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Articles 24601 - 24630 of 792425
Full-Text Articles in Entire DC Network
The Effects Of Short-Term Mindfulness Intervention On Creativity In Novice And Advanced Design Students, Feichen Wu, Chun-Heng Ho
The Effects Of Short-Term Mindfulness Intervention On Creativity In Novice And Advanced Design Students, Feichen Wu, Chun-Heng Ho
IASDR Conference Series
Creativity is a critical competency in design education; however, effective methods to enhance creativity within design tasks remain insufficiently explored. This study investigated the effects of a brief 10-minute mindfulness intervention on the creative performance of designers with different experience levels—novice and advanced students. Using pre- and post-tests of the Alternative Uses Test (AUT) alongside expert evaluations of design sketches, the study examined whether mindfulness impacts creativity differently depending on prior design experience. Results indicated that advanced designers who underwent the mindfulness training showed significant improvements in flexibility, originality, and elaboration on the AUT, with effect sizes ranging from medium …
When Product Use Meets The Future: Proleptic Experiences And Narrative-Based Design Research, Po-Chuan Chen
When Product Use Meets The Future: Proleptic Experiences And Narrative-Based Design Research, Po-Chuan Chen
IASDR Conference Series
This study explores how users mentally and emotionally project product experiences into the future through narrative-based accounts. Building on the concept of prolepsis—a narrative technique that introduces future events into present discourse—this research investigates how users articulate anticipatory product experiences that reflect both emotional states and temporal orientations. A four- phase research methodology was employed, consisting of Survey, Quantification, Categorization, and Interpretation. A total of 22 narrative examples of proleptic product experiences were collected and analyzed. Through content analysis and multidimensional scaling (MDS), two interpretive axes were identified: emotional orientation (Anticipation vs. Concern) and temporal specificity (Clear Time vs. Ambiguous …
Evaluating The Role Of Infrastructure In The City Image In Relation To The Relevant Components Of Traffic Routes, Yung-Chi Chiu, Ming-Chyuan Ho, Jui-Che Tu, Yi-Hui Liao, Yu-Chi Hsu
Evaluating The Role Of Infrastructure In The City Image In Relation To The Relevant Components Of Traffic Routes, Yung-Chi Chiu, Ming-Chyuan Ho, Jui-Che Tu, Yi-Hui Liao, Yu-Chi Hsu
IASDR Conference Series
By the close of the 20th century, numerous strategic planning principles pertaining to urban structure had been integrated into the urban planning process. The city's image is clearly discernible due to its proximity to the high-speed rail line. The present study analyses the cognitive expression of messages pertaining to spatial landscapes. The present study assesses perceptions of the city image in the southern section of Taiwan's High-Speed Rail, and explores the interrelationship between the city image and the formation of unique collective urban memories. Furthermore, the objective was to identify emergent themes pertinent to the city. To this end, a …
Cultural Background And Marketing Strategies In The Perception Of Design Similarity: A Comparison Between The Netherlands And Japan, Kazuko Sakamoto, Yuya Kinzuka
Cultural Background And Marketing Strategies In The Perception Of Design Similarity: A Comparison Between The Netherlands And Japan, Kazuko Sakamoto, Yuya Kinzuka
IASDR Conference Series
This study aims to analyze the influence of cultural background on the recognition of design similarity and to derive suggestions for marketing strategies. We conducted two experiments comparing Japanese and Dutch participants, representing collectivist and individualist cultures respectively. In the first experiment, participants evaluated the similarity of various products and indicated their expectations for design modifications. In the second experiment, participants ranked a series of backpacks that had systematically manipulated visual features, such as handle position, shape, and zipper placement. Although the results revealed culturally specific patterns in similarity judgment, they diverged from our hypotheses based on collectivism–individualism. Dutch consumers …
From Scroll To Space: Reimagining The Spatial Order Of Chinese Landscape Painting In Vr, Mengyu Chen, Yan Dong, Qi Li, Wu Qiong, Shihan Qiu, Lanxi Xiao
