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Articles 25921 - 25950 of 799987
Full-Text Articles in Entire DC Network
Revisiting The Link Between Metacognition And Social Cognition, Mia I. Gaffoglio, Jojo Widi, Aaron Schurger
Revisiting The Link Between Metacognition And Social Cognition, Mia I. Gaffoglio, Jojo Widi, Aaron Schurger
Student Scholar Symposium Abstracts and Posters
Research has suggested that the ability to think about our own thinking (metacognition) and the ability to understand others’ mental states (mindreading) may rely on the same cognitive resources. A study by Nicholson and colleagues (2021) found that people’s metacognitive accuracy decreased when they performed a mind-reading task at the same time, implying that the two processes interfered with each other. However, that conclusion is dependent on the assumption that the mind-reading task and a control task were equally difficult. If the mind-reading task was more difficult, having a lower performance could reflect general task difficulty rather than shared cognitive …
2025-12-03 A New Pep In Their Step, Seattle U Spirit Teams Leap For Nationals, Maya Deguzman
2025-12-03 A New Pep In Their Step, Seattle U Spirit Teams Leap For Nationals, Maya Deguzman
The Spectator Online
No abstract provided.
Teaching Dental Public Health Using A Socially Accountable Approach, Anastasios Plessas, Martha Paisi, Nilufar Ahmed, Zoe Brookes, Robert Witton
Teaching Dental Public Health Using A Socially Accountable Approach, Anastasios Plessas, Martha Paisi, Nilufar Ahmed, Zoe Brookes, Robert Witton
Peninsula Dental School
Traditional approaches to dental public health education across Europe remain dominated by lecture-based learning which often fail to cultivate critical reflection on inequities, privilege, and the broader social determinants of oral health. Social accountability has been recognized as core competency for dental graduates, requiring dental professionals to align professional practice with the health needs of communities. Community-engaged education is a promising pedagogical model that situates learning within real-world contexts, fosters empathy, cultural competence, and advocacy skills, and strengthens professional identity formation. This paper discusses the Peninsula Dental School’s innovative model, which integrates community engagement, reflective practice, and interprofessional education within …
Effects Of Ghost Energy Drink On Muscle Strength, Psychomotor Vigilance, And Mood., Jason M. Curtis, Jose J. Rojas, Flavia F. Pereira, Cassandra Evans, Elizabeth Espocito, Alyana Andal Andal, Gavin Poulshock, Hena Thakkar, Taila De Castro, Alexandra Jimenez, Antonio Cristanti, Antonella V. Schwarz, Juan Carlos Santana, Jose Antonio
Effects Of Ghost Energy Drink On Muscle Strength, Psychomotor Vigilance, And Mood., Jason M. Curtis, Jose J. Rojas, Flavia F. Pereira, Cassandra Evans, Elizabeth Espocito, Alyana Andal Andal, Gavin Poulshock, Hena Thakkar, Taila De Castro, Alexandra Jimenez, Antonio Cristanti, Antonella V. Schwarz, Juan Carlos Santana, Jose Antonio
Journal for Sports Neuroscience
Abstract
Background: This study aimed to evaluate the effects of a commercially available energy drink (Ghost®) compared to a caffeine-matched control on measures of mental and physical performance.
Methods: In a randomized, double-blind design, 62 participants were assigned to receive either the energy drink (Ghost®) or a caffeine-matched control (200 mg caffeine). Assessments were conducted at baseline and approximately 45 minutes post-ingestion, including the Psychomotor Vigilance Test (PVT), CNS Tap Test, handgrip strength, and the Profile of Mood States (POMS).
