Open Access. Powered by Scholars. Published by Universities.®
- Discipline
-
- Social and Behavioral Sciences (268963)
- Education (182199)
- Law (152001)
- Arts and Humanities (151571)
- Medicine and Health Sciences (103304)
-
- Communication (89246)
- Business (72275)
- Physical Sciences and Mathematics (69245)
- Higher Education (60535)
- Engineering (57604)
- Life Sciences (50370)
- History (46501)
- Journalism Studies (41443)
- Sociology (39293)
- Library and Information Science (35188)
- Mass Communication (35102)
- Psychology (34571)
- Computer Sciences (29743)
- Religion (27848)
- Public Affairs, Public Policy and Public Administration (27311)
- Educational Administration and Supervision (25792)
- Public Health (22231)
- United States History (19446)
- Nursing (18975)
- Curriculum and Instruction (17685)
- Teacher Education and Professional Development (17348)
- Medical Specialties (16999)
- Electrical and Computer Engineering (16910)
- Higher Education Administration (16618)
- Social History (15666)
- Institution
-
- University of New Mexico (31752)
- University of Mississippi (30671)
- Eastern Illinois University (29483)
- University of South Florida (28618)
- University of Nebraska - Lincoln (28522)
-
- University of New Hampshire (26192)
- University of Montana (26097)
- San Jose State University (25659)
- Brigham Young University (17312)
- Utah State University (17113)
- University of Central Florida (17017)
- California Polytechnic State University, San Luis Obispo (16824)
- Walden University (16252)
- Western Kentucky University (14301)
- University of Dayton (13866)
- Gallaudet University (13751)
- Purdue University (13649)
- Georgia Southern University (13219)
- Nova Southeastern University (12945)
- Louisiana State University (12386)
- City University of New York (CUNY) (12137)
- Western Michigan University (11712)
- East Tennessee State University (11440)
- University of North Dakota (11241)
- University of Northern Iowa (11057)
- Liberty University (11026)
- University of Plymouth (10967)
- Portland State University (10703)
- University of Kentucky (10381)
- University of South Carolina (9958)
- Keyword
-
- Newspaper (27209)
- Education (14199)
- Spartan Daily (12403)
- Student newspaper (11202)
- Newsletter (10020)
-
- Newspapers (8646)
- Higher education (8408)
- Communication (7977)
- EIU (7849)
- Western Kentucky University (7682)
- History (7069)
- Humans (7017)
- Faculty (6625)
- Bowling Green State University (6448)
- Leadership (5885)
- COVID-19 (5677)
- Athletics (5659)
- Student newspapers (5578)
- Student life (5567)
- Students (5433)
- Eastern Illinois University (5401)
- News Releases (5339)
- Daily Eastern News (5328)
- United States (5222)
- American newspapers (5003)
- Central Maine (5001)
- Alumni (5000)
- News (4898)
- Student Newspaper (4862)
- BG News (4819)
- Publication Year
-
- 2026 (38360)
- 2025 (55320)
- 2024 (60031)
- 2023 (57079)
- 2022 (56426)
-
- 2021 (59459)
- 2020 (58154)
- 2019 (57972)
- 2018 (57471)
- 2017 (54125)
- 2016 (53175)
- 2015 (49261)
- 2014 (46234)
- 2013 (43785)
- 2012 (42302)
- 2011 (35888)
- 2010 (33564)
- 2009 (30955)
- 2008 (27977)
- 2007 (25662)
- 2006 (23687)
- 2005 (21851)
- 2004 (20181)
- 2003 (18537)
- 2002 (17285)
- 2001 (16118)
- 2000 (16171)
- 1999 (14863)
- 1998 (14574)
- 1997 (14691)
- Publication
-
- Theses and Dissertations (33901)
- Electronic Theses and Dissertations (15190)
- Walden Dissertations and Doctoral Studies (15018)
- Dissertations (13342)
- Faculty Publications (13064)
-
- Spartan Daily (School of Journalism and Mass Communications) (11411)
- Theses (10106)
- Faculty Scholarship (8074)
- University of Mississippi News (7975)
- Masters Theses (7321)
- WKU Administration Documents (7091)
- Doctoral Dissertations and Projects (6483)
- Library Philosophy and Practice (e-journal) (6465)
- ETSU News (6248)
- UNH Today Archive (6096)
- Articles (6088)
- Master's Theses (5593)
- Graduate Theses and Dissertations (5433)
- USF Tampa Graduate Theses and Dissertations (5421)
- Honors Theses (5361)
- Santa Fe New Mexican, 1883-1913 (5089)
- BG News (Student Newspaper) (4912)
- Daily Mississippian (all digitized issues) (4835)
- Chulalongkorn University Theses and Dissertations (Chula ETD) (4613)
