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Articles 52891 - 52920 of 1823816
Full-Text Articles in Entire DC Network
Hauntological Speculation Device: Designing Lost Futures With Design Students And Generative Ai To Explore Alternative Socio-Technological Scenarios, Pedro Álvarez, José Tomás Labbé
Hauntological Speculation Device: Designing Lost Futures With Design Students And Generative Ai To Explore Alternative Socio-Technological Scenarios, Pedro Álvarez, José Tomás Labbé
IASDR Conference Series
This paper explores haunt ological speculation as an innovative approach to Speculative Design in undergraduate design education. While Speculative Design methodologies have gained prominence in design curricula, they often struggle to imagine future scenarios beyond apocalyptic narratives, leading to a form of "imaginative paralysis." To address this challenge, we integrate "hauntology" into Design epi stem ologies. Hauntology expands ontological frameworks by incorporating "the presence of absences"—events that could have occurred but did not materialize—as factors shaping the present, thereby broadening possibilities for imagining and designing futures beyond dominant contemporary logics. We present two case studies of "haunt ological speculation exercises" …
Designing A Distractor As A Reset Mechanism In Virtual Reality: Exploring User Awareness In Redirected Walking, I Nyoman Natanael, Chien-Hsu Chen, Wei-Ting Lu
Designing A Distractor As A Reset Mechanism In Virtual Reality: Exploring User Awareness In Redirected Walking, I Nyoman Natanael, Chien-Hsu Chen, Wei-Ting Lu
IASDR Conference Series
The Redirected Walking (RDW) technique manipulates users' spatial perception, allowing them to walk within a Virtual Environment (VE) larger than the available physical tracking space. The principle of the RDW technique is to manipulate the rotation, translation, and curvature gain ratios on the VE so that users perceive walking straight in the VE even while following a curved path in the physical space. A reset mechanism is needed when the user reaches the edge of the tracking space area to continue walking in the Physical Environment (PE) area without hitting a wall or exiting the tracking space area. A reset …
Learning Robot Control Through Co-Drawing: An Augmented Reality-Based Interactive Robotic Training Platform For Building Foundational Knowledge In Industrial Robotics, Yi Zhao, Lynn Masuda, Zhongyi Liu, Dagmar Reinhardt, Lian Loke
Learning Robot Control Through Co-Drawing: An Augmented Reality-Based Interactive Robotic Training Platform For Building Foundational Knowledge In Industrial Robotics, Yi Zhao, Lynn Masuda, Zhongyi Liu, Dagmar Reinhardt, Lian Loke
IASDR Conference Series
As industrial robotics increasingly enters creative and design domains, there is a growing need for educational platforms that support training in industrial robot control, planning, and system configuration. Existing training systems often assume that learners have knowledge of code-based robotics programming, which limits accessibility to creative practitioners. This paper presents the Augmented Reality-based Interactive Robotic Training Platform (AR-IRTP), which reinterprets core industrial robotics concepts, such as tool selection, workspace setup and motion planning, through embodied AR interaction. The platform is based on the Robotic Induction course from the DMaF Robotic Lab and structured using the Human-Robot Leader-Follower (HRLF) model to …
Reactivating The Unseen And Unheard: Posthuman Playfulness As Cultural Agency In Urban Ecologies, Yuying Jiang
Reactivating The Unseen And Unheard: Posthuman Playfulness As Cultural Agency In Urban Ecologies, Yuying Jiang
IASDR Conference Series
With the development of More-than-Human-Centered Design theory, culture has gradually been recognized as an active non-human agent in urban public spaces, attracting increasing attention in the field of design research. However, in the actual planning and operation of urban spaces, posthuman cultural elements—such as cultural memory, historical narratives, and aesthetic experience—are often marginalized. Consequently, the functions of space have become increasingly shaped by mainstream social norms and efficiency-oriented logic, further reinforcing rigid divisions between age, behavior, and use. For example, in urban playgrounds, adults are often excluded and deprived of the right to emotional expression and cultural participation in public …
Integrating Ar And Concept Mapping In A User-Centered Vocabulary Learning App: Design And Usability Evaluation, Shou-Fang Liu, An Yu Su, Sheng Fei Chien, Yi Chieh Wu
