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Articles 70801 - 70830 of 2935066
Full-Text Articles in Entire DC Network
Unraveling Sociomaterial Trajectories: A Qualitative Network Analysis Of Material, Human, And Nonhuman Entanglement In The Diy Material Project, Kazzmasa Tsujimura, Yasuaki Kakehi
Unraveling Sociomaterial Trajectories: A Qualitative Network Analysis Of Material, Human, And Nonhuman Entanglement In The Diy Material Project, Kazzmasa Tsujimura, Yasuaki Kakehi
IASDR Conference Series
This paper investigates the sociomateriality of collective creation in a practice-led design project, addressing how entanglement occurs in material-centric processes where it often remains largely unarticulated. Adopting a sociomaterial ontology, we employ qualitative network analysis (QNA) to trace sociomaterial trajectories of the DIY Material project. Our analysis identified 12 diverse actors (e.g., humans, tools, knowledge…) in five clusters, and 22 sociomaterial entanglement 'events' classified into three types: Material Emergence, Social Intra-action, and Sociomaterial Assemblage. The resulting network visualizes these moments, explicating their role in instantiating inter subjective design ideas and contributing to project formation, offering a new methodological lens for …
Making In Metaphor: Critical Intersectional Outfitting Framework, Eduardo Féteira, Danika Van Kaathoven, Tomohide Mizuuchi, Daijiro Mizuno
Making In Metaphor: Critical Intersectional Outfitting Framework, Eduardo Féteira, Danika Van Kaathoven, Tomohide Mizuuchi, Daijiro Mizuno
IASDR Conference Series
Strategies that allow for an in-depth and multi-layered analysis and approach to wicked problems are increasingly crucial in today’s design education environment. Intersectionality presents itself as an articulated and analytical tool that effectively frames interconnected and mutually-reinforcing forces. But within design practices, it still lacks visual ising and making processes that allow for a more tangible understanding of its core principles and highlight its benefits in identifying inflexion points of action within problem spaces. This paper introduces the Critical Intersectional Outfitting (CIO) framework, an educational tool which aims to facilitate wider visualisation of problem spaces through a compartment ali sed …
Process Designing For Creative Well-Being: How Cultural Prescribing Emerges Through Community-Based Art Practice At Machino Zukoushitsu In Nabari City, Japan, Rui Fukumoto, Takakazu Yamaguchi, Hideaki Kawabata, Sawako Inaniwa, Tatsuya Ito
Process Designing For Creative Well-Being: How Cultural Prescribing Emerges Through Community-Based Art Practice At Machino Zukoushitsu In Nabari City, Japan, Rui Fukumoto, Takakazu Yamaguchi, Hideaki Kawabata, Sawako Inaniwa, Tatsuya Ito
IASDR Conference Series
As societies around the world confront aging populations and growing social isolation, Cultural Prescribing has emerged as a promising approach to community-based care beyond institutional systems. While social prescribing has primarily been implemented through clinical referral models, this study examines how Naturally Emergent Creative Well-being, the interaction between individual creativity and community culture, can generate care organically through everyday practice. The research focuses on Machino Zuko ushitsu, a community art studio in Nabari City, Japan, which serves as a hub for creative participation, intergenerational exchange, and informal support. Using a participatory action research framework, qualitative data were collected through interventional …
A Study On The Current Status Of Technology Application And Learning Models In Senior Citizens' Participation In Ceramic Craft Experience Activities, Tien-Li Chen, Ting-Yu Hsu, Rui Zhu
A Study On The Current Status Of Technology Application And Learning Models In Senior Citizens' Participation In Ceramic Craft Experience Activities, Tien-Li Chen, Ting-Yu Hsu, Rui Zhu
IASDR Conference Series
Global population aging has brought increasing attention to the quality of later life and physical and mental health. Relevant studies have shown that craft-based art activities can enhance well-being and fine motor skills, and provide older adults with a means of non-verbal communication. In addition, as technology has become integrated into daily life, its impact on elderly learning has also drawn interest. This study aims to explore the actual situations and effects of technology use during older adults’ participation in ceramic craft experience activities, further understanding how elderly learners access learning resources, their level of acceptance toward technological tools, and …
