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Social Implementation Of Design Workshops Output: Research On Factors Leading To A Project Successful Introduction And Application, Yanfang Zhang, Christian Cruz, Shinichiro Ito, Tokushu Inamura Sep 2021

Social Implementation Of Design Workshops Output: Research On Factors Leading To A Project Successful Introduction And Application, Yanfang Zhang, Christian Cruz, Shinichiro Ito, Tokushu Inamura

Learn X Design Conference Series

This paper is a summary of the analyzed experiences collected from ‘social implementation projects’ which started as participatory design workshops. Since there is very little research done on social implementation methods based on these kinds of workshops outcome, this study aims to review the projects that were successfully implemented and clarify the factors leading to their successful social realization. Using a qualitative approach, archival data was reviewed and project leaders were interviewed, which shed light over the characteristics necessary for the successful enactment of the ideas sprung from the workshops. This study shows there are four essential attributes that a …


Inquiry Practice Design Teaching In Application-Oriented University:Idea, Model And Case, Jianpeng Zheng Sep 2021

Inquiry Practice Design Teaching In Application-Oriented University:Idea, Model And Case, Jianpeng Zheng

Learn X Design Conference Series

Inquiry practice is proposed based on the training objectives of high-level application-oriented talents of design major in Application-oriented Colleges and universities. It originates from inquiry learning, but it is very different from inquiry learning, research learning and research practice. Its characteristics of emphasizing free operation, open autonomy and vivid activities are especially suitable for application in practice teaching of design major. Taking the undergraduate course "brand communication design" during the epidemic period in 2020 as an example, this paper discusses the curriculum logic, teaching process and teaching methods of inquiry practice teaching of design major in application-oriented universities, and puts …


On The Signature Pedagogy Of Photography Courses From The Perspective Of Visual Communication Design, Yuanyuan Xu Sep 2021

On The Signature Pedagogy Of Photography Courses From The Perspective Of Visual Communication Design, Yuanyuan Xu

Learn X Design Conference Series

As globalization deepens and cultural exchange becomes more frequent, the image has become an important channel of international cultural exchange and communication. As a form of light and shadow of contemporary art, it has its own advantages compared with literal communication. The application of lens language in image art and the expression of colour and emotion can bring a strong visual impact, and effectively arouse people's imagination and thoughts. Thus, the image has become a typical symbol of the arts in this era. How the courses of visual communication design adapt to the demands of this era is an important …


Learning Design, Co-Designing Learning: Collaborative Learning Design Workshops For Innovation In Teaching/Learning And Faculty Development Programs:, Stefano Perna, Pietro Nunziante Sep 2021

Learning Design, Co-Designing Learning: Collaborative Learning Design Workshops For Innovation In Teaching/Learning And Faculty Development Programs:, Stefano Perna, Pietro Nunziante

Learn X Design Conference Series

The paper explores the field of Collaborative Learning Design Workshops, a specific type of par-ticipatory workshop designed to facilitate the process of co-designing learning experiences by interdisciplinary teams of academics and educators from all backgrounds. An overview of the field of Learning Design or “Design for Learning” is presented. A specific case study is then pre-sented, The Learning Experience Design workshop a co-design workshop designed and run by the authors as part of the F.E.D.E.R.I.C.O. faculty development program for innovation in teaching and learning targeted to newly hired lecturers and researchers at the University of Naples Fed-erico II, Italy. The …


Educational Programs In Between Design And Supply Chain: Significant Examples Of Academia-Sme’S Joint Labs In Italy, Gabriele Goretti, Gianni Denaro Sep 2021

Educational Programs In Between Design And Supply Chain: Significant Examples Of Academia-Sme’S Joint Labs In Italy, Gabriele Goretti, Gianni Denaro

Learn X Design Conference Series

Locate: Furniture manufacturing in Italy is based on interconnected small and medium-sized enterprises based on craftsmanship know-how. Focus: These companies have under-taken profound transformations within the production chain in a logic of "advanced crafts-manship", integrating enabling technologies into high-quality craftsmanship processes. This transformation is aiming at shaping "intelligent enterprises" and it requires new design pro-fessionals able to work with systemic view, connecting design competencies to an overview on the supply chain issues. Report: In this context, Academia-Industry Joint programs could train design managers able to understand, acquire and integrate the tangible and intangible values of manufacturing culture and technological innovations. …


