Open Access. Powered by Scholars. Published by Universities.®

Digital Commons Network™

Open Access. Powered by Scholars. Published by Universities.®

Discipline
Institution
Keyword
Publication Year
Publication
Publication Type
File Type

Articles 26161 - 26190 of 799970

Full-Text Articles in Entire DC Network

Encountering Automation Surprise In Everyday Automated Driving: An Exploratory Phenomenological Inspired Study Using A Wizard‐Of‐Oz Vehicle On Real Motorways, Haoyu Dong, Yuanzi Wang, Pavlo Bazilinskyy, Miguel Bruns, Marieke Martens Dec 2025

Encountering Automation Surprise In Everyday Automated Driving: An Exploratory Phenomenological Inspired Study Using A Wizard‐Of‐Oz Vehicle On Real Motorways, Haoyu Dong, Yuanzi Wang, Pavlo Bazilinskyy, Miguel Bruns, Marieke Martens

IASDR Conference Series

Automation Surprise (AS) has traditionally been studied as a system‐ or user‐induced failure in high‐risk or safety‐critical domains. However, as automated vehicles (AVs) enter everyday mobility, wearguefora shift in perspective: from As as failure, to ASasalivedexperience. This study explores how ASunfolds during non‐critical automated driving, using a phenomenologically informed, design research approach. We conducted a Wizard‐of‐Ozstudy in which participants experienced automated driving on realroads. By mainly interpreting interview data, we show how subtle mismatches between AVbehaviouranduser expectations can trigger surprise, even when the system performs technically correctly. These moments involved embodied sensations, attentionalshifts, and sensemaking of the environment. We propose …


A User Experience Model Of Artificial Empathy: Learn From Constructing An Evaluation Scale, Chiju Chao, Zhiyong Fu Dec 2025

A User Experience Model Of Artificial Empathy: Learn From Constructing An Evaluation Scale, Chiju Chao, Zhiyong Fu

IASDR Conference Series

As intelligent products increasingly permeate daily life, artificial empathy - the ability of intelligent systems to understand and respond to human emotions - has become crucial to enhancing user experience. However, existing research lacks a systematic user experience structural model and effective evaluation tools, resulting in fragmented design goals and inconsistent assessment criteria. This study aims to construct a user experience model for artificial empathy using a scale development approach. Based on literature review, semi-structured interviews, thematic analysis, expert workshop, and multiple rounds of surveys (N = 500), four key dimensions were identified: Emotional Affordance, Behavioural Reliability, Perceived Personification, and …


Transforming Technological Factors Into Learning Outcomes Of Product Design: The Mediating Role Of Soe In Iiles, Wang Xinyan, Hsu Yen, Xu Rui Dec 2025

Transforming Technological Factors Into Learning Outcomes Of Product Design: The Mediating Role Of Soe In Iiles, Wang Xinyan, Hsu Yen, Xu Rui

IASDR Conference Series

The rapid development of immersive technologies has brought revolutionary transformation to learning environments, with escalating scholarly interest in their impact on learning effectiveness. As a composite discipline that integrates theory with practice, as well as art with technology, design education imposes particularly stringent requirements on Immersive-Interactivity Learning Environments (IILEs). Therefore, this study takes product design courses as a task to comprehensively examines the complex interplay among immersion, interactivity, cognitive load, and learning outcomes within IILEs, with particular emphasis on the mediating role of Sense of Embodiment (SoE) between technological factors and learning outcomes. Employing a rigorous mixed-methods approach, the research …


Embodied Collaboration Game Design: Exploring Parent-Child Emotional Bonding Through Motion-Based Interaction, Yufei Zeng, Mengting Xue, Zhizhi Wang, Junjie Zhang Dec 2025

Embodied Collaboration Game Design: Exploring Parent-Child Emotional Bonding Through Motion-Based Interaction, Yufei Zeng, Mengting Xue, Zhizhi Wang, Junjie Zhang

IASDR Conference Series

In contemporary family life shaped by digital media, face-to-face communication between parents and children is increasingly limited. Traditional companion-style games often fail to support both emotional bonding and collaborative interaction. Grounded in embodied cognition theory, this study introduces a motion-based parent–child game with a “lighting–collection” mechanism and role-based task division. The system promotes non-verbal coordination and physical cooperation in a non-competitive setting. A mixed-method study involving eight families with children aged 6–9 evaluated its impact through behavioural observation, task performance, and emotional feedback. Results show that embodied interaction provides a novel channel for engagement beyond verbal exchange, while non-verbal collaboration …