Integrating Ar And Concept Mapping In A User-Centered Vocabulary Learning App: Design And Usability Evaluation, Shou-Fang Liu, An Yu Su, Sheng Fei Chien, Yi Chieh Wu
IASDR Conference Series
This study aims to enhance English vocabulary learning effectiveness and learner motivation by integrating user experience design methods with educational technology strategies. Using the User Journey Map, the study explored learners’ pain points and needs during the English learning process. These insights were translated into concrete design requirements through the Quality Function Deployment, leading to the development of a prototype incorporating Augmented Reality (AR) interaction and Concept Mapping Method (CMM). The User Usability Scale revealed that users rated the system as moderately high in intuitive ness and fluency. The Concept Mapping Learning Attitude Scale further indicated that learners perceived the …
Integrating Adaptive Approaches For Color Vision Deficiency With Activity Theory: A Holistic Framework For Inclusive Public Design, Xin Yi Wang, Yu Hin Brian Lee, Yi Lin Wong, Kin Wai Michael Siu
Integrating Adaptive Approaches For Color Vision Deficiency With Activity Theory: A Holistic Framework For Inclusive Public Design, Xin Yi Wang, Yu Hin Brian Lee, Yi Lin Wong, Kin Wai Michael Siu
IASDR Conference Series
This study aims to address the challenges of adaptive public design for individuals with Color Vision Deficiency (CVD), a prevalent yet often overlooked invisible disability. By integrating the Analytic Hierarchy Process (AHP) and Activity Theory, the research seeks to bridge technical optimization with socio-cultural inclusivity, providing a comprehensive framework for inclusive design. AHP was employed to quantitatively evaluate adaptive design solutions for CVD based on effectiveness, usability, scalability, cost, efficiency, and adoption potential. Concurrently, Activity Theory was applied to analyze systemic gaps in public design, emphasizing the interplay between tools, societal goals, and environmental contexts. The study introduces a Multi-Perspective …
Airing Data Through Materiality: A Situated Design Approach To Data Physicalization, Annemarie Piscaer, Kristof Vrancken, Sandy Claes, Michel Van Dartel, Michel Van Dartel
Airing Data Through Materiality: A Situated Design Approach To Data Physicalization, Annemarie Piscaer, Kristof Vrancken, Sandy Claes, Michel Van Dartel, Michel Van Dartel
IASDR Conference Series
Air pollution is both largely invisible and extensively monitored, making it a data-intensive issue that presents significant challenges for public engagement. Its abstract and often intangible nature makes it difficult for people to relate to or understand. Designers can play a role by transforming abstract (air pollution) data into tangible, context-sensitive artifacts—a practice known as data physicalization. This paper introduces “airing” as a design approach to situated data physicalization. Rather than relying on detached design approaches, airing argues for situated, real-world engagement with data. Airing data through materiality highlights the active role of materials in embedding data within the physical …
Bridging The Expectation–Reality Gap: A Systematic Design Approach To Facilitate Controllability In Human–Virtual Human Interaction, Lanxi Xiao, Qiong Wu, Yuhan Xie, Mengyu Chen, Zipeng Zhang, Xinyi Guo, Yuxin Zhu, Yating Li, Yan Dong
Bridging The Expectation–Reality Gap: A Systematic Design Approach To Facilitate Controllability In Human–Virtual Human Interaction, Lanxi Xiao, Qiong Wu, Yuhan Xie, Mengyu Chen, Zipeng Zhang, Xinyi Guo, Yuxin Zhu, Yating Li, Yan Dong
IASDR Conference Series
Virtual humans (VHs) are human-like intelligent agents increasingly used in human–artificial intelligence (AI) collaborative contexts, where control lability is essential for fostering user trust and ensuring a human-centered experience. Although widely adopted, VHs products are often reported to suffer from poor control lability due to the gap between the limited capabilities of narrow AI and users’ high expectations shaped by their anthropomorphic appearance. However, existing control lability theories focus primarily on action-level mechanisms such as undoing and redoing, providing limited support for users’ perceptual and cognitive understanding of interacting with and controlling AI-infused products. To bridge the expectation-reality gap, this …
Insights On Visibility For Social Interaction In Neighbourhood Elderly Centre: Cross-Examining Co-Design Outcomes With Visibility Graph Analysis, Yucheng Wu, Pin Aqua Lyu, Chien-Hui Aria Yang