- Graduate Theses, Dissertations, and Problem Reports (ETD) (4602)
- Defensive Publications Series (4596)
- University of Montana Course Syllabi (4393)
- Graduate Student Theses, Dissertations, & Professional Papers (4136)
- Documents (3984)
- University of Montana Course Syllabi, 2021-2025 (3913)
- Publication Type
Articles 41791 - 41820 of 1517270
Full-Text Articles in Entire DC Network
Co-Creating Futures Of Communication: Three-Phase Speculative Co-Design With Adults Of The One-Child Generation, Ines Ziyou Yin, Xinjun Miao, Yirong Jiang, Yijun Yin, Kin Wai Michael Siu
Co-Creating Futures Of Communication: Three-Phase Speculative Co-Design With Adults Of The One-Child Generation, Ines Ziyou Yin, Xinjun Miao, Yirong Jiang, Yijun Yin, Kin Wai Michael Siu
IASDR Conference Series
Traditional linear models of human communication inadequately address emotional and social dynamics in everyday contexts. This study explores speculative futures of interpersonal communication through research through design (RtD) paradigm, integrating participatory co-creation, speculative design, role-playing, and Generative Artificial Intelligence (GenAI). Situated within the socio-cultural context of China’s one-child generation in the Greater Bay Area (GBA), the research transcends linear transmission metaphors in existing information communication technologies (ICTs) to address subtle interpersonal needs among friends. The study adopts a three-phase methodology, including a co-design workshop to generate speculative scenarios, designer-AI collaboration to refine scenarios, and a role- playing session to generate …
From Embodiment To Entanglement: Refiguring Symbiosis In Human–Computer Interaction, Sang-Won Leigh
From Embodiment To Entanglement: Refiguring Symbiosis In Human–Computer Interaction, Sang-Won Leigh
IASDR Conference Series
Human–machine symbiosis has re-emerged in HCI as a promising framework for designing sustained partnerships between humans and machines. While prior work has focused on individual ability, agency, and experience—namely embodiment-centric factors—this paper argues that symbiosis takes shape within entanglement. Through a series of design experiments and student projects, we illustrate how ecological residuals—such as friction, adaptation, and asymmetry—can serve as productive design materials. Our proposed framework synthesizes existing approaches, extending the scope of symbiosis in HCI from bodily integration toward socio-technical interdependence. By situating design configurations not as fixed endpoints but as sites of relational conditioning, this paper refigures human– …
Exploration Of Enhancing Sitting Experience For Residents With Dementia In Uk Care Homes By Emotion-Centred Seating Product Design, Jingnan Bian, Yuanyuan Yin, Shan Wang
Exploration Of Enhancing Sitting Experience For Residents With Dementia In Uk Care Homes By Emotion-Centred Seating Product Design, Jingnan Bian, Yuanyuan Yin, Shan Wang
IASDR Conference Series
This study investigates the emotional limitations of current seating products in care home common areas and proposes an emotion-centred design framework to enhance the sitting experience of residents with dementia (RwDs). Drawing from a review of relevant literatures, the study identifies four key limitations in existing seating design: 1) a lack of emotional safety and sensory comfort, 2) insufficient support for interpersonal interaction, 3) failure to evoke familiarity and personal memory, and 4) poor integration within communal spaces and care routines. These limitations contribute to distress, social withdrawal, and environmental disconnection among RwDs, undermining their overall well-being. In response, the …
Strategies For Conserving Architectural Environmental Colors In Historic Districts, Chang Tang, Dongjiang Yang
Strategies For Conserving Architectural Environmental Colors In Historic Districts, Chang Tang, Dongjiang Yang
IASDR Conference Series
