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Articles 157111 - 157140 of 939504
Full-Text Articles in Entire DC Network
Co-Creating Playful Learning Designs For Interprofessional Higher Education: Dialogic Perspectives On Design-Based Research, Kim Holflod
DRS Biennial Conference Series
This paper examines the co-creation of playful learning designs across educational and professional boundaries in teacher education and social education through dialogic theories. It focuses on the understandings and voices of playful learning and how dialogic co-creation is influenced by the presence of multiple voices and perspectives. The study is guided by Design-Based Research in developing, testing, evaluating, and iterating a playful learning design in higher education. The results expand on playful learning across boundaries as a polyphonic and heterogeneous phenomenon with diverse and dynamic voices interplaying with each other. It is conceptualised as both experimental, affective, and relational learning …
Experiencing Mundane Ai Futures, Matthew Pilling, Paul Coulton, Thomas Lodge, Andy Crabtree, Alan Chamberlain
Experiencing Mundane Ai Futures, Matthew Pilling, Paul Coulton, Thomas Lodge, Andy Crabtree, Alan Chamberlain
DRS Biennial Conference Series
Whilst popular visions of Artificial Intelligence (AI) are often presented through the lens of sentient machines, our lived experience of AI is more mundane and exemplified by so-called ‘smart’ products and services. Whilst this mundane reality is often presented using design approaches that make their operation appear simple and innocuous, these smart systems, and the data they use and collect, can challenge and even disrupt ordinary expectations. Our ability to manage smart technologies effectively is key to the field of Human Data Interaction (HDI), which seeks to shape systems design and empower users by implementing core principles of legibility, agency …
Embodiments Of Compassion In Caring And Non-Caring Products: Exploring Design For Values With A Multisensory Approach, Benedetta Lusi, Geke Ludden, Randy Klaassen, Charlotte Marie Van Lotringen, Matthijs Noordzij
Embodiments Of Compassion In Caring And Non-Caring Products: Exploring Design For Values With A Multisensory Approach, Benedetta Lusi, Geke Ludden, Randy Klaassen, Charlotte Marie Van Lotringen, Matthijs Noordzij
DRS Biennial Conference Series
This paper explores how to design for the value of compassion by means of multi-sensory design. It reports on a study with 77 university students, carried out in the context of a design master course. The study, divided in two phases, focuses on: 1) identifying sensory qualities as requirements to design for the value of compassion; 2) embedding these requirements in caring and non-caring products. To describe the design process, we present a student-led case study. Subsequently, we analyse the results of the study and critically reflect on the different expressions of compassion and competing values. This paper provides methodological …
Setting The Stage: The Value Of Contextual Social Research When Designing With Local Sustainability Initiatives, Cyril Tjahja
Setting The Stage: The Value Of Contextual Social Research When Designing With Local Sustainability Initiatives, Cyril Tjahja
DRS Biennial Conference Series
This paper presents an exploration of the (pre)conditions in which local energy transition initiatives operate in the city of Groningen, the Netherlands, and to what extent these conditions influence the co-design process. The findings show that participation in such schemes is not necessarily a given, as local initiatives and (design) practitioners can encounter several interrelated issues, which must be taken into account before even considering a co-design approach to the energy transition. Informed by insights from the social research studies conducted, the initial design-centred approach was altered to incorporate (co)design in a more flexible and iterative manner, inspiring new ways …
Introducing The Play Activity Wheel: Designing Social, Physical And Playful Learning Activities From Digital Game Universes, Vici Daphne Händel, Erik Ottar Jensen
Introducing The Play Activity Wheel: Designing Social, Physical And Playful Learning Activities From Digital Game Universes, Vici Daphne Händel, Erik Ottar Jensen
DRS Biennial Conference Series
This article introduces and describes the play activity wheel, developed by the authors. It was created through looking back at 19 years of personal experiences of transform-ing television shows, board games and digital games into pedagogical activities, and has a focus on social, physical and playful learning. The idea of developing computer games, television series and board games into physical activities arose from observing children’s interests in transforming these universes into games and activities. The play activity wheel was developed in various settings with different participants, such as children aged 1–15, students in higher education, educators, researchers and other stakeholders. …
