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The Impact Of Sense Of Agency In Intelligent Agent Collaboration, Shyhnan Liou, Chi-Yue Chiu, Yu-Chen Chen, I Jen Wang, Ingri P. Hernandez Sibo, Shin-Bou Lin, Shu-Ting Ai, Chi-Yi Chang Dec 2025

The Impact Of Sense Of Agency In Intelligent Agent Collaboration, Shyhnan Liou, Chi-Yue Chiu, Yu-Chen Chen, I Jen Wang, Ingri P. Hernandez Sibo, Shin-Bou Lin, Shu-Ting Ai, Chi-Yi Chang

IASDR Conference Series

This paper examines the transformative impact of Sense of Agency (SoA) in human-intelligent agent collaboration, arguing that multi-agent AI systems fundamentally reconfigure agency dynamics beyond traditional tool metaphors. Through philosophical analysis (intentional agency), empirical case studies (e.g., AlphaGo, TikTok algorithms, DALL·E), and socio technical critique, we identify five pivotal consequences of multi-agent systems: (1) the emergence of human-like agency in AI, challenging boundaries of consciousness and moral treatment; (2) negotiation of agency, where humans perceive AI as competitors or collaborators; (3) synergetic co-evolution, evidenced by reciprocal capability enhancement in human-AI partnerships; (4) AI-driven cultural production of cognitively inaccessible creative combinations; …


Designing Workplace Democracy: Frontline Participation And Organisational Change At Jr East, Suzuki Satoko Dec 2025

Designing Workplace Democracy: Frontline Participation And Organisational Change At Jr East, Suzuki Satoko

IASDR Conference Series

Participatory design, originally rooted in Scandinavian labour movements of the 1970s, has historically sought to democrat ise decision-making by empowering workers. While widely applied in civic and technological domains, its potential to transform internal organisational dynamics is less understood. This paper explores how participatory design approaches can function as a driver of organisational innovation and cultural change within a large-scale, hierarchical corporation. Focusing on the East Japan Railway Company (JR East), Japan’s largest railway service provider, this study examines efforts to involve frontline employees in broader planning and project work, as part of a shift toward decentralised, people-oriented management. Drawing …


From Tools To Actors: Understanding Non-Human Agencies In Intergenerational Interaction Design For Older Adults, Chen Li, Song Xu Dec 2025

From Tools To Actors: Understanding Non-Human Agencies In Intergenerational Interaction Design For Older Adults, Chen Li, Song Xu

IASDR Conference Series

This study adopts Actor-Network Theory (ANT) to examine how non-human actors exercise agency in intergenerational interaction design. Moving beyond the notion of gerontechnology technology as passive tools, we frame these technologies as active participants in shaping intergenerational connections. Through case-based analysis and material ethnography, we analyzed four design projects—Harmony Makers, CampChess, XiangqiMate, and SereniTea House. By systematically coding design documents, interviews, and user interaction videos, we identified five dimensions of non-human agency: Interaction Triggering, Relationship Coordination, Emotional Modulation, Cultural Invocation, and Identity Positioning. These dimensions highlight the distributed and relational nature of agency within intergenerational settings, where non-human actors not …


Enhancing Cyclists' Emotional Well-Being: The Impact Of Greenery And Road Configuration In Urban Environments, Le Quang Phuc, Ko-Chiu Wu Dec 2025

Enhancing Cyclists' Emotional Well-Being: The Impact Of Greenery And Road Configuration In Urban Environments, Le Quang Phuc, Ko-Chiu Wu

IASDR Conference Series

As cycling becomes increasingly popular in urban environments due to environmental awareness and lifestyle changes, the emoAonal quality of the cycling experience has emerged as an important factor in route planning. This study inves Agates the influence of greenery and road configura Aon on cyclists’ emoAonal experiences in urban environments, uAlizing the Pleasure-Arousal-Dominance (PAD) model to assess emoAonal responses. We examine how greenery levels (no trees, moderate trees, many trees) and road configura Aons (dedicated bike lane, shared with pedestrians, shared with vehicles) influence cyclists’ emoAonal responses. A photo-based survey was conducted with 90 par Acipants in Taipei, Taiwan to …


