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Full-Text Articles in Arts and Humanities
Materials And Techniques In D’Improvviso Da Immobile S’Illumina, For Bass Clarinet, Two Orchestras, Piano And Percussion, Federico Bonacossa
Materials And Techniques In D’Improvviso Da Immobile S’Illumina, For Bass Clarinet, Two Orchestras, Piano And Percussion, Federico Bonacossa
FIU Electronic Theses and Dissertations
D’improvviso da immobile s’illumina is a concerto for bass clarinet, two orchestras, piano, and percussion, that I composed during my graduate studies at Florida International University in Miami. The work is approximately 16 minutes long and is scored for 30 independent instrumental parts in addition to the bass clarinet soloist. Although the piece does not incorporate electronics, electronic music was a major influence in its creation, and the computer was used extensively as a compositional tool. In addition, the writings of Henry Cowell and the music of Sofia Gubaidulina influenced the concerto in a number of ways. While writing this …
Using Procedural Audio To Control An Algorithmic Composition That Is Controlled By A Computer Game, Brian Del Toro
Using Procedural Audio To Control An Algorithmic Composition That Is Controlled By A Computer Game, Brian Del Toro
FIU Electronic Theses and Dissertations
The purpose of this project is to create a game audio engine based on procedural audio. I designed an audio engine in the visual programming language Max/MSP that I call High Score. High Score receives data from a game that I designed in the game development program Unity3D. The data that it receives controls an algorithmic composition that serves as the musical score of the game as well as several processes that synthesize various sound effects in the game. This approach to game audio proves to be very flexible and offers new aesthetic possibilities for game music and sound …