Challenges And Opportunities Of Teaching Sustainable Interaction Design, Jonas Frich, Nicola Besana, Eli Blevis, Davide Spallazo, Amna Qureshi, Jonna Häkkilä, Peter Gall Krogh, Marianne Graves Petersen Dec 2025

Challenges And Opportunities Of Teaching Sustainable Interaction Design, Jonas Frich, Nicola Besana, Eli Blevis, Davide Spallazo, Amna Qureshi, Jonna Häkkilä, Peter Gall Krogh, Marianne Graves Petersen

IASDR Conference Series

This paper explores the challenges and opportunities of teaching Sustainable Interaction Design within higher education. Focusing on the integration of sustainability aspects into interaction design curricula, the paper examines the pedagogical approaches used to educate students as well as the students experience of having taken part in sustainability-related courses. Through a combination of interviews about student experiences, educator reflections, and analysis of students’ design projects, the study outlines key insights like the importance of students’ personal awareness and difficulty in moving from theory to practice. We consider how these insights can represent both challenges and opportunities and end by proposing …


Urban Furniture Design Strategies Based On The Concept Of Circular Economy, Youzhi Chen, Chi Hang Lo, Kin Wai Michael Siu, Xin Liu Dec 2025

Urban Furniture Design Strategies Based On The Concept Of Circular Economy, Youzhi Chen, Chi Hang Lo, Kin Wai Michael Siu, Xin Liu

IASDR Conference Series

This study aims to explore how to design circular urban furniture in order to address the sustainability challenges faced by existing urban furniture. Firstly, the concept of the circular economy was outlined, and its four resource flow design principles were summarized, namely narrowing resource flows, slowing resource flows, closing resource flows, and regenerating resource flows. Secondly, a new definition and classification were proposed based on a review of the existing definitions and classifications of urban furniture. Then, the current state of research and practice on circular design in urban furniture was reviewed, and the research gap was identified. Finally, a …


Cultural Resonance – Understanding Food Cultures To Inform Adaptive Ai For Healthy And Sustainable Eating, Emily Groves, Zeynep Erol, Sebastian Baez-Lugo, Nicolas Henchoz, Margherita Motta Dec 2025

Cultural Resonance – Understanding Food Cultures To Inform Adaptive Ai For Healthy And Sustainable Eating, Emily Groves, Zeynep Erol, Sebastian Baez-Lugo, Nicolas Henchoz, Margherita Motta

IASDR Conference Series

applications in this domain often disregard the complex array of factors that shape food perceptions and practices, leading to exclusion and disengagement. At the same time, AI offers opportunities to adapt digital systems based on individual preferences and behaviours. This paper reports the first stage of work to design an AI-powered digital tool that introduces users to principles of healthy and sustainable eating across different cultural contexts. Using cultural probes and semi-structured interviews, we investigate lived experiences and socio-cultural connections to food and eating practices. Our findings reveal the diversity of eating frameworks and highlight the need for adaptive AI …


Improving The User Experience Of A Digital Twin-Based Mobile Application For Blood Glucose Management, Jeonghyeon We, Eunsu Noh, Jihye Choi, Jihwan Yoon, Jungmin Choi, Wonsup Kim Dec 2025

Improving The User Experience Of A Digital Twin-Based Mobile Application For Blood Glucose Management, Jeonghyeon We, Eunsu Noh, Jihye Choi, Jihwan Yoon, Jungmin Choi, Wonsup Kim

IASDR Conference Series

This study aims to improve the user experience of a digital twin–based mobile application for blood glucose management in individuals with type 1 diabetes. Many existing mobile applications do not adequately support users in anticipating changes in blood glucose levels or in taking appropriate actions. Through interviews with patients, we identified key challenges including anxiety from unpredictable glucose fluctuations, limited support for lifestyle choices, and low motivation for continuous data logging. To address these issues, we designed a mobile interface that visualizes glucose trends alongside meals, exercise, and insulin intake. It features a digital twin character for intuitive feedback and …