Insights On Visibility For Social Interaction In Neighbourhood Elderly Centre: Cross-Examining Co-Design Outcomes With Visibility Graph Analysis, Yucheng Wu, Pin Aqua Lyu, Chien-Hui Aria Yang
IASDR Conference Series
Growing evidence shows that visibility can influence social interaction in elderly care facilities, yet its design is rarely discussed in statutory requirements. There is a need to engage older adults in the design process, but co-design outcomes often lack quantitative validation. This paper explores the relationship between visibility and social interaction by applying Visibility Graph Analysis (VGA) to quantitatively evaluate co-design outcomes from workshops with older adults with mild cognitive impairment (MCI). Method: 12 participants (older adults with MCI, staff, and volunteers) were recruited from a Neighbourhood Elderly Centre (NEC) in Hong Kong for co-design workshops. The co-design outcomes were …
Making A Case For Handmade Observational Mark-Making In Service Design Insight Phases, Eirin Mari Fossøy
Making A Case For Handmade Observational Mark-Making In Service Design Insight Phases, Eirin Mari Fossøy
IASDR Conference Series
Using a particular tool can give rise to processes or knowledge about the world that differ from those generated by other tools. In other words, humans use tools and technologies to shape the world, but these tools, in turn, shape us back - our minds, skills, and the way they extend our bodies. Service design, among many other fields, is significantly impacted by digital transformation, where digital tools are frequently used to create visualizations and representations. An important part of a service designer’s profession is understanding new fields and actors, which often involves aspects that are complex, messy, and emotional. …
Maps That Matter: Design As A Translation Tool In Industrial Sustainability Transitions, Delphine Wang Leger, Annie Gentès
Maps That Matter: Design As A Translation Tool In Industrial Sustainability Transitions, Delphine Wang Leger, Annie Gentès
IASDR Conference Series
This paper explores how organizational design can support sustainability transitions in complex industrial contexts, through the development of situated, visual tools. The study is based on a one- year design intervention within a railway maintenance facility in France, aiming to improve industrial waste sorting practices following the departure of the site's waste manager. Drawing from system design, service design, and Actor-Network Theory, the project approaches waste management not as a technical issue, but as a socio-material system of routines, infrastructures, and tacit knowledge. To navigate this complexity, the design team produced a series of hybrid documents— field enquiry maps, analog …
Designing Psychological Transformation: Qualitative Insights From Immersive Coffee Tasting, Yen-Tzu Huang, Ding-Hau Huang
Designing Psychological Transformation: Qualitative Insights From Immersive Coffee Tasting, Yen-Tzu Huang, Ding-Hau Huang
IASDR Conference Series
This study explores how an immersive coffee tasting experience, integrating sensory design and mindfulness guidance can evoke participants’ psychological transformation and embodied engagement. Thematic analysis identified five interconnected stages: sensory unfolding, immersive perception, mindfulness experience, internal transformation, and behavioral intention. Findings indicate that participants initially heightened their awareness of sensory details—such as the materiality of cups, ambient sounds, and aromas—then entered a state of focused immersion, experiencing emotional resonance and self-reflection through mindfulness. This led to a reinterpretation of meanings and renewed connectedness with the material and social environment. The proposed “Psychological Transformation Model of Immersive Sensory Experience” illustrates the …
Co-Creative Digital Twins: Circular And Sustainable Service Design In Smart Agriculture, Lisi You, Meijun Liu, Biyu Zhu
Co-Creative Digital Twins: Circular And Sustainable Service Design In Smart Agriculture, Lisi You, Meijun Liu, Biyu Zhu
IASDR Conference Series
Smart agriculture promises higher productivity and resource efficiency, yet most implementations remain technology-centric and overlook systemic issues of stakeholder inequality, process opacity, and rural marginalization. This paper introduces Co-Creative Digital Twins, a novel framework that fuses digital twin technologies with value co-creation principles to enable circular and sustainable service design in agriculture. We first review the evolution of agricultural technology—from mechanization through precision farming to digital twins—and situate digital twins within circular-economy and participatory design literatures. We then present a mixed-methods study comprising industry pilots (“Adopt a Cow” and Infarm), rural fieldwork in Inner Mongolia, and a low-cost edge-device prototype …
