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Educating For Longevity: The Role Of Immersive Technologies In Service Learning, Sheng-Hung Lee, Joseph Coughlin, Sofie Hodara, Maria Yang Dec 2025

Educating For Longevity: The Role Of Immersive Technologies In Service Learning, Sheng-Hung Lee, Joseph Coughlin, Sofie Hodara, Maria Yang

IASDR Conference Series

As education adapts to the realities of a longevity society, new approaches are needed to engage learners in preparing for their long-term futures, particularly around financial well-being. This preliminary study explores how immersive technologies can enhance educational experiences in longevity planning by combining augmented reality (AR) with tangible artifacts, the Longevity Planning Blocks (LPBs). We designed and prototyped three longevity coaching experiences—using projection AR, tablet AR, and wearable AR—to investigate their effectiveness in communicating abstract longevity planning concepts. Nine Boston-based participants aged 35–45 engaged in a 30-minute coaching session using one of three AR modalities, followed by reflective feedback captured …


Ride Comfort Analysis Of Disaster-Resistant Bicycles Based On Vibration Characteristics, Ryotaro Nagata, Minami Tanaka Dec 2025

Ride Comfort Analysis Of Disaster-Resistant Bicycles Based On Vibration Characteristics, Ryotaro Nagata, Minami Tanaka

IASDR Conference Series

This study examines the influence of handlebar geometry on the vibration characteristics of disaster- resistant bicycles equipped with puncture-resistant tires, which are known to increase vibration and reduce comfort. Three handlebar types—straight, riser, and bullhorn—were evaluated through impulse hammer excitation and acceleration data analysis under controlled conditions. The results showed clear differences in vibration transmission depending on handlebar shape. Notably, the bullhorn handlebar exhibited superior vibration dispersion and lower peak acceleration values compared to the straight and riser types. These findings indicate that handlebar geometry significantly affects vibration characteristics; however, further investigation is required to directly assess improvements in ride …


Cultivating Critical Design Agency Through Serious Game Design: Integrating Systems Thinking And Design Thinking, Yen-Fu Chen, Chu-Chi Weng, Tung-Yi Cheng Dec 2025

Cultivating Critical Design Agency Through Serious Game Design: Integrating Systems Thinking And Design Thinking, Yen-Fu Chen, Chu-Chi Weng, Tung-Yi Cheng

IASDR Conference Series

This study explores how integrating Design-Based Learning (DBL), systems thinking, and design thinking within a serious game design curriculum fosters socially responsible design literacy in undergraduate students. Implemented over four academic years at a media design program, the two-semester course sequence guided over 280 students to design both analog and 2D digital games addressing real-world challenges aligned with the UN Sustainable Development Goals (SDGs). The curriculum combined iterative project work with empathy-driven field research, stakeholder analysis, systems mapping, prototyping, and structured peer feedback. Students engaged in translating complex social issues into playable narratives and interaction systems. Data sources included student …


Designing Marine Ranch Complexes For More Than Human-Centered Design: A Reflective Multispecies Systems Framework, Liu Xiang, He Renke, Ji Tie, Shao Binbin, Meng Han Dec 2025

Designing Marine Ranch Complexes For More Than Human-Centered Design: A Reflective Multispecies Systems Framework, Liu Xiang, He Renke, Ji Tie, Shao Binbin, Meng Han

IASDR Conference Series

The Marine Ranch Complex (MRC) is a novel approach to marine fisheries development that has gained significant attention from developed coastal nations worldwide. As a major fishing nation, China attaches great importance to the development of MRC. This study proposes an analytical framework for the sustainable development path of MRC, which is conducive to the efficient conversion of marine resources and the coordinated development of marine ecology in marine pastures. To begin with, the evolution process of the marine ranch concept and the development status of our country are summarized, and the definition of MRC is clarified. We introduce (i) …


The Impact Of The Visual Fidelity Of Externalized Ideas On Participants' Cognitive Actions And Co-Evolution: Focusing On Generative Ai-Supported Multidisciplinary Co-Design, Yeongsong Lim, Younjoon Lee Dec 2025

The Impact Of The Visual Fidelity Of Externalized Ideas On Participants' Cognitive Actions And Co-Evolution: Focusing On Generative Ai-Supported Multidisciplinary Co-Design, Yeongsong Lim, Younjoon Lee