Embodied Interaction And Video Re-Narration: A Participatory Framework For Script-Based Cultural Heritage -– The Case Of Nüshu, Jiaa Peng, Yia Xiao Dec 2025

Embodied Interaction And Video Re-Narration: A Participatory Framework For Script-Based Cultural Heritage -– The Case Of Nüshu, Jiaa Peng, Yia Xiao

IASDR Conference Series

Script systems such as Nüshu—a unique writing system created and used exclusively by women— function as composite cultural carriers, integrating linguistic utility, visual configuration, and ritual practice. They embody identity and emotional bonds within specific communities. As digital culture dissemination accelerates, interactive video has emerged as a promising pathway for the regeneration of such cultural resources. However, existing digitalization approaches often suffer from limited sensory engagement, inadequate contextual restoration, and superficial participatory frameworks, which fail to convey the complex cultural structures and socio cultural significance of these systems. This study centres on the immersive interactive video installation Zuo Ge Tang …


Modeling The Dynamic Agency In Human-Ai Collaboration, Shyhnan Liou, Chi-Yue Chiu, Ingri P. Hernandez Sibo, Yu-Chen Chen, I Jen Wang, Shin-Bou Lin, Shu-Ting Ai, Chi-Yi Chang Dec 2025

Modeling The Dynamic Agency In Human-Ai Collaboration, Shyhnan Liou, Chi-Yue Chiu, Ingri P. Hernandez Sibo, Yu-Chen Chen, I Jen Wang, Shin-Bou Lin, Shu-Ting Ai, Chi-Yi Chang

IASDR Conference Series

This paper presents a novel theoretical model conceptualizing the Sense of Agency (SoA) as foundational to ethical and effective human-AI collaboration. Moving beyond instrumentalist views of AI, we frame human-AI interaction as a dynamic, dyadic process wherein both humans and AI systems continuously assess, interpret, and adapt to perceptions of their own agency and that of their partner in real time. Grounded in philosophy of mind (intentional agency), psychological principles (Self- Determination Theory (SDT), equi finality), and systems engineering, our model introduces a quadripartite agency framework: the human’s first-person SoA, the human’s perception of AI agency, the AI’s computational self-agency, …


Design For All: Mitigating Systemic Bias And Hidden Violence In Ai Voice Assistants For Visually Impaired Users, Jie Meng, Yufei Zhang, Ziwei Lin Dec 2025

Design For All: Mitigating Systemic Bias And Hidden Violence In Ai Voice Assistants For Visually Impaired Users, Jie Meng, Yufei Zhang, Ziwei Lin

IASDR Conference Series

AI voice assistants promise greater accessibility, yet misalignments in their design can reproduce systemic bias. This study examines the usability of AI voice assistants for blind and low-vision users through a multi-method qualitative approach. We combined a literature review with observation- assisted usability sessions (n = 23) and semi-structured interviews (n = 8) with participants in China and the UK. Thematic ally analysing the corpus in NVivo 14, we identified four recurring challenges: elevated task error rates; limited recognition of diverse accents alongside vague or inconsistent auditory feedback; interface barriers that embed visual dependencies; and a resulting sense of exclusion …


Rethinking Public Space Design And Assemblage Affordances: A Perspective From China's One-Child Generation And Solitude, Xia Bi, Yijia Jiang, Caterina Villani, Kin Wai Michael Siu Dec 2025

Rethinking Public Space Design And Assemblage Affordances: A Perspective From China's One-Child Generation And Solitude, Xia Bi, Yijia Jiang, Caterina Villani, Kin Wai Michael Siu

IASDR Conference Series

This paper explores how urban public space design in China responds to the growing demand for solitude, with a particular focus on the unique social and cultural preferences of the one-child generation. Drawing on relational thinking and affordance theory, the study examines how public spaces intentionally designed to promote social interaction are appropriated for solitary use. Through case analyses of public spaces in Shanghai and Yantai, China, the paper reveals the emergence of improvised and serendipitous affordances that reflect changing user behaviours and cultural expectations. This paper highlights the need to move beyond intent-driven design toward a relational model that …


Exploring The Attractive Factors Of Augmented Projection Environments, Ping-Chen Tsai, Tzu-Wei Tsai Dec 2025

