Open Access. Powered by Scholars. Published by Universities.®

Arts and Humanities Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 8 of 8

Full-Text Articles in Arts and Humanities

Museum And P-12 School Collaborations And The Role Of A Third-Party Facilitator, Katherine Somerville Dec 2013

Museum And P-12 School Collaborations And The Role Of A Third-Party Facilitator, Katherine Somerville

Museum Studies Theses

This paper will trace a brief history of museum and P-12 school collaborations in the United States including recent reforms in formal education and the marketization of museums. It will explore different models of collaboration exemplified by national and local programming in a variety of school and museum settings. Details about collaborations between Western New York museums and schools were gleaned through personal interviews with museum personnel, mainly museum educators. This paper will also include criteria for successful collaborations and challenges to overcome in creating and sustaining collaborations between two structurally different organizations.

Finally, this paper will explore the role …


Innovative And Collaborative Use Of Ipads In Interpreter Education, Jemina M. Napier, Zhongwei Song, Shiyi Ye Nov 2013

Innovative And Collaborative Use Of Ipads In Interpreter Education, Jemina M. Napier, Zhongwei Song, Shiyi Ye

International Journal of Interpreter Education

This article reports on findings from a collaborative action research project that was conducted to investigate the use of iPad in teaching interpreting students. Action research is well documented as a method for encouraging innovation and change in education, and it has been applied in translation and interpreting educational research. The goal of the project was to investigate how iPad technology can be used to enhance the learning experience for interpreting students in a master’s-level Conference Interpreting program, with an evaluation of the benefits of using the iPad generally and in relation to the development of interpreting skills, as well …


Merging Creative Design And Cad Learning Activities In A Product Design Programme, Pearl O'Rourke, Colm O'Kane, Leslie Smith, Michael Ring Sep 2013

Merging Creative Design And Cad Learning Activities In A Product Design Programme, Pearl O'Rourke, Colm O'Kane, Leslie Smith, Michael Ring

Conference Papers

Traditional learning and teaching methods for creativity differ from those used in a scientific context. Although the creative process can benefit from a certain level of prescription and structural constraint - with time allocated to research, problem definition, conceptualisation and idea development - flexibility and fluidity are necessary for creative innovation. In contrast, the more linear and rigid pedagogies associated with science and engineering education facilitate efficient learning of subjects such as those based on software packages, manufacturing and materials theory or mechanics. This paper describes the development of a project which aims to establish constructive links between the learning …


Living In A Digital World: Rethinking Peer Review, Collaboration, And Open Access, Sheila Cavanagh Apr 2013

Living In A Digital World: Rethinking Peer Review, Collaboration, And Open Access, Sheila Cavanagh

ABO: Interactive Journal for Women in the Arts, 1640-1830

No abstract provided.


Culturally Relevant Resources To Meet The Changing Priorities Of Tribal Communities, J. Cedric Woods, Institute For New England Native American Studies, University Of Massachusetts Boston Apr 2013

Culturally Relevant Resources To Meet The Changing Priorities Of Tribal Communities, J. Cedric Woods, Institute For New England Native American Studies, University Of Massachusetts Boston

Office of Community Partnerships Posters

The mission of INENAS is to develop collaborative relationships, projects, and programs between Native American tribes of the New England region and all of the UMass campuses so that the tribes may participate in and benefit from university research, innovation, scholarship, and education. As the interests, needs, and demographics of Native New England shift, these changing priorities will be reflected in its programming, grant submissions, and outreach efforts.


Found In Translation, Francie Latour, Risd Xyz Apr 2013

Found In Translation, Francie Latour, Risd Xyz

RISD XYZ Spring/Summer 2013: Crisscrossing Cultures

Four international alumni find a common language between their RISD education and their own rich, evolving cultures. Ng'endo Mukii 05 FAV of Kenya, Anjali Mody 09 ID of India, and architecture/design team Eduardo Sucre BArch 01 and Karina (Schrappe) Sucre BArch 00 of Brazil returned to their native countries to find the cross-cultural lessons and adaptability learned at RISD have proven critical to their success back home.


A Qualitative Study: Integrating Art And Science In The Environment, Deborah Naughton Mills Jan 2013

A Qualitative Study: Integrating Art And Science In The Environment, Deborah Naughton Mills

Wayne State University Dissertations

The study was used to develop an understanding of the nature of a creative learning experience that incorporated the foundational elements of Reggio Emilia, place-based education, and experience design. The study took place in an urban high school with eight students in an advanced placement art class. The qualitative research project revolved around the pollinator garden that the science teacher planted in the year prior to the study and the garden that was planted in the spring. Students were asked to create an art project that could withstand the Michigan climate. The science teacher lectured on elements of the pollinator …


Playing In Trelis Weyr: Investigating Collaborative Practices In A Dragons Of Pern Role-Play-Game Forum, Kathleen Marie Alley Jan 2013

Playing In Trelis Weyr: Investigating Collaborative Practices In A Dragons Of Pern Role-Play-Game Forum, Kathleen Marie Alley

USF Tampa Graduate Theses and Dissertations

This descriptive case study examined adolescents' and emerging adults' literate and social practices within the context of a role-play-game (RPG) forum, investigating the ways participants read and collaboratively composed within this space. As a researcher, I was interested in how this space functioned and how the interactions between members impacted their composing processes, with particular attention to the role of online spaces and popular culture in adolescents' motivation to engage in this forum. This study was guided by three research questions: (1) In what ways is Trelis Weyr, an RPG forum, organized as a virtual environment?; (2) In what ways, …