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Articles 53671 - 53700 of 1825585
Full-Text Articles in Entire DC Network
The Inside-Out And The Outside-In Interpretation: Evoking Personal Perception Of A Place, Chih-Sheng Su
The Inside-Out And The Outside-In Interpretation: Evoking Personal Perception Of A Place, Chih-Sheng Su
IASDR Conference Series
In this pictorial, we present the Inside-out and the Outside-in Interpretation, an 18-week design curriculum to evoke personal perception and awareness of the space that our bodies live in, but we might not notice it from the outset. We use a “Set Design for Theatre” workshop as a starting point, to visualize the story in our minds, and then condense the external environment into a limited space. We integrate our curriculum with theoretical perspectives from HCI and drama theory through an inside- out, outside-in interpretation. We expect to help students create spatial sensations based on their own lived experiences and …
Integrating Eco-Social Justice In Design Education: A Case Study On Object-Based Learning In The Uk, Lezhi Zhang
Integrating Eco-Social Justice In Design Education: A Case Study On Object-Based Learning In The Uk, Lezhi Zhang
IASDR Conference Series
This research explores the integration between objects, learning, and eco-social justice (ESJ) within undergraduate and postgraduate Design Management programs at an arts university in London, UK. ESJ is defined here as the interconnected pursuit of ecological sustainability and social equity. Using a case study approach, the empirical research examines how students engage with objects through their senses, curiosity, imagination, and peer-to-peer learning in a higher education classroom setting. The research aims to design and utilise a series of artefacts, ‘drinking vessels’, to stimulate critical reflection on ecological and social issues through object-based learning (OBL). While OBL is commonly used in …
Design Futuring For Menstrual Pain Technologies Through A Participatory Workshop, Muxuan Tang, Mai Kagawa, Yasuaki Kakehi
Design Futuring For Menstrual Pain Technologies Through A Participatory Workshop, Muxuan Tang, Mai Kagawa, Yasuaki Kakehi
IASDR Conference Series
Menstrual pain affects a significant proportion of individuals worldwide, yet it has long been stigmatized and remains under explored in both design research and industry. Existing technologies primarily focus on symptom tracking or pain relief, overlooking the complex, temporal, and embodied nature of menstrual pain while perpetuating narrow narratives. To challenge these limitations, we conducted a participatory workshop to explore speculative futures of menstrual pain care. Using approaches like body maps, scenario-building, and design fiction, participants shared their lived experiences, critiqued existing technologies, and envisioned future scenarios rooted in empathy, inclusivity, and ethics. In this pictorial, we presented the workshop …
Petpal+ With You: An Integrated Service Design For Long-Term Pet Care, Ya-Ching Chang, Yuan-Mi Chen, Fang-Wu Tung
Petpal+ With You: An Integrated Service Design For Long-Term Pet Care, Ya-Ching Chang, Yuan-Mi Chen, Fang-Wu Tung
IASDR Conference Series
This study presents Petpal+, an integrated service-design proposal for long-term pet care, developed through exploratory interviews (8 owners, 2 veterinarians) and validation sessions (2 owners, 2 veterinarians). The resulting artefacts include: (1) a mobile app with IoT-enabled devices for home monitoring, (2) a Medical Decision Handbook to guide treatment discussions, and (3) a Clinic Website to centralize care resources. These tools collectively address information gaps between owners and vets, support their shared decision-making, and reduce caregiver burden. Beyond functional outcomes, the study reveals divergent information needs between owners and veterinarians, positioning progressive disclosure as a key design strategy and contributing …
To Play Or Not To Play: Ethnographic Insights Into Designers' Role Negotiations In Co-Creation Processes At An Adventure Playground, Rintaro Chujo, Yuchi Yahagi, Kuan-Ju Wu, Yuiko Fujita
To Play Or Not To Play: Ethnographic Insights Into Designers' Role Negotiations In Co-Creation Processes At An Adventure Playground, Rintaro Chujo, Yuchi Yahagi, Kuan-Ju Wu, Yuiko Fujita