Design For Sustainability: A Toolkit For Accelerating Sustainable Innovation, Li-Ting Huang, Si Teng Lei, Chefen Ouyang, Chia-Huei Sher
Design For Sustainability: A Toolkit For Accelerating Sustainable Innovation, Li-Ting Huang, Si Teng Lei, Chefen Ouyang, Chia-Huei Sher
IASDR Conference Series
While design-led approaches are increasingly recognised as catalysts for sustainability transitions, existing tools often fall short in translating comprehensive sustainability frameworks into actionable strategies grounded in real-world business contexts. This study addresses this gap by exploring how design-led sustainable innovation can be operationalised within the manufacturing sector, with a particular focus on Taiwan—a region facing escalating pressures from climate change and global sustainability targets. Drawing on semi-structured interviews and an online survey, this study develops the Design for Sustainability Toolkit—a practical tool designed to help companies integrate sustainability across strategic and operational levels. The study identifies eight innovation strategies that …
Aesthetic Responses And Ai Anxiety: Experimental Analysis Of Public Perception Toward Ai Artworks Across Different Styles, Rui Xu, Yen Hsu, Xinyan Wang, Hanlin Mi
Aesthetic Responses And Ai Anxiety: Experimental Analysis Of Public Perception Toward Ai Artworks Across Different Styles, Rui Xu, Yen Hsu, Xinyan Wang, Hanlin Mi
IASDR Conference Series
Artificial Intelligence (AI) tools can reproduce various art styles by deep learning to efficiently produce stunning artworks that seem artistic and arouse emotional resonance among the audience. However, do these AI artworks go beyond the levels of human artists in the present era, will the AI artworks go beyond the levels of human artists in the future, and will these artworks undermine the status of anthropocentrism and trigger anxiety? In response to these questions, experiments were launched to check the representative artworks at different times. In this paper, the experimental research method and the data analysis method were applied to …
When Clinics Meet Chatbots: Sociotechnical Reflections On Ai Implementation In Primary Care, Cai-Ling Wang, Yuan-Chi Tseng
When Clinics Meet Chatbots: Sociotechnical Reflections On Ai Implementation In Primary Care, Cai-Ling Wang, Yuan-Chi Tseng
IASDR Conference Series
AI-powered chatbots hold promise for enhancing chronic disease self-management in primary care; however, their real-world implementation often reveals hidden socio technical complexities. This paper presents a reflective case study of a chatbot designed to support diabetes self-care, deployed in a community-based clinic in rural Taiwan. Despite initial enthusiasm from stakeholders during co-design, the two-month field implementation yielded minimal patient engagement. Drawing on the Technology–Organization–Environment (TOE) framework, we identify critical barriers across three domains. Technologically, the lack of robust digital infrastructure required manual data entry, undermining the scal ability of personalization. Organization ally, integration with existing clinical workflows imposed additional burdens …
Mapping The Potential Of Smart Packaging For Sustainable Transition In The Fashion Industry., Mariapaola Puglielli, Martina Spinelli, Silvia Barbero, Erik Ciravegna, Ludovica Rosato
Mapping The Potential Of Smart Packaging For Sustainable Transition In The Fashion Industry., Mariapaola Puglielli, Martina Spinelli, Silvia Barbero, Erik Ciravegna, Ludovica Rosato
IASDR Conference Series
This paper investigates the role of smart packaging technologies as enablers of sustainability and circularity within the fashion supply chain. The study aims to map the current state of digital packaging solutions across industries to identify their potential applications and benefits in fashion. The fashion industry represents a heavy burden in terms of environmental impact produced by the intensive consumption of raw materials and the substantial volume of waste generated across product life cycles. Moreover, the globalised and fragmented nature of the fashion supply chain enhances complexity and hinders transparency, making circular transformation particularly difficult to manage. The paper is …
Reframing Everyday Accessibility Through Inclusive Micro-Design: Empirical Evaluation Of Braille Buttons As Socio-Cultural Interfaces, Yuhe Wei, Qiong Zhang, Yuanyuan Liu
Reframing Everyday Accessibility Through Inclusive Micro-Design: Empirical Evaluation Of Braille Buttons As Socio-Cultural Interfaces, Yuhe Wei, Qiong Zhang, Yuanyuan Liu
IASDR Conference Series
