Open Access. Powered by Scholars. Published by Universities.®

Arts and Humanities Commons

Open Access. Powered by Scholars. Published by Universities.®

English Language and Literature

Loyola University Chicago

Series

2009

Articles 1 - 2 of 2

Full-Text Articles in Arts and Humanities

Second Life, Video Games, And The Social Text, Steven E. Jones Jan 2009

Second Life, Video Games, And The Social Text, Steven E. Jones

English: Faculty Publications and Other Works

Instead of being a world apart from material reality, the virtual world Second Life is intertwined with larger trends associated with Web 2.0 and the "eversion" of cyberspace. A number of recent scholars have begun to explore the relation of textual studies and video games. Games represent sophisticated ideas of what it means to enable on a digital platform the dynamic, networked, collaborative construction of the social text, broadly conceived. A game space is not an infinite virtual reality, but is instead a possibility space in multiple dimensions. Videogames offer humanists serious models for potential networked events of their own—embodied, …


Emily Brontë’S ‘No Coward Soul’ And The Need For A Religious Literary Criticism, Micael M. Clarke Jan 2009

Emily Brontë’S ‘No Coward Soul’ And The Need For A Religious Literary Criticism, Micael M. Clarke

English: Faculty Publications and Other Works

No abstract provided.