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Full-Text Articles in Arts and Humanities

C.S.A. Assessment - Tamp Family Health Center Portal, Delante Clark Aug 2026

C.S.A. Assessment - Tamp Family Health Center Portal, Delante Clark

Graduate Scholarship and Creative Works

This C.A.S. assessment evaluates how the Tampa Family Health Centers website influences userattention, cognitive processing, information accessibility, navigation efficiency, and digital user experience.The assessment examines whether the platform supports intentional engagement and informed decision-making while minimizing cognitive overload, distraction, confusion, and unnecessary attentional demands.

TFHC serves as a healthcare access portal providing appointment scheduling, patient resources, providerinformation, healthcare services, MyChart access, payment services, and community health resources.These functions make attention management and information clarity critical to successful user outcomes.


Zeus Network And The Commercialization Of Conflict: A Critical Analysis Of Exploitation, Representation, And Reality Television, Delante Clark Aug 2026

Zeus Network And The Commercialization Of Conflict: A Critical Analysis Of Exploitation, Representation, And Reality Television, Delante Clark

Graduate Scholarship and Creative Works

This study examines Zeus Network as a prominent example of the commercialization of conflict within contemporary digital media. Through reality based programming that frequently emphasizes confrontation, public humiliation, emotional volatility, and interpersonal disputes, the network has cultivated a profitable entertainment model built upon spectacle and controversy. Drawing upon conflict theory, critical race theory, and media sociology, this paper investigates whether Zeus functions as a platform for cultural representation and economic opportunity or as a system that monetizes dysfunction for audience consumption. Particular attention is given to the portrayal of Black women and Black communities, whose experiences often become central to …


"The First Web Novel At 30: The Collection And The Creative Process", Robert Arellano, Scott Rettberg Jul 2026

"The First Web Novel At 30: The Collection And The Creative Process", Robert Arellano, Scott Rettberg

ELO (un)supervised 2026

Summer 2026 marks the 30th anniversary of Sunshine '69, recognized as the first novelistic hypertext fiction published on the web. While the full work remains accessible online—an "(un)supervised" preservation achievement in itself—the archive remains split between boxes and memory. This conversation between the work's creator and a major scholar in electronic literature documents both specific preservation challenges and systemic patterns in what the field chooses to preserve.

Topics include: figuring out web-born composition before established methodologies existed; the three decades of technical decisions that kept a 1996 work alive through format obsolescence and server migrations; and what gets lost …


The Question Is A Node: Online Quizzes As Interactive Non-Fiction, Michael Merriam Jul 2026

The Question Is A Node: Online Quizzes As Interactive Non-Fiction, Michael Merriam

ELO (un)supervised 2026

The quiz is the most widely deployed form of interactive text in education. Even when it is not digitally administered, it presents a prompt, receives a response, and contains within it a formula determining the consequences of that response. A wrong answer is taken as a failure of learning (not mere recall) and, by virtue of their quasi-digital objectivity, a batch of low quiz scores might warn of difficulty in reaching benchmarks. Ergo, quizzes embody the automation of the supervisory function of the instructor, and the supervision of curricula. 

Quiz questions have something in common with nodes in digital interactive …


Reacting To Electronic Literature In Akwa Ibom State, Nigeria, Faith Samuel Bassey Jul 2026

Reacting To Electronic Literature In Akwa Ibom State, Nigeria, Faith Samuel Bassey

ELO (un)supervised 2026

Electronic literature is still quite new in our country, and we do not have enough manpower to drive a literary or scholarly movement.  We need to introduce these concepts to many people; however, we do not have the people we need who know the field well enough to pass on their passion and prowess to get others enthused about electronic literature.

In this talk, I will describe the ways that I have presented my work, The Water Seller, Mai Ruwa, with Deena Larsen. In October 2025,  I presented this work in an in-person conference in Nnamdi Azikiwe University, Awka, Anambra …


Vibe Coding: Ai, Digital Text Recycling, And The Remediation Of Digital Poetry, Yohanna Joseph Waliya Jul 2026

Vibe Coding: Ai, Digital Text Recycling, And The Remediation Of Digital Poetry, Yohanna Joseph Waliya

ELO (un)supervised 2026

This paper theorises Vibe Coding as a novel method of AI-assisted creative practice within electronic literature. Vibe Coding describes an affective mode of communication with AI that enables coding via natural-language prompts, in which the author collaborates with generative AI systems to recycle, remediate, and reconfigure existing digital texts into new poetic forms, including interactive animations. Rather than treating code as a fixed procedural logic, Vibe Coding focuses on rhythm, intuition, and affect as central compositional forces shaping both textual production and computational interaction. Relying on theories of remediation, digital recycling, and posthuman authorship, the paper examines how AI functions …