What Have You Learned? An Experimental Approach In Teaching Human Factors In Design To Undergraduate Id Students, Selen Sarıel Sep 2021

What Have You Learned? An Experimental Approach In Teaching Human Factors In Design To Undergraduate Id Students, Selen Sarıel

Learn X Design Conference Series

This case study presents an in-class exercise as a way to learn about the course learning outcomes for a Human Factors in Design course carried out with undergraduate level industrial design students in the 2020-2021 academic year. The paper introduces the course content, comprised of the theoretical knowledge-sharing part, sample assignments and in-class exercises to define the context of the study. Watching the same short movie at the beginning and the end of the learning period, students responded to open-ended questions that encouraged them to think about how their perception had changed towards the content of the movie and to …


Rethinking Experiential Learning In Design Education: The Shift Of The Systemic Design Course To A Multimodal Online Learning Environment, Alessandro Campanella, Eliana Ferrulli, Silvia Barbero Sep 2021

Rethinking Experiential Learning In Design Education: The Shift Of The Systemic Design Course To A Multimodal Online Learning Environment, Alessandro Campanella, Eliana Ferrulli, Silvia Barbero

Learn X Design Conference Series

The outbreak of the Covid-19 pandemic has generated serious consequences on the higher ed-ucation sector, highlighting its existing vulnerabilities and forcing it to face complex challenges. However, the current situation can also be seen as an opportunity to deeply rethink the learning activities and the environments in which they are carried out, whether online or in the class-room, designing long-term innovation plans that extends beyond the end of the crisis. The paper aims to explore the process of redesigning an experiential and social learning course for an online learning modality. The reported case study, the Systemic Design course held in …


Track 05: Co-Creation Of Interdisciplinary Design Educations, Arild Berg, Camilla Groth, Fausto Medola, Kate Sellen Sep 2021

Track 05: Co-Creation Of Interdisciplinary Design Educations, Arild Berg, Camilla Groth, Fausto Medola, Kate Sellen

Learn X Design Conference Series

Exploring challenges related to co-creation practices when disciplinary world views 'crash' and what the implications of these are for design education.


Track 03: Alternative Problem Framing In Design Education, Lesley-Ann Noel, Renata Marques Leitao, Hannah Korsmeyer, Sucharita Beniwal, Woodrow W. Winchester Sep 2021

Track 03: Alternative Problem Framing In Design Education, Lesley-Ann Noel, Renata Marques Leitao, Hannah Korsmeyer, Sucharita Beniwal, Woodrow W. Winchester

Learn X Design Conference Series

Problem Framing helps designers define issues they want to focus on and make issues more focused and addressable. In Industrial design and several other design disciplines, designers use ‘pain points’ or points of friction in the user experience to support problem framing and to elucidate areas where they can intervene and improve the experience of the person they are designing for. Many design challenges start with a search for ‘pain points’ that designers can solve. This is a specific and useful type of problem frame. However, this can lead to an excessive focus on (and even fetishization of) the pain …


Track 01: Design Thinking To Improve Creative Problem Solving, Úrsula Bravo, Catalina Cortés, Jeannette Lafors, Andrés Téllez, Natalia Allende Sep 2021

Track 01: Design Thinking To Improve Creative Problem Solving, Úrsula Bravo, Catalina Cortés, Jeannette Lafors, Andrés Téllez, Natalia Allende

Learn X Design Conference Series

As educators increasingly adopt design-based methods outside of design disciplines, we wondered about the impact of incorporating these approaches on students and teachers’ educative experiences. This track includes eleven articles that explore how children, youth, and teachers in schools and universities have taken up design thinking and other design-based models. The track also offers two design-based teaching models presented as workshops. In the following text, we present arguments that justify the incorporation of design in general education –both at the school and university level–, synthesize some empirical evidence from the scientific literature, present the contributions gathered in our track, and …


Track 08: Design Learning Environments, Katja Thoring, Nicole Lotz, Linda Keane Sep 2021

Track 08: Design Learning Environments, Katja Thoring, Nicole Lotz, Linda Keane

Learn X Design Conference Series

The track on "Design Learning Environments" has explored the question of how the physical and digital spatial environments of educational institutions can be designed in order to better facilitate learning.