IASDR Conference Series
This pictorial presents an ethnographic account of community-based design observed in a historical urban adventure playground in Tokyo. Focusing on university student designers who also served as play leaders, we examine how they navigated tensions between initiating designed activities and supporting child-led play. Through field observations and interviews, we identify strategies such as concealing role shifts, reframing activities as everyday occurrences, and adopting a watching-over stance to maintain childrens autonomy. By highlighting how design is negotiated through subtle, relational, and situated practices, this work offers insight into the micro-politics of co-creation in informal settings. The pictorial contributes to the design …
From Mailbox To Diorama: Designing Reflexive Toolkits For Situated Dialogue With Everyday Objects, Chun-Teng Wang, You-Wei Yang, Wenn-Chieh Tsai, Yu-Chieh Ho
From Mailbox To Diorama: Designing Reflexive Toolkits For Situated Dialogue With Everyday Objects, Chun-Teng Wang, You-Wei Yang, Wenn-Chieh Tsai, Yu-Chieh Ho
IASDR Conference Series
This study introduces the "Field Mailbox" and "Dialog Diorama" - two research artifacts designed to facilitate situated dialogues between owners and their everyday objects, exploring the design of personal, reflexive toolkits. Using LLM-based generative AI, the study progressively grants conversational agency to objects within a Research-through-Design approach. Field Mailbox facilitates slow, reflective engagement through postcard-based exchanges, while Dialog Diorama promotes real- time storytelling with RFID-enhanced props. Through the design process and pilot study of these two artifacts, the researchers explored the impact of different stages of AI dialogue integrated into the artifacts. Preliminary research results indicate that the agency driven …
Ai As Cultural Decoder: Multimodal Analysis Of Object Evolution In Chinese Domestic Space, Ziyuan Yang, Yuji Li, Limin Song
Ai As Cultural Decoder: Multimodal Analysis Of Object Evolution In Chinese Domestic Space, Ziyuan Yang, Yuji Li, Limin Song
IASDR Conference Series
Historical design research often prioritizes grand narratives, while the cultural sig- nificance of everyday objects and their spatial contexts is frequently overlooked. Addressing this gap, this study investigates the evolution of "object-space" order in domestic environments through an integrated approach combining computer vision technology and natural language processing. By analysing image data across different periods, we identify object categories, placements, and spatial configurations, revealing micro-level organizational patterns and macro-level influ- ences of functionality and socio-cultural factors. Combining qualitative and quanti- tative methods—including interviews and computational analysis—we trace the transformation of Chinese residential spaces since the 1980s. Findings demon- strate how …
Internationalization Of Design Program In Chiba University, Makoto Watanabe
Internationalization Of Design Program In Chiba University, Makoto Watanabe
IASDR Conference Series
This paper provides an overview of globalization in design education, with a focus on Japanese students studying abroad. This paper clarifies how design education and research at Chiba University has promoted and achieved internationalization since around 2000. As a result, the present research was able to identify issues for future global design education and research. The internationalization of Chiba University's design education began with the globalization of its academic staff. This globalization of academic staff is the cornerstone of globalizing design education. In the globalization of design education, a variety of programs are being developed. Among them, Chiba University offers …
Symbiotic Morphologies: Visual Experiments In Sci-Fi Concept Art Of Natural And Artificial Forms, Yu Yang
Symbiotic Morphologies: Visual Experiments In Sci-Fi Concept Art Of Natural And Artificial Forms, Yu Yang
IASDR Conference Series
