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Articles 53101 - 53130 of 1824551
Full-Text Articles in Entire DC Network
Exploring The Role And Syntax Of User Scenario Elements: Toward A Structured Framework For User-Centered Engineering Specifications, Ulugbek Vahobjon Ugli Ismatullaev, Kwanmyung Kim
Exploring The Role And Syntax Of User Scenario Elements: Toward A Structured Framework For User-Centered Engineering Specifications, Ulugbek Vahobjon Ugli Ismatullaev, Kwanmyung Kim
IASDR Conference Series
User scenarios are widely employed to communicate user research insights and design intentions through narrative descriptions of product use within specific contexts in user-centered product development. Nevertheless, their utility often diminishes when these narratives are transferred to engineering teams that require structured and measurable specifications. This paper explores which elements of scenarios persist through this transition and how they should be articulated to enhance usability in subsequent stages. To address this issue, the study examines the persistence of scenario elements during this transition and provides guidance on their phrasing to improve downstream usability. A three-phase collaborative workshop involving interdisciplinary teams …
A Study Of Audience Behaviour And Interaction Mechanisms In Immersive Non-Gallery Exhibition Spaces: A Case Study Of Contemporary Exhibition Practice In China, Lanjie Li
IASDR Conference Series
Evolution of contemporary exhibition practices has challenged the dominance of the traditional ‘white cube’ model, which emphasizes the autonomy of artworks but often limits emotional engagement. This study examines audience interaction mechanisms and spatial experience in Chinese non-galleries, particularly in tourist, residential, and commercial cultural environments. Usingamixed methodological approach combining field observations, behavioral analysis, and questionnaires, that examine show spatial morphology, curatorialstrategy, and audience behavior together contribute to shaping the immersive experience. The results reveal different behavioral-emotional patterns depending on the type of space: tourist spaces encourage exploration and non-linear walking; residential spaces favor contextual immersion and emotional resonance; while …
Designing For Cultural Literacy: Adapting Japanese "Yomikikase" Practices In The Honduran Context, Sorayda Eleonora Maldonado Zapata, Tomohide Mizuuchi, Masanobu Nishimura
Designing For Cultural Literacy: Adapting Japanese "Yomikikase" Practices In The Honduran Context, Sorayda Eleonora Maldonado Zapata, Tomohide Mizuuchi, Masanobu Nishimura
IASDR Conference Series
Design can be a living process, evolving alongside the people it is made for and the communities that shape it. Within the study of design, researchers have often focused on the world of picture books. But they rarely see them as portals of learning, starting points to cultivate reading habits that vary across cultures and educational backgrounds. This research examines how to incorporate Japanese principles of yomikikase読み聞かせ, or reading aloud, into the ethnic context of Honduras. The aim is to adapt this common Japanese practice into educational and private environments within Honduras, to promote early literacy, comprehension, and enjoyment. This …
Sustaining Regenerative Design Through Systemic Interventions: A Case Study Of Fish Cradle Rice Paddies, Tomohide Mizuuchi, Mami Yoda, Kazutoshi Tsuda, Eduardo Feteira, Danika Van Kaathoven
Sustaining Regenerative Design Through Systemic Interventions: A Case Study Of Fish Cradle Rice Paddies, Tomohide Mizuuchi, Mami Yoda, Kazutoshi Tsuda, Eduardo Feteira, Danika Van Kaathoven
IASDR Conference Series
The pursuit of sustainability in regenerative design from a systemic perspective is becoming increasingly vital. In recent years, design practices aiming to reintegrate human social systems into the dynamics of natural ecosystems have gained global attention. At the same time, systemic design approaches that identify leverage points and facilitate transitions in complex social systems are also receiving increased interest. Even if regenerative efforts are undertaken at the intersection of ecological and human production systems, the restoration of ecosystems inherently requires a long temporal horizon. Thus, regenerative design must not remain a transient activity; the sustainability of the practices themselves is …
From Gaze To Choice: Integrating Wearable Eye-Tracking Technique Into Customer Journey Map To Explore How Visual Cues Impact Consumers' Decision-Making Processes In Sustainable Beverage Packaging., Yu-Ting Huang, Tseng-Ping Chiu