This paper investigates the architectural environmental color of historical urban blocks, focusing on the Dufu Dike Historical Block in Wuhan. By employing digital color acquisition and computational analysis technologies, the study evaluates the chromatic characteristics of buildings, facilities, andthe surrounding natural environment. The findings reveal key issues in existing color planning, includinga lack of visual coherence and limited integration of the cultural meanings of color. To address these challenges, the research proposes a color management framework based on the principles of architectural restoration and heritage conservation. It develops color palettes suited to various building typologies and strategies for coordinating façade …
A Study Of The Application And Experience Differences Between Embodied And Non-Embodied Interactive Ar In Cultural Tourism, Qijun Gao, Bingjie Gao, Hanyin Zheng, Shaohua Xue
A Study Of The Application And Experience Differences Between Embodied And Non-Embodied Interactive Ar In Cultural Tourism, Qijun Gao, Bingjie Gao, Hanyin Zheng, Shaohua Xue
IASDR Conference Series
The widespread application of Augmented Reality (AR) technology in cultural tourism has made the optimization of user interaction a key factor in enhancing the overall experience. This study takes the Gongtan Ancient Town in Chongqing as a case study to conduct a comparative analysis of embodied and non-embodied interactive AR in cultural contexts. A within-subject experiment with 36 participants was conducted, combining quantitative evaluations (UEQ-S scale, cognitive dimension ranking, and comparative scoring) and qualitative insights from semi-structured interviews. This mixed-method approach enabled a systematic comparison of emotional, cognitive, and usability- related differences between the two interaction modes. The results indicate …
Xrecycle: A Gamified Xr System For Enhancing Youth Engagement And Learning In Plastic Recycling, Yuhao Li, Mingming Wang, Hanzhe Bao, Yuhao He, Tiantian Lo, Henry Duh
Xrecycle: A Gamified Xr System For Enhancing Youth Engagement And Learning In Plastic Recycling, Yuhao Li, Mingming Wang, Hanzhe Bao, Yuhao He, Tiantian Lo, Henry Duh
IASDR Conference Series
This study proposes XRecycle, a physical-digital (phygital) gamified system that integrates extended reality (XR) technologies with game-based learning mechanisms to address challenges in engaging youth in plastic recycling within high-density cities like Hong Kong. The system merges tangible devices made from locally recycled plastics with immersive virtual environments, forming a multi- layered framework of main tasks, side quests, and reward feedback. A mixed-method study with 20 participants validated the system ’ s effectiveness in enhancing circular literacy and sustaining behavioral motivation. Quantitative results revealed significant improvements in knowledge retention and engagement. Qualitative feedback suggested that participants were particularly drawn to …
Human-Ai Collaboration In Interior Design Education: Gpt-Assisted Creativity And Innovation, Mariam Al Baker, David Kirk, Mark Blythe
Human-Ai Collaboration In Interior Design Education: Gpt-Assisted Creativity And Innovation, Mariam Al Baker, David Kirk, Mark Blythe
IASDR Conference Series
How AI tools, specifically prompt-based image generators, can be used in interior design education to support early-stage concept development has been under explored. To address this, we conducted an exploration of the role of AI in interior design practices. Our study focused on how these tools can assist, rather than replace, students in generating spatial ideas. The research involved a case study with 20 interior design students across different academic levels who engaged with a GPT-based interior design assistant and a custom-designed worksheet to explore design prompts and reflect on their process. The study highlights the importance of interpretation, adaptability, …
Design For Neo-Endogenous Regional Development Of Urban-Rural Interfaces In China: A Case Of 'Field Design Work' In Zhizigang Village, Changsha City, Hunan Province, Jia Ren, Tangxiang Huo, Binbin Shao, Chih-Hu Wang, Han Meng, Tie Ji
Design For Neo-Endogenous Regional Development Of Urban-Rural Interfaces In China: A Case Of 'Field Design Work' In Zhizigang Village, Changsha City, Hunan Province, Jia Ren, Tangxiang Huo, Binbin Shao, Chih-Hu Wang, Han Meng, Tie Ji
