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Full-Text Articles in Architectural History and Criticism

Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber Sep 2020

Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber

Articles

This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …


The Modes Of Intervention In Alvin Lucier’S I Am Sitting In A Room, Daniel Fox Sep 2020

The Modes Of Intervention In Alvin Lucier’S I Am Sitting In A Room, Daniel Fox

Dissertations, Theses, and Capstone Projects

Alvin Lucier’s I am sitting in a room (1969) is an icon of experimental music and sound art. The sizable literature addressing the aesthetic and philosophical implications of this piece rarely discusses the performance practice beyond what is indicated in the score itself. This is problematic for two reasons: 1) The meaning that is derived from the piece often hinges not just on what sounds are obtained, but on how they are obtained. 2) Over the past 50 years, changes in the performance practice have altered what constitutes the work: magnetic tape was used until 2000 when it was replaced …


A Shift In The Articulation Of Urban Society’S Working Space, Ardianti Permata Ayu, Danny Eko Sulistyo May 2020

A Shift In The Articulation Of Urban Society’S Working Space, Ardianti Permata Ayu, Danny Eko Sulistyo

International Review of Humanities Studies

Swift technological development has caused shifting habits and changing behavioral pattern or lifestye in all respects, notably among urban society, including in terms of work and self-identity production. Members of society now have elevated flexibility to have their own working spaces. Work now can be carried out independently by a mere piece of gadget anywhere within the virtual room. It is co-working space which facilitates independent workers with a flexible, open-space, relaxed, cozy, entertaining, eye-catching, and now even instagrammable space organizing system. Now that plenty of co-working spaces have been produced, the spatial design of co-working space is gaining much …


I Hear You Now, I See You Then, Quinn Hunter May 2020

I Hear You Now, I See You Then, Quinn Hunter

Art + Design Masters Theses

In the research driven project I Hear You Now, I See You Then, I refer to the contemporary and historical erasure of the labor of African American women using research gathered from the southern plantation economy to create an art installation. The objects in this installation are primarily made with artificial hair integrations and utilizing labor intensive methods that are similar to those used to install the hair on the Black body. The objects I make reference the luxury items in the domestic spaces of historic plantation sites that have been re-branded to be used in the wedding /tourism industry. …


Enigma And Assumption: A Foundational Overview Of The History, Legacy And Famous Names Associated With “La Galerie De François I”, Sophie Klieger Apr 2020

Enigma And Assumption: A Foundational Overview Of The History, Legacy And Famous Names Associated With “La Galerie De François I”, Sophie Klieger

Senior Theses and Projects

No abstract provided.


Hut Annandale: Humblest Dwelling, Ruiqi Zhu Jan 2020

Hut Annandale: Humblest Dwelling, Ruiqi Zhu

Senior Projects Spring 2020

Lots of us have a dream deep down in the heart: to get away from the congested cities and live in a hut in nature. French port Jean Wahl once wrote: The frothing of the hedges I keep deep inside me. In my project, he explored this dream and constructed a group of architectural structures by hand for those potential hermits. Studying at Bard College, I have found this region is a place with a great hermit culture. With the picturesque scene of nature and the location near the New York Metropolitan area, here the mid-Hudson Valley has attracted lots …


Foster Rhodes Jackson And The Visual Conquest Of The West, Eve Kaufman Jan 2020

Foster Rhodes Jackson And The Visual Conquest Of The West, Eve Kaufman

Scripps Senior Theses

Colonizers settled the Los Angeles and the Southern California region in part by using Modernism’s visual rhetoric and propagandic implications during the time of suburban sprawl. Suburban sprawl refers to the mass single family home development which took place from the 1920[1]s until now but peaked from the 1970s to the 1990s. Los Angeles sprawl grew particularly in the 1950[2]s as soldiers returned from WWII. It was a way for middle class white families to accrue generational wealth and follow through on the American Dream[3].

The primary result however disenfranchised already marginalized groups. This …


Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber Jan 2020

Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber

Articles

Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.