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Full-Text Articles in Arts and Humanities

Themes For An Airport Hub In The Transition Towards A Multimodal Transport Hub – An Embedded Researcher’S Perspective, Aniek Toet, Jasper Van Kuijk, Klaas Boersma, Sicco Santema Oct 2023

Themes For An Airport Hub In The Transition Towards A Multimodal Transport Hub – An Embedded Researcher’S Perspective, Aniek Toet, Jasper Van Kuijk, Klaas Boersma, Sicco Santema

IASDR Conference Series

Future mobility systems will likely incorporate more multimodal journeys. These multimodal journeys integrate multiple modes of transport, and their higher future prevalence highlights the importance of paying attention to the modality transfers within journeys. To carefully facilitate these transfers, we advocate the creation of passenger-oriented Multimodal Transport Hubs (MTHs), which integrate both infrastructure and services of multiple travel modalities to ensure high-quality transfers between the different modes of transport. This study is part of a research project investigating how Airport Hubs can transform into MTHs and aims to learn in practice how the case study FlyHub deals with new travel …


The Future Archives: A Speculative Approach For Visualising The Impacts Of 6g-Enabled Infrastructure In Japan, Georgia Mackenzie, Federico Trucchia, Hemal Dias Oct 2023

The Future Archives: A Speculative Approach For Visualising The Impacts Of 6g-Enabled Infrastructure In Japan, Georgia Mackenzie, Federico Trucchia, Hemal Dias

IASDR Conference Series

6G-enabled technologies are set to become an integral part of the infrastructure within the next decade. This paper provides a speculative design-based approach to shape future technology development. We do this by leveraging current technologies to simulate future network capabilities. Specifically, we focus on how the 6G network could transform mobility in Japan. We begin with an overview of the country’s societal macro trends, the current state of technologies, and the expected novel capabilities of 6G. We then introduce four scenarios, used as the basis for developing two types of outcomes. These include physical prototypes to simulate novel interactions enabled …


Gayme: The Development, Design And Testing Of An Auto-Ethnographic, Documentary Game About Quarely Wandering Urban/Suburban Spaces In Central Florida., David Moran Jan 2014

Gayme: The Development, Design And Testing Of An Auto-Ethnographic, Documentary Game About Quarely Wandering Urban/Suburban Spaces In Central Florida., David Moran

Electronic Theses and Dissertations

GAYME is a transmedia story-telling world that I have created to conceptually explore the dynamics of queering game design through the development of varying game prototypes. The final iteration of GAYME is @deadquarewalking'. It is a documentary game and a performance art installation that documents a carless, gay/queer/quare man's journey on Halloween to get to and from one of Orlando's most well-known gay clubs - the Parliament House Resort. "The art of cruising" city streets to seek out queer/quare companionship particularly amongst gay, male culture(s) is well-documented in densely, populated cities like New York, San Francisco and London, but not …


Augmented Resistance: The Possibilities For Ar And Data Driven Art, Conor Mcgarrigle Jan 2013

Augmented Resistance: The Possibilities For Ar And Data Driven Art, Conor Mcgarrigle

Articles

This article discusses the possibilities for Augmented Reality (AR) as a driver of data based art. The combination of AR and Open Data (in the broadest post-Wikileaks sense) is seen to provide a powerful tool-set for the artist/activist to augment specific sites with a critical, context-specific data layer. Such situated interventions offer powerful new methods for the political activation of sites which enhance and strengthen traditional non- virtual approaches and should be thought of as complementary to, rather than replacing, physical intervention.

I offer as a case study this author’s “NAMAland” project, a mobile artwork which uses Open Data and …


Mobile Exhibition System, Sanford Jillian Columbus Aug 2009

Mobile Exhibition System, Sanford Jillian Columbus

Theses and Dissertations

Through the development and design of a Mobile Exhibition System (MES) in this thesis, I will demonstrate the benefits and possibilities of a flexible and mobile system within an exhibition environment. A flexible system will be able to adapt to a wide range of content, while at the same time, maintaining a synergy between its form and function. By the reuse and reappropriation of shipping containers as the exhibition envelope, the goal of mobility can be achieved, reaching out to those who might not otherwise experience learning through an exhibition environment.