Science fiction, as a creative genre, inspires imagination about the future and provokes reflections on the essence and meaning of humanity through the construction of speculative worlds. It not only influences the direction of technological development but also functions as a medium for ideological and cultural expression. This study focuses on the field of sci-fi concept art and explores the visual potential of integrating natural and artificial forms. By proposing a design theory model of symbiotic morph ologies, it establishes a method of constructing speculative visual forms that transcend traditional aesthetic boundaries. Positioned within a futuring-oriented design discourse, the research …
Reimagining Immersive Experience: From Visual Spectacle To Existential Introspection, Ziyao Lin
Reimagining Immersive Experience: From Visual Spectacle To Existential Introspection, Ziyao Lin
IASDR Conference Series
This paper presents an artistic investigation into contemporary immersive exhibitions, focusing on the distinction between commercial spectacle and introspective experience. In the context of mass- produced, market-driven immersive environments, audiences are often reduced to passive visual consumers, where com modified aesthetics and per formative social media interaction dominate the experiential structure. As a counterpoint, this study introduces Limit Situation, an Extended Reality (XR) art project that constructs six symbolically paradoxical digital environments inspired by the existential philosophy of Karl Jaspers. The work fosters a meditative experience that engages with both external alienation and internal loss. Unlike sensory overload-based installations, this …
Transition Design: A Co-Vision For Sustainable Transitions In Age-Friendly Community Centres In Denmark, Lijun Chen
Transition Design: A Co-Vision For Sustainable Transitions In Age-Friendly Community Centres In Denmark, Lijun Chen
IASDR Conference Series
As the global population ages, countries face challenges in creating supportive age-friendly community environments. Building a future that satisfies everyone has been a challenge in design. This study explores a sustainable transition pathway using a six-phase approach to Transition Design to co-create a vision for the future in collaboration with stakeholders, using age-friendly community centres in Kolding, Denmark, as a case study. This paper focuses on the fourth phase, transition vision, in which a vision blueprint for the future community centre is drawn up with stakeholders to conceptual ise a liveable and accessible environment, based on which three design principles …
Reconnecting Museum Exhibits With The Contemporary Context Through The "Digital Birch Bark Jar": A Postphenomenological Approach To Interactive Digital Visualisation, Zhiqiang Li
IASDR Conference Series
Paul Klee’s statement that “a drawing is simply a line going for a walk” finds new resonance in the contemporary museum context. Through digit is ation and interaction, museum artifacts are no longer static objects but dynamic “lines” undergoing continuous transformation. This paper presents The Digital Birch Bark Jar, an interactive visualisation project integrating Internet of Things and parametric design technologies. The installation translates real-time environmental data into evolving 3D forms that visitors can further materialise through 3D printing. Grounded in Don Ihde’s post phenomenological theory of technological mediation as an experiential design framework, the study demonstrates how digital generation …
Squeeze Machine: Designing Uncomfortable Interactions For Critical Heritage, Piyakorn Koowattanataworn, Anders Sundnes Løvlie, Steve Benford
Squeeze Machine: Designing Uncomfortable Interactions For Critical Heritage, Piyakorn Koowattanataworn, Anders Sundnes Løvlie, Steve Benford
IASDR Conference Series
We present Squeeze Machine, an experimental interactive experience, aiming for a critical-heritage exhibition at MUNCH museum. Our design process weaved together three research threads: (1) designing embodied interaction for critical heritage, (2) using uncomfortable interaction, and (3) facilitating critical reflection focusing on social beliefs of authority. We conducted interaction tests at a university laboratory (N=16, 8 pairs). Participant responses illustrate that Squeeze Machine could evoke visitors to reflect on their personal experience, increase visitor curiosity about the exhibition and support reflection on curated artefacts. The exploration also brought out some challenges for applying discomfort through control in an exhibition context.