IASDR Conference Series
This study responds to the theoretical frameworks of New Endogenous Development and Place-Based Innovation by investigating how co-design can stimulate local agency and foster the co-evolution of cultural and ecological resources in urban–rural interface areas of China. Taking Zhizigang Village in Hunan Province as a case study, the research brought together cross-strait design teams to engage in both fieldwork and co-creative workshops, exploring design intervention strategies within the context of integrated urban – rural development. The study makes three key contributions:(1) It repositions the cultural and ecological strategic value of urban–rural interface areas, challenging the prevailing negative perceptions of their …
Failing Through Play: Integrating Iterative Design Methods To Foster Creativity In Primary Education, Fernanda Fontes, Wonjoon Chung
Failing Through Play: Integrating Iterative Design Methods To Foster Creativity In Primary Education, Fernanda Fontes, Wonjoon Chung
IASDR Conference Series
Creativity is one of the essential skills to navigate the complexities of the 21st century. In this exploratory research, we investigate how design can enhance current pedagogical methods in primary education to foster creativity in problem-solving activities. Using a case study method, we conduct semi-structured interviews with educators to understand their approaches, motivations, and the barriers they face when employing these activities in their classrooms. We also verify the iterative methods currently incorporated into these activities. Our analysis suggests that crucial elements of the design creative process, such as iteration and problem-finding, are often overlooked. Furthermore, the concept of “iteration” …
What Can Ai-Generated 3d Objects Reveal About Myself? Exploring The Potential Of Ai-Generated Self-Images For Critical Reflection On Content Consumption Shaped By Netflix Algorithms, Ho Lee, Dajung Kim
IASDR Conference Series
Algorithms shape content consumption yet limit self-awareness by obscuring how they model users’ identities. To address this, we explored whether generative AI–based 3D object visualizations, created from individuals’ Netflix viewing histories, could support reflective engagement with algorithmic ally inferred preferences. Unlike traditional data visualizations, our approach external izes content consumption as metaphorical self-images, enabling users to interpret their algorithmic identities through visual cues. Through semi-structured interviews with ten participants, we found that AI- generated self-images revealed unconscious dispositions, evoked emotional responses, and encouraged rethinking of personal tastes. However, issues of contextual misalignment and interpretive ambiguity emerged when emotional or situational …
The X_Heal Toolkit: Navigating Temporal And Dynamic Self-Healing Processes In Living Materials, Verindi Vekemans, Stefano Parisi, Fanzhe Zeng, Jun Wu, Elvin Karana
The X_Heal Toolkit: Navigating Temporal And Dynamic Self-Healing Processes In Living Materials, Verindi Vekemans, Stefano Parisi, Fanzhe Zeng, Jun Wu, Elvin Karana
IASDR Conference Series
Self-healing, a remarkable ability of living organisms, is gaining attention in biodesign as a pathway toward sustainability. Applications range from fungi-based repair in packaging to bacterial healing in soft robotics. The expressive, dynamic, and temporal nature of self-healing offers rich design opportunities but also presents challenges due to emergent behaviours and environmental dependencies. Healing may unfold gradually, leave visible traces, or transform material in unpredictable ways, making it difficult to observe, describe, and communicate through existing design tools. This paper introduces a toolkit, namely the X_Heal Toolkit, that enables designers to analyse and characterise self-healing processes. Grounded in frameworks of …
Bridging Behavioral Theory And Design Practice: A Taxonomy-Driven Framework For Design Ideation Grounded In The Fogg Behavior Model, Yeon Soo Kim, Heesung Kwon, Jian Jun, Nayeong Kim, Sangsu Lee
Bridging Behavioral Theory And Design Practice: A Taxonomy-Driven Framework For Design Ideation Grounded In The Fogg Behavior Model, Yeon Soo Kim, Heesung Kwon, Jian Jun, Nayeong Kim, Sangsu Lee