Man.A.Machine.Txt, James H. Pardue Jul 2026

Man.A.Machine.Txt, James H. Pardue

ELO (un)supervised 2026

man.A.machine.txt is an audiovisual composition generated in real time through a real-time multimedia system that remediates the words of Julien Offray de La Mettrie’s Man a Machine, a foundational text of eighteenth-century materialist philosophy. The system produces cut-up poetry and a particle cloud, transforming the original text into a shifting field of language and data. In Man a Machine, La Mettrie argues that body and soul are inseparable, proposing sleep as the moment in which their unity becomes undeniable. By remediating this text, I seek to reactivate its materialist concerns within our present technological condition—one increasingly defined by …


Archival Storytelling: Remembering Our Digital History, Dene Grigar Jul 2026

Archival Storytelling: Remembering Our Digital History, Dene Grigar

ELO (un)supervised 2026

In When We Are No More: How Digital Memory Is Reshaping Our Future, Abby Smith Rumsey argues that memory is required for survival and impacts not only the survival of a species but of that species’ culture. Needed in this “Age of Matter,” as she calls it, are documentation practices that address the way in which physical and digital memory systems can be combined and harnessed to preserve human experience (13).

This paper addresses Rumsey’s challenge. Using the physical and digital archives held in The NEXT’s collections, it introduces archival storytelling as a method for documenting and, thus, remembering …


“Huir Sí Es Mejor Plan”: Rethinking The Subject In Digital Literature, Fernanda Mugica Jul 2026

“Huir Sí Es Mejor Plan”: Rethinking The Subject In Digital Literature, Fernanda Mugica

ELO (un)supervised 2026

As an extension of my research on contemporary appropriative practices that experiment with deviant uses of technology, this paper explores the question of subjectivity in digital literature. My aim is to examine how a set of contemporary works of electronic literature problematize the relationships between writing, technology, and subject formation. Within this framework, I propose a reading of Huir sí es mejor plan (2020), a work created in Twine by Argentine writer Valeria Mussio. To address the question of the subject in an algorithmic culture, it is essential to attend to the spatial modulations (Angeliki 2021) that traverse it: media …


(Un)Supervised Translation: How Fans Fill In The Gaps In Visual Novel Localization, Sara Raffel, Mónica G. González Burgos Jul 2026

(Un)Supervised Translation: How Fans Fill In The Gaps In Visual Novel Localization, Sara Raffel, Mónica G. González Burgos

ELO (un)supervised 2026

A translator must consider multiple cultural contexts when translating a work of electronic literature; no longer concerned only with the text, they might need to examine images, platform, interactivity, and the code itself. As identified by Przbyszewska, translating works of e-lit can require attention to the code and platform of a work, with the extent dictated by “the interaction inherent in the semantics of the text” (28). Meanwhile, Marecki and Montfort differentiate e-lit translation from its traditional literary counterpart because the translator is no longer “invisible” where e-lit is involved (90). This presentation extends this discussion of e-lit translation to …


Electronic Literature In Ai Data Work, Mihai Bacaran Jul 2026

Electronic Literature In Ai Data Work, Mihai Bacaran

ELO (un)supervised 2026

This paper is based on my personal experience of working as a transcriber for AI projects between 2023 and 2025 in a Business Process Outsourcing company located in Eastern Europe. The job of transcribers is to listen to audio recordings provided by The Client (a major tech company whose name cannot be mentioned due to nondisclosure agreements) and either transcribe them from scratch or correct an AI generated transcription. The recordings are gathered from users of digital devices, many of whom appear unaware of being recorded.

During the transcription work, probably due to the excruciating boredom of performing the same …


Migritude In The Digital Space: An Analysis Of Migration Narratives In Twenty-First-Century Electronic Literature, Ruth Oluyemi Akande Jul 2026

Migritude In The Digital Space: An Analysis Of Migration Narratives In Twenty-First-Century Electronic Literature, Ruth Oluyemi Akande

ELO (un)supervised 2026

The study examines the concept of migritude in the field of digital literature, highlighting the importance of African and diasporic movements in the development of modern electronic narratives studies. Drawing upon digital humanities, postcolonial theory, and African literary studies, the study posits that electronic literature transcends mere representation of migration; it actively enacts migritude through its formal, procedural, and interactive design.

