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Full-Text Articles in Arts and Humanities

A Cosmopolitan Landscape: Development Of A Body Of Paintings That Explore And Expand Upon The Shared Tropes Of Figuration In The Work Of Giovanni Bellini And Shen Zhou, Harrison See Jan 2017

A Cosmopolitan Landscape: Development Of A Body Of Paintings That Explore And Expand Upon The Shared Tropes Of Figuration In The Work Of Giovanni Bellini And Shen Zhou, Harrison See

Theses : Honours

This creative honours project is a practice-led investigation into the painted figural landscape, particularly with the aim of identifying and exploring mutuality within the enduring artistic traditions of Chinese and Western painting. Informing this cross-cultural analysis is a deep engagement with the ‘figure in the landscape’ artworks of Giovanni Bellini and Shen Zhou; both painters chosen to represent their respective artistic traditions’. To support this search for mutuality this project was equipped with a Stoic Cosmopolitan perspective designed to facilitate cross-cultural understanding. Using this theoretical perspective and an informed understanding of these two artists practices’, a series of painted studies …


From Artefact Design To Service Design Thinking Innovations, Erica Ormsby Jan 2015

From Artefact Design To Service Design Thinking Innovations, Erica Ormsby

Theses : Honours

This research will explore the effect of the introduction of service design methods to graphic designers, and whether graphic designers are limited to the design of ephemeral artifacts or instead can play a significant role in the innovation of products and services among larger industry and community based projects in Perth, Western Australia, and perhaps even enrich service design processes themselves. This thesis will examine established graphic design disciplinary processes as well as alterations to those practices via the introduction of service design methods. In addition, these service design processes will also be applied to a complex live service orientated …


Reframed : A Collection Of Photographs, And, Capturing The Real : Reframing Visual Pleasure In The Photographed Female Nude, An Exegesis, Larry Defelippi Jan 2015

Reframed : A Collection Of Photographs, And, Capturing The Real : Reframing Visual Pleasure In The Photographed Female Nude, An Exegesis, Larry Defelippi

Theses : Honours

This creative Honours project is a practice-led inquiry into the photographed female nude. The images of the female nude photographed during the course of this project were taken in Australia and Colombia, providing a progression in aesthetics as the project unfolded. Informing the practice, and hence the images, is Roland Barthes’ concept of the punctum as read through Jacques Lacan’s psychoanalytical concept of the real. The project endeavours to develop an aesthetic of visual pleasure to liberate the female nude from a predominant psychosexual reading, and advocate a revisualisation of the nude as a less sexually objectified form.!In addition, while …


Be Afraid. Be Very Afraid: Exploring The Rhetoric Of The Monster In Political And Horror Posters Of The 20th Century, Julia Lane Jan 2014

Be Afraid. Be Very Afraid: Exploring The Rhetoric Of The Monster In Political And Horror Posters Of The 20th Century, Julia Lane

Theses : Honours

Australia’s current social and political climate takes us back to a time when there was a strongly perceived fear of the other. This fear is heavily reflected by the monsters which we, as a society, create. This research unearths the constructed monsters of the 20th Century for a critical assessment of what makes a monster. More specifically, it focuses on depictions of monsters within political and horror poster designs. The purpose of this research is to identify and respond to the rhetoric apparent within and between poster images, specifically concerning the cultivation of fear of the other through the …


An Examination Of Creative Performative Labour As A Tactics Of Resistance To Controlled Pedestrian Passage Through Public Urban Space, Dani Andree Jan 2012

An Examination Of Creative Performative Labour As A Tactics Of Resistance To Controlled Pedestrian Passage Through Public Urban Space, Dani Andree

