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Dynamic Cloth For The Digital Character, Martin Furness
Dynamic Cloth For The Digital Character, Martin Furness
All Theses
Cloth simulation tends to have a lingering reputation for being notoriously complex and therefore casually avoided. Very few artists are enthusiastic about a cloth simulator's primary use, and perhaps even fewer would consider cloth simulation for anything other than clothing. This thesis presents typical practices of cloth simulation based on the artistic perspective of a Cloth Technical Director (TD) who worked on the animated feature film and applied case study, Cloudy with a Chance of Meatballs (2009). Through proof of concept using a generic character, simple props, and commercial software, key techniques are demonstrated to replicate the workflow of clothing …