Results: Participant demographics are presented in Table 1. No significant between-group differences were observed for any performance measures. Both groups …
Exploring The Potential For Data Storytelling Practices In Healthcare Communication, Shafaq Zehra, Naomi Jacobs, Dan Richards
Exploring The Potential For Data Storytelling Practices In Healthcare Communication, Shafaq Zehra, Naomi Jacobs, Dan Richards
IASDR Conference Series
The key challenges associated with the design of doctor-patient communication mainly include time constraints, cultural and language barriers and health literacy of the patients accessing care. The implications of the gaps in effective doctor-patient communication may lead to lack of compliance to treatment, weakened rapport building and lack of trust in the healthcare services. This paper qualitatively explores the context of the challenges associated with doctor-patient communication from a health care provider perspective. The main themes identified by in-depth interviews with clinicians were issues related to lack of trust, validity of patient’s information, lack of patient engagement and empowerment, and …
A Practical Introduction To The Method Of Blending Through Pattern In Weft-Knitted Stripe Structures To Improve The Overall Tactility Of Breed-Specific Wool Fibres., Wilmott Julia, Gaston Elizabeth, James Alana
A Practical Introduction To The Method Of Blending Through Pattern In Weft-Knitted Stripe Structures To Improve The Overall Tactility Of Breed-Specific Wool Fibres., Wilmott Julia, Gaston Elizabeth, James Alana
IASDR Conference Series
The paper introduces ‘blending through pattern’, a method for significantly enhancing the tactile qualities of individual British broad wool fibres when combined in knitted fabrics. This approach is an alternative to traditional blending processes, such as spinning and twisting, because it utilises weft-knitted pattern structures to combine two, three or more yarn types together. Each yarn type is knitted through a single feeder, with the blending occurring in the same way that a pattern on the knitting machine combines different colours. Successfully blended fabrics exchange yarn types regularly to incorporate different fibre types effectively. This material-led approach to textile design …
Designing For Interprofessional Collaboration: Integrating Data And Communication In Health Care Teams, Tzu-Ling Huang, Ko-Chiu Wu
Designing For Interprofessional Collaboration: Integrating Data And Communication In Health Care Teams, Tzu-Ling Huang, Ko-Chiu Wu
IASDR Conference Series
As holistic health care gains momentum within medical systems, interdisciplinary collaboration has become crucial to improving the quality of patient care. In practice, however, cooperation among professionals is often hindered by fragmented information, differences in professional language and logic, system discontinuities, and the lack of structured processes. This study investigates the needs and challenges of information integration and task tracking in interdisciplinary teams through qualitative interviews and a card-sorting method with seven types of healthcare professionals— physician, nurse, medical social worker, clinical psychologist, dietitian, physical therapist, and dentist. The findings highlight issues such as insufficient information integration, fragmented goal-setting and …
From Function To Culture: Exploring Senior-Centered Design Principles In Korean Context, Sujin Song, Miso Kim, Min Ju Kang, Ye In An, Soojin Jun
From Function To Culture: Exploring Senior-Centered Design Principles In Korean Context, Sujin Song, Miso Kim, Min Ju Kang, Ye In An, Soojin Jun
IASDR Conference Series
South Korea, as the fastest-aging country in the world, occupies a critical position in aging research. Designing for older adults requires a multidimensional understanding; however, existing studies on design principles for aging have tended to adopt functionalist approaches focused primarily on physical and cognitive decline. In response, this study proposes design principles that center on values systems rather than offering directly prescriptive or procedural guidance. Specifically, we introduce culturally responsive principles grounded in Korea’s unique socio cultural context. Drawing on a co-design workshop with Korean older adults and caregivers, our analysis engages narratives through the lenses of Korea’s rapid industrialization, …
Designing Personalized Digital Self-Control Tools To Address Procrastination Through Co-Design, Youngsoo Shin, Jeremy D. Faulk, Jungkyoon Yoon
Designing Personalized Digital Self-Control Tools To Address Procrastination Through Co-Design, Youngsoo Shin, Jeremy D. Faulk, Jungkyoon Yoon