From Gaze To Choice: Integrating Wearable Eye-Tracking Technique Into Customer Journey Map To Explore How Visual Cues Impact Consumers' Decision-Making Processes In Sustainable Beverage Packaging., Yu-Ting Huang, Tseng-Ping Chiu
IASDR Conference Series
In recent years, visual perception has gained growing attention in consumer marketing due to its pivotal role in purchase decision-making. As a core element of marketing communication, visual information not only affects consumers' initial attention and product recognition but also shapes their subsequent choices. However, how sustainable product packaging effectively conveys a clear and compelling sustainability image in cluttered retail shelf contexts remains a significant challenge. This study combines eye-tracking technology with customer journey maps (CJM) and semi-structured interviews to thoroughly examine consumers' visual responses and decision-making processes regarding sustainable beverage packaging in convenience stores. The findings reveal that consumers' …
Growing Together: Designing Green Infrastructure Through Co-Creation In Nezu, Tokyo, Wei Chen
Growing Together: Designing Green Infrastructure Through Co-Creation In Nezu, Tokyo, Wei Chen
IASDR Conference Series
Traditional urban planning often isolates nature, viewing it as something to be managed by experts and separate from daily life, which limits public engagement and diminishes urban ecological potential. This study proposes a co-creation approach to reconnect humans with nature in urban settings, with a focus on Nezu in Tokyo. Through plant observation workshops, participants collaboratively explored and categorized their everyday experiences with urban greenery, identifying three "plant patterns": "Green Life in Cracks," "Plants Murals," and "Everyday Gardening. “Building on these insights, a modular urban greening system called "CO-GREEN" was designed, consisting of ground, wall, and mobile modules. These prototypes …
Design Considerations For Redefining Vehicle Cabin Comfort: A User-Centered Perspective Based On Large-Scale Text Mining, Xiangyu Zhang, Yuebin Huang, Chaomin Ma, Danhua Zhao, Chunxi Huang
Design Considerations For Redefining Vehicle Cabin Comfort: A User-Centered Perspective Based On Large-Scale Text Mining, Xiangyu Zhang, Yuebin Huang, Chaomin Ma, Danhua Zhao, Chunxi Huang
IASDR Conference Series
As vehicles transition into intelligent, electrified platforms, the automotive cabin is rapidly transforming into a “mobile third space” that blurs the boundaries between transportation, productivity, and leisure. In this evolving context, cabin comfort extends beyond physical parameters—such as temperature or seating posture—to encompass emotional well-being, interactive experiences, and aesthetic resonance. However, the design of comfort remains largely rooted in engineering-driven metrics, with limited understanding of how users perceive and articulate comfort in real-world use. To bridge this gap, we conducted a large-scale computational analysis of over 440,000 authentic user reviews from mainstream automotive platforms. Using a combination of word frequency …
Beyond Obedient Tools: A Tensional-Field Relational Ontology For Human-Ai Co-Creation, Ziming Wang, Junyi Zeng, Krity Gera, Ashley Hall
Beyond Obedient Tools: A Tensional-Field Relational Ontology For Human-Ai Co-Creation, Ziming Wang, Junyi Zeng, Krity Gera, Ashley Hall
IASDR Conference Series
Design practice frequently characterises generative artificial intelligence (AI) as a compliant, tool-like extension of human intention; however, recent reports of atypical behaviours motivate a re- examination of this metaphor. Grounded in Object-Oriented Ontology, agential realism, and posthumanist theory, this paper introduces the Tensional-Field Relational Framework (TFRF) for human–AI co-creation. TFRF models collaboration as a flat network comprising five semi-opaque node classes: human designer, AI system, creative artefact, intentional vector, and socio technical environment, all linked by dynamically weighted edges and circulating flows. We operational ise this perspective as a diagnostic governance grammar: relations are instrumented as edges with quantified flows …
Conceptual Bridging & Collaborative Reconfiguration: Exploring Design Thinking-Driven Multidisciplinary Synergy For Wicked Problem Negotiation, Kaitian Wang, Chao Zhao, Yuhong Shen
Conceptual Bridging & Collaborative Reconfiguration: Exploring Design Thinking-Driven Multidisciplinary Synergy For Wicked Problem Negotiation, Kaitian Wang, Chao Zhao, Yuhong Shen