From Scroll To Space: Reimagining The Spatial Order Of Chinese Landscape Painting In Vr, Mengyu Chen, Yan Dong, Qi Li, Wu Qiong, Shihan Qiu, Lanxi Xiao
IASDR Conference Series
Traditional Chinese landscape painting constructs spatial depth through scattered perspective and shifting viewpoints, enabling a layered, rhythmic experience of wandering the scroll. This spatial logic differs fundamentally from linear perspective and poses unique challenges for immersive translation. While VR offers new potentials for experiencing cultural heritage, most VR-based landscape reconstructions remain image-centric, lacking engagement with compositional and narrative structures inherent to the scroll format. This study investigates how the multi-layered spatial order and the rhythmically guided narrative of Chinese landscape painting can be reimagined in VR. Taking Early Spring as a core case, we propose a design framework integrating spatial …
Interface Usability Of Digital Layout Tools And Learning Outcomes In Technical High School Students, Hsueh-Yi Wu, Chien-Hsiung Chen
Interface Usability Of Digital Layout Tools And Learning Outcomes In Technical High School Students, Hsueh-Yi Wu, Chien-Hsiung Chen
IASDR Conference Series
In the context of ongoing digitalization in educational settings, learning tools are no longer confined to traditional paper-based media but are increasingly shifting toward digital platforms. This transition highlights the significance of selecting appropriate digital layout tools, as these choices play a crucial role in determining the quality of learning portfolios. This study adopted a one-way between-subjects experimental design. A total of 60 students from technical high schools were recruited and randomly assigned to three experimental groups. The independent variable consisted of three representative digital layout tools. Data were analyzed using one-way ANOVA to examine differences in task performance, System …
Artifacts As Mediators: Translating Co-Creation Into Organizational Well-Being In Chinese Soes, Ziwei Lin, Bicheng Wang, Jie Meng
Artifacts As Mediators: Translating Co-Creation Into Organizational Well-Being In Chinese Soes, Ziwei Lin, Bicheng Wang, Jie Meng
IASDR Conference Series
In hierarchical organizations like Chinese state-owned enterprises (SOEs), top-down structures exacerbate employee burnout and challenge the democratic ethos of co-creation. This paper reports on a two-year Research through Design (RtD) project that navigated this tension by co-designing the Happy Doodle Toolkit (HDT), a low-tech wellness intervention. This study first surveyed burnout with 222 questionnaires and 40 interviews, then used an Analytic-Hierarchy co-creation workshop (3 psychologists, 2 executives, 2 employees) to develop the Toolkit. In a four-week pilot, 38 participants produced 152 doodle diaries and paired MBI-GS surveys; t-tests showed significant drops in emotional exhaustion and cynicism and a rise in …
Designing Interactive Reward Mechanisms Application For Children With Different Learning Motivations And Related Reading Behaviors, Yu-Shiuan Lin, Ko-Chiu Wu
Designing Interactive Reward Mechanisms Application For Children With Different Learning Motivations And Related Reading Behaviors, Yu-Shiuan Lin, Ko-Chiu Wu
IASDR Conference Series
Based on design thinking principles, this study explores how children with different types of learning motivation—curiosity-driven and task-oriented—engage with a prompt-based interface to search for books and record their reflections after reading. By integrating the concept of prompt engineering into library search and information retrieval interfaces, the researcher conducted qualitative observations of children’s behavioral responses during interface interactions. The study identified two distinct interaction patterns among participating children (ages 7 to 11), leading to the development of two corresponding interface strategies and the subsequent creation of initial prototype tests. For curiosity-driven children, the interface encourages open- ended exploration, while for …
Design Considerations For Ethics Of Care Of Intimate Care Services In Elderly Nursing Homes: Transparency, Boundaries And Discipline, Yunhe Du, Yu Hin Brian Lee, Kin Wai Michael Siu
Design Considerations For Ethics Of Care Of Intimate Care Services In Elderly Nursing Homes: Transparency, Boundaries And Discipline, Yunhe Du, Yu Hin Brian Lee, Kin Wai Michael Siu
IASDR Conference Series