Track 04: Collaboration In Design Education, Naz A G Z Börekçi, Fatma Korkut, Gülay Hasdoğan Sep 2021

Track 04: Collaboration In Design Education, Naz A G Z Börekçi, Fatma Korkut, Gülay Hasdoğan

Learn X Design Conference Series

We made the call for this track with the hope of exploring the benefits and challenges of collaboration in design education, through theoretical and methodological frameworks displaying how various stages of the collaboration are managed, communication between partners is maintained and commitment of parties to design education is sustained. Collaboration carried out in design education, brings with it opportunities and challenges for all parties involved, namely, the university, the students and the partners. Partnerships and collaboration in projects is a significant part of design education, feeding the academy with experiences incorporating different approaches, knowledge and tools, and enriching the overall …


Track 07: Sketching & Drawing Education And Knowledge, Bryan F. Howell, Jan Willem Hoftijzer, Mauricio Novoa Munoz, Mark Sypesteyn, Rik De Reuver Sep 2021

Track 07: Sketching & Drawing Education And Knowledge, Bryan F. Howell, Jan Willem Hoftijzer, Mauricio Novoa Munoz, Mark Sypesteyn, Rik De Reuver

Learn X Design Conference Series

Design sketching and drawing (education and knowledge) are inherently visual and multimodal (cognitive coding) and rapidly evolving in contemporary culture. Today, sketching and drawing research in design education is primed for reinterpretation and new contextualisation. Discussions about analogue and digital sketching, live and online education, traditional and emerging visual domain contexts, generative and explanatory visual knowledge, and emerging technology tools and methods have seeded the ground to reassess our relationships with the role and values of sketching, drawing education, and visual knowledge in general. This track includes three articles and two workshops that explore these emerging trends. The first article …


Jinan 2021: Engaging With Challenges In Design Education, Erik Bohemia, Liv Merete Nielsen, Naz A.G.Z. Börekçi, Yang Zhang Sep 2021

Jinan 2021: Engaging With Challenges In Design Education, Erik Bohemia, Liv Merete Nielsen, Naz A.G.Z. Börekçi, Yang Zhang

Learn X Design Conference Series

The year 2021 has been particularly special for the DRS Learn X Design (LxD 2021)1 organising teams. The conference series marked the 10th anniversary since the first event was held in Paris in 2011. The DRS Learn X Design 2021, 6th International Conference for Design Education Researchers took place online between 24–26 September 2021. It was hosted by Shandong University of Art & Design (SUAD) in Jinan, China. During this online international conference, the participants reflected on the ongoing challenges which have affected their practices. The process of sharing different perspectives with the international design education community members facilitated collective …


Chicago 2015: Education And Design To Enlighten A Citizenry, Robin Vande Zande Sep 2021

Chicago 2015: Education And Design To Enlighten A Citizenry, Robin Vande Zande

Learn X Design Conference Series

International Conference for Design Education Researchers, “LearnXDesign2015” was hosted by the School of the Art Institute in Chicago. At the heart of the conference was a comprehensive engagement of topics across design pedagogy and research through presentations, workshops, and conversations. Delegates from 34 countries and 120 institutions attended and presented high standard scholarship on methodologies and concepts. Diverse topics were covered such as improving the world through design, exploring biomimicry, changing learning environments, strategizing teacher training, and exploring creativity. The conference was a springboard for sharing ideas and concepts about contemporary design research and education. Contributors were invited to submit …


Paris 2011: Researching Design Education, Erik Bohemia Sep 2021

Paris 2011: Researching Design Education, Erik Bohemia

Learn X Design Conference Series

A number of events led to the development of the International Conference for Design Education Researchers. One of these was a declaration by the Dean of the Design School where I worked at the time that academics in the design field should not be pursuing design education research. I felt this was a poorly conceived idea as most design academics are concerned about their student's learning and thus would be motivated to become acquainted with practice-based research to evidence their ‘good’ pedagogical practices. Second, was the realisation that, in the UK, design education research was seen as uncritical and thus …


