little Manila Recreated

This 3d simulation is built using gaming software. The graphics quality and download time can vary significantly based on the specification of the computer running this program.

Instructions:Click on the Download button and save the .zip file to your computer. It will begin to download. (This can take a while initially). Once the file has downloaded, unzip the folder and click on the .exe file to play the game.

Version: The current version is only compatible with Windows operating system.


Handheld Art, Karen Heid Jan 2016

Handheld Art, Karen Heid

Digital Projects

Handheld Art is a virtual learning environment for the classroom, encouraging interdisciplinary study by merging art and the humanities for K-12 education.


Ghosts Of The Horseshoe, Heidi Rae Cooley, Richard Walker, Duncan Buell Jan 2014

Ghosts Of The Horseshoe, Heidi Rae Cooley, Richard Walker, Duncan Buell

Digital Projects

Ghosts of the Horseshoe (Ghosts) is a mobile interactive application that endeavors to bring into view--literally, on mobile micro screens (iPads and iPhones at present)--the largely unknown history of slavery at South Carolina College. It deploys game mechanics (i.e., ludic methods), as well as Augmented Reality (AR) and GPS functionality to generate awareness of and questioning about what otherwise seems ordinary: a grassy space at the center of a university campus. It organizes content into distinct but overlapping themes: (1) architectural ghosts (e.g., razed outbuildings); (2) human ghosts (e.g., un/named enslaved persons); and (3) the historic Wall delimiting the Horseshoe …