Redefining The Prototype: Contextualized Design Thinking Through Dong Carpentry, Peter Feretto, Ziwei Liu, Man Yan Lam, Pak Wai Ling
Redefining The Prototype: Contextualized Design Thinking Through Dong Carpentry, Peter Feretto, Ziwei Liu, Man Yan Lam, Pak Wai Ling
IASDR Conference Series
This paper reflects on the design and construction of a hybrid timber–concrete house in a Dong minority village in southwest China, developed collaboratively with local carpenters and villagers. Situated within the framework of design thinking, the study explores how traditional craftsmanship becomes not only a building technique but also a mode of inquiry that reframes the notion of prototyping. While conventional design thinking views the prototype as an iterative tool for testing ideas, this research positions it as a “contextualized prototype”—a participatory and relational process grounded in collective making and cultural negotiation. Engaging with Dong carpentry, where knowledge is orally …
The Uk Craft Makers Service Design Innovation And Stakeholder Engagement, Li Zhang, Andrew May, Stefania Sansoni, Cees De Bont
The Uk Craft Makers Service Design Innovation And Stakeholder Engagement, Li Zhang, Andrew May, Stefania Sansoni, Cees De Bont
IASDR Conference Series
This paper, through a case study, shows how five UK craft makers design services around their daily routines. Based on that, the study offers insight into how the craft makers offer these services and the motivations behind their service design implementation. Additionally, during the service process, specific stakeholders are involved in the network. These people will have an impact on the service procedures and results. Based on that, we will create a clear service ecosystem map that shows who offers these services and who receives them. This study provides new insights into how UK craft makers operate services in innovative …
Linking "Reality" Through "Virtualization": Validating The Effectiveness Of The Experience Design Of Digital Farming Charts Based On Embodied Cognition Theory, Yinuo Lv, Jia Ren, Binbin Shao, Xiang Liu, Han Meng, Wang Zhaoyu, Tie Ji
Linking "Reality" Through "Virtualization": Validating The Effectiveness Of The Experience Design Of Digital Farming Charts Based On Embodied Cognition Theory, Yinuo Lv, Jia Ren, Binbin Shao, Xiang Liu, Han Meng, Wang Zhaoyu, Tie Ji
IASDR Conference Series
Addressing the lack of immersive experience and appeal in traditional agricultural education, this study explores the application of virtual reality (VR) technology. By constructing an immersive environment, it aims to reconnect people with traditional farming culture, there by enhancing learning interest and cognitive outcomes. Based on Lou Shu's Southern Song Dynasty “Illustrated Manual of Farming and Weaving,” this study pioneers the conversion of its two-dimensional diagrams into a three-dimensional, interactive VR environment. Utilizing the Unity3D platform, an interactive experience system was developed to simulate agricultural activities such as rice planting, weeding, and harvesting. This system integrates agricultural tool education with …
From Tick Marks To Crossbones: Designing And Testing Visual Primitives For Medicine Instructions, Mandar Rane, Karel Van Der Waarde
From Tick Marks To Crossbones: Designing And Testing Visual Primitives For Medicine Instructions, Mandar Rane, Karel Van Der Waarde
IASDR Conference Series
This study investigates whether certain symbols can function as universal visual primitives to convey affirmation, negation, and warning without relying on language or context. Postgraduate design students in India created pictogram-based visual instructions for ibuprofen, from which 56 symbols were extracted and standardized in black and white. After refinement, 12 symbols were tested with 240 participants across diverse demographics using open-ended comprehension tests. The tick mark consistently conveyed affirmation, the cross (X) and diagonal slash inside a circle expressed negation, and the skull with crossbones effectively indicated warning. Results highlight the role of familiarity, exposure, and convention in shaping comprehension, …
Speculative Filmmaking With Children: Envisioning The Future Of Humans, Machines, And Nature, Sumit Sharma, Behnaz Norouzi, Leena Ventä-Olkkonen, Marianne Kinnula, Tommi Nevala, Charu Monga, Tuure Haarjärvi
Speculative Filmmaking With Children: Envisioning The Future Of Humans, Machines, And Nature, Sumit Sharma, Behnaz Norouzi, Leena Ventä-Olkkonen, Marianne Kinnula, Tommi Nevala, Charu Monga, Tuure Haarjärvi