This research will  careful analyse the specific electronic literary works, demonstrates how nonlinear narratives, hypertextual fragmentation, and reader involvement reflect the inherent discontinuities of migratory experiences, while also highlighting African epistemologies, linguistic hybridity, and cultural memory. These digital narratives, …


Hacking Stone Moons: Or, A Re-Viving A Still Born Child A Behind-The-Scenes Melodrama In Three Acts., Deena Larsen, Claire Leyden, Quinn Carrick, Jenn Duyen Jul 2026

Hacking Stone Moons: Or, A Re-Viving A Still Born Child A Behind-The-Scenes Melodrama In Three Acts., Deena Larsen, Claire Leyden, Quinn Carrick, Jenn Duyen

ELO (un)supervised 2026

ELO 2026 Performance proposal

Hacking Stone Moons: Or, a Re-viving a still born child A behind-the-scenes melodrama in three acts. We will bring you a feat so audacious, so deliriously intricate, it defies the very laws of preservation, coding, and creation.   Program Notes From 2023- 2025, Claire Leyden, Jenn Nguyen, and Quinn Carrick resurrected Deena Larsen’s 1995-1999 Stone Moons saga, written to pour out the frustrations of an ongoing struggle that her friend was undergoing to get support for her  pre-verbal autistic child. Since this was an organic work, deftly mirroring reality and fantasy, this classic hypertext’s nodes and links …


Remaking The Red Death: An Interactive Fiction Post-Mortem, Kenton T. Howard Jul 2026

Remaking The Red Death: An Interactive Fiction Post-Mortem, Kenton T. Howard

ELO (un)supervised 2026

This individual talk provides a post-mortem discussion of an interactive fiction game the author created, ReMasque of the Red Death, for the Electronic Literature Collection Volume 5. The game is a web-based interactive fiction recreation of Edgar Allan Poe’s classic short story “The Masque of the Red Death” built using ink and Inky, an interactive fiction scripting engine, with 2D art assets created in Sketchpad, a mobile-based digital drawing app. The game was produced entirely without the usage of AI tools. This talk will cover the initial ideation for the game, creating a basic prototype of the game’s core systems, …


Compressed Cinema As A Study In Llm Latent Spaces, Mallen Clifton Jul 2026

Compressed Cinema As A Study In Llm Latent Spaces, Mallen Clifton

ELO (un)supervised 2026

In his article “Spec Acts” (2021), Matthew Kirschenbaum analyzes the AI-generated novel 1 the Road to develop his titular concept of the spec act, “the future in its multitudes collapsing into an actionable present.” With the proliferation of texts produced by generative AI and subsequent critical analyses of them, one element in particular calls for further theorization: “the future in its multitudes,” or more directly, the latent space. This echoes arguments by critics such as Antonio Somaini, who offered his own “Theory of Latent Spaces” last year. However, where Somaini’s attention is towards visual culture, I turn mine to the …


The Implications Of Generative-Ai User Prompt Engineering Shaping The Absent Presence Of Latino Women Textual Rhetoric In Llms, Angely C. Suarez Dejesus Jul 2026

The Implications Of Generative-Ai User Prompt Engineering Shaping The Absent Presence Of Latino Women Textual Rhetoric In Llms, Angely C. Suarez Dejesus

ELO (un)supervised 2026

This article examines how large language models (LLMs) generate text that affects underrepresented groups, particularly Latino women, due to limited cultural, contextual, and abstraction training rooted in biases. The research draws on Brock’s (2018) CTDA theory, White et al.’s (2023) prompt engineering framework, Klein’s (2015) computational spatiality, and Anzaldua’s (1987) concepts of cultural, emotional, and gendered borderlands to analyze the outputs. Using narrative prompt experiments, Chat GPT 3.5, 5, Claude AI, Gemini, and Microsoft Co-Pilot produced changes in their textual outputs as evidence of further algorithmic designs. Nevertheless, continual biases embedded in the algorithms’ linguistic representation and misrepresentation through the …


Cooperation, Collaboration, And Community In Horror And Suspense Games, Rachel Kerr, Monica Evans, Cameron Irby, Cheri Tang Jul 2026

Cooperation, Collaboration, And Community In Horror And Suspense Games, Rachel Kerr, Monica Evans, Cameron Irby, Cheri Tang