Mainstream accessible design often prioritizes functional usability for people with disabilities, overlooking its social and symbolic dimensions. This study introduces an inclusive micro- design paradigm by exploring how braille-integrated buttons, a seemingly traditional tactile interface, serve as socio-cultural micro-signals that deliver tangible social impact. Usability trials with blind users confirmed error-free interaction, and follow-up studies showed enhanced certainty and comfort among sighted participants. Although the public perceived only moderate necessity, they widely acknowledged the symbolic and societal value of braille buttons. Thematic interviews further revealed how these tactile micro-signals foster shared visibility and everyday dignity. Grounded in low-cost, multi-sensory accessibility, …
Place Branding And The Dynamics Of Co-Creation: An Activity Theory Study Of A Creative Marketplace In Chengdu, Mengge Huo, Angus Donald Campbell, Mairi Gunn, Michael Davis
Place Branding And The Dynamics Of Co-Creation: An Activity Theory Study Of A Creative Marketplace In Chengdu, Mengge Huo, Angus Donald Campbell, Mairi Gunn, Michael Davis
IASDR Conference Series
This paper introduces the concepts of creative marketplaces, place branding, and co-creation. Focusing on Jiaozi Market in Chengdu, China, the authors use third-generation Activity Theory (Engeström, 2001) and Digital Ethnography (Pink et al., 2016), to map the roles of market organisers, vendors, and consumers. This reveals contradictions between place branding motives and outcomes across the activity system - tools, rules, community and division of labour - within the creative marketplace. The findings suggest that although creative marketplaces promote a perception of curated place branding, stakeholder participation often remains symbolic, resulting in disjointed and in authentic experiences for all involved.
Co-Creating Futures Of Communication: Three-Phase Speculative Co-Design With Adults Of The One-Child Generation, Ines Ziyou Yin, Xinjun Miao, Yirong Jiang, Yijun Yin, Kin Wai Michael Siu
Co-Creating Futures Of Communication: Three-Phase Speculative Co-Design With Adults Of The One-Child Generation, Ines Ziyou Yin, Xinjun Miao, Yirong Jiang, Yijun Yin, Kin Wai Michael Siu
IASDR Conference Series
Traditional linear models of human communication inadequately address emotional and social dynamics in everyday contexts. This study explores speculative futures of interpersonal communication through research through design (RtD) paradigm, integrating participatory co-creation, speculative design, role-playing, and Generative Artificial Intelligence (GenAI). Situated within the socio-cultural context of China’s one-child generation in the Greater Bay Area (GBA), the research transcends linear transmission metaphors in existing information communication technologies (ICTs) to address subtle interpersonal needs among friends. The study adopts a three-phase methodology, including a co-design workshop to generate speculative scenarios, designer-AI collaboration to refine scenarios, and a role- playing session to generate …
From Embodiment To Entanglement: Refiguring Symbiosis In Human–Computer Interaction, Sang-Won Leigh
From Embodiment To Entanglement: Refiguring Symbiosis In Human–Computer Interaction, Sang-Won Leigh
IASDR Conference Series
Human–machine symbiosis has re-emerged in HCI as a promising framework for designing sustained partnerships between humans and machines. While prior work has focused on individual ability, agency, and experience—namely embodiment-centric factors—this paper argues that symbiosis takes shape within entanglement. Through a series of design experiments and student projects, we illustrate how ecological residuals—such as friction, adaptation, and asymmetry—can serve as productive design materials. Our proposed framework synthesizes existing approaches, extending the scope of symbiosis in HCI from bodily integration toward socio-technical interdependence. By situating design configurations not as fixed endpoints but as sites of relational conditioning, this paper refigures human– …
Gameful Experiences In Vr Game: Comparison Between Eye-Gazing And Controller Interaction, Gong Zhengya, Nurmela Petra, Colley Ashley, Georgiev Georgi V., Häkkilä Jonna
Gameful Experiences In Vr Game: Comparison Between Eye-Gazing And Controller Interaction, Gong Zhengya, Nurmela Petra, Colley Ashley, Georgiev Georgi V., Häkkilä Jonna
IASDR Conference Series
As virtual reality (VR) technology continues to advance, researchers are exploring new interaction methods to enrich players’ gameful experiences. While handheld controllers remain the standard input device, emerging alternatives, such as eye-gazing, offer novel and potentially more engaging ways to interact within VR environments. This study examines how different interaction methods—traditional handheld controllers versus eye-gazing—affect players’ experiences during gameplay. A VR game was developed to support both input methods, and 22 participants engaged with the game under both conditions. Their experiences were assessed across multiple dimensions, such as playfulness, immersion, and competition. The results revealed significant differences in two gameful …