Eldercare is one of the wicked problems with social-economic-cultural threefold that is also one of the themes that we designers are eager to respond to, through our design intervention, especially in the era of technical innovations. However, is there something we are missing when exploring the technological development? Thus, questioning the direction of how we designers as outsiders respond to the complexity of eldercare service, the researcher conducted the ethnographic fieldwork with care workers in the local context of Hong Kong. After that, this study identifies the series of conflicts with ethical dimensions embedded in everyday intimate care services and …
Designing Exploratory Technologies For Early-Stage Behavior Change, Flavio Da Cunha Nerva, Celso Carnos Scaletsky, Leandro Miletto Tonetto
Designing Exploratory Technologies For Early-Stage Behavior Change, Flavio Da Cunha Nerva, Celso Carnos Scaletsky, Leandro Miletto Tonetto
IASDR Conference Series
This qualitative study proposes a new method for designing exploratory technologies aimed at promoting behavior awareness during the Pre contemplation stage of the Trans theoretical Model (TTM) of behavior change. In this early stage, individuals are often unaware of problematic behaviors and lack motivation to act. Exploratory technologies, defined here as artifacts that help users uncover and interpret personal information, offer a way to stimulate self-reflection without imposing predefined goals. To address "invisible behaviors," meaning those unconscious or unrecognized by individuals, we created the Method for the Development of Exploratory Technologies based on Metaphors (MDExTM). Drawing from cognitive behavioral theory …
Safety Risks Of Elderly Bicyclists: A Systematic Review, Kevin C. Tseng
Safety Risks Of Elderly Bicyclists: A Systematic Review, Kevin C. Tseng
IASDR Conference Series
Growing environmental awareness and health consciousness, along with government initiatives, have contributed to the increasing popularity of bicycling as both a mode of transportation and a form of recreation. However, this increase in popularity has been accompanied by growing concerns about safety, particularly among elderly cyclists. Research in this area is challenging due to variations in cultural contexts, individual backgrounds, and statistical methodologies. This study addresses these challenges by integrating a discussion with an analysis of the occurrence ratio to systematically examine potential safety risks for elderly cyclists. The findings of the literature review indicate that elderly men and children …
Wellbeing-Based Service Design Pattern For Elderly Wellness Tourism In Taiwan's Aging Society, Su-Shin Low, Chia-Han Yang
Wellbeing-Based Service Design Pattern For Elderly Wellness Tourism In Taiwan's Aging Society, Su-Shin Low, Chia-Han Yang
IASDR Conference Series
This study explores a service design model for elderly wellness tourism in Taiwan through the lens of well-being. Amidst rapid population aging in Asia, particularly in Chinese societies, wellness tourism is gaining relevance for promoting seniors’ physical and mental health. Beyond providing relaxation, such experiences can alleviate chronic conditions and serve as a means for intergenerational bonding and expressions of filial piety. While previous research has examined the link between wellness tourism and well-being, gaps remain in understanding elderly users’ perspectives within specific cultural contexts. To address this gap, the study adopts a well-being framework—integrating both hedonic and eudaimonic dimensions—to …
The Good Move-In: Enhancing Voice And Participation In Transitions To Supported Housing, Line Gad Christiansen, Joan Pedersen
The Good Move-In: Enhancing Voice And Participation In Transitions To Supported Housing, Line Gad Christiansen, Joan Pedersen
IASDR Conference Series
This project explores the complexities surrounding the transition of young adults with special needs into municipally operated supported housing in Denmark. This life-changing move is managed by local municipalities and ideally involves collaboration between the resident, their relatives, and a caseworker. Despite the intention of ensuring participation and involvement, practical and emotional challenges often limit meaningful inclusion. The project ’The Good Move-in’ enabled the researchers to examine how such transitions are currently handled and developed methods to strengthen the voice and self-determination of residents—particularly those with limited verbal communication. Through interviews, visual tools, and co-creative tasks—including a construction task—the project …