IASDR Conference Series
With the normalization of Wicked problems in daily contexts, multidisciplinary collaboration is replacing traditional single-discipline approaches as the new pathway for addressing complex societal issues. Design disciplines, through design thinking and methodological toolkits, serve as cognitive binding agents within multidisciplinary teams, emerging as critical mechanisms for tackling such Wicked problem challenges. Through a three-phase interdisciplinary workshop in healthcare contexts, this study investigates the mediating role of design thinking in breaking disciplinary barriers and activating collaborative innovation under wicked problem contexts. Adopting a mixed-methods approach with controlled experiments comparing free exploration and design intervention phases, we tracked collaboration dynamics among 23 …
Exploring And Co-Designing Typical Collaborative Scenarios In Mixed Reality: A Role-Based Approach, Fengyi Yan, Shuo Yan, Wensi Dai, Likun Zhao, Zixiao Liu
Exploring And Co-Designing Typical Collaborative Scenarios In Mixed Reality: A Role-Based Approach, Fengyi Yan, Shuo Yan, Wensi Dai, Likun Zhao, Zixiao Liu
IASDR Conference Series
Mixed Reality (MR) collaboration enables users to work together in shared immersive environments, yet understanding how user roles naturally emerge and influence interaction preferences remains an open challenge. In this paper, we propose a comprehensive Role Interpretation Framework based on three core interpersonal dimensions—Dominance, Sociability, and Task Orientation—to systematically capture and explain user roles in MR collaboration. We validate this framework through a two-stage formative study involving two representative scenarios: a hierarchical Expert– Trainee assembly task and a non-hierarchical Co-Creation planning task. Through self-reflective analysis and participatory co-design workshops, we identify seven distinct collaborative roles and map their associated interaction …
Empowering Sustainable Transitions: A Design-Led Capacity-Building Framework, Silvia Maria Gramegna, Carmen Bruno, Erminia D'Itria, Francesca Mattioli, Michele Melazzini, Xue Pei
Empowering Sustainable Transitions: A Design-Led Capacity-Building Framework, Silvia Maria Gramegna, Carmen Bruno, Erminia D'Itria, Francesca Mattioli, Michele Melazzini, Xue Pei
IASDR Conference Series
call for a radical rethinking of development models, supporting non-linear, decentralized, sustainable, and open solutions. In this context, plural design plays a strategic role by envisioning alternative scenarios, encouraging interdisciplinarity, and activating discontinuous innovation. Design must move beyond serving a single growth model, embracing multiplicity, collaboration, and inclusivity through contextual and interactive solutions. This is the framework of ECODeCK—ECO-Design Circular Knowledge, a project addressing the sustainable transition of Italy’s fashion and furniture sectors, which are tightly linked to both local and global socio-cultural systems. ECODeCK project adopts a design-driven approach that integrates systemic design and sustainability into business practices, supporting …
Exploring The Application Of Additive Manufacturing Technology And Lattice Structures In Orthotic Insole Design, Shu-Yi Zhu, Ling Lee, Ming-Huang Lin
Exploring The Application Of Additive Manufacturing Technology And Lattice Structures In Orthotic Insole Design, Shu-Yi Zhu, Ling Lee, Ming-Huang Lin
IASDR Conference Series
This study aimed to explore the potential of applying additive manufacturing technology and lattice structure technology in the design and fabrication of orthotic insoles, proposed a digitalised orthotic insole design process that integrates 3D foot scanning, parametric modelling, and 3D printing. The present study also compared this process with traditional orthotic insole production in terms of workflow, operation, and user comfort. The present study adopted research through design (RTD) methodology and a case study approach, conducted in two stages: ‘Insole Design and Development’ and ‘Wear Testing and Verification.’ The design and development process includes 3D foot scanning, data repair, model …
Lenses On Later Life: Photovoice As A Creative Method For Socially Impactful Design Practice, Yuanyuan Yin, Spela Mocnik, Saddaf Naaz Akhtar, Athina Vlachantoni
Lenses On Later Life: Photovoice As A Creative Method For Socially Impactful Design Practice, Yuanyuan Yin, Spela Mocnik, Saddaf Naaz Akhtar, Athina Vlachantoni