IASDR Conference Series
Design thinking has become a widely adopted approach to innovation, yet its ideation phase frequently depends on intuition and loosely defined heuristics, particularly when creating services intended to shape user behavior over time. To address this gap, this study operational izes the Fogg Behavior Model (FBM)—which conceptualizes behavior as the convergence of Motivation, Ability, and Prompt—into a set of actionable design taxonomies. We conducted a systematic qualitative analysis of 28 widely used digital applications across health, productivity, and finance domains to identify recurring strategies demonstrating how FBM’s constructs are applied in practice. The resulting framework comprises three taxonomies that specify …
Utilizing Ai-Assisted Service Design To Address The Digitalization Challenges Of Religious Services: A Case Study Of Taoist Temple Service, Shin-Ying Chen, Hsien-Hui Tang
Utilizing Ai-Assisted Service Design To Address The Digitalization Challenges Of Religious Services: A Case Study Of Taoist Temple Service, Shin-Ying Chen, Hsien-Hui Tang
IASDR Conference Series
As digitalization reshapes religious services, Taoist temples in Taiwan face challenges involving cultural heritage, ritual experience, and institutional coordination. Existing studies often focus on the technological or sociological aspects of digital religion but rarely examine how design practice balances institutional efficiency with cultural sensitivity. This study explores how service design can clarify the systemic complexity of Taoist service transformation while addressing both institutional and cultural contexts throughout digital transition and implementation. Using a qualitative case study of a Taiwanese Taoist temple, the research applies the Triple Diamond Model of service design to analyze the cultural complexity embedded in people, processes, …
"The Limbs That I Built": Understanding In Co-Creation Human Augmentation Design And User-Driven Testing, Keren Zhang, Kin Wai Michael Siu, Yijia Jiang, Shiyu Liu, Huiyi Zhang
"The Limbs That I Built": Understanding In Co-Creation Human Augmentation Design And User-Driven Testing, Keren Zhang, Kin Wai Michael Siu, Yijia Jiang, Shiyu Liu, Huiyi Zhang
IASDR Conference Series
Current co-creation design research on human augmentation technologies focuses primarily on restoring functions for individuals with disabilities, overlooking the increasing potential demand for augmentation among ordinary users. To bridge this research gap, this study combined speculative design with user co-creation workshops to examine the practical implications and behavioural impacts of supernumerary robotic limbs (SRLs) on everyday users. Initial questionnaires and interviews (n=42) revealed considerable user interest, particularly regarding upper limb and back augmentations. Based on these insights, we collaboratively developed two prototypes: the 'Mirror Hand', which enhances grasp capabilities by mirroring finger movements, and the 'Third Akimbo', a robotic arm …
Designing Relational Employment: Supporting Employee Well-Being Through Onboarding Innovation In Emerging Smes, Michele Melazzini, Mon-Shiuan Lee, Gianluca Carella
Designing Relational Employment: Supporting Employee Well-Being Through Onboarding Innovation In Emerging Smes, Michele Melazzini, Mon-Shiuan Lee, Gianluca Carella
IASDR Conference Series
This paper investigates how design practices can advance employee engagement and well-being toward relational employment during onboarding in new and emerging SMEs characterized by uncertainty and limited resources. Employing a research-through-design approach, the study integrates preliminary research activities with semi-structured interviews with various stakeholders (employees/HR/therapist) and a phase of Participatory Action Research to identify critical leverage points for redesigning the onboarding experience. Findings emphasize the importance of authentic human connection, psychological safety in the workplace, and peer-led learning cultures. The proposed COMPANION-SHIP Pilot Program proposes how design could addresses these systemic issues through multi-stakeholder collaboration, embedding sustainable relationship-building practices within …