Design When Policy Cycle Begins: Participatory Design As Relational Infrastructuring For Local Policy, Shin Okamoto, Daijiro Mizuno
Design When Policy Cycle Begins: Participatory Design As Relational Infrastructuring For Local Policy, Shin Okamoto, Daijiro Mizuno
IASDR Conference Series
This paper explores the role of design when participatory design intervenes more deeply in decision- making processes of local policy making. In the domain where design and public policy share common interests, participatory design has been considered effective as a better policy making approach adapted to complex contexts, particularly with municipalities. However, the process from organizations' understanding of participatory design legitimacy to design's involvement in deeper levels of decision-making involves many unpredictable barriers and often takes a long time. Particularly in the front-end phase before setting policy design criteria, unstable relationships exist between designers and policymakers, appearing as conflicts and …
Exploration Of Enhancing Sitting Experience For Residents With Dementia In Uk Care Homes By Emotion-Centred Seating Product Design, Jingnan Bian, Yuanyuan Yin, Shan Wang
Exploration Of Enhancing Sitting Experience For Residents With Dementia In Uk Care Homes By Emotion-Centred Seating Product Design, Jingnan Bian, Yuanyuan Yin, Shan Wang
IASDR Conference Series
This study investigates the emotional limitations of current seating products in care home common areas and proposes an emotion-centred design framework to enhance the sitting experience of residents with dementia (RwDs). Drawing from a review of relevant literatures, the study identifies four key limitations in existing seating design: 1) a lack of emotional safety and sensory comfort, 2) insufficient support for interpersonal interaction, 3) failure to evoke familiarity and personal memory, and 4) poor integration within communal spaces and care routines. These limitations contribute to distress, social withdrawal, and environmental disconnection among RwDs, undermining their overall well-being. In response, the …
Strategies For Conserving Architectural Environmental Colors In Historic Districts, Chang Tang, Dongjiang Yang
Strategies For Conserving Architectural Environmental Colors In Historic Districts, Chang Tang, Dongjiang Yang
IASDR Conference Series
This paper investigates the architectural environmental color of historical urban blocks, focusing on the Dufu Dike Historical Block in Wuhan. By employing digital color acquisition and computational analysis technologies, the study evaluates the chromatic characteristics of buildings, facilities, andthe surrounding natural environment. The findings reveal key issues in existing color planning, includinga lack of visual coherence and limited integration of the cultural meanings of color. To address these challenges, the research proposes a color management framework based on the principles of architectural restoration and heritage conservation. It develops color palettes suited to various building typologies and strategies for coordinating façade …
A Study Of The Application And Experience Differences Between Embodied And Non-Embodied Interactive Ar In Cultural Tourism, Qijun Gao, Bingjie Gao, Hanyin Zheng, Shaohua Xue
A Study Of The Application And Experience Differences Between Embodied And Non-Embodied Interactive Ar In Cultural Tourism, Qijun Gao, Bingjie Gao, Hanyin Zheng, Shaohua Xue
IASDR Conference Series
The widespread application of Augmented Reality (AR) technology in cultural tourism has made the optimization of user interaction a key factor in enhancing the overall experience. This study takes the Gongtan Ancient Town in Chongqing as a case study to conduct a comparative analysis of embodied and non-embodied interactive AR in cultural contexts. A within-subject experiment with 36 participants was conducted, combining quantitative evaluations (UEQ-S scale, cognitive dimension ranking, and comparative scoring) and qualitative insights from semi-structured interviews. This mixed-method approach enabled a systematic comparison of emotional, cognitive, and usability- related differences between the two interaction modes. The results indicate …
Xrecycle: A Gamified Xr System For Enhancing Youth Engagement And Learning In Plastic Recycling, Yuhao Li, Mingming Wang, Hanzhe Bao, Yuhao He, Tiantian Lo, Henry Duh