IASDR Conference Series
With children’s increasingly entangled relationships with technology, it is imperative for them to critically explore, reflect on, and envision how technology impacts them and society at large, now and in the future. We conducted a speculative filmmaking workshop with 9-10-year-old school children where participants worked in groups to envision the future of human-machine relationships, creating stop-motion animations showcasing their imagined futures. Analysis of the films highlights unexpected explorations of conflicts involving nature, alongside anticipated human-machine dynamics. These reveal children’s expectations for humans and machines and their roles and responsibilities. Our work showcases how speculative filmmaking with children scaffolds critical explorations …
Listening To The City Through Technology: A Low-Tech Perceptive Approach For Shenzhen, Marcel Zaes Sagesser, Bo Dong
Listening To The City Through Technology: A Low-Tech Perceptive Approach For Shenzhen, Marcel Zaes Sagesser, Bo Dong
IASDR Conference Series
Humans experience urban spaces often through technology, for example when they navigate their ways via an app. The technologies they interact with transform the urban environment into a form of matter made of the screens, earbuds, buttons, PCB boards, and wires that constitute them. The authors propose a practice-based, educational co-design workshop to contrast high-tech smart cities with a low-tech, bot- tom-up urban sensing approach for interacting with the sonic city. They ran a workshop with local young adults in Shenzhen and built simple sound recorders partially from e-waste. Listening to the city on head- phones through wearable low-tech devices, …
Co-Designing Futures: Vernacular Knowledge In Kibera's Educational Infrastructure, Pak Wai Ling, Peter Winston Ferretto, Man Yan Lam, Ziwei Liu
Co-Designing Futures: Vernacular Knowledge In Kibera's Educational Infrastructure, Pak Wai Ling, Peter Winston Ferretto, Man Yan Lam, Ziwei Liu
IASDR Conference Series
This paper explores how participatory design can reshape educational infrastructure in Kibera’s informal settlement by centering local knowledge and challenging top-down architectural expertise. It documents Condition_Lab collaboration with Amani Kibera and Kounkuey Design Initiative (KDI) to co- create a community library and textile workshop. Through hands-on workshops with children, residents, and local stakeholders — using methods like model-making, storytelling, and material prototyping — the project redefined design hierarchies, transforming community members into co- designers. The study reveals how such collaborations not only produce culturally rooted infrastructure but also redefine design processes themselves. By bridging professional standards with informal practices, the …
An Alternative Architecture: Condition_Lab's Model Of Social Practice In Rural China, Peter Winston Ferretto, Man Yan Lam, Ziwei Liu, Pak Wai Ling
An Alternative Architecture: Condition_Lab's Model Of Social Practice In Rural China, Peter Winston Ferretto, Man Yan Lam, Ziwei Liu, Pak Wai Ling
IASDR Conference Series
Rural Chinese villages are experiencing significant transformations due to the pressures of modernization. The paradigm of architects being the autonomous author increasingly appears inadequate in addressing the realistic challenges in rural China. This paper explores an alternative architectural paradigm through the lens of Condition_Lab's model of social practice, advocates for a collaborative approach that prioritizes social dimension in architecture. Focusing on the Dong ethnic minority in China, the research delves into the challenges faced by these communities, including the migration of working-age populations and the margin aliz ation of traditional carpentry expertise. Through the implementation of prototypes, Gaobu and Pingtan …
Mapping The Evolution Of Textile Design Pedagogy In The Uk: Undergraduate Insights From Loughborough University, Duman Bibi Samshad
Mapping The Evolution Of Textile Design Pedagogy In The Uk: Undergraduate Insights From Loughborough University, Duman Bibi Samshad
IASDR Conference Series