Iris-Cem: An Ai-Enabled Toolkit For Visual–Verbal Collaboration And Semantic Reframing In Design, Jia-Rong Li, Teng-Wen Chang, Hsu-Feng Chang, Chia-Ying Lin
Iris-Cem: An Ai-Enabled Toolkit For Visual–Verbal Collaboration And Semantic Reframing In Design, Jia-Rong Li, Teng-Wen Chang, Hsu-Feng Chang, Chia-Ying Lin
IASDR Conference Series
Early-stage cross-disciplinary design often encounters semantic gaps and fragmented problem framings. This study presents IRIS-CEM (Intelligent Reciprocal Interaction System for Co-Evolution Model), a design-driven system that combines AI-generated imagery with a structured semantic card mechanism to support negotiation and collaborative reframing. Deployed through a five-stage workshop process, IRIS-CEM enabled iterative visual–verbal exchanges that surfaced assumptions, bridged disciplinary language, and encouraged perspective shifts. Results show that visual ambiguity prompted abductive reasoning, while the reinterpretation of semantic cards helped teams co-construct shared problem definitions. Moreover, the iterative exchange of AI-generated images and keywords not only reframed the initial problem space but also …
From Screen To Street: Insights For Autonomous Mobility Design From Movies, Xinyan Yu, Tram Thi Minh Tran, Marius Hoggenmüller, Martin Tomitsch
From Screen To Street: Insights For Autonomous Mobility Design From Movies, Xinyan Yu, Tram Thi Minh Tran, Marius Hoggenmüller, Martin Tomitsch
IASDR Conference Series
Fictional media, such as movies, offer a rich speculative lens for exploring people’s interaction with and the societal implications of future technologies. In this paper, we apply this lens to the domain of autonomous mobility, mapping a speculative landscape to inspire the design of future autonomous mobility systems. We systematically examine 36 autonomous mobility systems depicted across 31 movies and construct a speculative landscape that reveals how these systems are imagined in terms of interaction design, agency, and their embeddedness within broader societal contexts. This analysis offers design researchers a resource for inspiration and critical reflection, highlighting opportunities to reimagine …
Confucian Ritual Space As More-Than-Human Design: Reframing The Zaojing In The Forbidden City, Ning Gao, Yongsheng Tong, An Sui, Hui Zeng
Confucian Ritual Space As More-Than-Human Design: Reframing The Zaojing In The Forbidden City, Ning Gao, Yongsheng Tong, An Sui, Hui Zeng
IASDR Conference Series
This article explores the Forbidden City’s zaojing (coffered ceiling) as a case study in reinterpreting ritual space through a “more-than-human” design lens. Bridging Confucian cosmology with contemporary post-humanist design theory, we argue that the imperial Chinese ritual environment was inherently more-than-human-centric, embedding non-human agencies (cosmic forces, mythical beings, and natural elements) into architectural design. We begin by examining Confucian cosmology and imperial architecture, highlighting how the built environment embodied a cosmological order beyond human-centered needs. We then outline a theoretical framework drawing on more-than- human design principles and spatial semiotics to understand architecture as an active mediator between human and …
Cultural Manifestations Of Sketch Inhibition In East Asian Design Education: A Grounded Theory Approach, Zhenyu Ma, Wei Man
Cultural Manifestations Of Sketch Inhibition In East Asian Design Education: A Grounded Theory Approach, Zhenyu Ma, Wei Man
IASDR Conference Series
This study investigates the phenomenon of sketch inhibition in East Asian design education contexts through a grounded theory approach, exploring how cultural, institutional, and technological factors shape students' utilization of sketching as a design thinking tool. Through systematic analysis of in- depth interviews with 41 participants from China, Japan, and cross-cultural backgrounds—including design educators (n=11), industry experts (n=12), and students (n=18)—this research reveals unique manifestations of sketch inhibition distinct from Western contexts. The study employs rigorous open, axial, and selective coding procedures to construct a theoretical framework capturing the multidimensional nature of sketch inhibition in East Asia. Key findings indicate …