Bridging The Gap: A Youth-Centered Co-Design Inquiry Into Intergenerational Empathy, Luhua Chen, Yuruo Zhang, Rui Qi, Wanlin Zhang, Xueliang Li, Mirna Zordan Dec 2025

Bridging The Gap: A Youth-Centered Co-Design Inquiry Into Intergenerational Empathy, Luhua Chen, Yuruo Zhang, Rui Qi, Wanlin Zhang, Xueliang Li, Mirna Zordan

IASDR Conference Series

In this paper, we present a co-design workshop exploring challenges and design opportunities for intergenerational empathy building. A 4-hour design workshop was conducted with 23 participants aged between 20 and 41 years old. A range of design activities was conducted to allow young participants to empathize with the elderly, brainstorm existing challenges, and collectively elicit design ideas for intergenerational empathy building. Thematic analysis of the qualitative data collected from the study reports on the perceived challenges and design opportunities by the younger cohorts envisaged from early brainstorming, group discussion, and more refined storyboards. These insights reflect perspectives and attitudes of …


Structuring Empathy In Post-Human-Centered Design: A Comparative Framework For Entity Representations, Chiho Sasaki, Yasuyuki Hirai Dec 2025

Structuring Empathy In Post-Human-Centered Design: A Comparative Framework For Entity Representations, Chiho Sasaki, Yasuyuki Hirai

IASDR Conference Series

In recent years, the role of design has evolved beyond usability and user satisfaction, aiming to address complex social, ethical, and ecological challenges. This shift calls for a critical update to conventional Human-Centered Design (HCD) methods, grounded in ethical and inclusive approaches and post-human-centered perspectives. This study proposes a conceptual framework to explore how three types of entity representations— real individuals, personas, and AI-generated personas (AI personas)—influence the perceived depth and structure of empathy in design. Drawing from existing literature, the framework uses journey maps as a shared analytical lens through which to reflect on how each representation type may …


Empowering Novice Users With Ai: A Conversational Interface For Complex Product Troubleshooting, Poyang Huang, Yaliang Chuang Dec 2025

Empowering Novice Users With Ai: A Conversational Interface For Complex Product Troubleshooting, Poyang Huang, Yaliang Chuang

IASDR Conference Series

Troubleshooting complex consumer electronic products often overwhelms novice users due to limited technical knowledge and the complexity of diagnostic procedures. This study presents an AI-powered conversational assistant that guides users step-by-step through identifying and resolving product issues. Using the VanMoof S3 e-bike as a case study, the system integrates a Retrieval-Augmented Generation (RAG) framework trained on public data, including Reddit threads and user manuals. The interface supports natural dialogue to help users not only fix symptoms but also understand root causes. In a user study with 20 participants, the assistant achieved high usability (87/100 average satisfaction) and low cognitive load …


Design And Evaluation Method Of Museum Cultural And Creative Product Styling Based On Generative Artificial Intelligence, Mao-Kai Yan, Chun-Heng Ho Dec 2025

Design And Evaluation Method Of Museum Cultural And Creative Product Styling Based On Generative Artificial Intelligence, Mao-Kai Yan, Chun-Heng Ho

IASDR Conference Series

Generative artificial intelligence (GAI), which is gradually becoming an important tool for improving design efficiency, has been widely applied in museum cultural and creative product design. This paper proposes a product styling design method that integrates content generation and quantitative evaluation in order to explore the innovation path of GAI in the design of museum cultural and creative products. This method firstly uses Chat GPTto analyze users' perceptual demand, extract design target imagery, and generate Midjourney prompts based on cultural element reference images. Secondly, a styling reference database is constructed with Mid journey by integrating cultural elements, target imagery, andprompts, …