Exploring The Attractive Factors Of Augmented Projection Environments, Ping-Chen Tsai, Tzu-Wei Tsai

IASDR Conference Series

With the convergence of digital technology and media art, immersive media has emerged as a critical medium in contemporary exhibitions and interactive design. Despite its growing prevalence, immersive experiences differ significantly across various projection environments due to variations in spatial scale, visual configuration, and interaction modes. This study investigates the key attractive factors in three types of augmented projection environments—window-type (90°), surround-type (120–180°), and field-type (360°). Using a unified geometric motion graphic as visual content, in-depth interviews based on the Evaluation Grid Method (EGM) were conducted to extract affective response dimensions. A Kano model survey and factor analysis were subsequently …


Co-Designing Tangible Embedded And Embodied Interaction For Co-Located Intergenerational Active Play, Khoa Tran, Alethea Blackler, Daniel Cook, Bernd Ploderer, Nicole Vickery Dec 2025

Co-Designing Tangible Embedded And Embodied Interaction For Co-Located Intergenerational Active Play, Khoa Tran, Alethea Blackler, Daniel Cook, Bernd Ploderer, Nicole Vickery

IASDR Conference Series

Co-located intergenerational active play enables meaningful interaction between generations while supporting young early childhood development and positive aging. Existing literature highlights the potential of tangible embedded and embodied interaction (TEI) in promoting active play and intergenerational interaction. Through a series of co-design workshops involving grandchild-grandparent dyads, fourteen ideas were generated and analysed using behavioural coding. Three themes were identified: ‘Ball games’, ‘Cubbyhouse’, and ‘Build and knock’. Ball games had the highest potential for equal participation, stimulating a range of Fundamental Movement Skill (FMS) and sustaining engagement. In contrast, cubbyhouse and build-and-knock activities often resulted in passive participation from grandparents. This …


The Meaningfulness Of Place: Evaluating Nature Postcards From Finland, Japan And Generative Ai, Petr Nurmela, Amna Qureshi, Jonna Häkkilä Dec 2025

The Meaningfulness Of Place: Evaluating Nature Postcards From Finland, Japan And Generative Ai, Petr Nurmela, Amna Qureshi, Jonna Häkkilä

IASDR Conference Series

This paper presents a study based on three participatory workshops evaluating Nature Postcards from Finland, Japan, and those generated by artificial intelligence. The meaning fulness of place is examined through theories of human–nature connection—specifically restoration, nature-relatedness, and engagement with beauty—alongside the concept of sense of place. Kansei Design is applied as the methodological approach to capture participants’ (n = 17 in total, from Finland and Japan) perceptions of 12 nature postcards, each representing four levels of nature, using both positive and negative descriptive words, evaluated in two workshops held in Finnish and Japanese. The collected terms were grouped, and the …


Designing And Evaluating A Cross-Scale Gamified Learning System For Circuit Education: Bridging Macro-And Micro-Cognitive Levels, Qingyu Hu Dec 2025

Designing And Evaluating A Cross-Scale Gamified Learning System For Circuit Education: Bridging Macro-And Micro-Cognitive Levels, Qingyu Hu

IASDR Conference Series

This study presents the design and evaluation of a cross-scale gamified learning system aimed at enhancing middle school students’ understanding of fundamental circuit concepts. Addressing the cognitive challenge of integrating macro-level circuit structures, micro-level electron dynamics, and symbolic representations, the system adopts a dual-mode interactive design. At the macro level, a tabletop interface enables hands-on assembly of real circuit components, supported by projection- based guidance to visualize circuit logic. At the micro level, a first-person motion-sensing game immerses learners in the oscillator ybehavior of electrons, facilitating embodied cognition. Througha practice-led design process and classroom-based user testing, this study demonstrates how …


Exploring Fashion Repair Through Conscious Design, Babita Bhandari, Fashion Technology Dec 2025

Exploring Fashion Repair Through Conscious Design, Babita Bhandari, Fashion Technology

IASDR Conference Series

The research is focused on reinforcing the consumer-centred sustainability behaviour by involving consumers in mending their clothing. After exploring the aesthetic perspective of fashion repair through secondary research, this study aims to establish awareness and acceptance among consumers towards the green aesthetics of fashion repair. Firstly, through surveys and interviews, the views, attitudes, and behaviour of consumers towards fashion repair were documented. Based on the interest expressed by the consumers in practicing visible mending, workshop was conducted to orient them towards different ways of visible repair. Subsequently, the garments were mended after exploring various conscious mending design ways by consumers …