Plp-Exhibits: A Human-Centered Adaptive Design Space Based On Geometric Primitives In Mr, Ziyun Tang, Zehong Ouyang, Bingyi Yang, Xukun Shen
Plp-Exhibits: A Human-Centered Adaptive Design Space Based On Geometric Primitives In Mr, Ziyun Tang, Zehong Ouyang, Bingyi Yang, Xukun Shen
IASDR Conference Series
With the introduction of the concept of Pervasive Augmented Reality (PAR), the integration of virtual content with the real world is gradually transitioning from simple image overlay to dynamic, omnipresent, and continuous interactive experiences. In this context, we propose the PLP-Exhibits framework, which is based on spatial Geometric Primitives (points, lines, and planes) and constructs a adaptive layout framework. This framework aims to provide a dynamic design space that adapts to both user behavior and spatial environments for user interface design in exhibition settings. By treating shifts in user position as a trigger mechanism for changes in the interface state, …
Aigc+ Design Empowerment For Value Reconstruction And Production-Factor Reconfiguration In Rural Handicrafts: The Case Of "Prosperous Yongning, Meijun Liu, Lisi You, Qiang Liu
Aigc+ Design Empowerment For Value Reconstruction And Production-Factor Reconfiguration In Rural Handicrafts: The Case Of "Prosperous Yongning, Meijun Liu, Lisi You, Qiang Liu
IASDR Conference Series
Against the backdrop of rapid industrialization, urbanization, and shifting consumer preferences, traditional rural handicrafts in China are undergoing a profound crisis of value. Although design interventions and digital integration have brought new opportunities to rural handicrafts, their sustainable revitalization still faces fundamental challenges. This study employs a first-principles analytical approach to deconstruct these challenges into two core dimensions: perceived value (aesthetic, emotional, and utilitarian) and production factors (labor, capital, and technology). Using the feather painting craft of Sheng shi ying Village in Yanqing District, Beijing, as a case study, we conducted an empowerment experiment that integrates Generative Artificial Intelligence (AIGC) …
Empirical Analysis Of The Transformation In The Inheritance Field Of Intangible Cultural Heritage Skills From Cultural Capital To Product Application: A Case Study Of Zhaoqing Duan Inkstone In China, Tiancheng Liang, Na Li, Rongcong Cai, Jiahui Chen
Empirical Analysis Of The Transformation In The Inheritance Field Of Intangible Cultural Heritage Skills From Cultural Capital To Product Application: A Case Study Of Zhaoqing Duan Inkstone In China, Tiancheng Liang, Na Li, Rongcong Cai, Jiahui Chen
IASDR Conference Series
The handicraft of China’s intangible cultural heritage are at risk ofbeing lost due to multiple factors. Thisstudy isset China’s Intangible Cultural Heritage (ICH) policies as the research background. Based on Bourdieu’s field theory, it explores the reconstruction of the traditional handicraft field. The research examines how cultural capital conversion shapes the interaction between ICH inheritance and regional culture. This study selects the Zhaoqing Duan inkstone handicraft as a case study. It combines the methods of historical anthropology and fieldwork. The research traces the history of inkstone mining and the craftsman cultivation system in the Xijiang River area. It also analyzes …
From Ontological Critique To Redirective Practice: A Framework For Speculative Design Pedagogy, Carlos Aguiar
From Ontological Critique To Redirective Practice: A Framework For Speculative Design Pedagogy, Carlos Aguiar
IASDR Conference Series
This paper presents a pedagogical case study of an undergraduate Speculative and Critical Design (SCD) course, arguing for its efficacy in operationalizing a philosophical critique of design's dominant paradigms. The paper first deconstructs the intertwined legacies of positivism, modernism, and anthropocentrism, establishing a theoretical foundation for a pedagogical shift toward relational and pluriversal ontologies. Situating this work within the emerging literature on SCD pedagogy, the paper identifies a need for structured, replicable methodologies that bridge critical theory with tangible design practice. It then details a three-phase pedagogical methodology—(1) Historical and Theoretical Contextualization, (2) Alternative Futures and World building, and (3) …
