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Articles 1 - 6 of 6

Full-Text Articles in Arts and Humanities

Digital Curation And Information Management: Technological Changes In Art History, Joy K. Hyatt Dec 2012

Digital Curation And Information Management: Technological Changes In Art History, Joy K. Hyatt

Explorations – The Journal of Undergraduate Research, Scholarship and Creativity at Wright State

Archival and curatorial practices including information management within the fields of art and art history are changing. As a contribution to these vital fields of study, this project addresses their practical application in this digital age. My ten-week research project, Digital Curation and Information Management: Technological Changes in Art History explored this concept. Taking place at Wright State University (WSU), this included a practical application of my art history and motion picture coursework. This included investigating the many phases of digital image curation (the act of curating) through information analysis and management. The assimilation of online and written literature, program …


Silent Subversions, Derek Dubois Nov 2012

Silent Subversions, Derek Dubois

Derek M Dubois

Explores the concept of spectatorship in relation to gender in the earliest period of film history in the United States known as the silent era. Argues that a new mode of spectatorship emerges for women during the 1920s, which employs to advantage the extra-diegetic components of spectacle in theater design, new customized genres for female filmgoers, fandom, and exotic male film stars, such as Rudolph Valentino. Focuses primarily on feminist film theory and on cultural studies as methodological models.


Family Of Man, Robert Knight Nov 2012

Family Of Man, Robert Knight

Articles

Exhibition review of photographer Taryn Simon's project A Living Man Declared Dead and Other Chapters I-XVIII, exhibited at The Museum of Modern Art from May 2 - September 3, 2012.


Women And Video Games: Pigeonholing The Past, Allison Perry May 2012

Women And Video Games: Pigeonholing The Past, Allison Perry

Scripps Senior Theses

Academic work dealing with the overlap between video games and female representation is limited in both volume and proper research. Most texts agree on three supposed flaws with video games: they alienate female participants, there are no games for female players, and female players cannot relate to female characters. This thesis sheds light on these points, not only citing specific counter-examples, but also showing how many of these issues reflect on a larger societal problems.


M16 Globular Cluster, By Anabella Gaposchk, 1911 (Baking Soda), Mariana Tres Feb 2012

M16 Globular Cluster, By Anabella Gaposchk, 1911 (Baking Soda), Mariana Tres

SPECS journal of art and culture

No abstract provided.


Booth Penny, Pete Froslie Feb 2012

Booth Penny, Pete Froslie

SPECS journal of art and culture

No abstract provided.