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Articles 52741 - 52770 of 1821526
Full-Text Articles in Entire DC Network
Emotional Transition And Digital Continuity: Exploring Toy Hibernation In Family Households, Yoon Jung Choi, Hayoun Moon, Jaehoon Pyon, Myounghoon Jeon, Sang Won Lee, Chase Stabolepszy, Terry Grant
Emotional Transition And Digital Continuity: Exploring Toy Hibernation In Family Households, Yoon Jung Choi, Hayoun Moon, Jaehoon Pyon, Myounghoon Jeon, Sang Won Lee, Chase Stabolepszy, Terry Grant
IASDR Conference Series
Product hibernation—when end-of-life products are kept but no longer used—poses a significant barrier to extending product lifespans within a circular economy. In households with young children, this challenge is particularly evident: toys are frequently outgrown but retained or ultimately discarded once deemed obsolete, even when fully functional. This paper presents findings from a mixed-method study involving interviews with ten families, a survey of 101 families, and an inventory analysis of thirty- three hibernating children’s toys. The study explores the reasons behind toy hibernation, revealing key motivational factors, as well as barriers to sharing when it has the highest value. Initial …
Who Designs, Who Teaches, Who Knows? Negotiating Co-Creation With Visually Impaired Children, Anqi Rong, Nina Hansopaheluwakan-Edward
Who Designs, Who Teaches, Who Knows? Negotiating Co-Creation With Visually Impaired Children, Anqi Rong, Nina Hansopaheluwakan-Edward
IASDR Conference Series
This article examines how co-creation reshapes roles, power relations, and material practices in the design of tactile learning resources for visually impaired children (VIC). Drawing on Cultural-Historical Activity Theory (CHAT) and interviews, prototyping sessions, and observations in Chinese educational settings, the study highlights three under explored dimensions of co-creation: (1) the recalibration of power from hierarchical expertise to fluid, reciprocal collaboration, (2) the active agency of tactile materials as non-human co-authors, and (3) the cultural-technical hybridity that enables design innovations to scale within broader educational and policy landscapes. Contrary to top-down or purely technological approaches, findings reveal that effective co-creation …
Hypnotic Futuring: Superflex And The Aesthetic Of Induction In Speculative Design Research, Troels Degn Johansson
Hypnotic Futuring: Superflex And The Aesthetic Of Induction In Speculative Design Research, Troels Degn Johansson
IASDR Conference Series
This paper investigates how the Danish art collective SUPERFLEX make use of actual or mediated hypnotic situations in five key artworks: Experience Climate Change as an Animal (2009), The Financial Crisis (Session I-IV) (2009), Hotline til udkanten (“Hotline for the Peripheries” (2010), The Working Life (2013), and Inter species Café (2021). Drawing on concepts from speculative design, psychoanalytic theory, and affect studies, the paper argues that SUPERFLEX uses hypnosis not only as a therapeutic tool but also as a speculative strategy. Through sound, narrative, and immersive experience, SUPERFLEX induces altered states of perception that de-center normative thinking and open imaginative …
Better Usability, Better Training? Applying Usability Evaluation To Rhythmic Auditory Stimulation Interactive System (Rasis) For Therapist-Facilitated Personalized Gait Training, Bo Liu, Yang-Cheng Lin, Yu-Hsuan Liu, Chung-Yao Chien
Better Usability, Better Training? Applying Usability Evaluation To Rhythmic Auditory Stimulation Interactive System (Rasis) For Therapist-Facilitated Personalized Gait Training, Bo Liu, Yang-Cheng Lin, Yu-Hsuan Liu, Chung-Yao Chien
IASDR Conference Series
Rhythmic Auditory Stimulation (RAS) demonstrates strong potential for gait rehabilitation in individuals with neurological disorders. However, its clinical adoption remains constrained by reliance on therapist supervision and insufficient support for home-based training. To address these limitations, we developed the Rhythmic Auditory Stimulation Interactive System (RASIS)—a digital rehabilitation platform featuring modules for case management, seamless wearable sensor pairing, dynamic rhythm adjustment, real-time gait tracking, and personalized training feedback. Guided by a user-centered design approach, RASIS was iteratively refined through demand analysis, persona modeling, and expert heuristic evaluation to resolve usability barriers. In trials with 12 clinical professionals, RASIS achieved a mean …
Beyond The Interface: How Dyad Gender Composition Shapes Ux Across Collaborative Scenarios, Mengcai Zhou, Wenjia Shi, Jingxuan Wang, Kenta Ono