Interactive Feedback Systems In Pre-Vocational Training For Individuals With Intellectual Disabilities: A Pilot Study On Lower Limb Motor Function, Yi Mo Lin, Poh Thong Tan, Yang-Cheng Lin
Interactive Feedback Systems In Pre-Vocational Training For Individuals With Intellectual Disabilities: A Pilot Study On Lower Limb Motor Function, Yi Mo Lin, Poh Thong Tan, Yang-Cheng Lin
IASDR Conference Series
The research investigated the feasibility and effectiveness of an interactive feedback system integrating wearable sensors and real-time visual feedback for pre-vocational lower limb motor function in individuals with intellectual disabilities (ID). Using a single-group pre- and post-test design, 12 participants completed five training sessions focusing on knee extension, plantarflexion, and do rsi flex ion. Outcomes were evaluated through gait stability metrics (total deviation, walking time, and steps) and surface electro myo graphy (sEMG) signals. Significant improvements were observed in walking time (reduced from 14.4 to 10.2 seconds, p=.008) and step count (from 25.3 to 18.6 steps, p=.008), reflecting enhanced gait …
Hidden Craft: Exploring Material Possibilities Of Traditional Bamboo Weaving Waste, Li-Wei Yeh
Hidden Craft: Exploring Material Possibilities Of Traditional Bamboo Weaving Waste, Li-Wei Yeh
IASDR Conference Series
As bamboo gains recognition for its ecological and material versatility, through participation in bamboo weaving, the researcher discovers large volume of waste generated during material preparation. This study investigates the material and experiential potential of bamboo craft waste through a practice-led research approach. By combining sodium alginate (SA), the researcher experimented with diverse material compositions and forming methods, including sheet casting, pattern generation and 3D shaping. These processes reveal how material behaviours such as fluidity and shrinkage become central to design negotiation, prompting the maker to oscillate between control and responsiveness. The study adopts reflective writing and qualitative coding to …
Beyond Abstraction: How Cultural Metaphors Ground Participatory Futures In Bandung's Grassroots And Academia, Muhammad Fajrur Rahmat, Prananda Luffiansyah Malasan, Chihiro Sato, Masa Inakage
Beyond Abstraction: How Cultural Metaphors Ground Participatory Futures In Bandung's Grassroots And Academia, Muhammad Fajrur Rahmat, Prananda Luffiansyah Malasan, Chihiro Sato, Masa Inakage
IASDR Conference Series
This study explores how cultural metaphors move participatory futures beyond abstraction, proposing the Resonance Framework to ground community-based policy design in Bandung’s community. By integrating metaphors of tradition, everyday ness, and urban ecology, the framework empowers grassroots communities and academic stakeholders to translate intangible futures into concrete, culturally resonant policies. Structured around five elements—Metaphors of Cultural Heritage, Interaction Levels, Interconnection Layers, Diegetic Prototyping, and Tactile Prototyping—the approach operational izes futures thinking through workshops using asset mapping, horizon framing, futures card games, and everyday-object prototyping. Findings from higher education settings demonstrate how metaphors bridge speculative futures and actionable policies, offering a …
Cognitive-Affective Dynamics In Ai Ehmi: Adaptive Language Strategy For Emotion And Attention Modulation, Yujie Hu, Qiyue Cao, Youle Liu, Shanhao Fang, Hanling Zhang
Cognitive-Affective Dynamics In Ai Ehmi: Adaptive Language Strategy For Emotion And Attention Modulation, Yujie Hu, Qiyue Cao, Youle Liu, Shanhao Fang, Hanling Zhang
IASDR Conference Series
In the interactions between human and AI agents, the language strategies of the agent play a crucial role in shaping user perception and overall user experience. While language strategies have been shown to influence users’ emotions in various application domains, limited research has examined their effects in driving contexts, particularly in interactions based on external human–machine interfaces (eHMIs). In practical traffic environments, eHMIs serve as a key communication channel through which autonomous vehicle agents convey information to other road users. This study introduces an eHMI language strategy framework based on text and emoji that enables autonomous agents to express distinct …