Haptic Aesthetics In Practice: Investigating How Designers Prioritise And Communicate Tactile Qualities When Crafting Design Experiences, Jacob Rodda, Charlie Ranscombe, Blair Kuys Dec 2025

Haptic Aesthetics In Practice: Investigating How Designers Prioritise And Communicate Tactile Qualities When Crafting Design Experiences, Jacob Rodda, Charlie Ranscombe, Blair Kuys

IASDR Conference Series

Haptic aesthetics—design qualities perceived through touch—play a vital role in crafting meaningful design experiences. Yet, within contemporary practice, they remain underrepresented compared to visual aesthetics, particularly in how they are prioritised and communicated throughout the design process. This study investigates how designers and architects engage with haptic aesthetics, focusing on their prior it is ation in practice and their inclusion in project briefs. Drawing on survey data from 55 professionals in industrial, product, architectural, and interior design disciplines, findings reveal a strong recognition of the emotional and experiential value of tactile interaction. However, haptic considerations are seldom embedded in formal …


Dysphagia Dynamics: Momentary Biofeedback And User-Experience-Driven Wearable System For Post-Stroke Swallowing Rehabilitation, Nan Yin, Zhaopeng Zhu, Qi He, Ting Han Dec 2025

Dysphagia Dynamics: Momentary Biofeedback And User-Experience-Driven Wearable System For Post-Stroke Swallowing Rehabilitation, Nan Yin, Zhaopeng Zhu, Qi He, Ting Han

IASDR Conference Series

Post-stroke dysphagia (PSD) profoundly affects patients' physical health, functional independence, and overall quality of life. However, existing rehabilitation strategies often face challenges in treatment adherence due to insufficient real-time feedback and low patient motivation. To address these limitations, this study designed and evaluated Dysphagia Dynamics, a wearable rehabilitation system integrating surface electro myo graphy (sEMG)-based biofeedback to guide Chin Tuck Against Resistance (CTAR) training. The system includes a wearable device with adjustable resistance, with embedded sensors for monitoring muscle activity, and a mobile application interface that provides visual and auditory feedback along with progress tracking. A one-week trial (n=36) found …


"Weaving Home Over Time": Uncovering Layered Narratives Of Belonging Through Participatory Homemaking In Dementia Care, Natsumi Wada, Silvia Maria Gramegna, Alessandro Biamonti Dec 2025

"Weaving Home Over Time": Uncovering Layered Narratives Of Belonging Through Participatory Homemaking In Dementia Care, Natsumi Wada, Silvia Maria Gramegna, Alessandro Biamonti

IASDR Conference Series

What elements make you feel that this is “home”? This study investigates the multifaceted concept of “home” for people with dementia, extending beyond physical shelter to encompass sensory, emotional, and relational dimensions. Drawing on a qualitative, participatory co-design approach at GRACE Lab— a living lab embedded in a Milan dementia village—we engaged five residents with mild-to-moderate dementia, care staff, and design researchers in semi-structured interviews, observations, storytelling, and one-on-one workshops. A bespoke toolkit of icon cards and collage materials was used to elicit personal memories and co-construct individualized “home” narratives. Data coded in MaxQDA24 were analysed through a multimodal narrative …


Is Design Thinking Considered A Design Kpi? An Empirical Study Of Large Taiwanese Corporations, Jing-Yang Lin, Tseng-Ping Chiu, Ai Higo, Yuichi Washida Dec 2025

Is Design Thinking Considered A Design Kpi? An Empirical Study Of Large Taiwanese Corporations, Jing-Yang Lin, Tseng-Ping Chiu, Ai Higo, Yuichi Washida

IASDR Conference Series

Design thinking has long been regarded as a key paradigm in design. However, in corporate practice, it often fails to be recognized as a concrete contribution to designers’ performance, revealing a persistent gap between academic theory and managerial implementation. This study investigates whether design thinking can serve as a performance indicator in organizational contexts, with a focus on the construction of evaluation systems, execution mechanisms, and the measurability of design outputs. Using a constructivist grounded theory approach, this study interviewed nine senior design managers from large Taiwanese corporations to collect practical perspectives. Based on 785 initial codes, the study identified …