IASDR Conference Series
This paper examines the use of photovoice, a participatory visual method, within a qualitative study exploring financial planning and pension engagement among mid-life and older adults from ethnic minority communities in the United Kingdom. Situated at the intersection of social research and design practice, the study invited participants to express their experiences of financial insecurity, ageing and the future through photography and narrative. The paper focuses not only on what was revealed but on how the creative method enabled participant-led storytelling and the translation of research into public and educational design outputs. Two key design outcomes emerged from the process: …
Visualization Design Of Traditional Chinese Opera Music Based On Chladni Figures: A Case Study Of The Yue Opera "The Butterfly Lovers", Ke Huang, Juanfang Xu, Zhipeng Han
Visualization Design Of Traditional Chinese Opera Music Based On Chladni Figures: A Case Study Of The Yue Opera "The Butterfly Lovers", Ke Huang, Juanfang Xu, Zhipeng Han
IASDR Conference Series
The existing music visualization designs mostly focus on presenting information in a single dimension, and the interdisciplinary integration of acoustic characteristics and cultural semantics has not been deeply explored. To enhance the diverse dissemination of traditional operas in modern society, this paper proposes a music visualization design framework based on Chladni figures. Taking the Yue Opera "The Butterfly Lovers" as the object, an interdisciplinary path of "acoustic analysis-synesthesia translation" is constructed. Through Chladni experiments, the vibration patterns of musical sound waves are deconstructed, and acoustic attributes such as pitch and rhythm are transformed into graphic primitives. Meanwhile, relying on Thayer's …
Integrating Cultural Touchpoints In Service Design: Insights From Culturally Embedded Marathons, Yijia Jiang, Xia Bi, Kin Wai Michael Siu, Keren Zhang, Wanchun Ye, Huiyi Zhang
Integrating Cultural Touchpoints In Service Design: Insights From Culturally Embedded Marathons, Yijia Jiang, Xia Bi, Kin Wai Michael Siu, Keren Zhang, Wanchun Ye, Huiyi Zhang
IASDR Conference Series
This study explores service design strategies for Culturally Embedded Marathons (CEMs), proposing a research perspective that integrates cultural memory formation mechanisms (symbol is ation, ritual is ation, and institutional is ation) to examine service design frameworks. Through a case study of the representative 2025 Kyoto Marathon, we identified 26 cultural touch points within its service design system. Using Python, we scraped and analysed 2,689 user-generated posts from social media platforms documenting the 2025 Kyoto Marathon, comprising 13,345 images. Computer vision analysis was employed to assess the distribution, frequency, and key combinations of these cultural touch points. The findings reveal that …
A Study On The Design Of Tourism Souvenirs Based On Regional Culture: A Case Research Of Macau Souvenir Stamps, Caifei Sun, Weijia Wang
A Study On The Design Of Tourism Souvenirs Based On Regional Culture: A Case Research Of Macau Souvenir Stamps, Caifei Sun, Weijia Wang
IASDR Conference Series
This study uses Macau, a city where Chinese and Western cultures intersect, as the context for the research, focusing on tourist souvenir stamps and their visual elements. Through field observation, interviews, and visual analysis, it explores how design facilitates the preservation and transmission of regional culture through tourist souvenir stamps and their associated usage behaviors. It uncovers the mechanism by which regional culture is disseminated with stamps as the core medium, extending to the transformation of local cultural symbols into a variety of souvenirs through different media—an important foundation for building a system of cultural regeneration within artistic and tourism …
Relationship Between Respiration And Reflection -Design For Abdominal Suppleness As A New Healthcare Index, Takashi Kato
Relationship Between Respiration And Reflection -Design For Abdominal Suppleness As A New Healthcare Index, Takashi Kato
IASDR Conference Series
Modern healthcare devices quantify bodily states through data, yet users rarely feel a direct bodily connection. This study introduces abdominal suppleness—the softness of the upper abdomen during respiration—as a new embodied health indicator. Integrating traditional Japanese abdominal examination (Fukushin) with physiological measurement, we examined how autonomic activity affects abdominal motion. Experiments using the ocul ocardiac reflex showed slower and deeper abdominal movement under parasympathetic dominance, suggesting that suppleness relates to relaxation. Beyond physiology, we frame abdominal suppleness as a design parameter that bridges sensation and data, enabling users to perceive internal states through reflection via embodiment. This research extends health …