Oslo 2013: Design Learning For Tomorrow, Liv Merete Nielsen Sep 2021

Oslo 2013: Design Learning For Tomorrow, Liv Merete Nielsen

Learn X Design Conference Series

The 2nd Conference for Design Education Researchers was arranged 14-17th of May 2013 at Oslo and Akershus University College of Applied Sciences (now Oslo Metropolitan University). The thematic focus was Design Learning for Tomorrow. Design Education from Kindergarten to PhD, and it attracted 278 delegates from 43 countries. Researchers from more than 74 universities conducted a rigorous, double-blind review process of 225 full papers, from which 165 were selected for presentation at the conference and included in the four volumes of conference proceedings (Reitan et al., 2013). After the conference some papers were further developed and published in …


I Can And I Will: A Study Of ‘Grit’ In A Collaborative Team Learning Studio Pedagogical Culture, Zhengping Liow Sep 2021

I Can And I Will: A Study Of ‘Grit’ In A Collaborative Team Learning Studio Pedagogical Culture, Zhengping Liow

Learn X Design Conference Series

Despite its long history, architecture education remains under-theorised. Design educators’ faith in the ubiquitous Master and Apprentice (M&A) pedagogy is increasingly worrying where knowledge is tacitly transferred in asymmetrical power structured environments through the ‘Hidden Curriculum’. Some students thrived. While some did not. Were some learners grittier than others? Grit (passion and perseverance for long-term goals) was often used as predictors of academic success. The experimental heterarchical Collaborative Team Learning (CTL) studio pedagogical culture departs from the ‘Mystery-as-Mastery’ authoritarian one-on-one (OOO) pedagogy, characterised by the tutor-induced cross-pollinative peer-to-peer formative reviews in normalising daily ‘setbacks’ relating to their individual projects. The …


From Eyes To Ears How To Deal With The Acoustic Element ‘Voice’ As A Visual Designer, Daniela Hensel, Birgit Bauer, Stefanie Voß Sep 2021

From Eyes To Ears How To Deal With The Acoustic Element ‘Voice’ As A Visual Designer, Daniela Hensel, Birgit Bauer, Stefanie Voß

Learn X Design Conference Series

As part of the ‘software evolution’ (Mens, 2008), acoustic rather than visual interfaces are increasingly developing into the decisive contact point in the interaction between the product or service and the user. Voices, ‘VUI’s, play an important role the design of communication, yet communication designers are not yet firmly established in this field and, for example, the process of voice selection is often described as a particular hurdle especially when the selection needs to align with strategic parameters of a brand. This raises several questions: What role can communication designers play in the future in the complex field of designing …


Assessing Learning Performance And Using Preference Of Design Thinking Methods In Graduate Interdisciplinary Online Course, Juan Li, Shuo-Fang Liu, Meng-Xun Ho, Zhe Li Sep 2021

Assessing Learning Performance And Using Preference Of Design Thinking Methods In Graduate Interdisciplinary Online Course, Juan Li, Shuo-Fang Liu, Meng-Xun Ho, Zhe Li

Learn X Design Conference Series

Under the COVID-19 epidemic, faced with the problem of ensuring the quality of teaching online, Design Thinking, as a design teaching and evaluation tool for interdisciplinary collaborative courses, has attracted much attention. The research purpose is to explore the performance and preference of four popular design thinking methods in interdisciplinary online courses. This study took an intensive online course as the case study, which developed curriculum based on Brainstorming, Crazy8, User Journey Mapping and Storyboarding. Quantitative evaluation and Evaluation Grid Method were adopted to compare participants’ performance and preference of these four design thinking methods. The results revealed that, compared …


Challenges In Multidisciplinary Student Collaboration: Reflections On Student Peer Assessments In Design Education, Melis Örnekoğlu Selçuk, Marina Emmanouil, Jan Detand Sep 2021

Challenges In Multidisciplinary Student Collaboration: Reflections On Student Peer Assessments In Design Education, Melis Örnekoğlu Selçuk, Marina Emmanouil, Jan Detand