How Actor-Network Mapping Informs The Early Stages Of System Innovation: A Case Study, Lucy Johanna Stuyfzand, Julie Bregenov Jönsson, Amalia De Götzen
How Actor-Network Mapping Informs The Early Stages Of System Innovation: A Case Study, Lucy Johanna Stuyfzand, Julie Bregenov Jönsson, Amalia De Götzen
DRS Biennial Conference Series
This paper discusses how the participatory mapping of an actor-network map can inform the early stages of system innovation as described in the approach adopted by the Rockwool Foundation. It argues that mapping actors with an external expert at the beginning of a design process allows to explore not only the macro, meso and micro levels of a given complex system, but also the different key components of it, such as relations, resources, power and purpose. The Mental Health Initiative carried out at the Rockwool foundation, will be used as a case study to present and analyse the actor-network mapping …
Dramatic Reflection: Enhancing Play Qualities In A Design Experiment For Inclusive Play Practices In School, Hanne Hede Jørgensen, Helle Marie Skovbjerg, Anne Louise Bang
Dramatic Reflection: Enhancing Play Qualities In A Design Experiment For Inclusive Play Practices In School, Hanne Hede Jørgensen, Helle Marie Skovbjerg, Anne Louise Bang
DRS Biennial Conference Series
Abstract: Starting from a codesign project on inclusive, pedagogical play practices in schools, this paper presents a phenomenological design experiment called Dramatic Reflection. The Dramatic Reflection experiment was created in collaboration with pedagogical teams in two Danish schools for the purpose of exploring pedagogical actions regarding different children’s ability to participate in play. Inclusive pedagogical actions are understood in a holistic and child-centered manner, and children’s play participation is understood as an essential part of their ability to ex-perience relational interdependence within the context of a school. This paper shows how a design experiment for play reflections, Dramatic Reflection, might, …
Caricrop: Can A Digital Payment System Support Fairer Agricultural Trade?, Kruakae Pothong, Larissa Pschetz, Arlene Bailey, Billy Dixon
Caricrop: Can A Digital Payment System Support Fairer Agricultural Trade?, Kruakae Pothong, Larissa Pschetz, Arlene Bailey, Billy Dixon
DRS Biennial Conference Series
What difference can new technologies make for small-scale farmers facing a multitude of uncertainties that could affect not only the value of their crops but also when and whether they get paid? To understand how Distributed Ledger Technologies such as Blockchains, could be leveraged to address such uncertainties in agricultural trade, we engaged small-scale farmers in a problem delineation exercise and designed CariCrop, a payment system and currency that specifically addresses the issue of delayed payments. We investigated the potential impact of this system through immersive drama and deliberative workshops. We found that although digital payment systems can give farmers …
Differential Moral Framing And The Design Imagination, Philippe Gauthier, Sébastien Proulx
Differential Moral Framing And The Design Imagination, Philippe Gauthier, Sébastien Proulx
DRS Biennial Conference Series
The objective of this paper is to provide a proof of concept for a pedagogical apparatus aiming to foster moral education and reflection about the inner good of their practice among apprentice-designers. We designed this tool with the aim of helping students understand how modern moral pluralism imprints professional mores, and how particular conceptions of the good life may affect the way they envision and devise how the world should be (and how they ought to design it). Our tool comes in the form of a role-playing game based on different species of worth coexisting in modern democracies, and that …
Camera-On/Camera-Off: Visibility In The Design Studio, James Benedict Brown
Camera-On/Camera-Off: Visibility In The Design Studio, James Benedict Brown
DRS Biennial Conference Series
What constitutes, defines or bounds the ‘studio’ in architecture education when it is wholly online? The design studio contributes to a very particular spatial con-struct in proximal teaching, one that has been challenged during the pandemic as educators have adopted distance and online learning and teaching. This paper presents a brief history of the design studio in architectural education and specu-lates about three dimensions of visibility therein. It contextualises the design studio against the broader higher education experiences of teaching online dur-ing the Covid-19 pandemic, in particular so-called ‘Zoom anxiety’ and ‘Zoom fa-tigue’ experienced by teachers and students. The paper …