The Paradigm Shift Of Inclusive Design, Ying Jiang, Ye Zhou Dec 2025

The Paradigm Shift Of Inclusive Design, Ying Jiang, Ye Zhou

IASDR Conference Series

Inclusive design has emerged as a vital concept under the orientation of "human-centered" approaches. With the growing imperative of sustainable development, the scope of inclusive design has gradually expanded into a broader framework of "humanity-centered" practices. From a relational perspective, inclusive design can be understood through four paradigmatic dimensions: the relationship between humans and products, between humans and others, between humans and the environment, and between humans and themselves. On one hand, human-centered inclusive design primarily focuses on the relationship between people and products, and interpersonal care, emphasizing how design products meet human needs and how individuals engage in collaboration …


Designing Participatory Placemaking: An Image-Based Co-Creation Approach In Ichigaya, Hsinyi Yang, Mengyao Lu, Koichi Wakasugi Dec 2025

Designing Participatory Placemaking: An Image-Based Co-Creation Approach In Ichigaya, Hsinyi Yang, Mengyao Lu, Koichi Wakasugi

IASDR Conference Series

This paper explores the application of image-based approaches in a co-creation context for constructing and communicating place images, addressing the regional revitalization policy undergone in Japan for new community identity and sustainability strategies. While image-based methods are methodologically recognized, their practical applications in collaborative placemaking remain under explored. Through a case study of the Editorial Club, an industry-academia initiative in Ichigaya, Tokyo, this research adopts a practice-oriented and image-centered perspective. The study investigates the collaborative image-based practices, including photo observation fieldwork, photo-eli citation group discussions, and the negotiation of creating collective creative output, which is various kinds of postcards. Findings …


Exploring Digital Twins' Opportunities For Home Energy Sustainability: From A Service Design Approach, Yaxin Zheng, Harm Van Essen, Scott Mitchell, Liam Fennessy, Laurene Vaughan, Regina Bernhaupt Dec 2025

Exploring Digital Twins' Opportunities For Home Energy Sustainability: From A Service Design Approach, Yaxin Zheng, Harm Van Essen, Scott Mitchell, Liam Fennessy, Laurene Vaughan, Regina Bernhaupt

IASDR Conference Series

Digital Twins (DTs) have been widely applied in industrial and urban contexts to optimize systems, yet their potential to enhance energy awareness in everyday domestic life remains under explored. This paper investigates how DT-enabled services can support energy sustainability in smart homes. Adopting a service design approach, we conducted a three-phase process: (1) expert interviews (N=8) to identify opportunities to integrate DTs in smart homes, 2) co-design workshops with designers (N=18) to generate service scenarios, and (3) prototyping and co-constructing stories with end-users (N=10) to develop and evaluate a energy budgeting tool concept. The resulting prototype, EnergyBud, explores how DTs …


The Effects Of Short-Term Mindfulness Intervention On Creativity In Novice And Advanced Design Students, Feichen Wu, Chun-Heng Ho Dec 2025

The Effects Of Short-Term Mindfulness Intervention On Creativity In Novice And Advanced Design Students, Feichen Wu, Chun-Heng Ho

IASDR Conference Series

Creativity is a critical competency in design education; however, effective methods to enhance creativity within design tasks remain insufficiently explored. This study investigated the effects of a brief 10-minute mindfulness intervention on the creative performance of designers with different experience levels—novice and advanced students. Using pre- and post-tests of the Alternative Uses Test (AUT) alongside expert evaluations of design sketches, the study examined whether mindfulness impacts creativity differently depending on prior design experience. Results indicated that advanced designers who underwent the mindfulness training showed significant improvements in flexibility, originality, and elaboration on the AUT, with effect sizes ranging from medium …


When Product Use Meets The Future: Proleptic Experiences And Narrative-Based Design Research, Po-Chuan Chen Dec 2025

When Product Use Meets The Future: Proleptic Experiences And Narrative-Based Design Research, Po-Chuan Chen

IASDR Conference Series

This study explores how users mentally and emotionally project product experiences into the future through narrative-based accounts. Building on the concept of prolepsis—a narrative technique that introduces future events into present discourse—this research investigates how users articulate anticipatory product experiences that reflect both emotional states and temporal orientations. A four- phase research methodology was employed, consisting of Survey, Quantification, Categorization, and Interpretation. A total of 22 narrative examples of proleptic product experiences were collected and analyzed. Through content analysis and multidimensional scaling (MDS), two interpretive axes were identified: emotional orientation (Anticipation vs. Concern) and temporal specificity (Clear Time vs. Ambiguous …