Educating For Longevity: The Role Of Immersive Technologies In Service Learning, Sheng-Hung Lee, Joseph Coughlin, Sofie Hodara, Maria Yang
Educating For Longevity: The Role Of Immersive Technologies In Service Learning, Sheng-Hung Lee, Joseph Coughlin, Sofie Hodara, Maria Yang
IASDR Conference Series
As education adapts to the realities of a longevity society, new approaches are needed to engage learners in preparing for their long-term futures, particularly around financial well-being. This preliminary study explores how immersive technologies can enhance educational experiences in longevity planning by combining augmented reality (AR) with tangible artifacts, the Longevity Planning Blocks (LPBs). We designed and prototyped three longevity coaching experiences—using projection AR, tablet AR, and wearable AR—to investigate their effectiveness in communicating abstract longevity planning concepts. Nine Boston-based participants aged 35–45 engaged in a 30-minute coaching session using one of three AR modalities, followed by reflective feedback captured …
Perceptemo: Exploring How Generative Ai Affects Emotional Data Sensemaking On Human Perception For Academic Procrastination, Zitian Zhang, Yi-Ching (Janet) Huang
Perceptemo: Exploring How Generative Ai Affects Emotional Data Sensemaking On Human Perception For Academic Procrastination, Zitian Zhang, Yi-Ching (Janet) Huang
IASDR Conference Series
While Artificial Intelligence (AI) demonstrates potential for supporting data processing and interpretation, limited research investigates how to support individuals in emotional sensemaking in the context of procrastination behaviors. This work introduces Percept Emo, a platform that uses generative AI models (image-to-image and image-to-video) to support people to make sense of and experience their emotional data. It transforms users' sketches of emotions related to procrastination into new visual representations. In a within-subjects experiment, we investigate how AI supports emotional data sensemaking and its influence on perceptions of procrastination by comparing three conditions: no AI, image-to-image, and image-to-video. Results showed that the …
Cultivating Critical Design Agency Through Serious Game Design: Integrating Systems Thinking And Design Thinking, Yen-Fu Chen, Chu-Chi Weng, Tung-Yi Cheng
Cultivating Critical Design Agency Through Serious Game Design: Integrating Systems Thinking And Design Thinking, Yen-Fu Chen, Chu-Chi Weng, Tung-Yi Cheng
IASDR Conference Series
This study explores how integrating Design-Based Learning (DBL), systems thinking, and design thinking within a serious game design curriculum fosters socially responsible design literacy in undergraduate students. Implemented over four academic years at a media design program, the two-semester course sequence guided over 280 students to design both analog and 2D digital games addressing real-world challenges aligned with the UN Sustainable Development Goals (SDGs). The curriculum combined iterative project work with empathy-driven field research, stakeholder analysis, systems mapping, prototyping, and structured peer feedback. Students engaged in translating complex social issues into playable narratives and interaction systems. Data sources included student …
Designing Marine Ranch Complexes For More Than Human-Centered Design: A Reflective Multispecies Systems Framework, Liu Xiang, He Renke, Ji Tie, Shao Binbin, Meng Han
Designing Marine Ranch Complexes For More Than Human-Centered Design: A Reflective Multispecies Systems Framework, Liu Xiang, He Renke, Ji Tie, Shao Binbin, Meng Han
IASDR Conference Series
The Marine Ranch Complex (MRC) is a novel approach to marine fisheries development that has gained significant attention from developed coastal nations worldwide. As a major fishing nation, China attaches great importance to the development of MRC. This study proposes an analytical framework for the sustainable development path of MRC, which is conducive to the efficient conversion of marine resources and the coordinated development of marine ecology in marine pastures. To begin with, the evolution process of the marine ranch concept and the development status of our country are summarized, and the definition of MRC is clarified. We introduce (i) …