Designing Hierarchical Exploratory Experiences For Ethnic Costumes: A Cultural Gene-Based Perspective, Xiaofan Ma, Lirong Yan, Weiji Zhao, Weiping Zeng, Huiyue Wu
Designing Hierarchical Exploratory Experiences For Ethnic Costumes: A Cultural Gene-Based Perspective, Xiaofan Ma, Lirong Yan, Weiji Zhao, Weiping Zeng, Huiyue Wu
IASDR Conference Series
Ethnic clothing is a vital carrier of cultural identity, yet its digital preservation often results in static displays that fail to convey deep cultural meaning or foster user engagement. Existing practices lack a systematic design framework for translating the hierarchical cultural connotations of these garments into dynamic, personalized, and identity-promoting digital experiences. To address this gap, this paper proposes a novel Three-Layer Cultural Gene Framework that systematically decodes ethnic costumes from their surface-level visual symbols, through their mid-level socio-cultural contexts, to their inner-layer spiritual core. Based on this framework, we designed and implemented an interactive digital platform featuring two key …
Adaptive By Design: Rethinking Assistive Technologies For Als Through Hybrid Manufacturing And Situated Making, Yash Bohre, Rowan Page, Purba Joshi
Adaptive By Design: Rethinking Assistive Technologies For Als Through Hybrid Manufacturing And Situated Making, Yash Bohre, Rowan Page, Purba Joshi
IASDR Conference Series
This paper explores how hybrid manufacturing can support the development of adaptive assistive technologies for people with evolving needs, such as Amyotrophic Lateral Sclerosis (ALS). ALS is a neuro degenerative condition that impairs muscular function and is characterised by rapidly changing symptoms. Assistive devices (ATs) are essential in supporting daily living for individuals with ALS, yet most are designed as static, general-purpose solutions that fail to account for the temporal, anatomical, and psychosocial complexities of the condition, leading to high rates of abandonment and user dissatisfaction. Drawing on ethnographic fieldwork and participatory design in India and Australia, this study presents …
Designing Interactivity For A Shared Immersive Experience Of A Planetarium Dome, Jakub Stepanovic, Jan Sermeus, Sandy Claes
Designing Interactivity For A Shared Immersive Experience Of A Planetarium Dome, Jakub Stepanovic, Jan Sermeus, Sandy Claes
IASDR Conference Series
Effective science education and communication with the public are essential to foster understanding. Venues offering shared immersive experiences (SIE), such as digital planetarium domes, are a valuable platform for presenting complex scientific topics to the public; however, the limited use of engaging teaching methods in such environments can make conveying the message challenging. The addition of interactive elements may increase the level of engagement. In five design cycles, following Research through Design, we developed and assessed a custom learning experience conveying scientific uncertainties. The study in the dome environment involved 343 participants and included interaction with visuals on the dome …
Tangible Ai Interfaces: Research Through Design Explorations Of Embodied Artificial Intelligence., Rowan Page, Aileen Ng, Nina Rajcic, Jian Shin See
Tangible Ai Interfaces: Research Through Design Explorations Of Embodied Artificial Intelligence., Rowan Page, Aileen Ng, Nina Rajcic, Jian Shin See
IASDR Conference Series
This paper investigates the embodiment of artificial intelligence (AI) through two tangible artefacts developed through Research through Design (RtD). Firstly, A (I) Cam: an instant camera that explores generative AI in image-making and creative practice. Secondly, Machine Eye: an embodied, open-ended LLM AI agent designed as an abstract, ambiguous object. We explore how physical embodiment shapes user interactions, creative processes, and perceptions in engaging with AI and this emerging area of physical AI products. We situate these explorations within ongoing scholarly literature on embodied interaction, tangible user interfaces, and the role of ambiguity in human-AI relationships. Through qualitative studies and …