Evaluating The Role Of Infrastructure In The City Image In Relation To The Relevant Components Of Traffic Routes, Yung-Chi Chiu, Ming-Chyuan Ho, Jui-Che Tu, Yi-Hui Liao, Yu-Chi Hsu Dec 2025

Evaluating The Role Of Infrastructure In The City Image In Relation To The Relevant Components Of Traffic Routes, Yung-Chi Chiu, Ming-Chyuan Ho, Jui-Che Tu, Yi-Hui Liao, Yu-Chi Hsu

IASDR Conference Series

By the close of the 20th century, numerous strategic planning principles pertaining to urban structure had been integrated into the urban planning process. The city's image is clearly discernible due to its proximity to the high-speed rail line. The present study analyses the cognitive expression of messages pertaining to spatial landscapes. The present study assesses perceptions of the city image in the southern section of Taiwan's High-Speed Rail, and explores the interrelationship between the city image and the formation of unique collective urban memories. Furthermore, the objective was to identify emergent themes pertinent to the city. To this end, a …


Cultural Background And Marketing Strategies In The Perception Of Design Similarity: A Comparison Between The Netherlands And Japan, Kazuko Sakamoto, Yuya Kinzuka Dec 2025

Cultural Background And Marketing Strategies In The Perception Of Design Similarity: A Comparison Between The Netherlands And Japan, Kazuko Sakamoto, Yuya Kinzuka

IASDR Conference Series

This study aims to analyze the influence of cultural background on the recognition of design similarity and to derive suggestions for marketing strategies. We conducted two experiments comparing Japanese and Dutch participants, representing collectivist and individualist cultures respectively. In the first experiment, participants evaluated the similarity of various products and indicated their expectations for design modifications. In the second experiment, participants ranked a series of backpacks that had systematically manipulated visual features, such as handle position, shape, and zipper placement. Although the results revealed culturally specific patterns in similarity judgment, they diverged from our hypotheses based on collectivism–individualism. Dutch consumers …


From Scroll To Space: Reimagining The Spatial Order Of Chinese Landscape Painting In Vr, Mengyu Chen, Yan Dong, Qi Li, Wu Qiong, Shihan Qiu, Lanxi Xiao Dec 2025

From Scroll To Space: Reimagining The Spatial Order Of Chinese Landscape Painting In Vr, Mengyu Chen, Yan Dong, Qi Li, Wu Qiong, Shihan Qiu, Lanxi Xiao

IASDR Conference Series

Traditional Chinese landscape painting constructs spatial depth through scattered perspective and shifting viewpoints, enabling a layered, rhythmic experience of wandering the scroll. This spatial logic differs fundamentally from linear perspective and poses unique challenges for immersive translation. While VR offers new potentials for experiencing cultural heritage, most VR-based landscape reconstructions remain image-centric, lacking engagement with compositional and narrative structures inherent to the scroll format. This study investigates how the multi-layered spatial order and the rhythmically guided narrative of Chinese landscape painting can be reimagined in VR. Taking Early Spring as a core case, we propose a design framework integrating spatial …


Interface Usability Of Digital Layout Tools And Learning Outcomes In Technical High School Students, Hsueh-Yi Wu, Chien-Hsiung Chen Dec 2025

Interface Usability Of Digital Layout Tools And Learning Outcomes In Technical High School Students, Hsueh-Yi Wu, Chien-Hsiung Chen

IASDR Conference Series

In the context of ongoing digitalization in educational settings, learning tools are no longer confined to traditional paper-based media but are increasingly shifting toward digital platforms. This transition highlights the significance of selecting appropriate digital layout tools, as these choices play a crucial role in determining the quality of learning portfolios. This study adopted a one-way between-subjects experimental design. A total of 60 students from technical high schools were recruited and randomly assigned to three experimental groups. The independent variable consisted of three representative digital layout tools. Data were analyzed using one-way ANOVA to examine differences in task performance, System …