Xrecycle: A Gamified Xr System For Enhancing Youth Engagement And Learning In Plastic Recycling, Yuhao Li, Mingming Wang, Hanzhe Bao, Yuhao He, Tiantian Lo, Henry Duh
IASDR Conference Series
This study proposes XRecycle, a physical-digital (phygital) gamified system that integrates extended reality (XR) technologies with game-based learning mechanisms to address challenges in engaging youth in plastic recycling within high-density cities like Hong Kong. The system merges tangible devices made from locally recycled plastics with immersive virtual environments, forming a multi- layered framework of main tasks, side quests, and reward feedback. A mixed-method study with 20 participants validated the system ’ s effectiveness in enhancing circular literacy and sustaining behavioral motivation. Quantitative results revealed significant improvements in knowledge retention and engagement. Qualitative feedback suggested that participants were particularly drawn to …
The Social Dynamics Of Campus Spaces: An Ethnographic Study Of Lived Experiences And Student Agency., Sabahat Ali Khan, Anandhu Pm, Ravinder Kaur, Saurabh Tewari
The Social Dynamics Of Campus Spaces: An Ethnographic Study Of Lived Experiences And Student Agency., Sabahat Ali Khan, Anandhu Pm, Ravinder Kaur, Saurabh Tewari
IASDR Conference Series
This ethnographic research explores the everyday lives and social relationships of student spaces at IIT Delhi, with reference to how institutional design, student’s agency, and material environments co- produce campus life. Drawing on theoretical frameworks including Foucault’s disciplinary power, Lefebvre’s spatial triad, Tuan’s emotional geographies, and the research reveals that campus spaces are dynamic, contested sites where formal planning meets everyday student practices. Through fieldwork, observation, and interviews, the research records the negotiation of space, emotional connections, and the contributions of non-human actors. Findings demonstrate that students actively reinvent formal spaces, infusing them with memory and routine influenced by emotional …
Balancing Aesthetics And Function: A Visual Study Of Typicality, Novelty, And User Preferences In Rollator Design, Wei (Jim) Shen, Blair Kuys, Amanda Clare Benson
Balancing Aesthetics And Function: A Visual Study Of Typicality, Novelty, And User Preferences In Rollator Design, Wei (Jim) Shen, Blair Kuys, Amanda Clare Benson
IASDR Conference Series
Although rollator design has traditionally prioritised functional support, aesthetic perceptions may also influence user acceptance and preference. This exploratory mixed- methods study triangulated quantitative evaluations with descriptive analysis of design evaluation patterns to examine how older adults assess rollator designs. This study draws on the Most Advanced Yet Acceptable (MAYA) principle to explore whether user preferences are shaped by perceived typicality, novelty, or utility. Eighteen users rated six rollator designs across three aesthetic and six utility attributes. Although users rated most designs similarly on performance-related attributes overall (e.g., functionality: p = 0.096, η²p = 0.111), data showed that individual perceptions …
Design For Neo-Endogenous Regional Development Of Urban-Rural Interfaces In China: A Case Of 'Field Design Work' In Zhizigang Village, Changsha City, Hunan Province, Jia Ren, Tangxiang Huo, Binbin Shao, Chih-Hu Wang, Han Meng, Tie Ji
Design For Neo-Endogenous Regional Development Of Urban-Rural Interfaces In China: A Case Of 'Field Design Work' In Zhizigang Village, Changsha City, Hunan Province, Jia Ren, Tangxiang Huo, Binbin Shao, Chih-Hu Wang, Han Meng, Tie Ji
IASDR Conference Series
This study responds to the theoretical frameworks of New Endogenous Development and Place-Based Innovation by investigating how co-design can stimulate local agency and foster the co-evolution of cultural and ecological resources in urban–rural interface areas of China. Taking Zhizigang Village in Hunan Province as a case study, the research brought together cross-strait design teams to engage in both fieldwork and co-creative workshops, exploring design intervention strategies within the context of integrated urban – rural development. The study makes three key contributions:(1) It repositions the cultural and ecological strategic value of urban–rural interface areas, challenging the prevailing negative perceptions of their …
Failing Through Play: Integrating Iterative Design Methods To Foster Creativity In Primary Education, Fernanda Fontes, Wonjoon Chung
Failing Through Play: Integrating Iterative Design Methods To Foster Creativity In Primary Education, Fernanda Fontes, Wonjoon Chung
IASDR Conference Series