Beyond The Interface: How Dyad Gender Composition Shapes Ux Across Collaborative Scenarios, Mengcai Zhou, Wenjia Shi, Jingxuan Wang, Kenta Ono
IASDR Conference Series
As collaborative digital tools and shared-screen applications proliferate, it has become essential to examine how group dynamics and physical layout jointly influence user experience. In this work, we explored how the combination of spatial setting and gender composition shapes interaction in a two- player digital game. Eleven dyads (22 participants) — composed of female–female, male–male, and mixed-gender pairs — played a self-developed iPad table-tennis game under two contrasting conditions: seated face-to-face at the same table and playing remotely from separate rooms. Following each match, they completed a 21-item questionnaire adapted from the Game Experience Questionnaire (GEQ) to capture perceived engagement …
Understanding Imaginative Play And Physical Activity Through Tangible Design: A Longitudinal Evaluation Of The Bee Buzz Buddy, Yuehao Wang, Alethea Blackler, Bernd Ploderer, Nicole Vickery, Dannielle Tarlinton
Understanding Imaginative Play And Physical Activity Through Tangible Design: A Longitudinal Evaluation Of The Bee Buzz Buddy, Yuehao Wang, Alethea Blackler, Bernd Ploderer, Nicole Vickery, Dannielle Tarlinton
IASDR Conference Series
This study explores the potential of the Bee Buzz Buddy prototype, a tangible interaction design, in encouraging young children’s indoor physical activity through imaginative play. It examines how such designs can support full-body movement and foster sustained engagement in physical activity. The prototype was tested in participants’ homes for two months, using a mixed-methods approach that included observations, parent interviews, and diary logs to assess its impact. Key findings show that while the prototype effectively promoted physical activity and movement skills development through imaginative play, long-term engagement declined over time. The study highlights the importance of metaphors and pretend scenarios …
Pairmotion: A Real-Time Ar System For Enhancing Bodily Expression And Creativity In Dance Novices, Kaiqing Huang, Jennifer Hu, Qiao Xiao, Liangliang Zhao
Pairmotion: A Real-Time Ar System For Enhancing Bodily Expression And Creativity In Dance Novices, Kaiqing Huang, Jennifer Hu, Qiao Xiao, Liangliang Zhao
IASDR Conference Series
This paper presents Pair Motion, a novel real-time augmented reality (AR) system developed to enhance spontaneous bodily expression and creativity in dance novices. Unlike traditional dance systems that emphasize imitation, Pair Motion encourages beginners to explore movement freely through embodied interaction with a virtual dance partner. The system leverages cutting-edge AR and motion capture technologies, allowing users to engage with virtual content in real time. By combining the Laban Movement Analysis (LMA) framework to assess movement dynamics such as Flow (Bound), Time (Sustained), and Space (Indirect), we explore how Pair Motion enhances body awareness, emotional expression, and creativity Our approach …
Design For Vulnerables: Co-Designing Technological Hubs For Socio-Environmental Resilience In Mexico's Semiarid Communities, Minqing Ni, Tiziano Cattaneo, Emanuele Giorgi
Design For Vulnerables: Co-Designing Technological Hubs For Socio-Environmental Resilience In Mexico's Semiarid Communities, Minqing Ni, Tiziano Cattaneo, Emanuele Giorgi
IASDR Conference Series
Design for Vulnerables was an international collaborative research initiative that explored how participatory design can address socio-environmental challenges in vulnerable communities across urban, peri-urban, rural, and forested settings within the semiarid region of Chihuahua, Mexico. Through participatory action research, the process integrated in-depth stakeholder engagement using semi-structured interviews, community immersion through neighbourhood walks, participatory mapping workshops, and in-community prioritization sessions. The DV project co-developed and implemented six technological “hubs” addressing mobility, water, agriculture, and environmental sustainability. These interventions provided transferable strategies for arid regions globally, bridging gaps between technological potential, ecological constraints, and social equity. The paper demonstrated how integrating …
Navigating Affective Haptics Towards Emotionally Valid Interaction Design: A Systematic Review, Mengshi Yang, Ruochen Hu, Qianqian Li, Cuiyi Lin, Min Hua
Navigating Affective Haptics Towards Emotionally Valid Interaction Design: A Systematic Review, Mengshi Yang, Ruochen Hu, Qianqian Li, Cuiyi Lin, Min Hua
IASDR Conference Series