Design Exploration Of Lightweight Interactions For Awareness-Supporting Technologies In Hybrid Work, Lu Liu, Harm Van Essen, Berry Eggen Dec 2025

Design Exploration Of Lightweight Interactions For Awareness-Supporting Technologies In Hybrid Work, Lu Liu, Harm Van Essen, Berry Eggen

IASDR Conference Series

Hybrid work settings often lack the informal communication that naturally emerges from spontaneous encounters and ambient awareness of coworkers' activities, potentially hindering team collaboration. To address this challenge, we explored how lightweight interactions can be integrated into awareness- supporting technologies for fostering informal communication. Our experiential design approach focused on how information is perceived and processed rather than explicit content exchange. Through brainstorming, speculating, and prototyping, we explored the design space for small hybrid teams. By annotating and analyzing design concepts, speculative scenarios, and prototypes, we developed a framework that identified design options for lightweight interactions and methods for integrating …


Exploring Image Generation Artificial Intelligence-Assisted Visual Interface Design With Technology Acceptance Model: The Case Of Stable Diffusion Online And Uizard Platform, Chung-Shun Feng, Chin-Ching Chen Dec 2025

Exploring Image Generation Artificial Intelligence-Assisted Visual Interface Design With Technology Acceptance Model: The Case Of Stable Diffusion Online And Uizard Platform, Chung-Shun Feng, Chin-Ching Chen

IASDR Conference Series

In recent years, the rapid development of AI technology and application tools has made it obvious that design education can be applied to generative AI applications, and many image-generating AI tools are now available at different levels of technology. The theme of this study is to explore the design of visual interfaces for image-generating AI aids in a technology acceptance model - a research evaluation using the Stable Diffusion Online and Uizard platforms. There were 39 students from the Department of Design, and four experimental tasks were performed. This study used the technology acceptance model, which consists of a three-dimensional …


Exploring Aesthetic Interaction In Perfume Experience As A Design Opportunity, Juhyun Nam, Chajoong Kim Dec 2025

Exploring Aesthetic Interaction In Perfume Experience As A Design Opportunity, Juhyun Nam, Chajoong Kim

IASDR Conference Series

Recently, perfume has become a tool for expressing personality and emotional value, with increasing interest in sensory experiences beyond olfactory satisfaction. However, little research has explored how spray methods contribute to aesthetic interaction in perfume use. This study investigates how aesthetic interaction can enhance the perfume experience. Three types of aesthetic interaction (freedom of interaction, interaction pattern, and richness of motor actions) were prototyped through a designer workshop. To evaluate the associations between interaction types and perfume perception, tactile characteristics (temperature and texture) were used. Tactile stimuli representing warm-cool and rough-soft qualities were created, and participants matched them to each …


Visual Inclusivity In Typography: Creating A Typeface For Children With Diverse Reading Needs, Chih Ning Hsu, Tingyi S. Lin Dec 2025

Visual Inclusivity In Typography: Creating A Typeface For Children With Diverse Reading Needs, Chih Ning Hsu, Tingyi S. Lin

IASDR Conference Series

This study presents an inclusive, universal design approach to developing a Traditional Chinese typeface that addresses the accessibility limitations of TW-MOE-Std-Kai, the current standard body text used in Taiwanese elementary school textbooks. While TW-MOE-Std-Kai carries significant cultural value, its calligraphic style introduces structural and perceptual barriers to students with dyslexia or low vision, such as visual crowding, sharp terminals, and inadequate spacing. To solve these challenges, a four- stage design process was implemented: (1) Design Strategy Implementation, (2) Basic Stroke and Character Framework Development, (3) Glyph Expansion, and (4) Quality Verification. Leveraging the open-source Iansui Typeface as a foundation, the …


Internal Facial Contour (Ifc): An Exploration Of Expressive Communication Approaches For The Design Of Face-Worn Wearables, Mingshuo Li, Rowan Page, Chuan Khoo Dec 2025

Internal Facial Contour (Ifc): An Exploration Of Expressive Communication Approaches For The Design Of Face-Worn Wearables, Mingshuo Li, Rowan Page, Chuan Khoo