Making-With The Environment Through More-Than-Human Design, Berilsu Tarcan, Ida Nilstad Pettersen, Ferne Edwards
Making-With The Environment Through More-Than-Human Design, Berilsu Tarcan, Ida Nilstad Pettersen, Ferne Edwards
DRS Biennial Conference Series
Current climate and ecological crises require questioning currently dominant under-standings and relations to nonhumans. While design is a human-centered field and practice, many intruders or competing theories challenge human-centered ap-proaches and propose ways to include nonhumans in design. This article explores different perspectives for post-anthropocentric design approaches and focuses on how design can approach the notion more-than-human as an intruder to human-centered design. Proposing practice-based studies of making-with the environment as an alternative to human-centered design, it explores how to design beyond ideas of “human progress”. Firstly, more-than-human and related concepts are introduced. Secondly, how human-centered design can be challenged …
It’S Complicated: Dewey, Schön And Reflection-In-Action, Laureline Chiapello, Rabah Bousbaci
It’S Complicated: Dewey, Schön And Reflection-In-Action, Laureline Chiapello, Rabah Bousbaci
DRS Biennial Conference Series
While Schön’s work is prominent in design literature, some of its concepts stay unclear. In this paper we examine the distinctions Schön made in 1992 between “reflection-in-action” and “reflection on reflection-in-action” (or “conversation with the situation” and “reflective conversation with the situation”). To clarify the meaning of these two terms, we will refer to pragmatist philosophy, using Dewey’s work on inquiry and epistemology. Our results show that there is indeed a difference between the two expressions. Moreover, revisiting Dewey’s and Schön’s work allows for a new visual representation of the reflection-in-action process, which can then be used as a tool …
Are Stereotypes, Such As The ‘Headclutcher’, In Stock Images For Mental Illness Stigmatizing?, Laura Orton
Are Stereotypes, Such As The ‘Headclutcher’, In Stock Images For Mental Illness Stigmatizing?, Laura Orton
DRS Biennial Conference Series
Public perception and attitudes of mental illness are heavily influenced by mass media, so it is important the visual communication delivered into society is responsible and not unintentionally damaging. Stereotypes are used frequently in visual communication for speed of understanding. However, stereotypes are often based on unfounded assumptions, and these assumptions can cause stigma towards the stereotyped group. This study questions what stereotypes, if any, are present in stock images of mental illness and discusses what effect they may have on stigma. There have been previous calls for images such as the ‘headclutcher’ to not be used to represent mental …
After Practice: Messy Relations In The Ethnographic Study Of Design, Arlene Oak, Claire Nicholas
After Practice: Messy Relations In The Ethnographic Study Of Design, Arlene Oak, Claire Nicholas
DRS Biennial Conference Series
The Thinking While Doing (TWD) project was an ambitious “research-creation” project that involved the designing and building of several full scale, “real” structures by architecture students and professors in “design-build” education. The grant also included two ethnographers (as well as scholars from the humanities). Together the participants in TWD were engaged in intersecting and distinct modes of research, ranging from architecture practice to philosophical reflections. While there were intentions for the insights of the ethnographers to ex-tend and inform knowledge of practice, as the TWD structures were created, it became evident that undertaking ethnography coincident with designing and building was …
North-South Design Education: Integrating Māori Knowledge In Design Using The Blend Approach, Luke Feast, Kei Hoshi
North-South Design Education: Integrating Māori Knowledge In Design Using The Blend Approach, Luke Feast, Kei Hoshi
DRS Biennial Conference Series
We investigated how to align design education that integrates mātauranga Māori (Māori knowledge) with the knowledge development aim of modern university education. Our main idea was to use culture-based knowledge as a source of creativity rather than socialization. We share insights from two critical cases where we tested whether the blend approach is a useful design method for integrating Māori knowledge in design education. The insights show that conceptual blending is an effective method for students to understand culture-based knowledge through creative design activity.