IASDR Conference Series
Procrastination, a pervasive challenge among college students, significantly affects mental health, academic performance, and overall well-being. While Digital Self-Control Tools (DSCTs) are commonly used to manage procrastination, existing solutions and studies often fail to address the nuanced, individualized factors that drive this behavior. This study employs a co-design approach to explore how DSCTs can be personalized to better support college students. Over a nine-week co-design project, twenty-two students in the HCI field collaboratively developed personalized DSCT concepts, guided by the Motivation, Engagement, and Thriving in User Experience (METUX) model. The METUX model provided a theoretical basis for designing interventions that …
Co-Living With Intelligent Artifacts: An Experiential Participatory Speculative Design Method, Boyu Zhang, Jiaxin Xiao, Li Zhang
Co-Living With Intelligent Artifacts: An Experiential Participatory Speculative Design Method, Boyu Zhang, Jiaxin Xiao, Li Zhang
IASDR Conference Series
With the advancement of artificial intelligence and robotics, intelligent artifacts are increasingly integrated into human life. Traditional user-centered design approaches focus on optimizing interaction experiences but often overlook potential ethical issues. This study employs a participatory speculative design approach, engaging the public in co-constructing future scenarios to foreground ethical reflection at the early stages of the design process. Building on this approach, we propose an extended model of the Experiential Future Ladder and implement it through a workshop involving eight Chinese youth participants. Thematic analysis identifies three categories of ethical issues in future human–intelligent artifact interactions: dilemmas between emotion and …
From Trauma To Transformation: A Cognitive-Embedded Design Framework For Responsive Healing Environments, Xiujun Chen, Ziyuan Jiang
From Trauma To Transformation: A Cognitive-Embedded Design Framework For Responsive Healing Environments, Xiujun Chen, Ziyuan Jiang
IASDR Conference Series
Post-conflict architectural interventions often overlook survivors’ altered cognitive and emotional landscapes. This paper introduces cognitive-embedded design—a framework that reconceives architecture as an active participant in collective healing. The study adopts a speculative, research- through-design approach integrating conceptual inquiry with spatial and technical prototyping. Using the redesign of Sarajevo’s Grbavica Market as a case study, it demonstrates how sensor-driven spatial systems can support trauma recovery when orchestrated through Judith Herman’s three-phase model and 4E cognition principles. The project integrates responsive boundaries, bio-adaptive narratives, and culturally rooted craft spaces that attune to healing rhythms while preserving user agency through community governance. While …
Legal Design For Legal Aid: Rethinking Inclusivity And Trust In The Digital Age, Luodan Liang, Liuxi Jiang, Zhang Linghao
Legal Design For Legal Aid: Rethinking Inclusivity And Trust In The Digital Age, Luodan Liang, Liuxi Jiang, Zhang Linghao
IASDR Conference Series
Against the backdrop of rapid digital development, legal aid services are undergoing a profound transformation from a system-oriented approach to a people-centered approach. While emerging digital legal aid platforms have shown initial success in resource matching, service efficiency, and diverse access, over reliance on institutional logic and technological layering has left vulnerable groups facing issues such as a lack of inclusivity and trust in actual use. This paper introduces the concept of Legal Design, emphasizing the critical role of human-centered design thinking in enhancing the in clu siv it yand trustworthiness of legal aid services. Through literature reviews, process analysis, …
Making In Metaphor: Critical Intersectional Outfitting Framework, Eduardo Féteira, Danika Van Kaathoven, Tomohide Mizuuchi, Daijiro Mizuno
Making In Metaphor: Critical Intersectional Outfitting Framework, Eduardo Féteira, Danika Van Kaathoven, Tomohide Mizuuchi, Daijiro Mizuno
IASDR Conference Series
Strategies that allow for an in-depth and multi-layered analysis and approach to wicked problems are increasingly crucial in today’s design education environment. Intersectionality presents itself as an articulated and analytical tool that effectively frames interconnected and mutually-reinforcing forces. But within design practices, it still lacks visual ising and making processes that allow for a more tangible understanding of its core principles and highlight its benefits in identifying inflexion points of action within problem spaces. This paper introduces the Critical Intersectional Outfitting (CIO) framework, an educational tool which aims to facilitate wider visualisation of problem spaces through a compartment ali sed …
