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Full-Text Articles in Arts and Humanities
Japan’S 2d Trauma Culture: Defining Crisis Cinema In Post-3/11 Japan, Matthew C. Hill
Japan’S 2d Trauma Culture: Defining Crisis Cinema In Post-3/11 Japan, Matthew C. Hill
Theses and Dissertations
This paper labors to expound the link between the socially mediated “trauma process,” or the creation of collective trauma through social discourse, and the proposed moniker of “crisis cinema” that has often been deployed by media scholars with no clear parameters. This paper, then, endeavors to evince the trauma process’ relevance to crises and disasters, explicitly define a paradigm by which crisis cinema can be understood, and subsequently utilized by a larger patronage, and showcase the pair’s reliance on one another. This is approached through the locus of the March 11, 2011 Fukushima Daiichi nuclear disaster and a selection of …
[Threshold]: Understanding Noise Through Play, Cecil Decker
[Threshold]: Understanding Noise Through Play, Cecil Decker
Theses and Dissertations
This thesis documents the theoretical underpinnings of my culminating project, the video game [threshold]. It describes the subject of the game--noise --and the method of its discussion--play. The goal of this game is to encourage players to re-contextualize noise, away from interference and error, as the source code of the universe. This new viewpoint forces us to focus on all of the data we filter out. By assessing this data, we can gain a deeper understanding of the world around us.