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2022

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Full-Text Articles in Arts and Humanities

Twine 7: Immaculate, Ryenne Carroll Apr 2022

Twine 7: Immaculate, Ryenne Carroll

KUCC -- Kutztown University Composition Conference

Need to Know

When writing the concept for the game, I wrote this with some form of an understanding of the Persona 5 universe, but I do hope that within the limited storytelling with the minimalistic format, I wrote the lore for this twine game in a way that needs minimal understanding of any other games.

Game Inspirations

The game was inspired by Persona 5, where I drew the inspiration of having a reflective world that ran on purifying hearts. I also drew inspiration from NieR: Automata, which lightly discussed the idea of what beauty actually means, and the lengths …


Twine 6: Deathly Afraid, Jahliem Brown Apr 2022

Twine 6: Deathly Afraid, Jahliem Brown

KUCC -- Kutztown University Composition Conference

Deathly Afraid's key concept is to scare the player and make them question their choices. I thought of different ideas and scenarios on how my game will present itself to the players. A constant theme in horror games is to make players choose a path of light or dark. The light side is when the player decides to be a hero, risks their life to save others and becomes the one to solve the mysterious evil that hunts the town or kills everybody. The dark side allows the player to explore the evil side by being the main villain and …


Twine 5: 2099: Project Icarus, Nick Devitz Apr 2022

Twine 5: 2099: Project Icarus, Nick Devitz

KUCC -- Kutztown University Composition Conference

For my Choose Your Own Adventure project, I created a cyberpunk, action-oriented story called 2099: Project Icarus. In this story you play as an unnamed, ungendered character who I imagined players giving any identity to them that they wished. The protagonist is a quick-thinking problem solver, able to adapt to any situation they are facing. The story, is that you were fired from your job at a company called Xerxes Technologies, after digging into an incident you believe they were trying to cover up. The main objective of the story is to bring down Xerxes, with hard evidence of their …


Twine 4: The Cost, Nicole Williams Apr 2022

Twine 4: The Cost, Nicole Williams

KUCC -- Kutztown University Composition Conference

The Cost is an interactive fiction told through second person, following the character (“you”) as they wake up to discover themselves in a world they hardly remember. Outside there is an apocalypse, and a doctor has fixed the character to help rectify the world. While there are choices to make at the end, all of them are focused on “immortality” and what the cost of that is.

I came into the process of this game with the world already in my mind, knowing that I wanted it to be an apocalypse type of story. But besides that, I didn’t know …


Twine 3: We Must Be Killers, Oliver Mckeone Apr 2022

Twine 3: We Must Be Killers, Oliver Mckeone

KUCC -- Kutztown University Composition Conference

I’ve always been a fan of murder mysteries, that much is true, but “We Must Be Killers” is a murder mystery based on “Who Killed Markiplier?”, a video based murder mystery made by YouTuber Mark “Markiplier” Fischbach. After watching Mark make a murder mystery where all his friends played roles as various characters, I figured it’d be fun to make “We Must Be Killers” along a similar vein. Each character is based on one of my friends, with input from them about what they wanted their characters to be like. I’ve had this idea bouncing around in my head for …


Twine 2: A Western, Matthew Bandy Apr 2022

Twine 2: A Western, Matthew Bandy

KUCC -- Kutztown University Composition Conference

My game has changed a lot since I originally came up with the concept. Obviously, I took inspiration from western media such as deadwood, Clint Eastwood films, and Red Dead Redemption. The game ended up much more in-depth than I originally planned, but I don’t believe that to be a bad thing in of itself. I believe the biggest flaw of this game was my inexperience with coding. I had so many ideas to add – inventory lists, a map, special text effects – but I didn’t have the knowledge or time to implement these. I think, though, I still …


Twine 1: Shepherding, Alexander Rainer Apr 2022

Twine 1: Shepherding, Alexander Rainer

KUCC -- Kutztown University Composition Conference

Shepherding will technically be the second creation in a greater project of mine I’ve been calling Project Bleak. The first creation is unfinished and still a WIP, but is meant to be an anomalous NES-style game called Bleak. The story behind it is that evidence of an obscure game development team from the late era of NES games has resurfaced, and a community of lost media gurus, classic game experts, and similar people (plus anyone else who wants to help) has formed to hopefully unravel the mystery of who they were.

Bleak is really just meant to be an odd …


Test File, Sandra M. Leonard Mar 2022

Test File, Sandra M. Leonard

KUCC -- Kutztown University Composition Conference

No abstract provided.