Artifacts As Mediators: Translating Co-Creation Into Organizational Well-Being In Chinese Soes, Ziwei Lin, Bicheng Wang, Jie Meng Dec 2025

Artifacts As Mediators: Translating Co-Creation Into Organizational Well-Being In Chinese Soes, Ziwei Lin, Bicheng Wang, Jie Meng

IASDR Conference Series

In hierarchical organizations like Chinese state-owned enterprises (SOEs), top-down structures exacerbate employee burnout and challenge the democratic ethos of co-creation. This paper reports on a two-year Research through Design (RtD) project that navigated this tension by co-designing the Happy Doodle Toolkit (HDT), a low-tech wellness intervention. This study first surveyed burnout with 222 questionnaires and 40 interviews, then used an Analytic-Hierarchy co-creation workshop (3 psychologists, 2 executives, 2 employees) to develop the Toolkit. In a four-week pilot, 38 participants produced 152 doodle diaries and paired MBI-GS surveys; t-tests showed significant drops in emotional exhaustion and cynicism and a rise in …


Designing Interactive Reward Mechanisms Application For Children With Different Learning Motivations And Related Reading Behaviors, Yu-Shiuan Lin, Ko-Chiu Wu Dec 2025

Designing Interactive Reward Mechanisms Application For Children With Different Learning Motivations And Related Reading Behaviors, Yu-Shiuan Lin, Ko-Chiu Wu

IASDR Conference Series

Based on design thinking principles, this study explores how children with different types of learning motivation—curiosity-driven and task-oriented—engage with a prompt-based interface to search for books and record their reflections after reading. By integrating the concept of prompt engineering into library search and information retrieval interfaces, the researcher conducted qualitative observations of children’s behavioral responses during interface interactions. The study identified two distinct interaction patterns among participating children (ages 7 to 11), leading to the development of two corresponding interface strategies and the subsequent creation of initial prototype tests. For curiosity-driven children, the interface encourages open- ended exploration, while for …


Design Considerations For Ethics Of Care Of Intimate Care Services In Elderly Nursing Homes: Transparency, Boundaries And Discipline, Yunhe Du, Yu Hin Brian Lee, Kin Wai Michael Siu Dec 2025

Design Considerations For Ethics Of Care Of Intimate Care Services In Elderly Nursing Homes: Transparency, Boundaries And Discipline, Yunhe Du, Yu Hin Brian Lee, Kin Wai Michael Siu

IASDR Conference Series

Eldercare is one of the wicked problems with social-economic-cultural threefold that is also one of the themes that we designers are eager to respond to, through our design intervention, especially in the era of technical innovations. However, is there something we are missing when exploring the technological development? Thus, questioning the direction of how we designers as outsiders respond to the complexity of eldercare service, the researcher conducted the ethnographic fieldwork with care workers in the local context of Hong Kong. After that, this study identifies the series of conflicts with ethical dimensions embedded in everyday intimate care services and …


Designing Exploratory Technologies For Early-Stage Behavior Change, Flavio Da Cunha Nerva, Celso Carnos Scaletsky, Leandro Miletto Tonetto Dec 2025

Designing Exploratory Technologies For Early-Stage Behavior Change, Flavio Da Cunha Nerva, Celso Carnos Scaletsky, Leandro Miletto Tonetto

IASDR Conference Series

This qualitative study proposes a new method for designing exploratory technologies aimed at promoting behavior awareness during the Pre contemplation stage of the Trans theoretical Model (TTM) of behavior change. In this early stage, individuals are often unaware of problematic behaviors and lack motivation to act. Exploratory technologies, defined here as artifacts that help users uncover and interpret personal information, offer a way to stimulate self-reflection without imposing predefined goals. To address "invisible behaviors," meaning those unconscious or unrecognized by individuals, we created the Method for the Development of Exploratory Technologies based on Metaphors (MDExTM). Drawing from cognitive behavioral theory …