Touch serves as a bidirectional emotional channel in human-computer interaction. However, current affective haptic systems remain constrained by static design paradigms that overlook both the temporal dynamics of emotion and the cultural situatedness of touch. Through a systematic review of 80 HCI publications, this study explores how to design haptic interactions that transcend stimulus-response paradigms (RQ1) and establish emotionally dialogic frameworks (RQ2). Findings reveal gaps in temporal adaptability, cultural inclusivity, and multimodal expressivity. To address these, we reposition haptic interactions as bidirectional emotional dialogues through five design considerations: time-sensitive adaptation, culturally calibrated haptic semantics, multimodal actuation, ethics-embedded protocols, and real-world …
Embodied Vibrational Methodologies: Exploring Vibration From A Multispecies Perspective In A Co-Created Summercamp, Svenja Keune, Katka Cerna, Asya Ilgün, Anneke Ter Schure, Roland Mühlethaler, Tincuta Heinzel, Kristine Diekman
Embodied Vibrational Methodologies: Exploring Vibration From A Multispecies Perspective In A Co-Created Summercamp, Svenja Keune, Katka Cerna, Asya Ilgün, Anneke Ter Schure, Roland Mühlethaler, Tincuta Heinzel, Kristine Diekman
IASDR Conference Series
The I.N.S.E.C.T. Summer camps are annual gatherings of interdisciplinary scholars and practitioners exploring more-than-human perspectives through creative, embodied, and ecological practices. They take place in a scout camp in Hvalsø, Denmark. This area belongs to the Skoldjungernes Land („Land of the Turtles “) National Park where the Bidstrup forest meets the Særløse Overdrev grasslands. The 2024 Summercamp focused on vibration as a sensory and communicative modality shared among humans, plants, and insects. Building on our established methodology of Mapping Ecologies, Critical Making, and Being/Becoming, we adapted our approach to the local context by engaging with insect and plant species involved …
Exploring User-Centred Personality Design Requirements For Service Robots, Daehun Lee, Kwanmyung Kim
Exploring User-Centred Personality Design Requirements For Service Robots, Daehun Lee, Kwanmyung Kim
IASDR Conference Series
This study explores user-centered personality design requirements for service robots, moving beyond traditional approaches based on human personality psychology. Through an experiential futures methodology, we investigated what personalities three types of service robots—medical, transportation, and hospitality—should have from users' perspectives. Twelve participants, divided into three groups, created future scenarios and identified personality traits that robots should pursue or avoid. Our analysis revealed both context-specific and universal requirements. Context-specific patterns emerged: "competent empathy" for medical robots, balancing professional competence with emotional care; "reliable adaptability" for transportation robots, combining rule adherence with situational flexibility; and "calibrated friendliness" for hospitality robots, merging warmth …
Designing Ar-Based Warehouse Management Systems Using The Peci Framework: A Comparative User Study Of Interface Performance And Experience, Lei Xia, Xiaomei Li, Jixiang Fan, Ling Fan
Designing Ar-Based Warehouse Management Systems Using The Peci Framework: A Comparative User Study Of Interface Performance And Experience, Lei Xia, Xiaomei Li, Jixiang Fan, Ling Fan
IASDR Conference Series
This paper presents the PECI framework—comprising Presence, Embodiment, Consistency, and Immersion—as a structured design model for developing intelligent, user-centered interfaces in warehouse management systems (WMS). Addressing the increasing complexity of warehouse operations and the cognitive burden imposed by conventional touchscreen interfaces, we explore how augmented reality (AR) can improve usability and performance through embodied interaction. We conducted a mixed-methods within-subjects study comparing an AR glasses-based interface, designed using PECI principles, with a traditional mobile touchscreen WMS application. Twenty warehouse employees completed standardized picking tasks with both systems. Quantitative results show that the PECI-informed AR interface significantly improved task completion speed, …
Re-Configuring Participation And Engagement In Social Media-Mediated Co-Creation, Jen Yoohyun Lee, Peter Hasdell
Re-Configuring Participation And Engagement In Social Media-Mediated Co-Creation, Jen Yoohyun Lee, Peter Hasdell
IASDR Conference Series
