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Full-Text Articles in Arts and Humanities

The Structure Of Play: An Exploration Of The Instructional Design Of Rift, Carly Finseth Oct 2015

The Structure Of Play: An Exploration Of The Instructional Design Of Rift, Carly Finseth

Carly Finseth

This paper uncovers and explores the specific instructional approaches that role-playing games (RPGs) use to engage and teach their players. The goal of this research was to go beyond the theoretical understandings of gaming as rhetorical, social, and cultural experience and instead identify a practical, applications-based approach to understanding games as instructional design artifacts. Through in-depth case study research, I ultimately unearthed a set of heuristics that can be used in future studies about games and learning including how to study video games as instructional documentation and how to construct a higher education classroom as a game.


Fostering Study Skills Using Google Apps For Education, J. A. T. Smith Apr 2015

Fostering Study Skills Using Google Apps For Education, J. A. T. Smith

J. A. T. Smith

On October 15, 2014, Pepperdine University held its third Technology and Learning Faculty Conference. In this presentation, Dr. Jennifer Smith (Seaver College) discusses the integration of Google Apps for Education into her curriculum, and how she uses it to improve college level literacies like study skills, note taking, and collaboration.


Community-Based Teaching In A Wicked World: Preparing Students For Messy Inquiry, Danielle Lake, Anna Sluka Mar 2015

Community-Based Teaching In A Wicked World: Preparing Students For Messy Inquiry, Danielle Lake, Anna Sluka

Danielle L Lake

In contrast to static, disciplinary problems, many of the issues we face in the world today can be characterized as “wicked,” dynamically complex, interdependent, high stakes issues with no simple or obvious definition (let alone any simple or obvious solution). These wicked problems confront us with high levels of uncertainty in situations where both action and inaction carry serious long-term consequences. Current top-down, siloed, and abstract pedagogical strategies do not provide students with the tools for collaboratively managing such problems.
How can we prepare students within our own fields to tackle large-scale wicked problems?
What pedagogical methods can be used …


Pedagogy For A Wicked World: The Value And Hazards Of A Transdisciplinary, Dialogue-Driven, Community Engagged Classroom Model, Danielle Lake Dec 2014

Pedagogy For A Wicked World: The Value And Hazards Of A Transdisciplinary, Dialogue-Driven, Community Engagged Classroom Model, Danielle Lake

Danielle L Lake

This presentation provides a number of strategies for instructors interested in a more participatory, transdisciplinary, and experiential educational model in order to foster real-world change around our high-stakes, complex public problems. By utilizing soft system’s thinking in addition to a feminist pragmatist methodology students can successfully collaborate with community partners and integrate across their disciplinary expertise in order to co-develop and implement action-plans with community stakeholders. Given the value of this work, but also the challenges, this session also highlights the potential pitfalls of working to prepare students for a messy, iterative process of collaboratively learning-by-doing in a “wicked” world.