Reimagining Death And Rituals Through Design: Memorial Diamond Jewellery As A Speculative Probe, Yiwen Cheng, Jie Sun
Reimagining Death And Rituals Through Design: Memorial Diamond Jewellery As A Speculative Probe, Yiwen Cheng, Jie Sun
IASDR Conference Series
Death remains one of the most enduring cultural taboos, often met with silence and avoidance across both Western and Eastern societies. Although design research has increasingly engaged with death through the lens of thanatosensitive design, it has largely focused on supporting the bereaved, leaving the perspectives and agency of the dying themselves under explored. This study explores the memorial diamond as a speculative medium for reimagining death rituals and the relationships between the deceased and the bereaved. Using a research through design approach, we engaged speculative design as both a future-oriented lens and a creative method to examine these phenomena. …
Gamified Goal Setting In Upper-Limb Stroke Rehabilitation: A Motivation-Driven Scoping Review, Yulin Tian, Yi Dai, Jia Chen
Gamified Goal Setting In Upper-Limb Stroke Rehabilitation: A Motivation-Driven Scoping Review, Yulin Tian, Yi Dai, Jia Chen
IASDR Conference Series
Gamification and interactive technology have shown promise in enhancing upper-limb stroke rehabilitation by improving patient engagement and motor recovery. However, how to design for patients’ motivation in game-based rehabilitation remains underexplored. This study conducts a scoping review of the game-based rehabilitation literature (2010–2025), with a focus on gamified goal setting, to understand how rehabilitation goals are integrated into game mechanics. Drawing on Yu-kai Chou’s Octalysis Framework, we analyze and discuss how goals can be designed in game-based rehabilitation to influence patient motivation and adherence. Our findings highlight a gap between therapeutic objectives and playful interaction in many existing systems, offering …
Social Support-Informed Inclusive Design: Research On Assistive System Design For Individuals With Social Anxiety Disorder, Xuefei Lu, Ming Cao
Social Support-Informed Inclusive Design: Research On Assistive System Design For Individuals With Social Anxiety Disorder, Xuefei Lu, Ming Cao
IASDR Conference Series
This research presents an intelligent approach to designing an inclusive social assistance systemy. The study employs a combination of literature analysis, in-depth interviews, and quantitative surveys to explore user needs. First, the KANO model was used to identify three attributes—essential, expected, and delightful—which are mapped onto five dimensions of social support: contextual and subjective, emotional and cultural, tools, information, and evaluation support. Second, the Analytic Hierarchy Process (AHP) is used to quantify and rank these needs, thereby leading to the development of a social support system architecture informed by social support theory and generating design strategies. This study proposes a …
Integrating Visual Principles Into Traditional Woodcarving Pedagogy: A Case Study Of Shih Zhen-Yang's Foundational Drills, Yi-Wen Shih, Shyh-Huei Hwang
Integrating Visual Principles Into Traditional Woodcarving Pedagogy: A Case Study Of Shih Zhen-Yang's Foundational Drills, Yi-Wen Shih, Shyh-Huei Hwang
IASDR Conference Series
This study explores the integration of visual principles into traditional Taiwanese woodcarving pedagogy through Shih Zhen-Yang’s “Six Foundational Woodcarving Drills for Beginners.” Drawing from two instructional programs, the research employs participatory observation and semi-structured interviews to compare learning outcomes before and after the introduction of visual principles. were introduced. Findings indicate that incorporating visual guidance improved learners’ spatial perception, execution accuracy, and overall fluency in carving. Participants developed clearer mental models of motifs and required less corrective intervention, enhancing teaching efficiency. The study concludes that visual principles serve not only as design tools but also as perceptual frameworks that support …
Speculating Hospital Discharging Experience With The Medical Professionals: Co-Design Using News And Aigc Stories, Chung-Ching Huang, Ya-Chun Yang, Xuan-Xuan Tao, Min-Yuan Ma, Tseng-Ping Chiu
Speculating Hospital Discharging Experience With The Medical Professionals: Co-Design Using News And Aigc Stories, Chung-Ching Huang, Ya-Chun Yang, Xuan-Xuan Tao, Min-Yuan Ma, Tseng-Ping Chiu
IASDR Conference Series