User Engagement And Continued Learning Intentions In Digital Cultural Heritage Education: Beijing's Central Axis Via Bayesian Sem And Fsqca, Mengjuan Zhang, Bo Deng, Aili Zhang
User Engagement And Continued Learning Intentions In Digital Cultural Heritage Education: Beijing's Central Axis Via Bayesian Sem And Fsqca, Mengjuan Zhang, Bo Deng, Aili Zhang
IASDR Conference Series
In the context of Beijing ’ s Central Axis heritage development, this study explores determinants of user engagement and sustained learning intentions in digital cultural heritage education—a critical focus for advancing "Design Next" principles in interactive heritage design. Integrating the Hedonic Motivation System Adoption Model (HMSAM), Embodied Cognition theory, and Information System Success Model, the research evaluates the "Kanwo Tiandi Zhongzhou" VR device, introducing variables like Situational Immersion (SI) and Perceived Control (PC) with curiosity and entertainment as mediating factors. Using Bayesian-SEM and fsQCA on 310 survey responses, findings reveal that system quality and information quality of the VR device …
Social Influences Of Virtual Characters In Virtual Reality-Based Industrial Training: Sense Of Being Watched, Social Pressure, And Complacency, Zhengchun Jia, Jeffrey C. F. Ho
Social Influences Of Virtual Characters In Virtual Reality-Based Industrial Training: Sense Of Being Watched, Social Pressure, And Complacency, Zhengchun Jia, Jeffrey C. F. Ho
IASDR Conference Series
The study reported in this paper examines the social influences caused by virtual characters in virtual- reality-based training. The adoption of virtual reality (VR) has becoming more common in professional and industrial training. In addition to simulating the workplace environments and task-related tools, virtual characters are often placed in the VR environment to make the environment more natural. However, virtual characters may have social influences on trainees (like real human does), which is one of the often overlooked aspects in VR-based industrial training. We conducted an exploratory study with 42 participants performing industrial tasks in VR while being observed by …
Making Meaning Manifest: Communication And Relevance In Design Thinking, Luke Feast
Making Meaning Manifest: Communication And Relevance In Design Thinking, Luke Feast
IASDR Conference Series
This paper examines communication in design thinking, drawing on Sperber and Wilson's Relevance Theory as an alternative to the prevailing information-processing model. While design thinking is commonly framed as problem-solving, we propose that designed artefacts function as ostensive stimuli that guide users' inferential processes rather than encoding fixed meanings. The ostensive-inferential model reveals how designers communicate through intentions, where users actively infer meaning based on evidence, context, and relevance. This framework explains complex communicative phenomena, including affordances, metaphors, cross-cultural design considerations, and ethical dimensions of design practice. This perspective has significant implications for design thinking education and practice, emphasising communication …
What A Look Can Tell? Matching Robot Overall Appearances To Roles For A Safer Robot Design, Vithor Hugo Costa Da Silva, Shinichi Koyama
What A Look Can Tell? Matching Robot Overall Appearances To Roles For A Safer Robot Design, Vithor Hugo Costa Da Silva, Shinichi Koyama
IASDR Conference Series
In countries with rapidly aging populations and shrinking workforces, socially assistive robots offer a potential solution to societal development. The robots' appearance serves as a clue to the various forms of interaction, indicating how safe it may be to interact with them and what functions to expect. This study investigated how the overall appearance of 15 socially assistive robots contributes to emotional perception, including Anshin-kan (anxiety, fear, surprise), Acceptance (willingness to interact, societal benefit, likability, ease of use, and usefulness), and Social Perception (familiarity, friendliness, intelligence, and kindness). We also explored the strength to which specific appearances are associated with …
From Sustainable Materials To User-Centered Sustainability: Material Experience In Art Healing, Yuxin Zhang, Fan Zhang, Zihao Song, Chao Zhao
From Sustainable Materials To User-Centered Sustainability: Material Experience In Art Healing, Yuxin Zhang, Fan Zhang, Zihao Song, Chao Zhao
IASDR Conference Series
