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Full-Text Articles in Arts and Humanities
The Structure Of Play: An Exploration Of The Instructional Design Of Rift, Carly Finseth
The Structure Of Play: An Exploration Of The Instructional Design Of Rift, Carly Finseth
Carly Finseth
This paper uncovers and explores the specific instructional approaches that role-playing games (RPGs) use to engage and teach their players. The goal of this research was to go beyond the theoretical understandings of gaming as rhetorical, social, and cultural experience and instead identify a practical, applications-based approach to understanding games as instructional design artifacts. Through in-depth case study research, I ultimately unearthed a set of heuristics that can be used in future studies about games and learning including how to study video games as instructional documentation and how to construct a higher education classroom as a game.
Fostering Study Skills Using Google Apps For Education, J. A. T. Smith
Fostering Study Skills Using Google Apps For Education, J. A. T. Smith
J. A. T. Smith
On October 15, 2014, Pepperdine University held its third Technology and Learning Faculty Conference. In this presentation, Dr. Jennifer Smith (Seaver College) discusses the integration of Google Apps for Education into her curriculum, and how she uses it to improve college level literacies like study skills, note taking, and collaboration.
Community-Based Teaching In A Wicked World: Preparing Students For Messy Inquiry, Danielle Lake, Anna Sluka
Community-Based Teaching In A Wicked World: Preparing Students For Messy Inquiry, Danielle Lake, Anna Sluka
Danielle L Lake
Pedagogy For A Wicked World: The Value And Hazards Of A Transdisciplinary, Dialogue-Driven, Community Engagged Classroom Model, Danielle Lake
Pedagogy For A Wicked World: The Value And Hazards Of A Transdisciplinary, Dialogue-Driven, Community Engagged Classroom Model, Danielle Lake
Danielle L Lake