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Full-Text Articles in Arts and Humanities

Savage, Classy, Bougie And Ratchet Feminist Pedagogy, Katrina Marie Overby, Gheni Platenburg Feb 2024

Savage, Classy, Bougie And Ratchet Feminist Pedagogy, Katrina Marie Overby, Gheni Platenburg

Feminist Pedagogy

No abstract provided.


International Relations From Below: Teaching Absences In International Relations, Tamara Soukotta Oct 2023

International Relations From Below: Teaching Absences In International Relations, Tamara Soukotta

Feminist Pedagogy

For four years (2017-2022) I was part of a teaching team to teach the subject of International Relations (IR) to second-year Bachelor International Studies students. The course was structured to have twelve lectures; these lectures were to be delivered by the course leaders to an audience of 500-800 students. In addition to the lectures, students had four tutorial classes, where the rest of the teaching team worked with smaller groups of students (12-15 students in each group). These classes were designed to help the students link theories and practices. As a woman of colour teaching IR in a Dutch university, …


What’S The Word On The Street?: Witnessing/Performing Theory, Desirée D. Rowe May 2022

What’S The Word On The Street?: Witnessing/Performing Theory, Desirée D. Rowe

Feminist Pedagogy

No abstract provided.


Goodreads Redesign, Brooke Mylander Mar 2022

Goodreads Redesign, Brooke Mylander

Graphic Communication

The following project is a redesign of Goodreads.com. The current user interface of Goodreads’ website is outdated and not user-friendly. This project addressed many problems current users complained about the site and made new designs for each major frame of the site with new, fixed features.


Looking At Shadows: Four French Texts In English Translation, Kalena M. Hermes Jun 2019

Looking At Shadows: Four French Texts In English Translation, Kalena M. Hermes

World Languages and Cultures

This project present four French texts in English translation that share the theme of loss. This theme is perhaps one of the most poignant and relevant; loss is an experience that every human will encounter, and as people we continue across time to grapple with what it means for us and how to deal with it. These four texts will bring the perspectives of four authors to light in English. When we study how other countries and cultures deal with common human issues, we are able to gain new views on these issues. This project will make these texts accessible …


Eighteenth Century Women And The Business Of Making Glass Music, Kate M. Hepworth Jun 2017

Eighteenth Century Women And The Business Of Making Glass Music, Kate M. Hepworth

History

During the relatively short period from the mid-to-late eighteenth century when glass musical instruments were manufactured and gained popularity, several women made names for themselves in the realm of avant-garde musical performance. The lives of three female glass instrument players: Anne Ford, Marianne Davies, and Marianne Kirchgassner, show how these successful performer-entrepreneurs operated in an age of emerging feminine public identity. Their journeys reveal much about the gender dimensions of the age, the role of music in the modern era, the consumption of it, and their approach to business. The financial opportunities presented to women looking to challenge the limitations …


The Rsvp Production Manager, Ethan Cantrell Jun 2016

The Rsvp Production Manager, Ethan Cantrell

Music

A brief guide to the responsibilities of the 2016 RSVP production manager


The Ideology Of Commodification In The Music Industry, As Exemplified By Taylor Swift, Sydney Taylor Jordan Jun 2016

The Ideology Of Commodification In The Music Industry, As Exemplified By Taylor Swift, Sydney Taylor Jordan

Communication Studies

No abstract provided.


Printing Trends In Board & Card Games, Jessica Lee Riddell Jun 2013

Printing Trends In Board & Card Games, Jessica Lee Riddell

Graphic Communication

The board and card game industry are facing growing pressures from digital games, as video and social media games become more prevalent. Emerging print and media technologies, namely printed electronics and augmented reality, could provide a board and card gaming experience that would draw in gamers who typically play digital games. The expected outcomes of the literature research, industry and market surveys, and subsequent paper are an understanding of the history of games, the current state of the game manufacturing and publishing industry, and attitudes of gamers who would be playing games embedded with the emerging technologies.


Revolution In The Digital Age: Egypt's Facebook Revolution And Internet Freedom, Kimberly Anderson Jun 2011

Revolution In The Digital Age: Egypt's Facebook Revolution And Internet Freedom, Kimberly Anderson

Communication Studies

This senior project looks at Egypt's revolution and the role the Internet and social media played in it. Internet freedom is also discussed.


