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Full-Text Articles in Arts and Humanities
Second Life, Video Games, And The Social Text, Steven E. Jones
Second Life, Video Games, And The Social Text, Steven E. Jones
English: Faculty Publications and Other Works
Instead of being a world apart from material reality, the virtual world Second Life is intertwined with larger trends associated with Web 2.0 and the "eversion" of cyberspace. A number of recent scholars have begun to explore the relation of textual studies and video games. Games represent sophisticated ideas of what it means to enable on a digital platform the dynamic, networked, collaborative construction of the social text, broadly conceived. A game space is not an infinite virtual reality, but is instead a possibility space in multiple dimensions. Videogames offer humanists serious models for potential networked events of their own—embodied, …
Emily Brontë’S ‘No Coward Soul’ And The Need For A Religious Literary Criticism, Micael M. Clarke
Emily Brontë’S ‘No Coward Soul’ And The Need For A Religious Literary Criticism, Micael M. Clarke
English: Faculty Publications and Other Works
No abstract provided.