IASDR Conference Series

This study investigated the impact of the visual fidelity of externalized ideas, particularly when supported by generative artificial intelligence (GAI), on cognitive actions, co-evolution, and knowledge exchange in multidisciplinary co-design workshops. Although sketching has long served as a mediating artifact for collaboration, empirical validation is required to understand how GAI, as a visualization tool, reshapes design cognition and collaborative dynamics. A multidisciplinary co-design workshop was conducted, and data were collected through pre- and post-workshop surveys, video recordings, and post-interviews. A protocol analysis was conducted based on the participants’ verb aliz at ions during the workshop sessions, and the survey data …


Toward Robot-Driven Elderly Care Home Services And Systems In Hong Kong: An Ecosystem Perspective, Sanqi Yang, Jaehyun Park, Ting Han Dec 2025

Toward Robot-Driven Elderly Care Home Services And Systems In Hong Kong: An Ecosystem Perspective, Sanqi Yang, Jaehyun Park, Ting Han

IASDR Conference Series

In previous studies, researchers have highlighted the potential of robots and gerontechnologies to address the current caregiver shortage and enhance elderly care home services and systems. Yet most established robot-driven elderly care services and systems often fail to deliver value in actual service environments. Therefore, our study explores design features of robot-driven elderly care home services and systems from a service ecosystem perspective. To address this, we adopted an ecosystem theory incorporating economic, environmental, cultural, and social systems, and conducted multiple field observations in four care homes in Hong Kong. Surprisingly, we found most robot services and systems were overlooked …


Fostering Integral Sustainable Design Thinking: A Teaching Strategy For Upcycling Practice, Xin-Ya Lai, Yueh-Hsiu Giffen Cheng, Jui-Che Tu Dec 2025

Fostering Integral Sustainable Design Thinking: A Teaching Strategy For Upcycling Practice, Xin-Ya Lai, Yueh-Hsiu Giffen Cheng, Jui-Che Tu

IASDR Conference Series

Design centered on sustainability is gaining global momentum, requiring designers to cultivate comprehensive and integrative thinking. This trend has also reshaped design education, where instructional guidance plays a vital role in fostering students’ deeper understanding of sustainability. This study adopts Integral Sustainable Design (ISD) as both a theoretical foundation and an analytical tool to examine student upcycling projects and identify key elements for cultivating sustainability, with the aim of proposing teaching strategies for upcycling education. Through in-depth interviews with three upcycling experts and the analysis of ten student works, key elements for cultivating sustainability in upcycling were derived using grounded …


Emotional Transition And Digital Continuity: Exploring Toy Hibernation In Family Households, Yoon Jung Choi, Hayoun Moon, Jaehoon Pyon, Myounghoon Jeon, Sang Won Lee, Chase Stabolepszy, Terry Grant Dec 2025

Emotional Transition And Digital Continuity: Exploring Toy Hibernation In Family Households, Yoon Jung Choi, Hayoun Moon, Jaehoon Pyon, Myounghoon Jeon, Sang Won Lee, Chase Stabolepszy, Terry Grant

IASDR Conference Series

Product hibernation—when end-of-life products are kept but no longer used—poses a significant barrier to extending product lifespans within a circular economy. In households with young children, this challenge is particularly evident: toys are frequently outgrown but retained or ultimately discarded once deemed obsolete, even when fully functional. This paper presents findings from a mixed-method study involving interviews with ten families, a survey of 101 families, and an inventory analysis of thirty- three hibernating children’s toys. The study explores the reasons behind toy hibernation, revealing key motivational factors, as well as barriers to sharing when it has the highest value. Initial …


Who Designs, Who Teaches, Who Knows? Negotiating Co-Creation With Visually Impaired Children, Anqi Rong, Nina Hansopaheluwakan-Edward Dec 2025

Who Designs, Who Teaches, Who Knows? Negotiating Co-Creation With Visually Impaired Children, Anqi Rong, Nina Hansopaheluwakan-Edward

