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Creative Writing Commons

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Full-Text Articles in Creative Writing

Setting The Scene For Community-Based Learning: Creative Writing As A Platform For Inquiry And Integrative Learning, Adam Watkins Mar 2022

Setting The Scene For Community-Based Learning: Creative Writing As A Platform For Inquiry And Integrative Learning, Adam Watkins

Journal of Creative Writing Studies

Creative writing pedagogy has received a surge of critical interest of late, though much remains to be said about its capacity to support trans-disciplinary learning outcomes, such as those related to community-based learning. Through an assessment of a place-based course focused on community-based learning, this article provides evidence that creative writing assignments can be an effective learning tool for cultivating community engagement and intercultural competencies. The educational value of creative writing, this study shows, has much to do with its unique mode of inquiry, which is well suited for integrating diverse perspectives, multi-modal research, and multiple ways of knowing.


In The Group Home: Disenfranchised Youth And The Creative Writing Workshop As Intervention, Alyse Bensel Jun 2018

In The Group Home: Disenfranchised Youth And The Creative Writing Workshop As Intervention, Alyse Bensel

Journal of Creative Writing Studies

Nationwide, creative writing outreach programs serve marginalized groups in the community, empowering participants to regain a sense of control through non-verbal creative outlets. In striving to maintain the humanity and dignity of participants, pedagogies for underserved groups call for workshop facilitators to accompany rather than instruct. Using the group home adolescent population as an example, this article advocates for future alliances between the academy and the community to serve local at-risk populations. This collaboration will foster interdisciplinary cooperation and develop service learning coursework opportunities for positive social change.


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …