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Articles 58021 - 58050 of 1740710
Full-Text Articles in Entire DC Network
Designing Participatory Placemaking: An Image-Based Co-Creation Approach In Ichigaya, Hsinyi Yang, Mengyao Lu, Koichi Wakasugi
Designing Participatory Placemaking: An Image-Based Co-Creation Approach In Ichigaya, Hsinyi Yang, Mengyao Lu, Koichi Wakasugi
IASDR Conference Series
This paper explores the application of image-based approaches in a co-creation context for constructing and communicating place images, addressing the regional revitalization policy undergone in Japan for new community identity and sustainability strategies. While image-based methods are methodologically recognized, their practical applications in collaborative placemaking remain under explored. Through a case study of the Editorial Club, an industry-academia initiative in Ichigaya, Tokyo, this research adopts a practice-oriented and image-centered perspective. The study investigates the collaborative image-based practices, including photo observation fieldwork, photo-eli citation group discussions, and the negotiation of creating collective creative output, which is various kinds of postcards. Findings …
Exploring Digital Twins' Opportunities For Home Energy Sustainability: From A Service Design Approach, Yaxin Zheng, Harm Van Essen, Scott Mitchell, Liam Fennessy, Laurene Vaughan, Regina Bernhaupt
Exploring Digital Twins' Opportunities For Home Energy Sustainability: From A Service Design Approach, Yaxin Zheng, Harm Van Essen, Scott Mitchell, Liam Fennessy, Laurene Vaughan, Regina Bernhaupt
IASDR Conference Series
Digital Twins (DTs) have been widely applied in industrial and urban contexts to optimize systems, yet their potential to enhance energy awareness in everyday domestic life remains under explored. This paper investigates how DT-enabled services can support energy sustainability in smart homes. Adopting a service design approach, we conducted a three-phase process: (1) expert interviews (N=8) to identify opportunities to integrate DTs in smart homes, 2) co-design workshops with designers (N=18) to generate service scenarios, and (3) prototyping and co-constructing stories with end-users (N=10) to develop and evaluate a energy budgeting tool concept. The resulting prototype, EnergyBud, explores how DTs …
Resonant Bamboo–A Bionic Approach To Musical Furniture Design, Zong-Yue Liou, Yu-Hsun Chang, Tsung-Chi Lin, Wen-Te Chang
Resonant Bamboo–A Bionic Approach To Musical Furniture Design, Zong-Yue Liou, Yu-Hsun Chang, Tsung-Chi Lin, Wen-Te Chang
IASDR Conference Series
Bamboo, as a renewable and sustainable material, offers significant potential to replace conventional resources such as wood, plastics, and metals. This study explores a bionic design approach that integrates bamboo craftsmanship with product and musical instrument design, resulting in a multi functional prototype that functions both as a rocking chair and a resonance drum. The research process followed three main stages: material analysis, concept development, and prototype production. Inspired by the grasshopper, the design combines biomimetic aesthetics with ergonomic and acoustic considerations. The prototype development involved iterative refinement, including detailed mock-ups, usability testing with children and adults, and subsequent modifications …
From Body To Interface: Co-Design Gesture-Based Interactions With Experts For Immersive Experiences, Zixiao Liu, Shuo Yan, Haiyan Jiang, Fengyi Yan, Henry Been-Lirn Duh
From Body To Interface: Co-Design Gesture-Based Interactions With Experts For Immersive Experiences, Zixiao Liu, Shuo Yan, Haiyan Jiang, Fengyi Yan, Henry Been-Lirn Duh
IASDR Conference Series
This paper presents an expert-driven co-design process for defining gesture-based interactions in immersive environments. Existing co-design methods often struggles with expressing abstract design elements, reaching consensus among diverse users, and translating qualitative feedback into actionable outcomes. We propose a four-stage co-design process for improving gesture-based interaction design, consisting of data collection, co-design session, expert discussion, and design decision-making, which integrates expert knowledge with embodied practice. We developed this co-design framework and apply it to a foot-based interaction project exploring habitual foot actions as natural inputs for virtual- physical switching experience. Through collaborative sessions, experts defined and evaluated appropriate foot gestures …
Is It Still Dyson? Evaluating Brand Identity In Ai-Generated Designs Using Machine Learning, Sheng-Ming Huang, Hung-Hsiang Wang
Is It Still Dyson? Evaluating Brand Identity In Ai-Generated Designs Using Machine Learning, Sheng-Ming Huang, Hung-Hsiang Wang
IASDR Conference Series
This study investigates the application of machine learning in evaluating brand typicality during product line extension, taking inspiration from Dyson’s recent expansion into the headphone category. The research process comprised four main stages: extraction of visual features via Design Format Analysis (DFA), development of an image classification model on the WEKA platform, generation of Dyson-style speaker images using Stable Diffusion, and expert evaluation of the results. The classification model reached an accuracy of 87.21%, demonstrating an ability to distinguish between Dyson and non-Dyson styles. Expert feedback indicated that the model was effective in identifying surface-level features such as color and …
The Effects Of Short-Term Mindfulness Intervention On Creativity In Novice And Advanced Design Students, Feichen Wu, Chun-Heng Ho
The Effects Of Short-Term Mindfulness Intervention On Creativity In Novice And Advanced Design Students, Feichen Wu, Chun-Heng Ho
IASDR Conference Series
Creativity is a critical competency in design education; however, effective methods to enhance creativity within design tasks remain insufficiently explored. This study investigated the effects of a brief 10-minute mindfulness intervention on the creative performance of designers with different experience levels—novice and advanced students. Using pre- and post-tests of the Alternative Uses Test (AUT) alongside expert evaluations of design sketches, the study examined whether mindfulness impacts creativity differently depending on prior design experience. Results indicated that advanced designers who underwent the mindfulness training showed significant improvements in flexibility, originality, and elaboration on the AUT, with effect sizes ranging from medium …
When Product Use Meets The Future: Proleptic Experiences And Narrative-Based Design Research, Po-Chuan Chen
When Product Use Meets The Future: Proleptic Experiences And Narrative-Based Design Research, Po-Chuan Chen
IASDR Conference Series
This study explores how users mentally and emotionally project product experiences into the future through narrative-based accounts. Building on the concept of prolepsis—a narrative technique that introduces future events into present discourse—this research investigates how users articulate anticipatory product experiences that reflect both emotional states and temporal orientations. A four- phase research methodology was employed, consisting of Survey, Quantification, Categorization, and Interpretation. A total of 22 narrative examples of proleptic product experiences were collected and analyzed. Through content analysis and multidimensional scaling (MDS), two interpretive axes were identified: emotional orientation (Anticipation vs. Concern) and temporal specificity (Clear Time vs. Ambiguous …
A Study On The Correspondence Between Industrial Design Education And Professional Competencies In Taiwan, Chih-Fu Wu, Yu-Hsuan Wu, Yi-Chin Lu, Yu-Ching Lu, Hsuan-Yi Peng
A Study On The Correspondence Between Industrial Design Education And Professional Competencies In Taiwan, Chih-Fu Wu, Yu-Hsuan Wu, Yi-Chin Lu, Yu-Ching Lu, Hsuan-Yi Peng
IASDR Conference Series
In recent years, adjustments in higher education policies have led universities to face challenges in reducing the total number of course credits, necessitating a restructuring of curriculum frameworks. Additionally, emerging industry trends, digital tool applications, and interdisciplinary learning have become critical directions for the development of design education. This has prompted schools to reassess existing industrial design curricula to ensure that they cultivate professionals who meet market demands. However, current curriculum planning lacks systematic academic analysis, leaving institutions without clear reference points when making adjustments. Therefore, the primary goal of this study is to explore the core courses in industrial …
Evaluating The Role Of Infrastructure In The City Image In Relation To The Relevant Components Of Traffic Routes, Yung-Chi Chiu, Ming-Chyuan Ho, Jui-Che Tu, Yi-Hui Liao, Yu-Chi Hsu
Evaluating The Role Of Infrastructure In The City Image In Relation To The Relevant Components Of Traffic Routes, Yung-Chi Chiu, Ming-Chyuan Ho, Jui-Che Tu, Yi-Hui Liao, Yu-Chi Hsu
IASDR Conference Series
By the close of the 20th century, numerous strategic planning principles pertaining to urban structure had been integrated into the urban planning process. The city's image is clearly discernible due to its proximity to the high-speed rail line. The present study analyses the cognitive expression of messages pertaining to spatial landscapes. The present study assesses perceptions of the city image in the southern section of Taiwan's High-Speed Rail, and explores the interrelationship between the city image and the formation of unique collective urban memories. Furthermore, the objective was to identify emergent themes pertinent to the city. To this end, a …
Cultural Background And Marketing Strategies In The Perception Of Design Similarity: A Comparison Between The Netherlands And Japan, Kazuko Sakamoto, Yuya Kinzuka
Cultural Background And Marketing Strategies In The Perception Of Design Similarity: A Comparison Between The Netherlands And Japan, Kazuko Sakamoto, Yuya Kinzuka
IASDR Conference Series
This study aims to analyze the influence of cultural background on the recognition of design similarity and to derive suggestions for marketing strategies. We conducted two experiments comparing Japanese and Dutch participants, representing collectivist and individualist cultures respectively. In the first experiment, participants evaluated the similarity of various products and indicated their expectations for design modifications. In the second experiment, participants ranked a series of backpacks that had systematically manipulated visual features, such as handle position, shape, and zipper placement. Although the results revealed culturally specific patterns in similarity judgment, they diverged from our hypotheses based on collectivism–individualism. Dutch consumers …
From Scroll To Space: Reimagining The Spatial Order Of Chinese Landscape Painting In Vr, Mengyu Chen, Yan Dong, Qi Li, Wu Qiong, Shihan Qiu, Lanxi Xiao
From Scroll To Space: Reimagining The Spatial Order Of Chinese Landscape Painting In Vr, Mengyu Chen, Yan Dong, Qi Li, Wu Qiong, Shihan Qiu, Lanxi Xiao
IASDR Conference Series
Traditional Chinese landscape painting constructs spatial depth through scattered perspective and shifting viewpoints, enabling a layered, rhythmic experience of wandering the scroll. This spatial logic differs fundamentally from linear perspective and poses unique challenges for immersive translation. While VR offers new potentials for experiencing cultural heritage, most VR-based landscape reconstructions remain image-centric, lacking engagement with compositional and narrative structures inherent to the scroll format. This study investigates how the multi-layered spatial order and the rhythmically guided narrative of Chinese landscape painting can be reimagined in VR. Taking Early Spring as a core case, we propose a design framework integrating spatial …
Scientific Visual Communication And Collaboration Within Text-To-Image Genai: A Scoping Review, Hao Wei Tu, David Mesa, Christine Thong
Scientific Visual Communication And Collaboration Within Text-To-Image Genai: A Scoping Review, Hao Wei Tu, David Mesa, Christine Thong
IASDR Conference Series
Text-to-image generation artificial intelligence (T2I GenAI) tools such as DALL·E, Stable Diffusion, and Midjourney have emerged as fast and flexible tools for creating scientific visualisations since 2020. However, their application in scientific communication and collaboration remains fragmented across disciplines. To map this landscape, we conducted a scoping review of 38 peer-reviewed articles published after 2020, following the Arksey & O’Malley framework and PRISMA-ScR guidelines. We combined manual searches in Web of Science, Scopus, ACM, and IEEE with AI-assisted searches through Elicit. Then we applied strict inclusion criteria and subject coding. Our analysis identified four main mechanisms by which T2I GenAI …
Interface Usability Of Digital Layout Tools And Learning Outcomes In Technical High School Students, Hsueh-Yi Wu, Chien-Hsiung Chen
Interface Usability Of Digital Layout Tools And Learning Outcomes In Technical High School Students, Hsueh-Yi Wu, Chien-Hsiung Chen
IASDR Conference Series
In the context of ongoing digitalization in educational settings, learning tools are no longer confined to traditional paper-based media but are increasingly shifting toward digital platforms. This transition highlights the significance of selecting appropriate digital layout tools, as these choices play a crucial role in determining the quality of learning portfolios. This study adopted a one-way between-subjects experimental design. A total of 60 students from technical high schools were recruited and randomly assigned to three experimental groups. The independent variable consisted of three representative digital layout tools. Data were analyzed using one-way ANOVA to examine differences in task performance, System …
Artifacts As Mediators: Translating Co-Creation Into Organizational Well-Being In Chinese Soes, Ziwei Lin, Bicheng Wang, Jie Meng
Artifacts As Mediators: Translating Co-Creation Into Organizational Well-Being In Chinese Soes, Ziwei Lin, Bicheng Wang, Jie Meng
IASDR Conference Series
In hierarchical organizations like Chinese state-owned enterprises (SOEs), top-down structures exacerbate employee burnout and challenge the democratic ethos of co-creation. This paper reports on a two-year Research through Design (RtD) project that navigated this tension by co-designing the Happy Doodle Toolkit (HDT), a low-tech wellness intervention. This study first surveyed burnout with 222 questionnaires and 40 interviews, then used an Analytic-Hierarchy co-creation workshop (3 psychologists, 2 executives, 2 employees) to develop the Toolkit. In a four-week pilot, 38 participants produced 152 doodle diaries and paired MBI-GS surveys; t-tests showed significant drops in emotional exhaustion and cynicism and a rise in …
An Empirical Case Study Of Circular Design Strategies: Taking Xiaomi Business Ecosystem As An Example, Jiao Song, Wei-Ken Hung, Tung-Jung Sung
An Empirical Case Study Of Circular Design Strategies: Taking Xiaomi Business Ecosystem As An Example, Jiao Song, Wei-Ken Hung, Tung-Jung Sung
IASDR Conference Series
The escalating global climate crisis and mounting resource scarcity are accelerating the transformation of economic models from linear to circular economy. However, existing circular design research primarily focuses on abstract theories and strategic frameworks, lacking systematic empirical exploration of practical operational pathways — limiting its direct applicability for designers. This study takes Xiaomi Business Ecosystem, as a case study. Through literature analysis and public data mining, it conducts an in-depth examination into Xiaomi’s empirical circular design practices using a dual framework of “Life cycle design strategy” and “four-level circular design strategies” (encompassing technical and biological cycles). To ensure the accuracy …
Designing Interactive Reward Mechanisms Application For Children With Different Learning Motivations And Related Reading Behaviors, Yu-Shiuan Lin, Ko-Chiu Wu
Designing Interactive Reward Mechanisms Application For Children With Different Learning Motivations And Related Reading Behaviors, Yu-Shiuan Lin, Ko-Chiu Wu
IASDR Conference Series
Based on design thinking principles, this study explores how children with different types of learning motivation—curiosity-driven and task-oriented—engage with a prompt-based interface to search for books and record their reflections after reading. By integrating the concept of prompt engineering into library search and information retrieval interfaces, the researcher conducted qualitative observations of children’s behavioral responses during interface interactions. The study identified two distinct interaction patterns among participating children (ages 7 to 11), leading to the development of two corresponding interface strategies and the subsequent creation of initial prototype tests. For curiosity-driven children, the interface encourages open- ended exploration, while for …
Design Considerations For Ethics Of Care Of Intimate Care Services In Elderly Nursing Homes: Transparency, Boundaries And Discipline, Yunhe Du, Yu Hin Brian Lee, Kin Wai Michael Siu
Design Considerations For Ethics Of Care Of Intimate Care Services In Elderly Nursing Homes: Transparency, Boundaries And Discipline, Yunhe Du, Yu Hin Brian Lee, Kin Wai Michael Siu
IASDR Conference Series
Eldercare is one of the wicked problems with social-economic-cultural threefold that is also one of the themes that we designers are eager to respond to, through our design intervention, especially in the era of technical innovations. However, is there something we are missing when exploring the technological development? Thus, questioning the direction of how we designers as outsiders respond to the complexity of eldercare service, the researcher conducted the ethnographic fieldwork with care workers in the local context of Hong Kong. After that, this study identifies the series of conflicts with ethical dimensions embedded in everyday intimate care services and …
Designing Exploratory Technologies For Early-Stage Behavior Change, Flavio Da Cunha Nerva, Celso Carnos Scaletsky, Leandro Miletto Tonetto
Designing Exploratory Technologies For Early-Stage Behavior Change, Flavio Da Cunha Nerva, Celso Carnos Scaletsky, Leandro Miletto Tonetto
IASDR Conference Series
This qualitative study proposes a new method for designing exploratory technologies aimed at promoting behavior awareness during the Pre contemplation stage of the Trans theoretical Model (TTM) of behavior change. In this early stage, individuals are often unaware of problematic behaviors and lack motivation to act. Exploratory technologies, defined here as artifacts that help users uncover and interpret personal information, offer a way to stimulate self-reflection without imposing predefined goals. To address "invisible behaviors," meaning those unconscious or unrecognized by individuals, we created the Method for the Development of Exploratory Technologies based on Metaphors (MDExTM). Drawing from cognitive behavioral theory …
Safety Risks Of Elderly Bicyclists: A Systematic Review, Kevin C. Tseng
Safety Risks Of Elderly Bicyclists: A Systematic Review, Kevin C. Tseng
IASDR Conference Series
Growing environmental awareness and health consciousness, along with government initiatives, have contributed to the increasing popularity of bicycling as both a mode of transportation and a form of recreation. However, this increase in popularity has been accompanied by growing concerns about safety, particularly among elderly cyclists. Research in this area is challenging due to variations in cultural contexts, individual backgrounds, and statistical methodologies. This study addresses these challenges by integrating a discussion with an analysis of the occurrence ratio to systematically examine potential safety risks for elderly cyclists. The findings of the literature review indicate that elderly men and children …
Establishing Generalizable Garment–Body Interaction Models Through 4d Biomechanical Analysis, Xiaolu Li, Chongyang Ye, Joanne Yip
Establishing Generalizable Garment–Body Interaction Models Through 4d Biomechanical Analysis, Xiaolu Li, Chongyang Ye, Joanne Yip
IASDR Conference Series
Accurate simulation of garment–body interactions is essential for enhancing virtual prototyping in apparel design. However, conventional virtual prototyping platforms rely on rigid avatars that inadequately reflect the complex deformation of human soft tissues, particularly for tight-fitting sportswear. Biomechanical models have been developed to address this issue. Nevertheless, their subject-specificity and reliance on specific imaging data limited their applicability across diverse body types and motions. To overcome these limitations, this study establishes a comprehensive scientific basis for understanding the biomechanical characteristics of soft tissues in young female adults, based on population-level 4D body scanning analysis. Specifically, 4D body scanning technology was …
Crafting Playful Data Engagement: Designing Textile-Based Workshops For Participants From Diverse Backgrounds, Chengtian Li, Jianrui Zhao, Xinru Zhu, Chihiro Sato, Kayoko Nohara
Crafting Playful Data Engagement: Designing Textile-Based Workshops For Participants From Diverse Backgrounds, Chengtian Li, Jianrui Zhao, Xinru Zhu, Chihiro Sato, Kayoko Nohara
IASDR Conference Series
Building on craft’s material, narrative, and embodied dimensions—well established in design research—this study explores how textile-based making can foster playful engagement with personal data. As data practices shift beyond performance-oriented dashboards toward more expressive and situated forms, textile craft offers an alternative mode for materializing data through hands-on interaction. We conducted three workshops with participant groups of varying expertise in craft and data—crochet hobbyists, data-science students, and community organisers—with each workshop employing textile techniques tailored to their backgrounds. Our findings show that participants creatively negotiated material constraints and affordances to engage with their data in ways aligned with the playful …
Wellbeing-Based Service Design Pattern For Elderly Wellness Tourism In Taiwan's Aging Society, Su-Shin Low, Chia-Han Yang
Wellbeing-Based Service Design Pattern For Elderly Wellness Tourism In Taiwan's Aging Society, Su-Shin Low, Chia-Han Yang
IASDR Conference Series