IASDR Conference Series

This article examines how co-creation reshapes roles, power relations, and material practices in the design of tactile learning resources for visually impaired children (VIC). Drawing on Cultural-Historical Activity Theory (CHAT) and interviews, prototyping sessions, and observations in Chinese educational settings, the study highlights three under explored dimensions of co-creation: (1) the recalibration of power from hierarchical expertise to fluid, reciprocal collaboration, (2) the active agency of tactile materials as non-human co-authors, and (3) the cultural-technical hybridity that enables design innovations to scale within broader educational and policy landscapes. Contrary to top-down or purely technological approaches, findings reveal that effective co-creation …


Hypnotic Futuring: Superflex And The Aesthetic Of Induction In Speculative Design Research, Troels Degn Johansson Dec 2025

Hypnotic Futuring: Superflex And The Aesthetic Of Induction In Speculative Design Research, Troels Degn Johansson

IASDR Conference Series

This paper investigates how the Danish art collective SUPERFLEX make use of actual or mediated hypnotic situations in five key artworks: Experience Climate Change as an Animal (2009), The Financial Crisis (Session I-IV) (2009), Hotline til udkanten (“Hotline for the Peripheries” (2010), The Working Life (2013), and Inter species Café (2021). Drawing on concepts from speculative design, psychoanalytic theory, and affect studies, the paper argues that SUPERFLEX uses hypnosis not only as a therapeutic tool but also as a speculative strategy. Through sound, narrative, and immersive experience, SUPERFLEX induces altered states of perception that de-center normative thinking and open imaginative …


Better Usability, Better Training? Applying Usability Evaluation To Rhythmic Auditory Stimulation Interactive System (Rasis) For Therapist-Facilitated Personalized Gait Training, Bo Liu, Yang-Cheng Lin, Yu-Hsuan Liu, Chung-Yao Chien Dec 2025

Better Usability, Better Training? Applying Usability Evaluation To Rhythmic Auditory Stimulation Interactive System (Rasis) For Therapist-Facilitated Personalized Gait Training, Bo Liu, Yang-Cheng Lin, Yu-Hsuan Liu, Chung-Yao Chien

IASDR Conference Series

Rhythmic Auditory Stimulation (RAS) demonstrates strong potential for gait rehabilitation in individuals with neurological disorders. However, its clinical adoption remains constrained by reliance on therapist supervision and insufficient support for home-based training. To address these limitations, we developed the Rhythmic Auditory Stimulation Interactive System (RASIS)—a digital rehabilitation platform featuring modules for case management, seamless wearable sensor pairing, dynamic rhythm adjustment, real-time gait tracking, and personalized training feedback. Guided by a user-centered design approach, RASIS was iteratively refined through demand analysis, persona modeling, and expert heuristic evaluation to resolve usability barriers. In trials with 12 clinical professionals, RASIS achieved a mean …


Beyond The Interface: How Dyad Gender Composition Shapes Ux Across Collaborative Scenarios, Mengcai Zhou, Wenjia Shi, Jingxuan Wang, Kenta Ono Dec 2025

Beyond The Interface: How Dyad Gender Composition Shapes Ux Across Collaborative Scenarios, Mengcai Zhou, Wenjia Shi, Jingxuan Wang, Kenta Ono

IASDR Conference Series

As collaborative digital tools and shared-screen applications proliferate, it has become essential to examine how group dynamics and physical layout jointly influence user experience. In this work, we explored how the combination of spatial setting and gender composition shapes interaction in a two- player digital game. Eleven dyads (22 participants) — composed of female–female, male–male, and mixed-gender pairs — played a self-developed iPad table-tennis game under two contrasting conditions: seated face-to-face at the same table and playing remotely from separate rooms. Following each match, they completed a 21-item questionnaire adapted from the Game Experience Questionnaire (GEQ) to capture perceived engagement …


Uncovering Usability Problems Of A Hospital Online Appointment Platform: Insights From Hierarchical Task Analysis And Cognitive Walkthrough, Yongsheng Tan, Yu-Hsiu Hung, Ching-Yi Yau Dec 2025

Uncovering Usability Problems Of A Hospital Online Appointment Platform: Insights From Hierarchical Task Analysis And Cognitive Walkthrough, Yongsheng Tan, Yu-Hsiu Hung, Ching-Yi Yau