Designing Workplace Democracy: Frontline Participation And Organisational Change At Jr East, Suzuki Satoko
Designing Workplace Democracy: Frontline Participation And Organisational Change At Jr East, Suzuki Satoko
IASDR Conference Series
Participatory design, originally rooted in Scandinavian labour movements of the 1970s, has historically sought to democrat ise decision-making by empowering workers. While widely applied in civic and technological domains, its potential to transform internal organisational dynamics is less understood. This paper explores how participatory design approaches can function as a driver of organisational innovation and cultural change within a large-scale, hierarchical corporation. Focusing on the East Japan Railway Company (JR East), Japan’s largest railway service provider, this study examines efforts to involve frontline employees in broader planning and project work, as part of a shift toward decentralised, people-oriented management. Drawing …
Rbi Based Design Space Exploration For Object-Centered Mr User Interactions, Yu Wang, Yong Hu, Xukun Shen
Rbi Based Design Space Exploration For Object-Centered Mr User Interactions, Yu Wang, Yong Hu, Xukun Shen
IASDR Conference Series
Integrating virtual content with real objects is crucial for advancing MR technologies toward greater intelligence and usability. Object-centered user interfaces strongly support this goal. However, existing research often lacks an organized design space and methodology, making practical application challenging. Building on Jacob et al.’s Reality-Based Interaction (RBI) framework—which emphasizes interactions resembling real-world experiences—this study introduces the four reality levels into object-centered user interactions in MR, constructing a design space from category considerations and interaction process. We propose design elements focusing on spatial information, 3D icons, spatial menus, and interaction behaviors. Using this framework, we developed an MR game prototype based …
From Tools To Actors: Understanding Non-Human Agencies In Intergenerational Interaction Design For Older Adults, Chen Li, Song Xu
From Tools To Actors: Understanding Non-Human Agencies In Intergenerational Interaction Design For Older Adults, Chen Li, Song Xu
IASDR Conference Series
This study adopts Actor-Network Theory (ANT) to examine how non-human actors exercise agency in intergenerational interaction design. Moving beyond the notion of gerontechnology technology as passive tools, we frame these technologies as active participants in shaping intergenerational connections. Through case-based analysis and material ethnography, we analyzed four design projects—Harmony Makers, CampChess, XiangqiMate, and SereniTea House. By systematically coding design documents, interviews, and user interaction videos, we identified five dimensions of non-human agency: Interaction Triggering, Relationship Coordination, Emotional Modulation, Cultural Invocation, and Identity Positioning. These dimensions highlight the distributed and relational nature of agency within intergenerational settings, where non-human actors not …
Enhancing Cyclists' Emotional Well-Being: The Impact Of Greenery And Road Configuration In Urban Environments, Le Quang Phuc, Ko-Chiu Wu
Enhancing Cyclists' Emotional Well-Being: The Impact Of Greenery And Road Configuration In Urban Environments, Le Quang Phuc, Ko-Chiu Wu
IASDR Conference Series
As cycling becomes increasingly popular in urban environments due to environmental awareness and lifestyle changes, the emoAonal quality of the cycling experience has emerged as an important factor in route planning. This study inves Agates the influence of greenery and road configura Aon on cyclists’ emoAonal experiences in urban environments, uAlizing the Pleasure-Arousal-Dominance (PAD) model to assess emoAonal responses. We examine how greenery levels (no trees, moderate trees, many trees) and road configura Aons (dedicated bike lane, shared with pedestrians, shared with vehicles) influence cyclists’ emoAonal responses. A photo-based survey was conducted with 90 par Acipants in Taipei, Taiwan to …
Bridging The Gap: A Youth-Centered Co-Design Inquiry Into Intergenerational Empathy, Luhua Chen, Yuruo Zhang, Rui Qi, Wanlin Zhang, Xueliang Li, Mirna Zordan
Bridging The Gap: A Youth-Centered Co-Design Inquiry Into Intergenerational Empathy, Luhua Chen, Yuruo Zhang, Rui Qi, Wanlin Zhang, Xueliang Li, Mirna Zordan
IASDR Conference Series