Learn X Design Conference Series

This paper reports on a study currently conducted in the scope of an Erasmus+ KA2 project on the subject of co-creation in design education. A case study was carried out on a third-year bachelor design engineering course (“Co-creation”) at which 48 students from different study disciplines, levels and countries worked together in groups to tackle societal challenges. This research aims to gain insights into students’ experiences and problems with regard to taking part in a multidisciplinary co-creation process by scrutinising student’s self-and peer-assessment reports. Findings refer to the essentials and challenges of multidisciplinary co-creation processes from a student perspective. In …


A Game Implementation Approach For Design Education, Duhan Ölmez, Fehmi Doğan Sep 2021

A Game Implementation Approach For Design Education, Duhan Ölmez, Fehmi Doğan

Learn X Design Conference Series

This paper proposes a new implementation of video games to be used as an architectural design education tool within design studios. There are studies which include video games in design educa-tion, however, they include video games either as mere representational media, or simplified de-sign environments, or as just visualization tools. Video games’ structures provide a ground for de-signing with constraints to find solutions to ill-defined design problems with a trial-and-error pro-cess. As an addition to traditional master and apprentice model of learning in the studio, video games can reduce the workload of the tutors and allow them to focus on …


Framing Research Assistants’ Pedagogical Roles In Design Studio Courses: Initial Findings, Koray Gelmez, Pelin Efilti, Enver Tatlısu, Tuğçe Ecem Tüfek, Onur Yılmaz Sep 2021

Framing Research Assistants’ Pedagogical Roles In Design Studio Courses: Initial Findings, Koray Gelmez, Pelin Efilti, Enver Tatlısu, Tuğçe Ecem Tüfek, Onur Yılmaz

Learn X Design Conference Series

Participants of a design studio regardless of the titles and responsibilities apparently influence both teaching and learning processes. Even though it is possible to find several studies focusing on design teachers and design students, scholars have been silent to investigate the teaching activities of research/teaching assistants in a design studio course context. This study is an attempt to understand and frame the perceived pedagogical roles of research assistants in design studio courses. In this sense, we designed a survey addressing in-studio roles and responsibilities, the relations with the instructors, the effects on the student learning process, the factors shaping pedagogical …


Interdisciplinary Boundary Experiences: Learning Through Conversations, Laura Ferrarello, Catherine Dormor Sep 2021

Interdisciplinary Boundary Experiences: Learning Through Conversations, Laura Ferrarello, Catherine Dormor

Learn X Design Conference Series

The complexity of many social systems and organisations together with the challenges the world is facing in terms of climate and health demands imagining new ideas and approaches. Interdisciplinary collaboration offers good examples of strategies and practices better able to cope with this complexity, but they are reliant upon the dynamics within collaborations and good integration of perspectives. This paper considers an example of interdisciplinary collaboration aimed at growing mindsets capable of dialoguing with other disciplines through the boundary learning. Based within the Royal College of Art Master in Research, we stimulated a learning experience that leveraged the cyclical dynamics …


Cross-Cultural Ux Pedagogy: A China–Us Partnership, Ziqing Li, Colin M. Gray, Austin L. Toombs, Kevin Mcdonald, Lukas Marinovic, Wei Liu Sep 2021

Cross-Cultural Ux Pedagogy: A China–Us Partnership, Ziqing Li, Colin M. Gray, Austin L. Toombs, Kevin Mcdonald, Lukas Marinovic, Wei Liu

Learn X Design Conference Series

The recent emergence of new undergraduate and graduate design programs with a focus specific to User Experience (UX) offers new opportunities to engage with the complexity of these educational practices. In this paper, we report on a series of ten interviews with students and faculty to describe cross-cultural connections between two UX-focused programs, one in China and one in the United States. Our study includes the perspectives of students who engaged in intercultural UX experiences, as well as the perspectives of the faculty who designed those student experiences through an intercultural partnership. We report on how each program was created, …


Research On The Constituency Of The Advisory Committee Of Chinese Design Schools From A Sustainable Perspective, Fan Chen, Lin Li, Jing-Yi Yang Sep 2021

Research On The Constituency Of The Advisory Committee Of Chinese Design Schools From A Sustainable Perspective, Fan Chen, Lin Li, Jing-Yi Yang