Theses : Honours

This research within this exegesis has developed out of the idea that pedestrian passage through public urban space is characterised by slippages in the perception of time and the senses. This concept is theoretically framed by Marc Augé’s notion of “non-place” (1995) and Michel de Certeau’s (1984) unconscious phenomenology of walking the city street. This exegesis examines the development of a reflexive unconscious language within a visual arts practice, as a tactics of resistance to controlled pedestrian passage. This theoretical framework, along with Alex Villar’s “Temporary Occupations”, forms part of a reflexive praxis that examines the progression of my creative …


Making The Invisible, Visible : Exploring Liminality Of Mind And Body Through Glass, Naomi Hunter Jan 2009

Making The Invisible, Visible : Exploring Liminality Of Mind And Body Through Glass, Naomi Hunter

Theses : Honours

It is through the discipline of visual arts that I research the subject of the mind-body relationship and the notion of liminality- this is the space in-between. To that end, the aim of this research is to investigate and construct a visible means of exhibiting liminal space. This creative work will be used as a metaphor for the synergy between body and mind, which I contend occurs within an internal liminal space. I investigate these concepts through the double articulation of creative practice and a written exegesis, based on the following research questions: 'In what ways can glass be used …


World War Ii Prisoner Of War Visual Art : Investigating Its Significance In Contemporary Society, Eileen Whitehead Jan 2009

World War Ii Prisoner Of War Visual Art : Investigating Its Significance In Contemporary Society, Eileen Whitehead

Theses : Honours

This study examines closely some of the artworks produced by Howard Taylor, Ronald Searle and Ludwig Hirschfeld Mack while they were interned as prisoners of war (POWs) during World War II (WWII). It examines the significance of their POW and post-war artworks in the context of their experiences in WWII, the institutional representation of WWII POW art generally and, more broadly, the context in which wars shape the creative output of imprisoned soldiers and civilians. It further examines how POW artwork has influenced the choice of subject matter for some contemporary artists. I discuss a certain invisibility of POW artwork …


Unmasking Albany : Addressing Social Issues Through Mask-Work With Young People In A Western Australian Regional Centre, Fleur Hockey Jan 2008

Unmasking Albany : Addressing Social Issues Through Mask-Work With Young People In A Western Australian Regional Centre, Fleur Hockey

Theses : Honours

My research looked at whether mask-work could be used to address social issues affecting young people in a Western Australian regional centre. It consisted of a case study, where I ran a six day workshop series in two Albany primary schools, with students who had been selected by their school to participate. Throughout the workshops, the young participants each made a full expressive mask, learnt how to perform in different mask styles, developed a character and took part in a small performance at their school. I employed a performance ethnography methodology and utilised methods such as participant observation, structured interviews …


In The Game : An Exploration Of The Concept Of Immersion In Video-Games And Its Usage In Game Design, Cesar Manuel Saez Ojeda Jan 2007

In The Game : An Exploration Of The Concept Of Immersion In Video-Games And Its Usage In Game Design, Cesar Manuel Saez Ojeda

Theses : Honours

This thesis outlines a research project whose aim was to develop a design taxonomy for the creation of immersion in video-games. These guidelines can then be used in-sync with different stages in video-game design and development to ensure an immersive experience. Integral to this is the 'suspension of disbelief' the end user experiences when fully immersed in a video-game (Holland, 2002; Mediacollage.com, 2006). A review of the literature has identified the major contributing theory to the concept of immersion as flow (Csikszentmihalyi, 1991). Flow embodies cognitive elements of involvement such as concentration on a task, completing a challenge, having control …


Application Of Binaural Recording In The Video Game Industry, Max Leong Jan 2006

Application Of Binaural Recording In The Video Game Industry, Max Leong

Theses : Honours

The video game industry is one of entertainment technologies' largest growing industries. There are thousands of games in the market covering a variety of different genres. There is also a high level technical sophistication in current games along with the game console that runs it. Games are realistic with astonishingly life like graphics. The backing audio and music tracks are performed by leading orchestras and written by renowned composers. Great technological strides have been made in the areas of graphic and audio design. The end user expects the very best and the video game industry is constantly improving software and …