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Communication

Film and other media of cultural expression

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Full-Text Articles in Arts and Humanities

The Meaning And Relevance Of Video Game Literacy, Jeroen Bourgonjon Dec 2014

The Meaning And Relevance Of Video Game Literacy, Jeroen Bourgonjon

CLCWeb: Comparative Literature and Culture

In his article "The Meaning and Relevance of Video Game Literacy" Jeroen Bourgonjon argues that video gaming deserves scholarly attention as a social practice and a site for meaning-making and learning. Based on an overview of contemporary trends in literacy and cultural studies, he argues that video games cannot be approached like traditional text forms. He contends that video games serve as an important frame of reference for young people and call for informed decision making in the context of culture, education, and policy. Bourgonjon provides an integrated perspective on video game literacy by employing theoretical insights about their distinctive …


Fernández And Cinematic Propaganda In The U.S. And Mexico, Renae L. Mitchell Dec 2011

Fernández And Cinematic Propaganda In The U.S. And Mexico, Renae L. Mitchell

CLCWeb: Comparative Literature and Culture

In her article "Fernández and Cinematic Propaganda in the U.S. and Mexico" Renae L. Mitchell discusses the competing ideologies on both sides of the U.S.-Mexican border. As one of the foremost filmmakers of the Mexican Golden Age of cinema, Emilio Fernández established what would is recognized as "Mexicanness" by means of Indigenous characters in his films, most apparent in the film María Candelaria. RKO (Radio-Keith-Orpheum) Pictures, as the principal purveyor of US-American propagandist cinema, led Hollywood into the cinematic market of Mexico revealing its intentions by means of the RKO film The Falcon in Mexico. Fernández sought to …