This study analyses 1,706 undergraduate textile design projects from Loughborough University (1999– 2025) to trace changes in materials, methods, and themes in UK textile pedagogy. A mixed-methods design integrates grounded coding of images and catalogue descriptions with set-theoretic analysis (QCA) and descriptive trend charts. Findings show (a) a post-2015 inflection in digital practice (DIG), (b) rising sustainability intent (SUS), and (c) stable but evolving cultural/locational theming (CUL). Two robust “recipes” for material/process innovation (MAT) are identified—DIG·SUS → MAT and DIG·CUL → MAT—while DIG approaches necessity after 2015. A FAIR-aligned archive was built in the Loughborough University Repository with persistent identifiers, …
Generative Ai-Based Virtual Sportscaster For Baseball: The Influence Of In-Game Data And Broadcasting Style, Yu-Chang Chen, Kang-Heng Mah, Yuan-Chi Tseng
Generative Ai-Based Virtual Sportscaster For Baseball: The Influence Of In-Game Data And Broadcasting Style, Yu-Chang Chen, Kang-Heng Mah, Yuan-Chi Tseng
IASDR Conference Series
This study explores the use of generative artificial intelligence (Generative AI) in virtual sportscasting for grassroots baseball in Taiwan. It focuses on how AI-generated tone and real-time game data influence audience immersion, emotional engagement, and trust. A mixed-methods approach was used, combining surveys and Reflexive Thematic Analysis (RTA), with participants being parents from a youth baseball team in Hsinchu. They viewed three types of commentary: neutral, supportive, and supportive with data, and rated perceived excitement and style. Results show strong audience acceptance of AI sportscasters, especially those using advanced statistics, which improved credibility and clarity. Three key themes emerged: emotional-tone …
Imagining Sonic Being: Participatory Workshop For Envisioning Sound As An Independent Entity, Jongik Jeon, Chang Hee Lee
Imagining Sonic Being: Participatory Workshop For Envisioning Sound As An Independent Entity, Jongik Jeon, Chang Hee Lee
IASDR Conference Series
While sound has primarily been employed as a medium or source for auditory experiences or information, recent attempts have emerged to redefine sound as an independent agent through the lens of posthumanist theory. Building upon this discourse and understanding, we conducted a participatory workshop to explore people’s imaginations and thoughts regarding our newly conceptualized independent sonic presence, named “Sonic Being.” Through the workshop, we identified collective expectations of sound as an autonomous, affective, and interactive entity beyond an anthropocentric perspective. We summarized these expectations and imagined qualities into four key themes: Abstract Ghost, My Little Weirdo, Dynamic Initiator, and Emotional …
Design Movement On Campus: A Practice-Based Platform For Advancing Educational Space And Innovation Through Design Thinking, Po-Wei Chu, Ting-Yu Chou, Wei Huang, Yu-Ting Yang, Shu-Ting Ai, Chi-Yi Chang
Design Movement On Campus: A Practice-Based Platform For Advancing Educational Space And Innovation Through Design Thinking, Po-Wei Chu, Ting-Yu Chou, Wei Huang, Yu-Ting Yang, Shu-Ting Ai, Chi-Yi Chang
IASDR Conference Series
This study explores the “Design Movement on Campus,” a platform launched in Taiwan to advance educational space and innovation through Design Thinking and the Double Diamond model. Grounded in Practice-based Research, the study investigates how the platform has supported 112 school renovation projects and developed professional resources—such as a website, design guides, tools, and workshops—that promote diffusion and design empowerment. It categorizes spatial outcomes into four strategies: Administrative Support, Instructional Support, Inclusive Support, and Co-creative Engagement, demonstrating how interventions align with diverse school needs. Beyond spatial improvement, the research reveals how design mediates interactions between space, pedagogical action, and systemic …
Driving Public Service Reform Through Demonstration Design Handbooks, Li-Ning Huang, Nai-Wen Fan, Junyu Chen, Mu-En Lin, Shu-Ting Ai, Chi-Yi Chang
Driving Public Service Reform Through Demonstration Design Handbooks, Li-Ning Huang, Nai-Wen Fan, Junyu Chen, Mu-En Lin, Shu-Ting Ai, Chi-Yi Chang
IASDR Conference Series
This study addresses the common challenge in public service design: the difficulty of effectively scaling design innovations. It introduces the Demonstration Design Handbook as a strategic interface that translates design thinking into institutional practice. Drawing on practical implementations across transportation, healthcare, and housing, the research develops a systemized, institution ally compatible design process, validated through multiple cross-case applications. Grounded in the Double Diamond model and adopting a Research through Design approach, the study integrates participatory strategies to formulate a handbook format that captures problem exploration, design reasoning, strategic context, and institutional application. Findings indicate that the Demonstration Design Handbook enhances …