This study develops sustainable materials using hydrogel as the matrix and explores the transition from sustainable materials to user-centered sustainability, with a particular focus on achieving art healing through material experience. The findings reveal that "Aesthetic" property exert the greatest influence on art healing in the context of multimodal material experiences involving visual, tactile, and smell, followed by "Intrinsic" property, whereas "Physical" property have a comparatively limited effect. Furthermore, the study proposes a material experience framework that enables designers to systematically and holistic ally understanding material characteristics. It highlights the importance of considering users' psychological perceptions and emotional needs in …
Knowledge Graph Application In Input-Defined Design Education Under Transdisciplinary Contexts, Liang Dong, Can Lu, Yijun Huang, Xuejing Feng, Chun-Hsien Chen, Meng Wang
Knowledge Graph Application In Input-Defined Design Education Under Transdisciplinary Contexts, Liang Dong, Can Lu, Yijun Huang, Xuejing Feng, Chun-Hsien Chen, Meng Wang
IASDR Conference Series
As transdisciplinary design education evolves to meet complex societal and technological demands, it is increasingly challenged by curricular fragmentation and pedagogical inefficiencies. To address these issues, this paper first proposes the Input-Output Design Education Model (IODEM), which conceptualizes design education as a structured interplay between three categories of knowledge inputs (procedural, product, and contextual) and three types of design outputs (conceptual, representational, and critical). Subsequently, the course Product Design Based on Origami Structures is introduced as a representative case to examine how a Rigid Origami Knowledge Graph (ROKG) can facilitate transdisciplinary education, which is developed by synthesizing structural engineering knowledge …
Mm-Wims: A Navigation Interface In Ich Multiscale Virtual Environments, Chenxin Zhang, Yong Hu, Ananta Satriadi Kadek, Xukun Shen
Mm-Wims: A Navigation Interface In Ich Multiscale Virtual Environments, Chenxin Zhang, Yong Hu, Ananta Satriadi Kadek, Xukun Shen
IASDR Conference Series
Navigating complex spatial-semantic structures in immersive environments remains a key challenge in the digital preservation and public engagement of Intangible Cultural Heritage (ICH). This paper presents a navigation interface that integrates Multiples and Multilevel Worlds-in-Miniatures (MM- WiMs) to support efficient and meaningful exploration of multi-scale cultural information in VR. We conducted three formative workshops to identify six design considerations in immersive ICH exploration. Based on our findings, we designed a dual-view interface combining overview and semantic detail perspectives. A user study comparing MM-WiMs with single-view WiMs across four tasks shows that MM-WiMs significantly improves navigation efficiency, reduces cognitive load, and …
Measuring Creative Displacement Anxiety In The Age Of Generative Ai: Scale Development And Validation, Ka Yan Chung, Henry Ma, Yuet Kai Chan
Measuring Creative Displacement Anxiety In The Age Of Generative Ai: Scale Development And Validation, Ka Yan Chung, Henry Ma, Yuet Kai Chan
IASDR Conference Series
The integration of generative artificial intelligence (GenAI) in creatives has caused significant psychological concerns for professionals like replacement fears, obsolescence of skills, and loss of identity, which have been cumulatively termed as Creative Displacement Anxiety (CDA). Although the revolutionary promise of GenAI has garnered greater attention, empirical research is devoid of measurement tools for the unique psychosocial stressors creatives face in AI-augmented environments. This research aims to fill the identified gap by constructing and validating a multidimensional scale for CDA utilizing a two-phase methodology. Based on information gathered from creative industry professionals, exploratory factor analysis (EFA) revealed seven fundamental dimensions …
Designing Ai Based Service For Dementia Care Through Innovation Management Lens: A Model Of Trust Through Imperfect Technology, Chu-Yun Lin, Mimi Nguyen
Designing Ai Based Service For Dementia Care Through Innovation Management Lens: A Model Of Trust Through Imperfect Technology, Chu-Yun Lin, Mimi Nguyen
IASDR Conference Series
