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Full-Text Articles in Arts and Humanities

Response: In And Out Of The Game, As Usual, Steven E. Jones May 2022

Response: In And Out Of The Game, As Usual, Steven E. Jones

English Faculty Publications

In this response article, I revisit the idea of paratext in video games. I start, however, with the example of a book by Tolstoy, and the textual studies work of McKenzie and McGann, in order to make the point that paratextuality has never been limited to Genette’s rigid definition, even in the case of print texts. Video games foreground what has always been the case: the dynamic, volatile, multidirectional nature of paratexts, which can take you into but also out of the enclosure of the main text (or “game itself”) in unexpected ways. Illustrations include Animal Crossing: New Horizons and …


Slow Metadata, Rachel Sagner Buurma, J. Shaw Jan 2020

Slow Metadata, Rachel Sagner Buurma, J. Shaw

English Literature Faculty Works

No abstract provided.


Text And Paratext: Analyzing Edith Wharton's Hudson River Bracketed In Its Periodical Context, Paige Szmodis Jul 2016

Text And Paratext: Analyzing Edith Wharton's Hudson River Bracketed In Its Periodical Context, Paige Szmodis

English Summer Fellows

Studying a novel in the context of its paratexts — including the illustrations, advertisements, and captions surrounding the fiction — reveals how the publication context can shape a literary work. This project examines Edith Wharton’s Hudson River Bracketed (1929) and its paratexts by comparing the final version of the novel with textual changes made in its monthly periodical publication in the magazine The Delineator (1928-1930). As mass-consumerism and advertising increasingly targeted women during the 1920s, examining Wharton’s work in a popular middle-class women’s magazine like The Delineator illuminates how paratexts affect audience perceptions of the novel’s characters, conflicts, and themes. …