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Full-Text Articles in Arts and Humanities
Using Games To Make Something: Of Our Students, Our Pedagogies, Our Field. A Review Essay Of Gee & Hayes (2011), Squire (2011), Steinkuehler Et Al (2012), And Thomas & Brown (2011), Carly Finseth
Carly Finseth
If there’s one thing that writing instructors are known for it’s innovation. Compositionists, because of our connection between academia and industry, the humanistic and the technical, the creative and the practical, are often some of the first to explore and adopt new technologies. In this review essay, I introduce how games and digital technologies can help our students “make” new thing. Understanding how games can link with literary practices, multimodal composition, creativity, problem solving, critical thinking, and more can help researchers in rhetoric and composition make important contributions to our field: Make games with the knowledge of what actually works …
A Review Of Inter/Vention: Free Play In The Age Of Electracy By Jan Rune Holmevik, Carly Finseth
A Review Of Inter/Vention: Free Play In The Age Of Electracy By Jan Rune Holmevik, Carly Finseth
Carly Finseth
In these days of serious play, rhetoricians, game scholars, and compositionists alike have struggled with ways to legitimize the study of games as serious artifacts in our field. Enter Jan Rune Holmevik's (2012) Inter/vention: Free Play in the Age of Electracy, a text that effectively bridges the gap between theory and practice, work and play, to prove that games don't just have to be theorized or played; as scholars we can—and should—do both.