Research On The Doctoral Consortium Structure Of Design, Fan Chen
Research On The Doctoral Consortium Structure Of Design, Fan Chen
DRS Biennial Conference Series
The consortium can be regarded as one of the most essential approaches in the process of academic communication, of which the forms have conferences, meetings, colloquium, etc. Among them, the doctoral consortium has generally been seen as an indispensable part of doctoral training, because it will not only provide communication platforms to stakeholders, but facilitate the transferability between knowledge and skills. Based on the conditions mentioned above, this study conducts a comparative study on 17 worldwide doctoral consortia in design from three perspectives: staff composition, support system, and interactive mode, by which the researcher aims to investigate the situation of …
Designers In Action: Insights And Design Opportunities For Supporting Embodied Learning In Climbing, Hakan Yılmazer, Aykut Coşkun
Designers In Action: Insights And Design Opportunities For Supporting Embodied Learning In Climbing, Hakan Yılmazer, Aykut Coşkun
DRS Biennial Conference Series
Action sports have been under research spotlight due to increase in research opportunities and popularity. Though previous work focused on performance and success metrics, research on mental and emotional aspects, which make up an important part of the learning experience of action sports is still lacking. By focusing on climbing and climbers’ learning experiences, we aimed to extract user insights into learning practices of sportspeople and identify design opportunities to enhance these practices. Initially we gave climbing lectures to interaction designers, as a first-hand experience of learning processes. Then we conducted co-creation sessions with climbers and designers to identify learning …
Designing For Dynamic Stability In An Uncertain World: A Media Content Study Of The Aviation Industry, Euiyoung Kim, Sara Beckman, Ki-Hun Kim, Sicco Santema
Designing For Dynamic Stability In An Uncertain World: A Media Content Study Of The Aviation Industry, Euiyoung Kim, Sara Beckman, Ki-Hun Kim, Sicco Santema
DRS Biennial Conference Series
The Covid-19 pandemic has caused radical restructuring of many industries including the aviation industry. Seeking a deeper understanding of how organizations are responding to this disruption, we use media content analysis of 331 news articles to extract approaches used in the aviation industry in response to Covid-19 and clustered them in six categories: research, reframe, repurpose, reimagine, redesign and resile (be resilient). We suggest that, taken collectively, these six approaches may provide a framework that companies might leverage to achieve dynamic stability – the ability of a system to return to steady state after a significant disturbance – as the …
James V Birnmann: The Potential Of Critical Design For Examining Legal Issues, Phoebe Walton
James V Birnmann: The Potential Of Critical Design For Examining Legal Issues, Phoebe Walton
DRS Biennial Conference Series
The current approach of legal design is solution-driven, with design considered a series of methodological steps used to improve existing legal systems. Such an approach fails to address systemic problems within these systems, and can instead exacerbate such issues. So far, there has been insufficient examination into the kinds of design used in conjunction with legal problems. This paper considers the potential of critical design to challenge more fundamental issues than those currently addressed with legal design. Through the project ‘James v Birnmann’, the paper illustrates how critical design can widen the discussion around legal issues, challenging the public’s perception …
Thinking Outside The Bag: Worker-Led Speculation And The Future Of Gig Economy Delivery Platforms, Ben Kirman, Oliver Bates, Carolynne Lord, Hayley Alter
Thinking Outside The Bag: Worker-Led Speculation And The Future Of Gig Economy Delivery Platforms, Ben Kirman, Oliver Bates, Carolynne Lord, Hayley Alter
DRS Biennial Conference Series
Gig economy is presented as disruptive, technologically driven, and forward think-ing. Design is explicit in this framing, through use of slick apps to reduce friction and simplify experience for customer and worker. However, this framing is often driven by the platforms, and does not fully recognize the actual experience of work. In this paper we report on a collaborative design process on developing concepts for the future of gig work from a worker-centric perspective. This explicitly does not involve the platforms as stakeholders and uses design fiction as a tool for workers to ex-press fears, joys, and the aspects of …
Storing Cultural Archives In Synthetic Dna: An Integrated Prospective Design Investigation, Emily Groves, Romain Talou, Andrea Schneider, Nicolas Henchoz