This paper explores how participation in co-creation is reconfigured in online environments, building on the initial premise that the design of social media facilitates specific forms of engagement. Today’s engagement with stakeholders in the design process entails a socio-technical assemblage of various entities, encompassing not only the heterogeneity of stakeholders and decision-making processes but also technological mediation and interpersonal dynamics that are generated and reinforced therein. Apprehending how social technologies afford participation is the first step in infra structuring for co- creation that utilizes social media for group communication. This study examines a community design process that took place in …
A Practice-Led Exploration Of Bricolage Theory In Micro Craft Branding: The Case Of Wings Of Pen By Mufun, Shih-Chieh Shen, Yueh-Hsiu Giffen Cheng
A Practice-Led Exploration Of Bricolage Theory In Micro Craft Branding: The Case Of Wings Of Pen By Mufun, Shih-Chieh Shen, Yueh-Hsiu Giffen Cheng
IASDR Conference Series
In an environment of fierce market competition and limited resources, the ability to continuously develop products that meet market needs is critical to the survival of micro-craft enterprises. Adopting a practice-led perspective, this study examines how a 15-year-old micro craft brand applied bricolage theory to transform its cultural products under resource constraints and severe market challenges. Starting from the founder’s student woodworking projects, the brand was established in 2010, experienced a decade of commercialization attempts, and pivoted in response to market difficulties. Its 2015 “Wings of Pen” avian pen series has received long-term acclaim in the gift market and remains …
A Smart Interaction System For Mandibular Rehabilitation Training, Zixuan Yang, Hyejin Lee, Leheng Chen
A Smart Interaction System For Mandibular Rehabilitation Training, Zixuan Yang, Hyejin Lee, Leheng Chen
IASDR Conference Series
Tempor omandibular disorder (TMD) severely impacts patients' quality of life, while traditional rehabilitation treatments are often costly and lack compliance. Therefore, this study proposes an interactive home-based mandibular rehabilitation training system that integrates force sensing and computer vision. This system monitors mandibular motion and applied pressure in real time, providing patients with visual feedback and guidance. Incorporating self-efficacy theory, it designs personalized training plans to enhance compliance and sustainability. The study first established a medical paradigm centered on autonomous coordinated mandibular movement and resistance training and constructed a self-efficacy-oriented interactive experience model. Technically, a flexible pressure-sensing cuff and the MediaPipe …
Designing Led Expressions In An Interactive Ai Product, Jounghyuna Kim, Kwanmyung Kim
Designing Led Expressions In An Interactive Ai Product, Jounghyuna Kim, Kwanmyung Kim
IASDR Conference Series
As AI is increasingly integrated into everyday products, LED expressions offer a compact and intuitive channel for communication. While LEDs are widely used as simple indicators, their expressive potential remains under explored in design research. This study aims to investigate how LEDs can be designed to convey various types of messages more expressively and communicatively. To this end, we adopted a three-step research process based on a design methodology: (1) design ideation workshop to collect possible messages and their corresponding expression, (2) creating LED expression GIF animations following the design guidelines, and (3) an online survey to evaluate the appropriateness …
Let's Explore Food: Designing Interactions For People With Dementia To Express Food Choices, Rising Lai, Niels Hendriks, Andrea Wilkinson, Sara Laureen Bartels
Let's Explore Food: Designing Interactions For People With Dementia To Express Food Choices, Rising Lai, Niels Hendriks, Andrea Wilkinson, Sara Laureen Bartels
IASDR Conference Series
This study demonstrates how participatory socio-material design can enable people with dementia (PwD) to articulate food preferences. Grounded in Furst et al.’s (1996) food choice process model, an action research methodology involving thirteen sessions with eight residents in a Flemish dementia care home developed and tested engaging materials across two phases: group interactions to assess material appropriateness and individual sessions to refine facilitation strategies across varying verbal communication capacities. Interactions and materials were evaluated on two interdependent dimensions: socio-material function (how artefacts co-constitute meaning) and validity and feasibility (intention-outcome alignment and interpret ability). Findings yield three design principles: contextual conciseness, …
Artificial Intelligence In Higher Education: A Study Of The Impact Of Creative Mindsets On Design Students' Ai Self-Efficacy, Qian Hui Shen, Chi Fai Ma