This case study presents a speculative co-design approach in which healthcare professionals employ real news articles and AI-generated content (AIGC) as stimuli in a design thinking workshop to explore improvements in hospital discharge services for elderly patients. While most technological innovations and interactive experiences in healthcare adopt a patient-centered approach, this research shifts the focus to healthcare providers, drawing on their expertise to envision future discharge processes. Utilizing real-world news articles and scenarios generated by ChatGPT, participants engaged in collaborative design activities to examine how these resources could inform the development of discharge services. The findings demonstrate that the combination …
Unleashing Consumer Creativity: Insights From A Furniture Arrangement Task, Jiashen Wang, Alex Ivanov, Letwin Tawira
Unleashing Consumer Creativity: Insights From A Furniture Arrangement Task, Jiashen Wang, Alex Ivanov, Letwin Tawira
IASDR Conference Series
Arranging furniture in a new empty room is a common creative decision-making activity that requires creative thinking and is characterised by a “trial and error” process. This paper reports results from two studies designed to explore consumers’ creativity in a desktop web-based virtual environment through a domain-specific task. The findings of study 1 highlighted differences in consumers' creative processes when exposed to different constraints in a consumption context (n = 30). Study 2 investigated the mediating roles of perceived sense of immersion and spatial presence in the relationship between individual creative ability and creative outcomes (n = 195). The findings …
Intercultural Design Narratives: A Case Of Material Meaning-Making Through Narrative-Based Co-Design, Hayama Yasuyuki, Shimpi Ketan, Desai Harshit
Intercultural Design Narratives: A Case Of Material Meaning-Making Through Narrative-Based Co-Design, Hayama Yasuyuki, Shimpi Ketan, Desai Harshit
IASDR Conference Series
This paper examines how intercultural co-design can facilitate material meaning-making through narrative-based design approaches. Focusing on a five-day workshop conducted between a Japanese material innovation company and an Indian design school, the study explores how participants engaged in collaborative storytelling and prototyping to reinterpret eri silk—a sustainable and ethically produced silk fiber. Through a Research through Design (RtD) methodology, four interdisciplinary student teams developed distinct narratives that reframed the material’s meaning across cultural, technological, and ethical dimensions. The findings reveal that narrative-driven co-design enables plural and situated perspectives to emerge, allowing traditional materials to be reimagined in new socio cultural …
Clip The Form: A Human-Ai Interaction Framework For Retrieving 3d Structural Forms From Textual Prompts, Tsai-Chun Huang, Weiqi Gao
Clip The Form: A Human-Ai Interaction Framework For Retrieving 3d Structural Forms From Textual Prompts, Tsai-Chun Huang, Weiqi Gao
IASDR Conference Series
This study proposes a Human-AI interaction retrieval framework that combines natural language descriptions with 3D structural forms to retrieve the 3D fold forms as the example, due to its rich geometric and mathematical properties. We constructed a database covering a variety of 3D fold forms, with style tags and body/garment position tags to assist training. The framework adopts a contrastive learning strategy to process text input through the pre- trained CLIP (Contrastive Language-Image Pre-training) text encoder, and we present a geometric encoder to extract vertex information and point cloud data of 3D fold forms to obtain geometric feature embedding. Then …
Augmenting Artistic Engagement: Developing Ai-Powered Ar Application For Personalized Museum Experiences, Junru Li, Anthony Kong
Augmenting Artistic Engagement: Developing Ai-Powered Ar Application For Personalized Museum Experiences, Junru Li, Anthony Kong
IASDR Conference Series
Cultural tourism visitors’ interaction with cultural artifacts is a central aspect of museum experiences and a key method for understanding cultural heritage. Museums are increasingly using Augmented Reality (AR) to enhance visitor engagement and learning. This study explores how AR technology can improve interactions between visitors and artifacts. A mixed-methods approach was adopted, including focus group discussions with participants from two age groups: adults (18–35), and older adults (36- 60). We used thematic analysis to identify user preferences and needs. And the preliminary survey reveals a U-shaped age curve in AR interest: both children and older adults’ express high enthusiasm, …