Process Designing For Creative Well-Being: How Cultural Prescribing Emerges Through Community-Based Art Practice At Machino Zukoushitsu In Nabari City, Japan, Rui Fukumoto, Takakazu Yamaguchi, Hideaki Kawabata, Sawako Inaniwa, Tatsuya Ito
Process Designing For Creative Well-Being: How Cultural Prescribing Emerges Through Community-Based Art Practice At Machino Zukoushitsu In Nabari City, Japan, Rui Fukumoto, Takakazu Yamaguchi, Hideaki Kawabata, Sawako Inaniwa, Tatsuya Ito
IASDR Conference Series
As societies around the world confront aging populations and growing social isolation, Cultural Prescribing has emerged as a promising approach to community-based care beyond institutional systems. While social prescribing has primarily been implemented through clinical referral models, this study examines how Naturally Emergent Creative Well-being, the interaction between individual creativity and community culture, can generate care organically through everyday practice. The research focuses on Machino Zuko ushitsu, a community art studio in Nabari City, Japan, which serves as a hub for creative participation, intergenerational exchange, and informal support. Using a participatory action research framework, qualitative data were collected through interventional …
A Study On The Current Status Of Technology Application And Learning Models In Senior Citizens' Participation In Ceramic Craft Experience Activities, Tien-Li Chen, Ting-Yu Hsu, Rui Zhu
A Study On The Current Status Of Technology Application And Learning Models In Senior Citizens' Participation In Ceramic Craft Experience Activities, Tien-Li Chen, Ting-Yu Hsu, Rui Zhu
IASDR Conference Series
Global population aging has brought increasing attention to the quality of later life and physical and mental health. Relevant studies have shown that craft-based art activities can enhance well-being and fine motor skills, and provide older adults with a means of non-verbal communication. In addition, as technology has become integrated into daily life, its impact on elderly learning has also drawn interest. This study aims to explore the actual situations and effects of technology use during older adults’ participation in ceramic craft experience activities, further understanding how elderly learners access learning resources, their level of acceptance toward technological tools, and …
Aesthetic Responses And Ai Anxiety: Experimental Analysis Of Public Perception Toward Ai Artworks Across Different Styles, Rui Xu, Yen Hsu, Xinyan Wang, Hanlin Mi
Aesthetic Responses And Ai Anxiety: Experimental Analysis Of Public Perception Toward Ai Artworks Across Different Styles, Rui Xu, Yen Hsu, Xinyan Wang, Hanlin Mi
IASDR Conference Series
Artificial Intelligence (AI) tools can reproduce various art styles by deep learning to efficiently produce stunning artworks that seem artistic and arouse emotional resonance among the audience. However, do these AI artworks go beyond the levels of human artists in the present era, will the AI artworks go beyond the levels of human artists in the future, and will these artworks undermine the status of anthropocentrism and trigger anxiety? In response to these questions, experiments were launched to check the representative artworks at different times. In this paper, the experimental research method and the data analysis method were applied to …
Teaching Design In The 21st Century: New Studio Pedagogies For Emerging Challenges, Wonjoon Chung
Teaching Design In The 21st Century: New Studio Pedagogies For Emerging Challenges, Wonjoon Chung
IASDR Conference Series
The rapid integration of artificial intelligence (AI) and other advanced technologies is driving a new paradigm shift in design education, calling for a re-examination of traditional studio pedagogies. This paper argues that current design curricula, often constrained by rigid academic schedules and a focus on polished final deliverables, inadvertently foster a fear of failure and discourage the iterative, exploratory processes that are essential for creativity. To address these systemic issues, this paper proposes a pedagogical framework that reconceptualizes the design studio as a space for cultivating creative confidence, adaptability and resilience in the face of uncertainty. Drawing on Edward de …
Reframing Everyday Accessibility Through Inclusive Micro-Design: Empirical Evaluation Of Braille Buttons As Socio-Cultural Interfaces, Yuhe Wei, Qiong Zhang, Yuanyuan Liu
Reframing Everyday Accessibility Through Inclusive Micro-Design: Empirical Evaluation Of Braille Buttons As Socio-Cultural Interfaces, Yuhe Wei, Qiong Zhang, Yuanyuan Liu