Artificial Intelligence In Higher Education: A Study Of The Impact Of Creative Mindsets On Design Students' Ai Self-Efficacy, Qian Hui Shen, Chi Fai Ma
IASDR Conference Series
The integration of artificial intelligence (AI) technology into design education presents both opportunities and challenges. While AI tools can improve learning efficiency, research remains limited in understanding the impact on students’ creative thinking—particularly in relation to the interplay between creative mindset (i.e., growth vs. fixed) and AI self-efficacy. This study adopted a cross- sectional survey design, administering the Creative Mindset Scale and the AISelf-Efficacy Scaleto243 design students. Data were analyzed by using structural equation modeling (SEM) with IBM SPSS 23 and AMOS 24. Results indicated that growth mindset served as a significant positive predictor of AI self-efficacy (β = 0.565, …
Enhancing Cooperative Game Experience: A Comparative Study Of Emotion Perception Modalities Through Emojis And Real-Time Video, Yin Lu, Zhang He, He Renke
Enhancing Cooperative Game Experience: A Comparative Study Of Emotion Perception Modalities Through Emojis And Real-Time Video, Yin Lu, Zhang He, He Renke
IASDR Conference Series
Purpose: This study investigates how distinct emotion perception modalities influence player experience in cooperative multiplayer games, aiming to provide actionable insights for emotion-aware Methods: We designed a collaborative pinball game incorporating three experimental conditions: 1) Normal mode (no emotional cues), 2) Emoji mode (real-time emojis reflecting teammates' facial expressions), and 3) Video mode (live facial video stream). Seventy-two participants (grouped in pairs) engaged in all three modes under randomized order. Subjective evaluations (Game Experience Questionnaire and NASA Task Load Index) and objective facial expression data (captured via Py-Feat) were analysed to assess immersion, cognitive load, and emotional states. Results: Emoji …
Advancing Repair Thinking. A Conceptual Framework To Link Three Dimensions Of Circular Transition Accounting For Techno-Economic, Social, And Regulatory Factors., Alberto Rogato, Eleonora Fiore, Marco Marconi, Giorgia Pietroni, Claudio Favi
Advancing Repair Thinking. A Conceptual Framework To Link Three Dimensions Of Circular Transition Accounting For Techno-Economic, Social, And Regulatory Factors., Alberto Rogato, Eleonora Fiore, Marco Marconi, Giorgia Pietroni, Claudio Favi
IASDR Conference Series
Since 2002, the European Union has strengthened its regulatory framework on Waste Electrical and Electronic Equipment through directives and policies such as Extended Producer Responsibility, Right to Repair, and the Digital Product Passport, setting collection and disposal targets for Member States. However, actual collection rates often fall short of these goals. Scholars have focused on design research for more sustainable and lasting products, new business and consumption models, and social innovation. However, little and fragmented attention has been paid to the different interconnected dimensions that underpin the circular transition in light of repair-driven design. This paper seeks to shed light …
Study On Active Health Service Design And Participation Willingness Of Older People: Types And Motivations, Yiming Song, Gengchen Cao, Ke Mu, Hongzhou Wang, Ziqi Cai, Yanlin Yin, Chao Zhao
Study On Active Health Service Design And Participation Willingness Of Older People: Types And Motivations, Yiming Song, Gengchen Cao, Ke Mu, Hongzhou Wang, Ziqi Cai, Yanlin Yin, Chao Zhao
IASDR Conference Series
The aging trend has brought unprecedented challenges to the social health security system, while active health services also offer opportunities and challenges for older people to maintain their health independently. This study focuses on designing active health services for older people and their level of participation. Through methods such as user journey mapping and potential grouping analysis, it reveals the differences in types and motivation mechanisms of older people's participation behavior in active health services. This study first identified three types of active health services based on interview data from 10 elderly users: prevention-oriented, disease management-oriented, and self-care-oriented. Then, it …
Triadic Co-Creation Model: Redefining Child Participation In Urban Planning In The Majority World, Himani Kanojia, Saurabh Tewari
Triadic Co-Creation Model: Redefining Child Participation In Urban Planning In The Majority World, Himani Kanojia, Saurabh Tewari
IASDR Conference Series