Creativity is one of the essential skills to navigate the complexities of the 21st century. In this exploratory research, we investigate how design can enhance current pedagogical methods in primary education to foster creativity in problem-solving activities. Using a case study method, we conduct semi-structured interviews with educators to understand their approaches, motivations, and the barriers they face when employing these activities in their classrooms. We also verify the iterative methods currently incorporated into these activities. Our analysis suggests that crucial elements of the design creative process, such as iteration and problem-finding, are often overlooked. Furthermore, the concept of “iteration” …
The X_Heal Toolkit: Navigating Temporal And Dynamic Self-Healing Processes In Living Materials, Verindi Vekemans, Stefano Parisi, Fanzhe Zeng, Jun Wu, Elvin Karana
The X_Heal Toolkit: Navigating Temporal And Dynamic Self-Healing Processes In Living Materials, Verindi Vekemans, Stefano Parisi, Fanzhe Zeng, Jun Wu, Elvin Karana
IASDR Conference Series
Self-healing, a remarkable ability of living organisms, is gaining attention in biodesign as a pathway toward sustainability. Applications range from fungi-based repair in packaging to bacterial healing in soft robotics. The expressive, dynamic, and temporal nature of self-healing offers rich design opportunities but also presents challenges due to emergent behaviours and environmental dependencies. Healing may unfold gradually, leave visible traces, or transform material in unpredictable ways, making it difficult to observe, describe, and communicate through existing design tools. This paper introduces a toolkit, namely the X_Heal Toolkit, that enables designers to analyse and characterise self-healing processes. Grounded in frameworks of …
Utilizing Ai-Assisted Service Design To Address The Digitalization Challenges Of Religious Services: A Case Study Of Taoist Temple Service, Shin-Ying Chen, Hsien-Hui Tang
Utilizing Ai-Assisted Service Design To Address The Digitalization Challenges Of Religious Services: A Case Study Of Taoist Temple Service, Shin-Ying Chen, Hsien-Hui Tang
IASDR Conference Series
As digitalization reshapes religious services, Taoist temples in Taiwan face challenges involving cultural heritage, ritual experience, and institutional coordination. Existing studies often focus on the technological or sociological aspects of digital religion but rarely examine how design practice balances institutional efficiency with cultural sensitivity. This study explores how service design can clarify the systemic complexity of Taoist service transformation while addressing both institutional and cultural contexts throughout digital transition and implementation. Using a qualitative case study of a Taiwanese Taoist temple, the research applies the Triple Diamond Model of service design to analyze the cultural complexity embedded in people, processes, …
"The Limbs That I Built": Understanding In Co-Creation Human Augmentation Design And User-Driven Testing, Keren Zhang, Kin Wai Michael Siu, Yijia Jiang, Shiyu Liu, Huiyi Zhang
"The Limbs That I Built": Understanding In Co-Creation Human Augmentation Design And User-Driven Testing, Keren Zhang, Kin Wai Michael Siu, Yijia Jiang, Shiyu Liu, Huiyi Zhang
IASDR Conference Series
Current co-creation design research on human augmentation technologies focuses primarily on restoring functions for individuals with disabilities, overlooking the increasing potential demand for augmentation among ordinary users. To bridge this research gap, this study combined speculative design with user co-creation workshops to examine the practical implications and behavioural impacts of supernumerary robotic limbs (SRLs) on everyday users. Initial questionnaires and interviews (n=42) revealed considerable user interest, particularly regarding upper limb and back augmentations. Based on these insights, we collaboratively developed two prototypes: the 'Mirror Hand', which enhances grasp capabilities by mirroring finger movements, and the 'Third Akimbo', a robotic arm …
Designing Relational Employment: Supporting Employee Well-Being Through Onboarding Innovation In Emerging Smes, Michele Melazzini, Mon-Shiuan Lee, Gianluca Carella
Designing Relational Employment: Supporting Employee Well-Being Through Onboarding Innovation In Emerging Smes, Michele Melazzini, Mon-Shiuan Lee, Gianluca Carella
IASDR Conference Series