This study explores a service design model for elderly wellness tourism in Taiwan through the lens of well-being. Amidst rapid population aging in Asia, particularly in Chinese societies, wellness tourism is gaining relevance for promoting seniors’ physical and mental health. Beyond providing relaxation, such experiences can alleviate chronic conditions and serve as a means for intergenerational bonding and expressions of filial piety. While previous research has examined the link between wellness tourism and well-being, gaps remain in understanding elderly users’ perspectives within specific cultural contexts. To address this gap, the study adopts a well-being framework—integrating both hedonic and eudaimonic dimensions—to …
The Good Move-In: Enhancing Voice And Participation In Transitions To Supported Housing, Line Gad Christiansen, Joan Pedersen
The Good Move-In: Enhancing Voice And Participation In Transitions To Supported Housing, Line Gad Christiansen, Joan Pedersen
IASDR Conference Series
This project explores the complexities surrounding the transition of young adults with special needs into municipally operated supported housing in Denmark. This life-changing move is managed by local municipalities and ideally involves collaboration between the resident, their relatives, and a caseworker. Despite the intention of ensuring participation and involvement, practical and emotional challenges often limit meaningful inclusion. The project ’The Good Move-in’ enabled the researchers to examine how such transitions are currently handled and developed methods to strengthen the voice and self-determination of residents—particularly those with limited verbal communication. Through interviews, visual tools, and co-creative tasks—including a construction task—the project …
Reflections On Participation In Fragile Urban Contexts: The Case Of Città-In Research Project, Nour Bergaoui, Laura Galluzzo
Reflections On Participation In Fragile Urban Contexts: The Case Of Città-In Research Project, Nour Bergaoui, Laura Galluzzo
IASDR Conference Series
This paper shares insights from the Città-IN project, a one-year participatory research initiative in San Siro, Milan, a diverse and fragile public housing neighbourhood. The project explored how families with migratory backgrounds, especially mothers, access school-related public services. Being situated in Off Campus San Siro, a living lab of Polite cnico di Milano, we engaged with community members, informal women’s groups, service providers, and local actors. Using both formal and informal methods, we uncovered barriers such as language, digital systems, and bureaucratic complexity. We reflect on the challenges of working in over-researched areas, the emotional and ethical tensions we faced, …
Social Influences Of Virtual Characters In Virtual Reality-Based Industrial Training: Sense Of Being Watched, Social Pressure, And Complacency, Zhengchun Jia, Jeffrey C. F. Ho
Social Influences Of Virtual Characters In Virtual Reality-Based Industrial Training: Sense Of Being Watched, Social Pressure, And Complacency, Zhengchun Jia, Jeffrey C. F. Ho
IASDR Conference Series
The study reported in this paper examines the social influences caused by virtual characters in virtual- reality-based training. The adoption of virtual reality (VR) has becoming more common in professional and industrial training. In addition to simulating the workplace environments and task-related tools, virtual characters are often placed in the VR environment to make the environment more natural. However, virtual characters may have social influences on trainees (like real human does), which is one of the often overlooked aspects in VR-based industrial training. We conducted an exploratory study with 42 participants performing industrial tasks in VR while being observed by …
Making Meaning Manifest: Communication And Relevance In Design Thinking, Luke Feast
Making Meaning Manifest: Communication And Relevance In Design Thinking, Luke Feast
IASDR Conference Series
This paper examines communication in design thinking, drawing on Sperber and Wilson's Relevance Theory as an alternative to the prevailing information-processing model. While design thinking is commonly framed as problem-solving, we propose that designed artefacts function as ostensive stimuli that guide users' inferential processes rather than encoding fixed meanings. The ostensive-inferential model reveals how designers communicate through intentions, where users actively infer meaning based on evidence, context, and relevance. This framework explains complex communicative phenomena, including affordances, metaphors, cross-cultural design considerations, and ethical dimensions of design practice. This perspective has significant implications for design thinking education and practice, emphasising communication …