Storing Cultural Archives In Synthetic Dna: An Integrated Prospective Design Investigation, Emily Groves, Romain Talou, Andrea Schneider, Nicolas Henchoz
DRS Biennial Conference Series
As cultural institutions digitize their archives, they become more accessible and versatile. However, there are significant economic and environmental costs to maintaining large databases over time. Synthetic DNA is an emerging technology that can store data at high density, with almost no energy, for thousands of years. Yet, as technical advances bring DNA storage closer to everyday use, little has been done to understand how we will interact with the technology and accept it into society. We developed an integrated prospective design approach to investigate these challenges. This included participative workshops, narrative building and the design of three tangible DNA …
Ethics Through Design, Maria Alejandra Luján Escalante, Luke Moffat, Monika Büscher
Ethics Through Design, Maria Alejandra Luján Escalante, Luke Moffat, Monika Büscher
DRS Biennial Conference Series
Ethics through Design (EtD) uses co-design methods to create, facilitate and nurture anticipatory capabilities for research and innovation, responsive to both society and environment. In practice, EtD problematizes both Ethics and Design. This paper draws upon ethics of technology, specifically the work of Gilbert Simondon, to formulate principles of co-design facilitation. EtD understands ethics, beyond regulation and administrative ticking-box exercises, as contextual, creative and participatory ongoing processes. EtD has been developed within Disaster and Risk Management (DRM) and Emergency Response domains, over 7 years of working in partnership with emergency response practitioners, policymakers, academics across disciplines, standardization organizations and key …
Design, One Piece Of The Puzzle: A Conceptual And Practical Perspective On Transdisciplinary Design, Mieke Van Der Bijl-Brouwer
Design, One Piece Of The Puzzle: A Conceptual And Practical Perspective On Transdisciplinary Design, Mieke Van Der Bijl-Brouwer
DRS Biennial Conference Series
Transdisciplinary research is claimed to be essential in tackling today’s complex societal challenges. Transdisciplinarity includes collaboration and integration across academic disciplines, non-academic ways of knowing, and the ‘real world’ of citizens, professionals and other stakeholders. Design can contribute to transdisciplinarity by framing complex challenges, integrating knowledge towards synthesizing solutions, and providing participatory practices to engage with the real world. However, for design to be successful in transdisciplinary research contexts, a better understanding of transdisciplinarity and design is required. In this paper I present a conceptual and practical perspective on transdisciplinary de-sign. I show how design relates to three different conceptions …
Development Of Eco-Friendly Bubble Tea Take-Away Cups, Shun-Yuan Cheng, Meng-Dar Shieh
Development Of Eco-Friendly Bubble Tea Take-Away Cups, Shun-Yuan Cheng, Meng-Dar Shieh
DRS Biennial Conference Series
The plastic straws negative impact on marine life has led to increasingly strict legislation. In-deed, plastic straws will be banned by 2030 in Taiwan, where three billion non-biodegradable plastic straws are consumed every year. We propose an innovative design for an eco-friendly take-away cup with a focus on the functionality required for bubble tea. The design process was based on scenario analysis using the black box approach and direct observation of the suppliers, retailers, and consumers of bubble tea. The proposed design comprises a removable lid and four different types of filters. Using morphological charts, we made mock-ups of the …
The Value Of Being Close: Social And Ecological Sustainability In Co-Living For Students, Sara Ilstedt, Martin Sjöman
The Value Of Being Close: Social And Ecological Sustainability In Co-Living For Students, Sara Ilstedt, Martin Sjöman
DRS Biennial Conference Series
Sustainability challenges demands that we live smaller and more efficient in terms of re-sources and energy, at the same time, loneliness and mental unhealth are in-creasing among young people and students. One solution to both ecological and social sustain-ability is provided by coliving, where a small group of people share a home. Living in a shared home is an opportunity for friendship and sense of community but is also associated with frictions. This paper describes an interdisciplinary and experimental research project about coliving for students and particularly focuses on the social aspects and new practices of living together. We conclude …
Ai In Design Idea Development: A Workshop On Creativity And Human-Ai Collaboration, Fabio Antonio Figoli, Lucia Rampino, Francesca Mattioli
Ai In Design Idea Development: A Workshop On Creativity And Human-Ai Collaboration, Fabio Antonio Figoli, Lucia Rampino, Francesca Mattioli