IASDR Conference Series
Mainstream accessible design often prioritizes functional usability for people with disabilities, overlooking its social and symbolic dimensions. This study introduces an inclusive micro- design paradigm by exploring how braille-integrated buttons, a seemingly traditional tactile interface, serve as socio-cultural micro-signals that deliver tangible social impact. Usability trials with blind users confirmed error-free interaction, and follow-up studies showed enhanced certainty and comfort among sighted participants. Although the public perceived only moderate necessity, they widely acknowledged the symbolic and societal value of braille buttons. Thematic interviews further revealed how these tactile micro-signals foster shared visibility and everyday dignity. Grounded in low-cost, multi-sensory accessibility, …
Co-Creating Futures Of Communication: Three-Phase Speculative Co-Design With Adults Of The One-Child Generation, Ines Ziyou Yin, Xinjun Miao, Yirong Jiang, Yijun Yin, Kin Wai Michael Siu
Co-Creating Futures Of Communication: Three-Phase Speculative Co-Design With Adults Of The One-Child Generation, Ines Ziyou Yin, Xinjun Miao, Yirong Jiang, Yijun Yin, Kin Wai Michael Siu
IASDR Conference Series
Traditional linear models of human communication inadequately address emotional and social dynamics in everyday contexts. This study explores speculative futures of interpersonal communication through research through design (RtD) paradigm, integrating participatory co-creation, speculative design, role-playing, and Generative Artificial Intelligence (GenAI). Situated within the socio-cultural context of China’s one-child generation in the Greater Bay Area (GBA), the research transcends linear transmission metaphors in existing information communication technologies (ICTs) to address subtle interpersonal needs among friends. The study adopts a three-phase methodology, including a co-design workshop to generate speculative scenarios, designer-AI collaboration to refine scenarios, and a role- playing session to generate …
Gameful Experiences In Vr Game: Comparison Between Eye-Gazing And Controller Interaction, Gong Zhengya, Nurmela Petra, Colley Ashley, Georgiev Georgi V., Häkkilä Jonna
Gameful Experiences In Vr Game: Comparison Between Eye-Gazing And Controller Interaction, Gong Zhengya, Nurmela Petra, Colley Ashley, Georgiev Georgi V., Häkkilä Jonna
IASDR Conference Series
As virtual reality (VR) technology continues to advance, researchers are exploring new interaction methods to enrich players’ gameful experiences. While handheld controllers remain the standard input device, emerging alternatives, such as eye-gazing, offer novel and potentially more engaging ways to interact within VR environments. This study examines how different interaction methods—traditional handheld controllers versus eye-gazing—affect players’ experiences during gameplay. A VR game was developed to support both input methods, and 22 participants engaged with the game under both conditions. Their experiences were assessed across multiple dimensions, such as playfulness, immersion, and competition. The results revealed significant differences in two gameful …
Exploration Of Enhancing Sitting Experience For Residents With Dementia In Uk Care Homes By Emotion-Centred Seating Product Design, Jingnan Bian, Yuanyuan Yin, Shan Wang
Exploration Of Enhancing Sitting Experience For Residents With Dementia In Uk Care Homes By Emotion-Centred Seating Product Design, Jingnan Bian, Yuanyuan Yin, Shan Wang
IASDR Conference Series
This study investigates the emotional limitations of current seating products in care home common areas and proposes an emotion-centred design framework to enhance the sitting experience of residents with dementia (RwDs). Drawing from a review of relevant literatures, the study identifies four key limitations in existing seating design: 1) a lack of emotional safety and sensory comfort, 2) insufficient support for interpersonal interaction, 3) failure to evoke familiarity and personal memory, and 4) poor integration within communal spaces and care routines. These limitations contribute to distress, social withdrawal, and environmental disconnection among RwDs, undermining their overall well-being. In response, the …
A Study Of The Application And Experience Differences Between Embodied And Non-Embodied Interactive Ar In Cultural Tourism, Qijun Gao, Bingjie Gao, Hanyin Zheng, Shaohua Xue
A Study Of The Application And Experience Differences Between Embodied And Non-Embodied Interactive Ar In Cultural Tourism, Qijun Gao, Bingjie Gao, Hanyin Zheng, Shaohua Xue
IASDR Conference Series