What A Look Can Tell? Matching Robot Overall Appearances To Roles For A Safer Robot Design, Vithor Hugo Costa Da Silva, Shinichi Koyama
What A Look Can Tell? Matching Robot Overall Appearances To Roles For A Safer Robot Design, Vithor Hugo Costa Da Silva, Shinichi Koyama
IASDR Conference Series
In countries with rapidly aging populations and shrinking workforces, socially assistive robots offer a potential solution to societal development. The robots' appearance serves as a clue to the various forms of interaction, indicating how safe it may be to interact with them and what functions to expect. This study investigated how the overall appearance of 15 socially assistive robots contributes to emotional perception, including Anshin-kan (anxiety, fear, surprise), Acceptance (willingness to interact, societal benefit, likability, ease of use, and usefulness), and Social Perception (familiarity, friendliness, intelligence, and kindness). We also explored the strength to which specific appearances are associated with …
Mindmesh: A Collaborative Canvas For Designing Generative Ai In Creative Context, Cong Fang, Yujie Zhu, Le Fang, Zhiyuan Lou, Elif Ozden Yenigun, Wei Liu, Stephen Jia Wang
Mindmesh: A Collaborative Canvas For Designing Generative Ai In Creative Context, Cong Fang, Yujie Zhu, Le Fang, Zhiyuan Lou, Elif Ozden Yenigun, Wei Liu, Stephen Jia Wang
IASDR Conference Series
Generative Artificial Intelligence (GenAI) is increasingly integrated into creative design practices, but designers often struggle to effectively align its capabilities with their workflows. Current approaches to GenAI development frequently emphasise technological innovation over the practical needs and experiences of designers. This technology-centred focus overlooks the diversity of designers’ practices, including their workflows and habitual methods, thus limiting opportunities for meaningful collaboration and interaction between designers and GenAI systems. To address this gap, we introduce Mindmesh, a collaborative design canvas developed to support interdisciplinary teams in designing GenAI tools within creative contexts. Developed through literature review, co-occurrence analysis, and expert feedback, …
From Sustainable Materials To User-Centered Sustainability: Material Experience In Art Healing, Yuxin Zhang, Fan Zhang, Zihao Song, Chao Zhao
From Sustainable Materials To User-Centered Sustainability: Material Experience In Art Healing, Yuxin Zhang, Fan Zhang, Zihao Song, Chao Zhao
IASDR Conference Series
This study develops sustainable materials using hydrogel as the matrix and explores the transition from sustainable materials to user-centered sustainability, with a particular focus on achieving art healing through material experience. The findings reveal that "Aesthetic" property exert the greatest influence on art healing in the context of multimodal material experiences involving visual, tactile, and smell, followed by "Intrinsic" property, whereas "Physical" property have a comparatively limited effect. Furthermore, the study proposes a material experience framework that enables designers to systematically and holistic ally understanding material characteristics. It highlights the importance of considering users' psychological perceptions and emotional needs in …
The Transformative Turn In Folk Craft Production Through Giftization Design: A Case Study Of Made In Nature Brand, Jiangsu Lu, Jie Wei
The Transformative Turn In Folk Craft Production Through Giftization Design: A Case Study Of Made In Nature Brand, Jiangsu Lu, Jie Wei
IASDR Conference Series
In the context of global localization, two intertwined paths — retracing and exploring traditional folk crafts — are gradually clarifying a dual developmental pattern. With the increasing industrialization and commercialization, the modern transformation of traditional folk crafts has emergedasa pressing design challenge. Thispaper employs a representative case study method, examining the systematic design strategies of the "Made in Nature" brand, which exemplifies transformative practices of folk crafts within a dynamic market environment. From the perspective of cultural reproduction, the research examines the logic of translation in traditional folk crafts within contemporary society. Focusing specifically on the distinctive path of transitioning …