ELO (un)supervised 2026

Cooperation has been a staple in video and analog games since their inception. From couch co-op to social deduction games, there are few games that cannot be enjoyed cooperatively in some way. Even games that are not inherently cooperative can be played collaboratively, from single-player games enjoyed by multiple people in the same room to PvP games where players opt for teamwork despite explicitly competitive mechanics. In horror and suspense games, cooperation tends to form strong communicative bonds between players. The four papers in this panel examine how communities form in and around horror and suspense games, and how those …


Post-Digital Creativity In Underacknowledged Communities, Tegan Pyke, Hannah Ackermans, Zahra Rizvi Jul 2026

Post-Digital Creativity In Underacknowledged Communities, Tegan Pyke, Hannah Ackermans, Zahra Rizvi

ELO (un)supervised 2026

In a world marked by polarization and institutional censorship, what we pay attention to matters more than ever. We would almost forget that people, unsupervised, cannot help but be creative. Increasingly, this creativity takes the form of post-digital art and literature, often without awareness of “electronic literature” as a concept or the ELO as an institution. In this panel, we open up the conversation of researching post-digital creativity outside e-lit cultures to learn what role multimodality and participatory cultures (can) play inside e-lit cultures.

To encourage active participation in this online panel, we intend to split our session into two …


(Un)Easily Writing The Future, Stuart Moulthrop, Judith Pintar, John G. Mcdaid Jul 2026

(Un)Easily Writing The Future, Stuart Moulthrop, Judith Pintar, John G. Mcdaid

ELO (un)supervised 2026

General Abstract: This panel brings together three experienced digital writers who have recently begun to explore Language Models and transformers in creative and academic practice.  Each of us will comment on recent experience and projects, reflecting on how these technologies alter the way we think of ourselves as writers and teachers.

[1] Judith Pintar, "The Non-applicability of Wishing due to Lack of Capacity".

Pintar will discuss her experience of facilitating Gemini AI in a Rogerian therapy session with an Eliza bot written in the Inform programming language. The session is occasionally interrupted with a meta-conversation with Gemini regarding its responses. …


Quilt Poems: Encoding Craft Traditions As Generative Poetry, Lee Tusman Jul 2026

Quilt Poems: Encoding Craft Traditions As Generative Poetry, Lee Tusman

ELO (un)supervised 2026

This talk presents Quilt Poems, a generative literature project that finds unexpected common ground between quilting, data, and computational poetry. Beginning as a NaNoGenMo (National Novel Generating Month) entry, the project encodes a library of traditional quilt patterns as structured data, pairs them with a curated word corpus, and uses software to produce visual poems whose form is literally shaped by quilt geometries. I'll walk through the process of translating a tactile, domestic craft tradition into a formal data schema — the interpretive choices that entails, what gets lost and what gets discovered — and how that encoded knowledge …


Out Of This World: An Exoplanetary Workshop, Monica Storss, Bart Kuipers Jul 2026

Out Of This World: An Exoplanetary Workshop, Monica Storss, Bart Kuipers

ELO (un)supervised 2026

The workshop investigates how scientific constraints can productively defamiliarize human experience and create new frameworks for creativity and expression. Participants will produce original work while considering broader questions about environment, perception, and cultural formation in speculative contexts, and how the arts, sciences, and technology inform each other in relational multiplicities. This generative workshop explores how astronomical data from confirmed exoplanets can generate new poetic forms and linguistic constraints. Participants will examine how exoplanetary conditions can shape language, metaphor, and narrative structure. We'll develop from writing exercises that respond to non-terrestrial physical parameters: alternative light spectra, gravitational variations, and atmospheric compositions. …


Singulars: Performing The Reverse Turing Test, Halim Madi Jul 2026

Singulars: Performing The Reverse Turing Test, Halim Madi

ELO (un)supervised 2026

Singulars is an ongoing series of performance systems in which I co-create poetry with a language model trained on an anthology of English poetry alongside my own writing. Across three works—carnation.exe, versus.exe, and reinforcement.exe—I stage live reinforcement loops in which my poems and the model’s responses compete for audience votes. The audience functions as an embodied feedback mechanism, shaping the evolution of both the machine and the human poet in real time.