IASDR Conference Series

Facial movement delivers rich emotional messages. This pictorial explores a novel concept in enhancing expressive facial communication – the Internal Facial Contour (IFC). The IFC device constructs a linear visual language on the face through a collection of face-worn wearables. These wearable augmentations deform in response to facial muscle movement, thereby suggesting emotional states. The shape of the IFC device naturally becomes visually wider and more open when smiling; in contrast, it becomes narrower and more closed when frowning. To test the acceptance of this communication language, feedback was collected through casual interviews, visual perception tests, and usage observations. The …


Valuing Local Experience At Short-Term Stay: A Design Approach For The Young Generation, Ahyoung Choi, Junsu Kim, Suae Lee Dec 2025

Valuing Local Experience At Short-Term Stay: A Design Approach For The Young Generation, Ahyoung Choi, Junsu Kim, Suae Lee

IASDR Conference Series

This study explores how accommodation can enhance travelers’ local experiences through product- service combinations. While prior research has focused on local immersion during sightseeing, little attention has been paid to how lodging environments support such experiences. To address this gap, in-depth interviews were conducted with millennial travelers (aged 20–39) who had repeatedly booked international accommodations. Using personal inventories and semi-structured interviews, the study identified products and moments that enriched emotional and cultural engagement. Thematic analysis revealed four key themes—Accommodation, Local Experiences, Products, and Emotion—highlighting how design elements in accommodations influence travelers’ emotional continuity. Findings suggest that standardized hotel environments may …


Design Futuring For Menstrual Pain Technologies Through A Participatory Workshop, Muxuan Tang, Mai Kagawa, Yasuaki Kakehi Dec 2025

Design Futuring For Menstrual Pain Technologies Through A Participatory Workshop, Muxuan Tang, Mai Kagawa, Yasuaki Kakehi

IASDR Conference Series

Menstrual pain affects a significant proportion of individuals worldwide, yet it has long been stigmatized and remains under explored in both design research and industry. Existing technologies primarily focus on symptom tracking or pain relief, overlooking the complex, temporal, and embodied nature of menstrual pain while perpetuating narrow narratives. To challenge these limitations, we conducted a participatory workshop to explore speculative futures of menstrual pain care. Using approaches like body maps, scenario-building, and design fiction, participants shared their lived experiences, critiqued existing technologies, and envisioned future scenarios rooted in empathy, inclusivity, and ethics. In this pictorial, we presented the workshop …


Petpal+ With You: An Integrated Service Design For Long-Term Pet Care, Ya-Ching Chang, Yuan-Mi Chen, Fang-Wu Tung Dec 2025

Petpal+ With You: An Integrated Service Design For Long-Term Pet Care, Ya-Ching Chang, Yuan-Mi Chen, Fang-Wu Tung

IASDR Conference Series

This study presents Petpal+, an integrated service-design proposal for long-term pet care, developed through exploratory interviews (8 owners, 2 veterinarians) and validation sessions (2 owners, 2 veterinarians). The resulting artefacts include: (1) a mobile app with IoT-enabled devices for home monitoring, (2) a Medical Decision Handbook to guide treatment discussions, and (3) a Clinic Website to centralize care resources. These tools collectively address information gaps between owners and vets, support their shared decision-making, and reduce caregiver burden. Beyond functional outcomes, the study reveals divergent information needs between owners and veterinarians, positioning progressive disclosure as a key design strategy and contributing …


Smart Home Products Purchasing Behavior Based On The Aisas Model: Generational Perspective, Yun Jing, Ying Meng, Ryoichi Tamura Dec 2025

Smart Home Products Purchasing Behavior Based On The Aisas Model: Generational Perspective, Yun Jing, Ying Meng, Ryoichi Tamura

IASDR Conference Series

Although smart home products have significant market potential in China, their adoption rate remains relatively low. One contributing factor is the generational differences in consumer purchasing behavior, shaped by distinct socio-cultural backgrounds. This study investigates the consumer behaviors and decision-making processes of Chinese consumers from four generational cohorts—Baby Boomers, Generation X, Generation Y, and Generation Z. A total of 463 valid responses were collected through an online survey conducted in China. The data were analyzed using ANOVA to identify behavioral differences among the generations. Subsequently, the AISAS model developed by Dentsu, was applied to examine the key behavioral factors influencing …