Glorious Constructions: The Struggle To Preserve Salvation-Themed Visionary Art Environments, Molly Elaine Sheehan Nov 2010

Glorious Constructions: The Struggle To Preserve Salvation-Themed Visionary Art Environments, Molly Elaine Sheehan

Master's Theses

Salvation-themed art environments are a roadside rarity, built out of a strong visionary dedication to God, but the sites are disappearing simply because the work is misunderstood. The historiography on the subject is sparse, trending more toward coffee table books with big glossy pictures than real scholarly endeavors, but the consensus among all has been clear. The sites are a valuable part of the recent American cultural landscape, crossing several scholarly fields - art, architecture, and history - and uniting them into a cohesive preservation movement. On a series of trips to visit, see, and experience five of these sites, …


Discovering Shifts And Trends In Beverage Packaging, Rachel Hutchinson Jun 2010

Discovering Shifts And Trends In Beverage Packaging, Rachel Hutchinson

Graphic Communication

The purpose of this study is to better understand beverage packaging trends of today and what trends are necessary in order to profit in the industry today. It addresses aspects such as sustainability, marketing, labeling, and size and shape. In addition to determining trends on the rise, this study suggests methods in order to increase consumer appeal as well as lower production costs.

This study was based on specialized interviews with experts from different levels of the supply chain. Their insight was beneficial in understanding the current trends and the specific rationale for these shifts.

The results consist of addressing …


Print And Video Games, Rochelle Reyes Jun 2010

Print And Video Games, Rochelle Reyes

Graphic Communication

The purpose of this study is to learn about and show the impact of downloadable games on the printing industry. With new technology comes time-saving convenience; however, the increase in “going digital” decreases a need for what would otherwise have been a point of sale purchase.

This study investigated the current trend of video game use and purchases and how much of a factor print, such as the game’s packaging, played in aiding with the game’s purchase. The study was conducted by creating a survey on SurveyMonkey.com and disseminating it via the Graphic Communication department at California Polytechnic State University, …


Give A Dog Your Heart: Love Will Come Your Way, Kendra Nomoto, Amanda Wayland Jun 2010

Give A Dog Your Heart: Love Will Come Your Way, Kendra Nomoto, Amanda Wayland

Graphic Communication

Give a Dog Your Heart: Love will Come Your Way is a children’s book that is meant to help children cope with the loss of a pet. The purpose of this study is to take into account all of the design and publishing possibilities for this project. It addresses typography, illustration, and use of color that is appropriate for children.


Cubesat Developers' Workshop 2010, Tracy Owens, Ryan Race Jun 2010

Cubesat Developers' Workshop 2010, Tracy Owens, Ryan Race

Communication Studies

This project is the narrative component of the 7th Annual CubeSat Developers' Workshop 2010 planning process. It reviews the steps and team dynamics over the seven months spent coordinating the conference for the Aerospace Department. It was the first time that students from the Communcation Studies Department were brought in to help with the event, and the gap between the College of Liberal Arts and the College of Engineering was bridged.


Wanton Introversion, Ivan Van Wingerden Mr. May 2010

Wanton Introversion, Ivan Van Wingerden Mr.

English

This senior project is a manuscript of original poetry.


Paintings And Explorations, Scott Ender Dec 2009

Paintings And Explorations, Scott Ender

Art and Design

My senior project consisted of a large series of paintings on canvas. I created seven large scale paintings (36” x 48” size) which involved minimalism, typography, a “painterly” process, and abstraction. It was a series of explorations in working with my own two (physical) hands, rather than working on a computer as is the standard method of working for graphic designers. These paintings were done in hopes that the series would help me further define my artistic style, accumulate a larger body of work, and possibly discover a new form of painting.


Mycalpoly Redesign Concept, Andrew Santos-Johnson Dec 2009

Mycalpoly Redesign Concept, Andrew Santos-Johnson

Art and Design

For my senior project I developed a conceptual redesign for the Mycalpoly Portal interface. I approached the whole process with the objective of designing a better user experience. The Portal redesign concept began with research on interaction design and user interviews and culminated with screenshots of the final design. The final concept included redesigns for the Mycalpoly login screen, the homepage, custom homepage, an example of extended tab view, and a sample search results page.

The following report includes background information on interaction design, as well as the process I went through to create my redesign for the Mycalpoly Portal.


Tellus 2009: The Annual Literary Journal Of Cuesta College, Volume 17, Kristin Savage Oct 2009

Tellus 2009: The Annual Literary Journal Of Cuesta College, Volume 17, Kristin Savage

Art and Design

This is a documentation of the design process for Tellus 2009, the Cuesta College Annual Literary Journal. The project spans from research, inspiration, design experiments to final execution. A final, printed book will be produced and delivered to the client after working with a printing facility.