This paper examines what happens when a poet becomes both author and training data. Drawing from creativity research, metacognition, and social cognition, I reflect …


Making The Writer’S Project, Alex Calderwood Jul 2026

Making The Writer’S Project, Alex Calderwood

ELO (un)supervised 2026

The Writer’s Project is a series of playful text editors which intervene in the act of writing in unexpected, challenging, and unusual ways. Some of the editors are conceptual experiments in user interface design: What if the editor asked you if you were sure before committing to each word? What if the delete key was not functional? Others editors are provocations that take aim at the conditions and AI-mediated writing, built to create a tension between writerly agency and system resistance. These involve placing writers into different configurations with text streams, for instance by turning prior writings into a Tetris-like …


Connected/Disconnected, Emery Beckman Jul 2026

Connected/Disconnected, Emery Beckman

ELO (un)supervised 2026

With the rise of AI, scholars are grappling with how it fits into their field and determining how authorship plays a role in the assistance of these tools. I argue that AI can be deemed a digital companion to creative and interactive design. Anthropic has recently launched Claude Code, a coding assistant for various projects. This talk explores how agentic AI can offer digital assistance while advocating for human thought to remain at the forefront. This talk will analyze and demo an interactive site and explore a collection of AI-assisted poems built alongside Claude Code titled "Connected/Disconnected." It will explore …


The World Cup, Richard C. Crepeau Jun 2026

The World Cup, Richard C. Crepeau

On Sport and Society

We are now well into the 2026 World Cup, and the sports news outlets are full of reports on games, controversies, and personalities. I must confess that I am not a big fan of The Beautiful Game, probably because I never played football of the European variety or grew up in an area where soccer was followed. Whatever the reason, I am not all excited that the World Cup has once again come to the United States.


Expanding The Cognitive Attentional Standards Platform Through Artificial Influence Assessment (Aia): Rationale, Development, And Measurement Design, Delante Clark Jun 2026

Expanding The Cognitive Attentional Standards Platform Through Artificial Influence Assessment (Aia): Rationale, Development, And Measurement Design, Delante Clark

Graduate Scholarship and Creative Works

Artificial intelligence is increasingly shaping how individuals access information, make decisions, and interact with digital environments. The Cognitive Attentional Standards Platform (C.A.S.) was developed to assess attention related harms, cognitive safety, digital autonomy, and platform influence across digital systems (Clark, 2026). However, the growth of generative AI, conversational agents, and algorithmic decision support technologies has introduced new forms of influence that may not be fully captured by existing assessment domains. This paper proposes the Artificial Influence Assessment (AIA) as an expansion of the C.A.S. framework designed to measure AI mediated influence on cognition, behavior, autonomy, and information processing. Drawing on …


Reframing Narratives: Remedies For Improved Human Trafficking Coverage, Stefanie Henriques Jun 2026

Reframing Narratives: Remedies For Improved Human Trafficking Coverage, Stefanie Henriques

The Pegasus Review: UCF Undergraduate Research Journal

The global rise in human trafficking is not receiving adequate media attention. While newspaper coverage of the topic has increased, current research argues that the issue is framed with a lack of diversity, limiting audience understanding of its complexity. Some researchers also note that coverage disproportionately focuses on sex trafficking, with minimal attention directed to other forms of trafficking such as the labor or organ trade. This paper conducts a narrative literature analysis of media research on human trafficking, drawing on framing theory to identify dominant frames in media messaging and synthesize cross-cultural factors that impact how the issue is …


Drowning In The Tube, Richard C. Crepeau Apr 2026

Drowning In The Tube, Richard C. Crepeau

On Sport and Society

Several years ago, I was hosting a group of international exchange students at my university. It was memorable and enjoyable for many reasons, not the least of which was watching them in their first encounters with American consumer culture. I remember the first time I took them to a supermarket to get toothpaste and other personal items. As they went down the aisle surveying several brands and types of toothpaste they came to a stop, seemingly frozen by the task of choosing an item. When I asked them what the problem was, they said that there were way too many …


Baseball Is Back, Richard C. Crepeau Mar 2026

Baseball Is Back, Richard C. Crepeau

On Sport and Society

As the Baseball Season opens today, its popularity seems to be peaking. The recently concluded World Baseball Classic (WBC) generated great interest and considerable excitement. The climax of games between the Dominican Republic and the United States, and the championship game between Venezuela and the United States went down to the last pitch.


Winter Olympics 2026 Part Iv, Richard C. Crepeau Feb 2026

Winter Olympics 2026 Part Iv, Richard C. Crepeau

On Sport and Society

The second week of Olympic competition began with the Pairs and the Women’s Figure Skating Events. In the past, these two events were the most anticipated events in the Winter Olympics. In recent years, the Pairs Event seems to have lost some of its luster, at least for me. It may have been eclipsed by Ice Dancing in the 1984 Winter Olympics in Sarajevo. In their free skate that year, Cristopher Dean and Jayne Torvill ice danced to Ravel’s Bolero and received a perfect score for artistic expression. It was a thing of beauty and took Ice Dancing to a …