This paper investigates how design practices can advance employee engagement and well-being toward relational employment during onboarding in new and emerging SMEs characterized by uncertainty and limited resources. Employing a research-through-design approach, the study integrates preliminary research activities with semi-structured interviews with various stakeholders (employees/HR/therapist) and a phase of Participatory Action Research to identify critical leverage points for redesigning the onboarding experience. Findings emphasize the importance of authentic human connection, psychological safety in the workplace, and peer-led learning cultures. The proposed COMPANION-SHIP Pilot Program proposes how design could addresses these systemic issues through multi-stakeholder collaboration, embedding sustainable relationship-building practices within …
From Screen To Street: Insights For Autonomous Mobility Design From Movies, Xinyan Yu, Tram Thi Minh Tran, Marius Hoggenmüller, Martin Tomitsch
From Screen To Street: Insights For Autonomous Mobility Design From Movies, Xinyan Yu, Tram Thi Minh Tran, Marius Hoggenmüller, Martin Tomitsch
IASDR Conference Series
Fictional media, such as movies, offer a rich speculative lens for exploring people’s interaction with and the societal implications of future technologies. In this paper, we apply this lens to the domain of autonomous mobility, mapping a speculative landscape to inspire the design of future autonomous mobility systems. We systematically examine 36 autonomous mobility systems depicted across 31 movies and construct a speculative landscape that reveals how these systems are imagined in terms of interaction design, agency, and their embeddedness within broader societal contexts. This analysis offers design researchers a resource for inspiration and critical reflection, highlighting opportunities to reimagine …
Confucian Ritual Space As More-Than-Human Design: Reframing The Zaojing In The Forbidden City, Ning Gao, Yongsheng Tong, An Sui, Hui Zeng
Confucian Ritual Space As More-Than-Human Design: Reframing The Zaojing In The Forbidden City, Ning Gao, Yongsheng Tong, An Sui, Hui Zeng
IASDR Conference Series
This article explores the Forbidden City’s zaojing (coffered ceiling) as a case study in reinterpreting ritual space through a “more-than-human” design lens. Bridging Confucian cosmology with contemporary post-humanist design theory, we argue that the imperial Chinese ritual environment was inherently more-than-human-centric, embedding non-human agencies (cosmic forces, mythical beings, and natural elements) into architectural design. We begin by examining Confucian cosmology and imperial architecture, highlighting how the built environment embodied a cosmological order beyond human-centered needs. We then outline a theoretical framework drawing on more-than- human design principles and spatial semiotics to understand architecture as an active mediator between human and …
Cultural Manifestations Of Sketch Inhibition In East Asian Design Education: A Grounded Theory Approach, Zhenyu Ma, Wei Man
Cultural Manifestations Of Sketch Inhibition In East Asian Design Education: A Grounded Theory Approach, Zhenyu Ma, Wei Man
IASDR Conference Series
This study investigates the phenomenon of sketch inhibition in East Asian design education contexts through a grounded theory approach, exploring how cultural, institutional, and technological factors shape students' utilization of sketching as a design thinking tool. Through systematic analysis of in- depth interviews with 41 participants from China, Japan, and cross-cultural backgrounds—including design educators (n=11), industry experts (n=12), and students (n=18)—this research reveals unique manifestations of sketch inhibition distinct from Western contexts. The study employs rigorous open, axial, and selective coding procedures to construct a theoretical framework capturing the multidimensional nature of sketch inhibition in East Asia. Key findings indicate …
Educating For Longevity: The Role Of Immersive Technologies In Service Learning, Sheng-Hung Lee, Joseph Coughlin, Sofie Hodara, Maria Yang
Educating For Longevity: The Role Of Immersive Technologies In Service Learning, Sheng-Hung Lee, Joseph Coughlin, Sofie Hodara, Maria Yang
IASDR Conference Series
As education adapts to the realities of a longevity society, new approaches are needed to engage learners in preparing for their long-term futures, particularly around financial well-being. This preliminary study explores how immersive technologies can enhance educational experiences in longevity planning by combining augmented reality (AR) with tangible artifacts, the Longevity Planning Blocks (LPBs). We designed and prototyped three longevity coaching experiences—using projection AR, tablet AR, and wearable AR—to investigate their effectiveness in communicating abstract longevity planning concepts. Nine Boston-based participants aged 35–45 engaged in a 30-minute coaching session using one of three AR modalities, followed by reflective feedback captured …