The widespread application of Augmented Reality (AR) technology in cultural tourism has made the optimization of user interaction a key factor in enhancing the overall experience. This study takes the Gongtan Ancient Town in Chongqing as a case study to conduct a comparative analysis of embodied and non-embodied interactive AR in cultural contexts. A within-subject experiment with 36 participants was conducted, combining quantitative evaluations (UEQ-S scale, cognitive dimension ranking, and comparative scoring) and qualitative insights from semi-structured interviews. This mixed-method approach enabled a systematic comparison of emotional, cognitive, and usability- related differences between the two interaction modes. The results indicate …
Xrecycle: A Gamified Xr System For Enhancing Youth Engagement And Learning In Plastic Recycling, Yuhao Li, Mingming Wang, Hanzhe Bao, Yuhao He, Tiantian Lo, Henry Duh
Xrecycle: A Gamified Xr System For Enhancing Youth Engagement And Learning In Plastic Recycling, Yuhao Li, Mingming Wang, Hanzhe Bao, Yuhao He, Tiantian Lo, Henry Duh
IASDR Conference Series
This study proposes XRecycle, a physical-digital (phygital) gamified system that integrates extended reality (XR) technologies with game-based learning mechanisms to address challenges in engaging youth in plastic recycling within high-density cities like Hong Kong. The system merges tangible devices made from locally recycled plastics with immersive virtual environments, forming a multi- layered framework of main tasks, side quests, and reward feedback. A mixed-method study with 20 participants validated the system ’ s effectiveness in enhancing circular literacy and sustaining behavioral motivation. Quantitative results revealed significant improvements in knowledge retention and engagement. Qualitative feedback suggested that participants were particularly drawn to …
Human-Ai Collaboration In Interior Design Education: Gpt-Assisted Creativity And Innovation, Mariam Al Baker, David Kirk, Mark Blythe
Human-Ai Collaboration In Interior Design Education: Gpt-Assisted Creativity And Innovation, Mariam Al Baker, David Kirk, Mark Blythe
IASDR Conference Series
How AI tools, specifically prompt-based image generators, can be used in interior design education to support early-stage concept development has been under explored. To address this, we conducted an exploration of the role of AI in interior design practices. Our study focused on how these tools can assist, rather than replace, students in generating spatial ideas. The research involved a case study with 20 interior design students across different academic levels who engaged with a GPT-based interior design assistant and a custom-designed worksheet to explore design prompts and reflect on their process. The study highlights the importance of interpretation, adaptability, …
Balancing Aesthetics And Function: A Visual Study Of Typicality, Novelty, And User Preferences In Rollator Design, Wei (Jim) Shen, Blair Kuys, Amanda Clare Benson
Balancing Aesthetics And Function: A Visual Study Of Typicality, Novelty, And User Preferences In Rollator Design, Wei (Jim) Shen, Blair Kuys, Amanda Clare Benson
IASDR Conference Series
Although rollator design has traditionally prioritised functional support, aesthetic perceptions may also influence user acceptance and preference. This exploratory mixed- methods study triangulated quantitative evaluations with descriptive analysis of design evaluation patterns to examine how older adults assess rollator designs. This study draws on the Most Advanced Yet Acceptable (MAYA) principle to explore whether user preferences are shaped by perceived typicality, novelty, or utility. Eighteen users rated six rollator designs across three aesthetic and six utility attributes. Although users rated most designs similarly on performance-related attributes overall (e.g., functionality: p = 0.096, η²p = 0.111), data showed that individual perceptions …
Failing Through Play: Integrating Iterative Design Methods To Foster Creativity In Primary Education, Fernanda Fontes, Wonjoon Chung
Failing Through Play: Integrating Iterative Design Methods To Foster Creativity In Primary Education, Fernanda Fontes, Wonjoon Chung
IASDR Conference Series
Creativity is one of the essential skills to navigate the complexities of the 21st century. In this exploratory research, we investigate how design can enhance current pedagogical methods in primary education to foster creativity in problem-solving activities. Using a case study method, we conduct semi-structured interviews with educators to understand their approaches, motivations, and the barriers they face when employing these activities in their classrooms. We also verify the iterative methods currently incorporated into these activities. Our analysis suggests that crucial elements of the design creative process, such as iteration and problem-finding, are often overlooked. Furthermore, the concept of “iteration” …