IASDR Conference Series

To date, online appointment platforms (OAPs) have achieved widespread adoption within healthcare systems. While they offer significant convenience, they also present considerable challenges during use, particularly for inexperienced novice users or individuals who did not grow up in the internet era. Therefore, identifying usability issues within these online systems and analyzing their attributes and potential impact is essential. This study employed the Hierarchical Task Analysis (HTA) and Cognitive Walk through (CW) evaluation methods to analyze usability problems in an OAP. First, HTA was utilized to decompose the OAP process into a series of executable tasks. Subsequently, CW was applied to …


Pairmotion: A Real-Time Ar System For Enhancing Bodily Expression And Creativity In Dance Novices, Kaiqing Huang, Jennifer Hu, Qiao Xiao, Liangliang Zhao Dec 2025

Pairmotion: A Real-Time Ar System For Enhancing Bodily Expression And Creativity In Dance Novices, Kaiqing Huang, Jennifer Hu, Qiao Xiao, Liangliang Zhao

IASDR Conference Series

This paper presents Pair Motion, a novel real-time augmented reality (AR) system developed to enhance spontaneous bodily expression and creativity in dance novices. Unlike traditional dance systems that emphasize imitation, Pair Motion encourages beginners to explore movement freely through embodied interaction with a virtual dance partner. The system leverages cutting-edge AR and motion capture technologies, allowing users to engage with virtual content in real time. By combining the Laban Movement Analysis (LMA) framework to assess movement dynamics such as Flow (Bound), Time (Sustained), and Space (Indirect), we explore how Pair Motion enhances body awareness, emotional expression, and creativity Our approach …


Future Needs And Trends In Ai-Driven Design-Manufacturing Collaboration For Circular Economy, Shuo-Fang Liu, Sheng Fei Chien, An Yu Su Dec 2025

Future Needs And Trends In Ai-Driven Design-Manufacturing Collaboration For Circular Economy, Shuo-Fang Liu, Sheng Fei Chien, An Yu Su

IASDR Conference Series

This study explores future needs and trends in AI-powered design-manufacturing collaboration for circular economy business models, focusing on Taiwan’s small and medium-sized manufacturing enterprises (SMEs), particularly in sectors such as textiles, electronics, and recycling-related industries. By integrating global sustainability trends and circular economy strategies, the research investigates how hybrid design and manufacturing models can drive sustainability and enhance resource efficiency. Using Quality Function Deployment (QFD) methodology, the study identifies key design requirements and translates them into technical solutions to address gaps in design-manufacturing collaboration. International case studies were selected from countries consistently ranked in the top ten of the United …


Navigating Affective Haptics Towards Emotionally Valid Interaction Design: A Systematic Review, Mengshi Yang, Ruochen Hu, Qianqian Li, Cuiyi Lin, Min Hua Dec 2025

Navigating Affective Haptics Towards Emotionally Valid Interaction Design: A Systematic Review, Mengshi Yang, Ruochen Hu, Qianqian Li, Cuiyi Lin, Min Hua

IASDR Conference Series

Touch serves as a bidirectional emotional channel in human-computer interaction. However, current affective haptic systems remain constrained by static design paradigms that overlook both the temporal dynamics of emotion and the cultural situatedness of touch. Through a systematic review of 80 HCI publications, this study explores how to design haptic interactions that transcend stimulus-response paradigms (RQ1) and establish emotionally dialogic frameworks (RQ2). Findings reveal gaps in temporal adaptability, cultural inclusivity, and multimodal expressivity. To address these, we reposition haptic interactions as bidirectional emotional dialogues through five design considerations: time-sensitive adaptation, culturally calibrated haptic semantics, multimodal actuation, ethics-embedded protocols, and real-world …


Talaria: Designing Segment-Based Audio Retrieval To Support Human-Centered Music Curation, Yen-Fu Chen, Jing-Kai Lou, Shuen-Huei Guan Dec 2025

Talaria: Designing Segment-Based Audio Retrieval To Support Human-Centered Music Curation, Yen-Fu Chen, Jing-Kai Lou, Shuen-Huei Guan

IASDR Conference Series

This paper investigates how segment-based audio retrieval can support professional music curation through Talaria, a human-centered system that allows curators to query with perceptually salient excerpts (e.g., choruses, vocal lines) and refine results via acoustic and editorial filters to prioritize control, flexibility, and interpret ability over automated recommendations. Developed through a Research through Design (RtD) process and evaluated with fourteen professionals from a major Asian streaming platform, the study combined semi-structured interviews, a scenario-based questionnaire, and usability testing to examine three research questions: (i) how segment-based retrieval supports creativity and control; (ii) where it is most effective or inadequate; and …