In the Majority World, traditional approaches to urban planning are being challenged by emerging policy initiatives that recognise children as legitimate participants equal to adults in shaping their urban environments. However, the participation often remains tokenistic, due to a slow-evolving social and political mindset. Another wicked problem in the participatory planning process with children in the Majority World is that their primary focus is on what they produce and not on how they wish to produce. This paper shifts the lens. Drawing on the “Designing Delhi City Together” workshop conducted with 120 children from a publicly funded Central School in …
Beyond Functional Support: Rethinking Ai For Social-Emotional Connectedness In Informal Older Adult Caregiving, Lusi Ruth Wang, Sang-Won Leigh
Beyond Functional Support: Rethinking Ai For Social-Emotional Connectedness In Informal Older Adult Caregiving, Lusi Ruth Wang, Sang-Won Leigh
IASDR Conference Series
As global populations age, informal caregiving by family and community members plays an increasingly vital role in supporting older adults. This paper investigates how artificial intelligence (AI) can foster socio-emotional connectedness among older adults, informal caregivers, and their broader social networks. We conducted a two-phase ethnographic study with older adult–caregiver pairs in their home environments. Phase one employed contextual inquiry to explore social-emotional dynamics, relational boundaries, and caregiving challenges. Phase two used metaphor-driven probes to examine AI’s potential to mediate emotional connectedness and address relational barriers. Our findings reveal a deep yearning among older adults for emotional connectedness, alongside nuanced …
A Blockchain-Based Participatory Design Framework For Sustainable Fashion: Integrating The Digital Product Passport System, Yunjae Lee, Chunmei Liang, Eunjung Cho, Eunkyoung Yang
A Blockchain-Based Participatory Design Framework For Sustainable Fashion: Integrating The Digital Product Passport System, Yunjae Lee, Chunmei Liang, Eunjung Cho, Eunkyoung Yang
IASDR Conference Series
While the fashion industry has exerted significant economic and cultural influence, its centralized structure has contributed to environmental degradation, resource waste, and social inequality. In response to growing societal and policy demands for sustainability, participatory design—redefining users as co-creators—has gained traction, particularly in academic discourse, as a pathway toward sustainable transformation. This study proposes a blockchain-based co-creation framework for sustainable fashion design that integrates Digital Product Passports (DPP) to ensure transparent and sustainable digital fashion ecosystem. Using a design-based research methodology, the framework is articulated through a six-stage participatory fashion design model detailing stakeholder roles, decision- making processes, DPP data …
Enhancing Comfort At Interaction Points: Optimizing Cushioning Materials In Lower-Limb Rehabilitation Exoskeletons, Haocheng Han, Peixuan Wang, Yuanyuan Liu
Enhancing Comfort At Interaction Points: Optimizing Cushioning Materials In Lower-Limb Rehabilitation Exoskeletons, Haocheng Han, Peixuan Wang, Yuanyuan Liu
IASDR Conference Series
Rehabilitation exoskeletons represent a transformative solution for restoring motor function; however, discomfort at human–machine contact points reduces user compliance and clinical effectiveness. Although considerable advancements have been made in exoskeleton mechanics, investigations into cushioning material properties remains limited. This study adopts a mixed- methods approach, integrating qualitative insights from a focus group, subjective comfort ratings via a7-point Likert scale, and objective muscle-activation measurements using surface electro myo graphy, to examine how cushioning material properties, including elastic modulus, dynamic compression recovery rate, and material thickness, influence wearer comfort. Results demonstrate that materials with lower stiffness andhigher compression recovery rates significantly enhance …
Enhancing Self-Awareness Through Guided Self-Talk: Designing A Chatbot To Support Mental Health And Counselor Communication, Yuan-Chi Tseng, Yu-Hsuan Liao
Enhancing Self-Awareness Through Guided Self-Talk: Designing A Chatbot To Support Mental Health And Counselor Communication, Yuan-Chi Tseng, Yu-Hsuan Liao
IASDR Conference Series