DRS Biennial Conference Series
In a fast-paced society, AI systems can prove to be reliable teammates alongside human agents during the early stages of the design process, capable of helping to manage the increasing complexity of projects. Therefore, the introduction of AI systems into the design process is analysed according to the implications on the designer’s creativity and the kind of human-AI collaboration that is established, highlighting trust balance and the new role played by the designer. The main aspects covered by the study were tested in a workshop, in which continuous and discontinuous human-AI collaboration were compared. In the case of continuous collaboration, …
Augmented: Design And Ethnography In/Of An Architecture, Computer Science, And Textile Research-Creative Collective, Claire Nicholas, James Forren, Derek Reilly
Augmented: Design And Ethnography In/Of An Architecture, Computer Science, And Textile Research-Creative Collective, Claire Nicholas, James Forren, Derek Reilly
DRS Biennial Conference Series
This paper introduces a multi-disciplinary research-creation project that examines the embodied and social nature of textile design and making at different structural scales – from beaded accessories to architectural components. Bringing together anthropology, architecture, computer science, and textile craft, “Gesture and Form” seeks to develop effective and ethical pedagogies for teaching design and handcraft with new materials and technologies. Specifically, the project explores the potentialities and limitations of a head-worn augmented reality (AR) system that documents, encodes, and later guides making practices. The discussion first introduces different disciplinary frameworks for understanding and researching embodied knowledge, before sketching the multi-disciplinary research …
Towards A Living Lab For Responsible Applied Ai, Maaike Harbers, Anja Overdiek
Towards A Living Lab For Responsible Applied Ai, Maaike Harbers, Anja Overdiek
DRS Biennial Conference Series
AI ethics research has mainly focused on high-level principles and guidelines, and technical issues. This position paper argues that more attention should go to the practical and contextual aspects of designing AI applications and explores how living labs can contribute to the ethical design, development and deployment of AI. Literature on AI ethics is discussed, and the term ‘Responsible Applied AI’ (RAAI) is introduced to refer to the ethical application of AI. Five requirements for the development of RAAI in a living lab are distinguished. Subsequently, the paper brings together literature from Open Innovation and Human Computer Interaction to examine …
Can Ritual Experience Be The Jam To Stick Consumers And Service Provider? The Case Study Of Ritual Experience In Disney Experience As Service Design Application, Derrick Yang, Tseng-Ping Chiu, Min-Yuan Ma
Can Ritual Experience Be The Jam To Stick Consumers And Service Provider? The Case Study Of Ritual Experience In Disney Experience As Service Design Application, Derrick Yang, Tseng-Ping Chiu, Min-Yuan Ma
DRS Biennial Conference Series
Service design has dominated the marketing strategies in recent years. This study proposes a conventional ritual sandwich model that explores the ritual patterns hidden in service and the intermediate interaction between consumer and industry, enhancing user engagement and long-term recurring consumption. The study took Disneyland as an example and extracted the interaction model between consumers and industry, further interviewed for preliminary verification, found out that the core value of ritual experience is generating unique meaning to consumers through experience the script provided by the service provider, further transform to the internal trigger and participatory motivation into the next cycle. Hoped …
Lockdown Collaboration: Partnering To Solve The Wicked Problems Of Covid-19 Through Interprofessional Collaboration, Steven Doehler, Jeanine Goodin, Eileen Werdman
Lockdown Collaboration: Partnering To Solve The Wicked Problems Of Covid-19 Through Interprofessional Collaboration, Steven Doehler, Jeanine Goodin, Eileen Werdman
DRS Biennial Conference Series
The University of Cincinnati’s Design + Nursing Collaborative (D+NC) responds to the unlikely but natural similarities between Design and Nursing. The “Touch and Go” method promotes iterative interprofessional collaboration as a core competency. It fulfills the academic requirements of two major programs positioning students to use discipline-specific knowledge while learning new skills and then leveraging their new knowledge to address community health challenges as a unified team. The COVID pandemic has exposed the holes within society from resource availability and supply to access to health care. Though these have been longstanding issues, the pandemic forced the public to recognize them …