Learn X Design Conference Series

The design and education fields have been starting to pay attention to the Sustainable Development Goals (SDGs) ever since 2019, and the following two events would affirm this tendency. Firstly, the committee of the iF Design Award triggered to adopt SDGs as their evaluation standard. Secondly, the Times Higher Education Impact Rankings began to as-sess the performance of 768 universities from 85 countries against SDGs. This reflect a broader consideration towards sustainability has been establishing. Based on the context, this study inquired about the sustainable quality of nine educational institutions of design in China under an advisory committee perspective, which …


Study On The Implementation Of The Innovative Enterprise Product Design Model For Industrial Design Students, Shuo-Fang Liu, Jui-Feng Chang, Chang-Tzuoh Wu Sep 2021

Study On The Implementation Of The Innovative Enterprise Product Design Model For Industrial Design Students, Shuo-Fang Liu, Jui-Feng Chang, Chang-Tzuoh Wu

Learn X Design Conference Series

Industrial design education often prompts students to focus on creativity and user needs, and lacks knowledge and concepts in marketing and sales. Thus, this study proposed the “Innovative Enterprise Product Design Model” and planned a teaching course to teach the theoretical knowledge and application methods of this design model. Solving the problem where students’ designs are often out of touch with the industry. This study is divided into three stages. The first stage invites industrial design students to carry out product design using this design model. The second stage invites experts to evaluate the students’ design results. For the third …


Teaching With Virtual Simulation: Is It Helpful?, Meng Yue Ding, Yi Ke Hu, Zhi Hao Kang, Yi Jia Feng Sep 2021

Teaching With Virtual Simulation: Is It Helpful?, Meng Yue Ding, Yi Ke Hu, Zhi Hao Kang, Yi Jia Feng

Learn X Design Conference Series

A growing number of construction-related virtual simulations demonstrate the benefits of providing students with a realistic and interactive learning experience to help them develop knowledge applicable to real-world situations. Virtual simulation provides a new form of teaching for physical experiments with high complexity, safety hazards, and excessive space. This study examined a course on the construction of Chinese traditional wood architecture for students majoring in architecture and related subjects. An experimental teaching platform with virtual simulation was utilized to respond to challenges of physical experiments. A questionnaire was administered to 74 undergraduate students and three teachers, and interviews were conducted …


Framing Students’ Reflective Interactions Based On Photos, Marije Ten Brink, Frank M. Nack, Ben A.M. Schouten Sep 2021

Framing Students’ Reflective Interactions Based On Photos, Marije Ten Brink, Frank M. Nack, Ben A.M. Schouten

Learn X Design Conference Series

Critical reflection, addressing students’ attitude, beliefs and values related to pressing topics in the world, plays a crucial role in developing ethical sensitiveness and critical design literacy in design education. Critical reflection is provoked by discussing self-made photos, as is demonstrated in the research method Photovoice. This paper considers Photovoice in design education for its ability to foster learning through self-guided critical reflective interactions with peers based on self-made photos. Research on how to support this is lacking. This paper addresses this gap by studying students engaging in self-guided Photovoice assignments. Results consist of adapted steps for Photovoice in education …


Towards Radical Synergy For More Just And Equitable Futures, Audrey Bennett, Ron Eglash, Roland Graf, Deepa Butoyila, Keesa Johnson, Jenn Low, Andréia Rocha Sep 2021

Towards Radical Synergy For More Just And Equitable Futures, Audrey Bennett, Ron Eglash, Roland Graf, Deepa Butoyila, Keesa Johnson, Jenn Low, Andréia Rocha

Learn X Design Conference Series

Inequity and social injustice are omnipresent wicked problems, complex challenges for which there are no single solutions due to their cross-cultural, cross-disciplinary, and systemic nature. For example, the “green revolution” of the 1970s was supposed to solve world hunger. But we saw instead a rise in corporate control over agriculture (Pielke and Linner, 2019). The design of social media, widely touted as creating a harmonious global village in the 1980s, has instead partly turned into hatching grounds for a global white supremacist movement and other forms of extremism. We cannot afford to passively allow accidental synergies to create global disasters. …