In this paper, we present a co-design workshop exploring challenges and design opportunities for intergenerational empathy building. A 4-hour design workshop was conducted with 23 participants aged between 20 and 41 years old. A range of design activities was conducted to allow young participants to empathize with the elderly, brainstorm existing challenges, and collectively elicit design ideas for intergenerational empathy building. Thematic analysis of the qualitative data collected from the study reports on the perceived challenges and design opportunities by the younger cohorts envisaged from early brainstorming, group discussion, and more refined storyboards. These insights reflect perspectives and attitudes of …
Structuring Empathy In Post-Human-Centered Design: A Comparative Framework For Entity Representations, Chiho Sasaki, Yasuyuki Hirai
Structuring Empathy In Post-Human-Centered Design: A Comparative Framework For Entity Representations, Chiho Sasaki, Yasuyuki Hirai
IASDR Conference Series
In recent years, the role of design has evolved beyond usability and user satisfaction, aiming to address complex social, ethical, and ecological challenges. This shift calls for a critical update to conventional Human-Centered Design (HCD) methods, grounded in ethical and inclusive approaches and post-human-centered perspectives. This study proposes a conceptual framework to explore how three types of entity representations— real individuals, personas, and AI-generated personas (AI personas)—influence the perceived depth and structure of empathy in design. Drawing from existing literature, the framework uses journey maps as a shared analytical lens through which to reflect on how each representation type may …
Empowering Novice Users With Ai: A Conversational Interface For Complex Product Troubleshooting, Poyang Huang, Yaliang Chuang
Empowering Novice Users With Ai: A Conversational Interface For Complex Product Troubleshooting, Poyang Huang, Yaliang Chuang
IASDR Conference Series
Troubleshooting complex consumer electronic products often overwhelms novice users due to limited technical knowledge and the complexity of diagnostic procedures. This study presents an AI-powered conversational assistant that guides users step-by-step through identifying and resolving product issues. Using the VanMoof S3 e-bike as a case study, the system integrates a Retrieval-Augmented Generation (RAG) framework trained on public data, including Reddit threads and user manuals. The interface supports natural dialogue to help users not only fix symptoms but also understand root causes. In a user study with 20 participants, the assistant achieved high usability (87/100 average satisfaction) and low cognitive load …
Toward Sustainable Fashion Futures: A Preliminary Study Of A User-Centered Framework For Modular Design, Thi Thuy Tien Nguyen, Chun-Ming Yang
Toward Sustainable Fashion Futures: A Preliminary Study Of A User-Centered Framework For Modular Design, Thi Thuy Tien Nguyen, Chun-Ming Yang
IASDR Conference Series
The growing demand for personalization, versatility, and sustainability in contemporary fashion has increased interest in modular systems. This shift calls for innovative design processes that support modularity and user-centered innovation. This paper presents a preliminary study to construct an integrated design process tailored to modular fashion. Drawing on the Double Diamond and Design Thinking frameworks, it proposes a five-phase methodology—Empathize, Define, Ideate, Prototype, and Test—supported by creative tools such as AEIOU observation, empathy mapping, and Crazy 8s. By synthesizing established design innovation models, the study formulates a structured and adaptable process framework that addresses the unique complexities of modular garment …
An Aigc-Integrated Platform And Interior Design Workflow, Yuji Li, Ziyuan Yang
An Aigc-Integrated Platform And Interior Design Workflow, Yuji Li, Ziyuan Yang
IASDR Conference Series
With the growing presence of AI-generated content (AIGC) tools in design practice, interior design is entering a period of significant change. This study explores how AIGC-integrated platform will reshape the way interior design is produced, communicated, and implemented. Drawing on literature review, case studies, feasibility analysis, and conceptual development, this research identifies several key functional requirements such platforms must meet, such as intuitive interaction, real-time feedback, and compatibility with existing design tools. Based on an analysis of key functional requirements, the paper proposes a five-module conceptual framework encompassing interpreter, modeler, analyzer, planner, and producer. The findings reveal that these platforms …