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Full-Text Articles in Arts and Humanities
Los Juegos De Rol Como Apoyo Para El Desarrollo De Narrativas Literarias De Fantasía Y Ciencia Ficción, Ricardo Victoria-Uribe, Nazario Robles-Bastida
Los Juegos De Rol Como Apoyo Para El Desarrollo De Narrativas Literarias De Fantasía Y Ciencia Ficción, Ricardo Victoria-Uribe, Nazario Robles-Bastida
Journal of Roleplaying Studies and STEAM
ESPAÑOL
El ‘storytelling’ o la narrativa, al igual que el juego, han formado parte de la civilización humana desde tiempos inmemoriales. Ambos han tenido como función ayudar al desarrollo psicológico y cultural de los participantes, así como al desarrollo de historias que transmiten una serie de creencias, valores, conocimientos y filosofías. A finales del Siglo XX, se dio origen a una transversalidad entre juegos y narrativa, cuando obras como las del afamado Tolkien, Conan el Bárbaro de Robert E. Howard y Fafhrd & the Gray Mouser de Frietz Leiber, entre otras, inspiran la creación de los primeros juegos de …
A Perfect Escape: Fantasy, Place And Narrative In Adolescence, Cydney Cherepak
A Perfect Escape: Fantasy, Place And Narrative In Adolescence, Cydney Cherepak
MFA in Illustration & Visual Culture
This essay explores the realms of special places, the literary genre of fantasy, narrative, and comics. These topics are traversed alongside subjects of adolescence and the creation of stories for middle-grade readers. Framed with personal stories, as well as peaks into my process, I investigate these subjects through the lens of my own life and work, specifically my thesis project, a comic for middle-grade readers titled Beyond the Castle Walls. Beginning with adolescence in association with special places, I consider the work of developmental psychologists David Sobel and Edith Cobb as they pin-point the role of secret forts, nature, …
Meet Me In The Middle Ages: Engaging With Fantasy, Reality, And Collaborative World-Building, Amanda Greene
Meet Me In The Middle Ages: Engaging With Fantasy, Reality, And Collaborative World-Building, Amanda Greene
MFA in Illustration & Visual Culture
This critical essay accompanies and describes my thesis project, Medievalia Miscellany, a magazine for middle-grade readers which explores the world of medieval fantasy through art, comics, stories, and activities. Throughout the essay, I use my own term “archaeological upcycling” to discuss and explore a variety of relationships between ideas of parts and a whole. I then use it to characterize the way stories are created out of many different parts and how these parts help a reader to relate to both the world of the story and the world in which they live. I describe the genre of medieval fantasy …
Seaglass: An Animated Rejection Of Narrative Permanence, Alejandra Louise Blackmore
Seaglass: An Animated Rejection Of Narrative Permanence, Alejandra Louise Blackmore
Scripps Senior Theses
This thesis explores how popular narrative structures imply that our reality should be stagnant, thereby leaving us as viewers unprepared for the notion of change. I introduce the term “narrative permanence” as a story structure that assumes the foundations of a narrative are absolute. These stories therefore consider structural change as a threat or abnormal. I analyzed examples such as The Simpsons and news coverage of the BP oil spill to demonstrate how popular media frames change as an unnatural occurrence that must be neutralized. My thesis then culminated in an animated short about a person living in a seaside …