Exploring User-Centred Personality Design Requirements For Service Robots, Daehun Lee, Kwanmyung Kim Dec 2025

Exploring User-Centred Personality Design Requirements For Service Robots, Daehun Lee, Kwanmyung Kim

IASDR Conference Series

This study explores user-centered personality design requirements for service robots, moving beyond traditional approaches based on human personality psychology. Through an experiential futures methodology, we investigated what personalities three types of service robots—medical, transportation, and hospitality—should have from users' perspectives. Twelve participants, divided into three groups, created future scenarios and identified personality traits that robots should pursue or avoid. Our analysis revealed both context-specific and universal requirements. Context-specific patterns emerged: "competent empathy" for medical robots, balancing professional competence with emotional care; "reliable adaptability" for transportation robots, combining rule adherence with situational flexibility; and "calibrated friendliness" for hospitality robots, merging warmth …


Designing Ar-Based Warehouse Management Systems Using The Peci Framework: A Comparative User Study Of Interface Performance And Experience, Lei Xia, Xiaomei Li, Jixiang Fan, Ling Fan Dec 2025

Designing Ar-Based Warehouse Management Systems Using The Peci Framework: A Comparative User Study Of Interface Performance And Experience, Lei Xia, Xiaomei Li, Jixiang Fan, Ling Fan

IASDR Conference Series

This paper presents the PECI framework—comprising Presence, Embodiment, Consistency, and Immersion—as a structured design model for developing intelligent, user-centered interfaces in warehouse management systems (WMS). Addressing the increasing complexity of warehouse operations and the cognitive burden imposed by conventional touchscreen interfaces, we explore how augmented reality (AR) can improve usability and performance through embodied interaction. We conducted a mixed-methods within-subjects study comparing an AR glasses-based interface, designed using PECI principles, with a traditional mobile touchscreen WMS application. Twenty warehouse employees completed standardized picking tasks with both systems. Quantitative results show that the PECI-informed AR interface significantly improved task completion speed, …


A Smart Interaction System For Mandibular Rehabilitation Training, Zixuan Yang, Hyejin Lee, Leheng Chen Dec 2025

A Smart Interaction System For Mandibular Rehabilitation Training, Zixuan Yang, Hyejin Lee, Leheng Chen

IASDR Conference Series

Tempor omandibular disorder (TMD) severely impacts patients' quality of life, while traditional rehabilitation treatments are often costly and lack compliance. Therefore, this study proposes an interactive home-based mandibular rehabilitation training system that integrates force sensing and computer vision. This system monitors mandibular motion and applied pressure in real time, providing patients with visual feedback and guidance. Incorporating self-efficacy theory, it designs personalized training plans to enhance compliance and sustainability. The study first established a medical paradigm centered on autonomous coordinated mandibular movement and resistance training and constructed a self-efficacy-oriented interactive experience model. Technically, a flexible pressure-sensing cuff and the MediaPipe …


Designing Led Expressions In An Interactive Ai Product, Jounghyuna Kim, Kwanmyung Kim Dec 2025

Designing Led Expressions In An Interactive Ai Product, Jounghyuna Kim, Kwanmyung Kim

IASDR Conference Series

As AI is increasingly integrated into everyday products, LED expressions offer a compact and intuitive channel for communication. While LEDs are widely used as simple indicators, their expressive potential remains under explored in design research. This study aims to investigate how LEDs can be designed to convey various types of messages more expressively and communicatively. To this end, we adopted a three-step research process based on a design methodology: (1) design ideation workshop to collect possible messages and their corresponding expression, (2) creating LED expression GIF animations following the design guidelines, and (3) an online survey to evaluate the appropriateness …


Design-Driven Entrepreneurship: Transforming Design Capabilities Into Organizational Strategy, Yichen Meng Dec 2025

Design-Driven Entrepreneurship: Transforming Design Capabilities Into Organizational Strategy, Yichen Meng

