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Arts and Humanities Commons

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Education

2012

Clemson University

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Full-Text Articles in Arts and Humanities

Design And Implementation Of A Genre Hybrid Video Game That Integrates The Curriculum Of An Introductory Programming Course, Cory Buckley Dec 2012

Design And Implementation Of A Genre Hybrid Video Game That Integrates The Curriculum Of An Introductory Programming Course, Cory Buckley

All Theses

Video games have a history of being exploited for education. However, all too fre- quently, the resulting educational video game is either transparent in its hijacking of video game media, or the educational content is not intelligently placed within the context of the game. In this paper we analyze existing educational video games and observe popular commercial video game mechanics to form a more player oriented development mindset. Our approach involves mingling game mechanics that are not commonly used together to create a genre hybrid educational video game with a seamlessly integrated introductory programming curriculum. We use a machine architecture …