Safety Risks Of Elderly Bicyclists: A Systematic Review, Kevin C. Tseng Dec 2025

Safety Risks Of Elderly Bicyclists: A Systematic Review, Kevin C. Tseng

IASDR Conference Series

Growing environmental awareness and health consciousness, along with government initiatives, have contributed to the increasing popularity of bicycling as both a mode of transportation and a form of recreation. However, this increase in popularity has been accompanied by growing concerns about safety, particularly among elderly cyclists. Research in this area is challenging due to variations in cultural contexts, individual backgrounds, and statistical methodologies. This study addresses these challenges by integrating a discussion with an analysis of the occurrence ratio to systematically examine potential safety risks for elderly cyclists. The findings of the literature review indicate that elderly men and children …


Wellbeing-Based Service Design Pattern For Elderly Wellness Tourism In Taiwan's Aging Society, Su-Shin Low, Chia-Han Yang Dec 2025

Wellbeing-Based Service Design Pattern For Elderly Wellness Tourism In Taiwan's Aging Society, Su-Shin Low, Chia-Han Yang

IASDR Conference Series

This study explores a service design model for elderly wellness tourism in Taiwan through the lens of well-being. Amidst rapid population aging in Asia, particularly in Chinese societies, wellness tourism is gaining relevance for promoting seniors’ physical and mental health. Beyond providing relaxation, such experiences can alleviate chronic conditions and serve as a means for intergenerational bonding and expressions of filial piety. While previous research has examined the link between wellness tourism and well-being, gaps remain in understanding elderly users’ perspectives within specific cultural contexts. To address this gap, the study adopts a well-being framework—integrating both hedonic and eudaimonic dimensions—to …


The Good Move-In: Enhancing Voice And Participation In Transitions To Supported Housing, Line Gad Christiansen, Joan Pedersen Dec 2025

The Good Move-In: Enhancing Voice And Participation In Transitions To Supported Housing, Line Gad Christiansen, Joan Pedersen

IASDR Conference Series

This project explores the complexities surrounding the transition of young adults with special needs into municipally operated supported housing in Denmark. This life-changing move is managed by local municipalities and ideally involves collaboration between the resident, their relatives, and a caseworker. Despite the intention of ensuring participation and involvement, practical and emotional challenges often limit meaningful inclusion. The project ’The Good Move-in’ enabled the researchers to examine how such transitions are currently handled and developed methods to strengthen the voice and self-determination of residents—particularly those with limited verbal communication. Through interviews, visual tools, and co-creative tasks—including a construction task—the project …


User Engagement And Continued Learning Intentions In Digital Cultural Heritage Education: Beijing's Central Axis Via Bayesian Sem And Fsqca, Mengjuan Zhang, Bo Deng, Aili Zhang Dec 2025

User Engagement And Continued Learning Intentions In Digital Cultural Heritage Education: Beijing's Central Axis Via Bayesian Sem And Fsqca, Mengjuan Zhang, Bo Deng, Aili Zhang

IASDR Conference Series

In the context of Beijing ’ s Central Axis heritage development, this study explores determinants of user engagement and sustained learning intentions in digital cultural heritage education—a critical focus for advancing "Design Next" principles in interactive heritage design. Integrating the Hedonic Motivation System Adoption Model (HMSAM), Embodied Cognition theory, and Information System Success Model, the research evaluates the "Kanwo Tiandi Zhongzhou" VR device, introducing variables like Situational Immersion (SI) and Perceived Control (PC) with curiosity and entertainment as mediating factors. Using Bayesian-SEM and fsQCA on 310 survey responses, findings reveal that system quality and information quality of the VR device …


Social Influences Of Virtual Characters In Virtual Reality-Based Industrial Training: Sense Of Being Watched, Social Pressure, And Complacency, Zhengchun Jia, Jeffrey C. F. Ho Dec 2025

Social Influences Of Virtual Characters In Virtual Reality-Based Industrial Training: Sense Of Being Watched, Social Pressure, And Complacency, Zhengchun Jia, Jeffrey C. F. Ho