As AI technologies increasingly enter ethically sensitive domains like healthcare, questions emerge about how to design for trust, transparency, and appropriate human-AI interaction. This paper examines how imperfection in AI systems - when made interpret able and ethically governed - can become a design feature rather than a flaw, especially in the context of dementia care. Situated in Taiwan’s rapidly ageing demographic, the study engages with the dual tensions between technological efficiency and relational care. Through a quantitative survey (n=70) and statistical analysis, it interrogates how design strategies such as 'controllable imperfection' and 'exiting mechanisms' influence user trust, emotional attachment, …
Designing For "Authentic" Brands: Exploring Service Design Strategies For Enhancing The Authenticity Of Cultural Brands, Zhengyi Chen
Designing For "Authentic" Brands: Exploring Service Design Strategies For Enhancing The Authenticity Of Cultural Brands, Zhengyi Chen
IASDR Conference Series
While service design is gaining growing traction in cultural contexts for its potential to activate cultural charm, existing research lacks clarity on what service design strategies can effectively enhance cultural authenticity in branding activities. This research aims to address the following questions: What service design strategies can effectively enhance consumers’ perception of cultural authenticity, and how? We conducted grounded theory to analyze semi-structured interview data collected from 11 interviewees. The findings identify four key strategies: embedding cultural stories in service experiences, constructing fields that present local attributes, using cultural narration to convey traits, and establishing visual identities for cultural cognition. …
Developing Publics In Companies Through Infrastructuring For Data-Driven Workplaces In Japan, Masako Kitazaki, Riichiro Take, Ryoko Koborita, Yuichi Nakamura
Developing Publics In Companies Through Infrastructuring For Data-Driven Workplaces In Japan, Masako Kitazaki, Riichiro Take, Ryoko Koborita, Yuichi Nakamura
IASDR Conference Series
This study investigates how the participatory design concept of infra structuring and the formation of a public manifests differently in Japanese workplaces under data-driven management. Building on recognized pillars for public formation—incorporation of authority, development of attachment, and cultivation of ownership—we explore how these elements are shaped by Japan's unique organizational and cultural dynamics. Although employees in Japan express concerns about data use in the workplace, such as potential increases in bias, discrimination, deskilling, and unsafe practices, these anxieties rarely lead to open discussion or collective action. We argue that socio cultural factors, including a deep-rooted emphasis on harmony and …
Can Digital Parenting Services Be More ‘Democratic’? Exploring Parent-Child Digital Mediation Strategies Through Co-Design Workshops, Yungu Kang, Hwang Kim, Chajoong Kim
Can Digital Parenting Services Be More ‘Democratic’? Exploring Parent-Child Digital Mediation Strategies Through Co-Design Workshops, Yungu Kang, Hwang Kim, Chajoong Kim
IASDR Conference Series
Today, children's use of digital devices is increasing and traditional parent-centered control is revealing their limitations. Nevertheless, little research has been done to find out alternative but better means in terms of user experience. The study aims to explore digital mediation strategies between parents and children to support an ideal parenting style: democratic parenting. A co-design workshop with 9 parent-child pairs (aged 7-12) was conducted to understand real-life experiences and identifying insights. Subsequently, a workshop with 8 UX/HCI designers was held to translate these insights into design strategies. Through thematic analysis, six key insights for digital mediation with democratic parenting …
Interactive And Narrative Design In Local Cultural Curation: A Case Study Of Craftmanship Legacy Of Yunlin In Beigang Cultural Festival, Pi-Chun Chen, Wang-Chin Tsai
Interactive And Narrative Design In Local Cultural Curation: A Case Study Of Craftmanship Legacy Of Yunlin In Beigang Cultural Festival, Pi-Chun Chen, Wang-Chin Tsai
IASDR Conference Series
As local revitalization and cultural governance become increasingly valued, local cultural curation is evolving from traditional static displays to multi-level interactive participation. Particularly in areas rich in religious, artisanal, and historical depth, curatorial efforts face the dual challenge and opportunity of reinterpreting local culture through innovative communication and experiential design. This study uses the " Craft man ship Legacy of Yunlin " from the Beigang Cultural Festival in Yunlin County as a case study to explore how interactive and narrative design strategies are implemented. It focuses on contextual translation, audience interaction, and spatial storytelling to reinforce contemporary cultural expression and …