IASDR Conference Series

Traditionally, technical expertise has been regarded as the cornerstone of entrepreneurial success. However, in today’s dynamic entrepreneurial ecosystem, design is increasingly recognized as a catalytic force that reshapes value creation through the inherent logic of product, service, and organizational development. Based on multi-case workshops and cognitive-mapping analyses, this study identifies the key nodes of design intervention and the pathways of knowledge flow, leading to the proposal of the Dual-Cycle System Model of Design-Driven Entrepreneurship. The findings reveal that design is not a linear development process but functions through the coupling of the action and cognition cycles, where continuous feedback transforms …


Let's Explore Food: Designing Interactions For People With Dementia To Express Food Choices, Rising Lai, Niels Hendriks, Andrea Wilkinson, Sara Laureen Bartels Dec 2025

Let's Explore Food: Designing Interactions For People With Dementia To Express Food Choices, Rising Lai, Niels Hendriks, Andrea Wilkinson, Sara Laureen Bartels

IASDR Conference Series

This study demonstrates how participatory socio-material design can enable people with dementia (PwD) to articulate food preferences. Grounded in Furst et al.’s (1996) food choice process model, an action research methodology involving thirteen sessions with eight residents in a Flemish dementia care home developed and tested engaging materials across two phases: group interactions to assess material appropriateness and individual sessions to refine facilitation strategies across varying verbal communication capacities. Interactions and materials were evaluated on two interdependent dimensions: socio-material function (how artefacts co-constitute meaning) and validity and feasibility (intention-outcome alignment and interpret ability). Findings yield three design principles: contextual conciseness, …


Artificial Intelligence In Higher Education: A Study Of The Impact Of Creative Mindsets On Design Students' Ai Self-Efficacy, Qian Hui Shen, Chi Fai Ma Dec 2025

Artificial Intelligence In Higher Education: A Study Of The Impact Of Creative Mindsets On Design Students' Ai Self-Efficacy, Qian Hui Shen, Chi Fai Ma

IASDR Conference Series

The integration of artificial intelligence (AI) technology into design education presents both opportunities and challenges. While AI tools can improve learning efficiency, research remains limited in understanding the impact on students’ creative thinking—particularly in relation to the interplay between creative mindset (i.e., growth vs. fixed) and AI self-efficacy. This study adopted a cross- sectional survey design, administering the Creative Mindset Scale and the AISelf-Efficacy Scaleto243 design students. Data were analyzed by using structural equation modeling (SEM) with IBM SPSS 23 and AMOS 24. Results indicated that growth mindset served as a significant positive predictor of AI self-efficacy (β = 0.565, …


Enhancing Cooperative Game Experience: A Comparative Study Of Emotion Perception Modalities Through Emojis And Real-Time Video, Yin Lu, Zhang He, He Renke Dec 2025

Enhancing Cooperative Game Experience: A Comparative Study Of Emotion Perception Modalities Through Emojis And Real-Time Video, Yin Lu, Zhang He, He Renke

IASDR Conference Series

Purpose: This study investigates how distinct emotion perception modalities influence player experience in cooperative multiplayer games, aiming to provide actionable insights for emotion-aware Methods: We designed a collaborative pinball game incorporating three experimental conditions: 1) Normal mode (no emotional cues), 2) Emoji mode (real-time emojis reflecting teammates' facial expressions), and 3) Video mode (live facial video stream). Seventy-two participants (grouped in pairs) engaged in all three modes under randomized order. Subjective evaluations (Game Experience Questionnaire and NASA Task Load Index) and objective facial expression data (captured via Py-Feat) were analysed to assess immersion, cognitive load, and emotional states. Results: Emoji …


Advancing Repair Thinking. A Conceptual Framework To Link Three Dimensions Of Circular Transition Accounting For Techno-Economic, Social, And Regulatory Factors., Alberto Rogato, Eleonora Fiore, Marco Marconi, Giorgia Pietroni, Claudio Favi Dec 2025

Advancing Repair Thinking. A Conceptual Framework To Link Three Dimensions Of Circular Transition Accounting For Techno-Economic, Social, And Regulatory Factors., Alberto Rogato, Eleonora Fiore, Marco Marconi, Giorgia Pietroni, Claudio Favi