IASDR Conference Series

The study reported in this paper examines the social influences caused by virtual characters in virtual- reality-based training. The adoption of virtual reality (VR) has becoming more common in professional and industrial training. In addition to simulating the workplace environments and task-related tools, virtual characters are often placed in the VR environment to make the environment more natural. However, virtual characters may have social influences on trainees (like real human does), which is one of the often overlooked aspects in VR-based industrial training. We conducted an exploratory study with 42 participants performing industrial tasks in VR while being observed by …


Making Meaning Manifest: Communication And Relevance In Design Thinking, Luke Feast Dec 2025

Making Meaning Manifest: Communication And Relevance In Design Thinking, Luke Feast

IASDR Conference Series

This paper examines communication in design thinking, drawing on Sperber and Wilson's Relevance Theory as an alternative to the prevailing information-processing model. While design thinking is commonly framed as problem-solving, we propose that designed artefacts function as ostensive stimuli that guide users' inferential processes rather than encoding fixed meanings. The ostensive-inferential model reveals how designers communicate through intentions, where users actively infer meaning based on evidence, context, and relevance. This framework explains complex communicative phenomena, including affordances, metaphors, cross-cultural design considerations, and ethical dimensions of design practice. This perspective has significant implications for design thinking education and practice, emphasising communication …


What A Look Can Tell? Matching Robot Overall Appearances To Roles For A Safer Robot Design, Vithor Hugo Costa Da Silva, Shinichi Koyama Dec 2025

What A Look Can Tell? Matching Robot Overall Appearances To Roles For A Safer Robot Design, Vithor Hugo Costa Da Silva, Shinichi Koyama

IASDR Conference Series

In countries with rapidly aging populations and shrinking workforces, socially assistive robots offer a potential solution to societal development. The robots' appearance serves as a clue to the various forms of interaction, indicating how safe it may be to interact with them and what functions to expect. This study investigated how the overall appearance of 15 socially assistive robots contributes to emotional perception, including Anshin-kan (anxiety, fear, surprise), Acceptance (willingness to interact, societal benefit, likability, ease of use, and usefulness), and Social Perception (familiarity, friendliness, intelligence, and kindness). We also explored the strength to which specific appearances are associated with …


From Sustainable Materials To User-Centered Sustainability: Material Experience In Art Healing, Yuxin Zhang, Fan Zhang, Zihao Song, Chao Zhao Dec 2025

From Sustainable Materials To User-Centered Sustainability: Material Experience In Art Healing, Yuxin Zhang, Fan Zhang, Zihao Song, Chao Zhao

IASDR Conference Series

This study develops sustainable materials using hydrogel as the matrix and explores the transition from sustainable materials to user-centered sustainability, with a particular focus on achieving art healing through material experience. The findings reveal that "Aesthetic" property exert the greatest influence on art healing in the context of multimodal material experiences involving visual, tactile, and smell, followed by "Intrinsic" property, whereas "Physical" property have a comparatively limited effect. Furthermore, the study proposes a material experience framework that enables designers to systematically and holistic ally understanding material characteristics. It highlights the importance of considering users' psychological perceptions and emotional needs in …


Knowledge Graph Application In Input-Defined Design Education Under Transdisciplinary Contexts, Liang Dong, Can Lu, Yijun Huang, Xuejing Feng, Chun-Hsien Chen, Meng Wang Dec 2025

Knowledge Graph Application In Input-Defined Design Education Under Transdisciplinary Contexts, Liang Dong, Can Lu, Yijun Huang, Xuejing Feng, Chun-Hsien Chen, Meng Wang

IASDR Conference Series

As transdisciplinary design education evolves to meet complex societal and technological demands, it is increasingly challenged by curricular fragmentation and pedagogical inefficiencies. To address these issues, this paper first proposes the Input-Output Design Education Model (IODEM), which conceptualizes design education as a structured interplay between three categories of knowledge inputs (procedural, product, and contextual) and three types of design outputs (conceptual, representational, and critical). Subsequently, the course Product Design Based on Origami Structures is introduced as a representative case to examine how a Rigid Origami Knowledge Graph (ROKG) can facilitate transdisciplinary education, which is developed by synthesizing structural engineering knowledge …