Exploring The Factors Associated With The Effectiveness Of Airline Safety Briefings: An Information Design-Based Perspective, Yuhan Cao, Chunxi Huang, Hao Tan
Exploring The Factors Associated With The Effectiveness Of Airline Safety Briefings: An Information Design-Based Perspective, Yuhan Cao, Chunxi Huang, Hao Tan
IASDR Conference Series
In air travel, passengers’ safety knowledge is a critical factor in ensuring their survival in life-threatening or hazardous situations. Aviation regulations require airlines to provide safety briefings that inform passengers about in-flight safety procedures to ensure appropriate responses in emergencies. However, the effectiveness of in-flight safety briefings remains a concern. To this end, the current study explores the factors associated with the effectiveness of airline safety briefings from an information design- based perspective. More specifically, a 2×2×2 experimental design was employed, considering three key variables: information format (i.e., narrative vs. non-narrative), information framing (i.e., gain vs. loss), and information presentation …
Collaborative Learning Experience Design For Kindergarten: The "Marumaru Play Labo" Wood-Based Learning And Play Program, Bente Sutas, Masashi Igaki, Nanami Inoue, Mitsuyo Oshima
Collaborative Learning Experience Design For Kindergarten: The "Marumaru Play Labo" Wood-Based Learning And Play Program, Bente Sutas, Masashi Igaki, Nanami Inoue, Mitsuyo Oshima
IASDR Conference Series
This study describes the “MaruMaru Play Labo” Wood-Based Learning and Play Program, a project structured using Learning Experience Design (LXD). The intervention intentionally employed a co- creation framework, involving diverse partners, including university Design and Childcare departments, the kindergarten, and local environmental groups, to enhance productive learning design. The experimental program, centered on Japanese wood-based learning (Mokuiku), aimed to enhance working memory (WM) and non-cognitive skills in 11 kindergarten children, with parental participation required across all five lessons. Quantitative analysis of WM scores showed no significant difference between groups, suggesting a need to reassess the assessment tool and consider external …
Experience Economy Theory-Based Brand Design Research: Case Studies Of Macau Souvenirs, Kaixing Liu, Weijia Wang
Experience Economy Theory-Based Brand Design Research: Case Studies Of Macau Souvenirs, Kaixing Liu, Weijia Wang
IASDR Conference Series
In recent years, with the rise of the "experiential marketing" concept, enhancing the consumer purchasing experience is a topic of significant discussion in both academia and industry. As a distinctive local specialty of Macau, local souvenirs brands suffer from severe homogenization, which diminishes consumer purchase intention. Furthermore, intense market competition and high operational costs pose significant challenges to brand operations. Improving the consumer experience in purchasing souvenirs stimulates purchase intention, thereby addressing the sales challenges that souvenir brands face. At present, sufficient research on how brand experience design influences the consumer shopping experience is lacking. From the perspective of the …
Exergaming For Older Adults In China: A Systematic Review Of Reviews (2010–2024), Yangyang Pan, Yi Izzy Jian, Yu Liu, Peter Hasdell
Exergaming For Older Adults In China: A Systematic Review Of Reviews (2010–2024), Yangyang Pan, Yi Izzy Jian, Yu Liu, Peter Hasdell
IASDR Conference Series
The global demographic shift towards an aging society presents significant challenges to public health and social care systems. Ageing-related physiological decline compromises balance and mobility in older adults, whilst physical inactivity remains prevalent. These challenges demand innovative interventions to maintain independence and quality of life for older individuals. Exergaming, combining physical activity with digital entertainment, has emerged as a promising approach to overcome traditional exercise barriers among older adults. This systematic review of reviews examines research from 2010 to 2024 on exergames' health-promoting effects for older adults in China, focusing on environmental design factors influencing adoption and efficacy, and artificial …