What Can Ai-Generated 3d Objects Reveal About Myself? Exploring The Potential Of Ai-Generated Self-Images For Critical Reflection On Content Consumption Shaped By Netflix Algorithms, Ho Lee, Dajung Kim
IASDR Conference Series
Algorithms shape content consumption yet limit self-awareness by obscuring how they model users’ identities. To address this, we explored whether generative AI–based 3D object visualizations, created from individuals’ Netflix viewing histories, could support reflective engagement with algorithmic ally inferred preferences. Unlike traditional data visualizations, our approach external izes content consumption as metaphorical self-images, enabling users to interpret their algorithmic identities through visual cues. Through semi-structured interviews with ten participants, we found that AI- generated self-images revealed unconscious dispositions, evoked emotional responses, and encouraged rethinking of personal tastes. However, issues of contextual misalignment and interpretive ambiguity emerged when emotional or situational …
Bridging Behavioral Theory And Design Practice: A Taxonomy-Driven Framework For Design Ideation Grounded In The Fogg Behavior Model, Yeon Soo Kim, Heesung Kwon, Jian Jun, Nayeong Kim, Sangsu Lee
Bridging Behavioral Theory And Design Practice: A Taxonomy-Driven Framework For Design Ideation Grounded In The Fogg Behavior Model, Yeon Soo Kim, Heesung Kwon, Jian Jun, Nayeong Kim, Sangsu Lee
IASDR Conference Series
Design thinking has become a widely adopted approach to innovation, yet its ideation phase frequently depends on intuition and loosely defined heuristics, particularly when creating services intended to shape user behavior over time. To address this gap, this study operational izes the Fogg Behavior Model (FBM)—which conceptualizes behavior as the convergence of Motivation, Ability, and Prompt—into a set of actionable design taxonomies. We conducted a systematic qualitative analysis of 28 widely used digital applications across health, productivity, and finance domains to identify recurring strategies demonstrating how FBM’s constructs are applied in practice. The resulting framework comprises three taxonomies that specify …
Utilizing Ai-Assisted Service Design To Address The Digitalization Challenges Of Religious Services: A Case Study Of Taoist Temple Service, Shin-Ying Chen, Hsien-Hui Tang
Utilizing Ai-Assisted Service Design To Address The Digitalization Challenges Of Religious Services: A Case Study Of Taoist Temple Service, Shin-Ying Chen, Hsien-Hui Tang
IASDR Conference Series
As digitalization reshapes religious services, Taoist temples in Taiwan face challenges involving cultural heritage, ritual experience, and institutional coordination. Existing studies often focus on the technological or sociological aspects of digital religion but rarely examine how design practice balances institutional efficiency with cultural sensitivity. This study explores how service design can clarify the systemic complexity of Taoist service transformation while addressing both institutional and cultural contexts throughout digital transition and implementation. Using a qualitative case study of a Taiwanese Taoist temple, the research applies the Triple Diamond Model of service design to analyze the cultural complexity embedded in people, processes, …
"The Limbs That I Built": Understanding In Co-Creation Human Augmentation Design And User-Driven Testing, Keren Zhang, Kin Wai Michael Siu, Yijia Jiang, Shiyu Liu, Huiyi Zhang
"The Limbs That I Built": Understanding In Co-Creation Human Augmentation Design And User-Driven Testing, Keren Zhang, Kin Wai Michael Siu, Yijia Jiang, Shiyu Liu, Huiyi Zhang
IASDR Conference Series
Current co-creation design research on human augmentation technologies focuses primarily on restoring functions for individuals with disabilities, overlooking the increasing potential demand for augmentation among ordinary users. To bridge this research gap, this study combined speculative design with user co-creation workshops to examine the practical implications and behavioural impacts of supernumerary robotic limbs (SRLs) on everyday users. Initial questionnaires and interviews (n=42) revealed considerable user interest, particularly regarding upper limb and back augmentations. Based on these insights, we collaboratively developed two prototypes: the 'Mirror Hand', which enhances grasp capabilities by mirroring finger movements, and the 'Third Akimbo', a robotic arm …