Mental health challenges are increasingly common among university students, yet many face barriers to accessing care, including limited emotional self-awareness. This paper explores the design and evaluation of Your Mobile Therapist, a LINE-integrated chatbot that guides users through structured self-talk to enhance emotional clarity and support communication with counselors. Grounded in theories of inner speech and reflective practice, the chatbot was developed through participatory design and deployed in a comparative user study involving twelve participants. We evaluated the effects of chatbot-guided reflection against a static control condition using qualitative interviews and counselor feedback. Results show that the chatbot facilitated deeper …
Reimagining Ai Futures. Solarpunk Narratives In Design Education, Anca Serbanescu, Kees Schuller
Reimagining Ai Futures. Solarpunk Narratives In Design Education, Anca Serbanescu, Kees Schuller
IASDR Conference Series
The narrative imaginary surrounding Artificial Intelligence (AI) has been predominantly shaped by science fiction cinema and television, with dystopian scenarios prevailing. This dominance poses a significant challenge by constraining designers’ creative capacities to envision alternatives beyond the dystopian genre. It reinforces fear-based representations, fostering a polarizing perspective of being either for or against AI, rather than embracing a range of diverse viewpoints. Such narrative fundamentalism jeopardizes the foundational values of freedom, equity, and democracy central to design education, narrowing the scope for fostering inclusive and complex understandings of AI. To counteract these limitations, this research introduces the Solarpunk movement as …
Breathing Beside The Leaf That Guides Us: An Experimental Study On A Plant-Human Symbiotic Meditation System Design, Yule Chen, Shengbo Sun, Yiwen Wang, Ying Hu, Wenyu Xu, Yuexin Zhu, Yiming Bai
Breathing Beside The Leaf That Guides Us: An Experimental Study On A Plant-Human Symbiotic Meditation System Design, Yule Chen, Shengbo Sun, Yiwen Wang, Ying Hu, Wenyu Xu, Yuexin Zhu, Yiming Bai
IASDR Conference Series
Unlike interactions with electronic devices—which demandthe full focus ofhuman cognition through screen-based interfaces—our engagement with nature is subtle, embodied, and continuously perceived, even without conscious attention. In the context of a decent connection between human and nature life rhythms, this study introduces a novel plant- human symbiotic meditation system that transforms real-time photosynthetic signals into generative soundscapes, enablingaform ofcross-species interaction in which plant rhythms serve as perceptual cues in human meditative regulation. Distinct from prior human-plant interaction work that treats plants as passive background elements or aesthetic artifacts, this research emphasizes the expressive role of living plants in shaping human …
Design Next: An Emergent Paradigm Shift, Shyhnan Liou, Ingri P. Hernandez Sibo, Chi-Yi Chang
Design Next: An Emergent Paradigm Shift, Shyhnan Liou, Ingri P. Hernandez Sibo, Chi-Yi Chang
IASDR Conference Series
This paper employs Thomas Kuhn’s paradigm shift framework to analyze the evolution of design, arguing that the field is undergoing a fundamental transformation from Human-Centered Design (HCD) to Assemblage-Centered Design. Historically, design progressed from a pre-paradigm phase (artifact-centered, industrial-era design) to a normal science phase (HCD, emphasizing user needs and design thinking). However, systemic crises such as climate change, social inequality, and AI integration, revealed anomalies in HCD’s user-centric focus, triggering a revolutionary phase. Assemblage-Centered Design redefines design’s ontology (encompassing ecosystems, AI, and socio- technical systems), epistemology (relational/systemic thinking), methodology (transition/speculative design), and teleology (long-term planetary well-being over commercial usability). …
Understanding The Role Of Scenario Data In Idea Generation And Problem Framing: A Qualitative Study In Smart Product Design, Yaqin Peng, Xiang Yuan, Yuxuan Tan
Understanding The Role Of Scenario Data In Idea Generation And Problem Framing: A Qualitative Study In Smart Product Design, Yaqin Peng, Xiang Yuan, Yuxuan Tan
IASDR Conference Series
As digital, connected, and intelligent technologies continue to evolve, smart product designers are increasingly engaging with diverse types of data during the concept exploration stage. Scenario data, a structured and integrative set of contextual information, has received increasing attention for its potential to transform fragmented inputs into user-centered insights. However, how designers identify, interpret, and utilize scenario data remains under explored. This study investigates how experienced smart product designers leverage scenario data in the Problem Space, corresponding to the Discover and Define phases of the Double Diamond process, to support idea generation and problem framing. Drawing on a two-phase qualitative …