The Design Research Of "Tema": Exploring Intentional Acts Of Taking Time And Effort In A Contemporary Society, Tianshuo Lu, Takuma Ishikawa
The Design Research Of "Tema": Exploring Intentional Acts Of Taking Time And Effort In A Contemporary Society, Tianshuo Lu, Takuma Ishikawa
IASDR Conference Series
In today’s hyper-efficient world, why do people engage in activities that require time and effort? This research explores the causes and meanings of such behaviors through the Japanese concept of “tema”, defined as intentional, non-optimized engagement where the process holds intrinsic value. Using workshops and qualitative interviews, we identify four key elements of “tema”: time, body, creativity, and value. These deliberate actions foster personal meaning, emotional satisfaction, and deeper connection with the material world. Building on these insights, we propose a design potential that applies “tema” as a framework for creative practice. Rather than reinforcing a binary between efficiency and …
Generative Ai In Fashion: Revolutionizing 3d Modelling And Creative Learning Experiences, Hiu Sen Ivonbony Chan, Wing-Fai Sidney Wong, Siu-Fai Frankie Chan
Generative Ai In Fashion: Revolutionizing 3d Modelling And Creative Learning Experiences, Hiu Sen Ivonbony Chan, Wing-Fai Sidney Wong, Siu-Fai Frankie Chan
IASDR Conference Series
This paper investigates the transformative role of Generative AI (GenAI) in enhancing 3D modelling education within the context of fashion design. As digital technologies rapidly evolve, the integration of GenAI tools into educational frameworks has the potential to redefine pedagogical practices, fostering creativity and improving learning outcomes for students. Through a mixed-methods approach involving surveys and interviews with a group of 20 fashion and knitwear design students, we explore how GenAI tools facilitate personalized learning experiences, promote collaborative engagement, and ultimately prepare students for the complexities of a technology-driven industry. Findings indicate that the use of GenAI significantly enhances student …
Prioritization Of Healing Design Factors In The Spatial Environment Of Elderly Rehabilitation Clinics, Cheng-Yu Ko, Tung-Ming Lee
Prioritization Of Healing Design Factors In The Spatial Environment Of Elderly Rehabilitation Clinics, Cheng-Yu Ko, Tung-Ming Lee
IASDR Conference Series
This study explores five core healing design factors in the spatial environment of elderly rehabilitation clinics and ranks their importance through expert interviews and surveys of senior users. With common issues such as limited space and constrained budgets in local clinics, the goal is to offer a practical reference for resource allocation during spatial optimization. Results indicate that lighting comfort ranks highest, followed by air quality, color and materials, with natural elements and sound/music being relatively secondary. The findings offer practical guidance for designers and healthcare practitioners seeking to enhance elderly rehabilitation environments through evidence-based design. This paper represents the …
Optimization Of Tilt Angle For The Seat Tilting Stool Based On Emg Measurements, Yutaro Demoto, Kouki Watabnabe, Yukio Kawakami, Minami Tanaka
Optimization Of Tilt Angle For The Seat Tilting Stool Based On Emg Measurements, Yutaro Demoto, Kouki Watabnabe, Yukio Kawakami, Minami Tanaka
IASDR Conference Series
Mus cul oskeletal disorders (MSDs) represent a significant occupational health issue for dental professionals, primarily due to prolonged and demanding postures. To address this issue, an operating stool (OS) featuring a tiltable seat was developed to alleviate physical strain during dental procedures; Although, the optimal seat inclination angle remains undetermined. This study investigated the most effective seat inclination angle to minimize muscular load during simulated dental tasks. 11 healthy male subjects performed scaling tasks with seat inclinations set at various directions (front, diagonal, beside) and angles (0°, 3°, 5°, 7°). Electro myo graphy (EMG) measured muscle activity in the lumbar …