IASDR Conference Series

Since 2002, the European Union has strengthened its regulatory framework on Waste Electrical and Electronic Equipment through directives and policies such as Extended Producer Responsibility, Right to Repair, and the Digital Product Passport, setting collection and disposal targets for Member States. However, actual collection rates often fall short of these goals. Scholars have focused on design research for more sustainable and lasting products, new business and consumption models, and social innovation. However, little and fragmented attention has been paid to the different interconnected dimensions that underpin the circular transition in light of repair-driven design. This paper seeks to shed light …


A Typological Approach To Innovative Agriculture Design: Enhancing Urban-Rural Interaction, Tangxiang Huo, Jia Ren, Yan Yang, Yinuo Lv, Xiang Liu, Tie Ji, Han Meng Dec 2025

A Typological Approach To Innovative Agriculture Design: Enhancing Urban-Rural Interaction, Tangxiang Huo, Jia Ren, Yan Yang, Yinuo Lv, Xiang Liu, Tie Ji, Han Meng

IASDR Conference Series

In recent years, urban-rural interaction and rural revitalization have received increasing attention, particularly in the context of Innovative Agricultural Design (IAD).However, existing IAD cases differ significantly in scale, concept, and development models, making it difficult to formulate design strategies that are adaptive and targeted to different types of practices. To address this issue, this study systematically classifies 83 domestic and international IAD cases and establishes a typo logical framework to reveal their distinct characteristics. Based on a comprehensive indicator system encompassing technological, social, and business innovation dimensions, Multiple Correspondence Analysis (MCA) and hierarchical clustering are applied to identify four IAD …


Beyond Functional Support: Rethinking Ai For Social-Emotional Connectedness In Informal Older Adult Caregiving, Lusi Ruth Wang, Sang-Won Leigh Dec 2025

Beyond Functional Support: Rethinking Ai For Social-Emotional Connectedness In Informal Older Adult Caregiving, Lusi Ruth Wang, Sang-Won Leigh

IASDR Conference Series

As global populations age, informal caregiving by family and community members plays an increasingly vital role in supporting older adults. This paper investigates how artificial intelligence (AI) can foster socio-emotional connectedness among older adults, informal caregivers, and their broader social networks. We conducted a two-phase ethnographic study with older adult–caregiver pairs in their home environments. Phase one employed contextual inquiry to explore social-emotional dynamics, relational boundaries, and caregiving challenges. Phase two used metaphor-driven probes to examine AI’s potential to mediate emotional connectedness and address relational barriers. Our findings reveal a deep yearning among older adults for emotional connectedness, alongside nuanced …


A Blockchain-Based Participatory Design Framework For Sustainable Fashion: Integrating The Digital Product Passport System, Yunjae Lee, Chunmei Liang, Eunjung Cho, Eunkyoung Yang Dec 2025

A Blockchain-Based Participatory Design Framework For Sustainable Fashion: Integrating The Digital Product Passport System, Yunjae Lee, Chunmei Liang, Eunjung Cho, Eunkyoung Yang

IASDR Conference Series

While the fashion industry has exerted significant economic and cultural influence, its centralized structure has contributed to environmental degradation, resource waste, and social inequality. In response to growing societal and policy demands for sustainability, participatory design—redefining users as co-creators—has gained traction, particularly in academic discourse, as a pathway toward sustainable transformation. This study proposes a blockchain-based co-creation framework for sustainable fashion design that integrates Digital Product Passports (DPP) to ensure transparent and sustainable digital fashion ecosystem. Using a design-based research methodology, the framework is articulated through a six-stage participatory fashion design model detailing stakeholder roles, decision- making processes, DPP data …


The Effect Of Generative Ai On Design Students' Critical Thinking And Creative Achievement, Younjung Hwang, Jindo Hwang Dec 2025

The Effect Of Generative Ai On Design Students' Critical Thinking And Creative Achievement, Younjung Hwang, Jindo Hwang

IASDR Conference Series

This study investigated generative AI's impact on design students' critical thinking and creative achievement through a counterbalanced within-subjects experiment with 61 university students in southern China. Participants were randomly assigned to two groups: Group A used traditional tools (Adobe software, handmade methods) followed by AI tools (Midjourney, DALL-E), while Group B used the reverse order. Students created graphic posters on different but comparable themes with a two- week interval between sessions. Data were collected through pre- and post-surveys using composite scores, blind expert evaluations of the design outputs, and focus group interviews. Results revealed a paradox: students reported significantly lower …