Look Who's Quarrelling: How Role-Playing Can Address Social Conflicts In Local Shop Commons, Yedam Ryu, Eunji Woo, Seoju Yoon, Ki-Young Nam
Look Who's Quarrelling: How Role-Playing Can Address Social Conflicts In Local Shop Commons, Yedam Ryu, Eunji Woo, Seoju Yoon, Ki-Young Nam
IASDR Conference Series
As local shops are increasingly reimagined as commons in urban contexts, new stakeholder dynamics emerge that require careful coordination and conflict prevention. Unlike traditional customer participation models, ‘local shop commons’ involves shared ownership and governance among proprietors, commoners, and customers. The involvement of stakeholders with very different needs often lead to conflicts arising from mismatched expectations, overlapping roles, and competing goals. This study explores the potential of roleplaying as an effective method for identifying and resolving context-specific conflicts in the co-creation of a local shop commons.. Participants developed fictional personas, enacted conflict scenarios in a simulated shop, and iteratively created …
The Impact Of The Visual Fidelity Of Externalized Ideas On Participants' Cognitive Actions And Co-Evolution: Focusing On Generative Ai-Supported Multidisciplinary Co-Design, Yeongsong Lim, Younjoon Lee
The Impact Of The Visual Fidelity Of Externalized Ideas On Participants' Cognitive Actions And Co-Evolution: Focusing On Generative Ai-Supported Multidisciplinary Co-Design, Yeongsong Lim, Younjoon Lee
IASDR Conference Series
This study investigated the impact of the visual fidelity of externalized ideas, particularly when supported by generative artificial intelligence (GAI), on cognitive actions, co-evolution, and knowledge exchange in multidisciplinary co-design workshops. Although sketching has long served as a mediating artifact for collaboration, empirical validation is required to understand how GAI, as a visualization tool, reshapes design cognition and collaborative dynamics. A multidisciplinary co-design workshop was conducted, and data were collected through pre- and post-workshop surveys, video recordings, and post-interviews. A protocol analysis was conducted based on the participants’ verb aliz at ions during the workshop sessions, and the survey data …
Foregrounding Subplots And Shifting Practices In Co-Design: An Ethnographic Journey In A Chinese Village, Jingyuan Tan
Foregrounding Subplots And Shifting Practices In Co-Design: An Ethnographic Journey In A Chinese Village, Jingyuan Tan
IASDR Conference Series
Co-design is increasingly recognized as a means of public participation with the potential to bridge top-down policies and locally grounded change. Yet, when professional co-design practices remain aligned with dominant narratives of progress, they risk becoming instruments of govern mentality, reinforcing existing hierarchies and marginalizing local communities. This raises a critical question: how can co-design praxis disentangle itself from these narratives and attune to local competencies and imaginaries, particularly in rural contexts shaped by centralized governance? This research is embedded in a two-year co-design initiative focused on age-friendliness improvements in a village in Southern China. It employs design ethnographic approaches …
Toward Robot-Driven Elderly Care Home Services And Systems In Hong Kong: An Ecosystem Perspective, Sanqi Yang, Jaehyun Park, Ting Han
Toward Robot-Driven Elderly Care Home Services And Systems In Hong Kong: An Ecosystem Perspective, Sanqi Yang, Jaehyun Park, Ting Han
IASDR Conference Series
In previous studies, researchers have highlighted the potential of robots and gerontechnologies to address the current caregiver shortage and enhance elderly care home services and systems. Yet most established robot-driven elderly care services and systems often fail to deliver value in actual service environments. Therefore, our study explores design features of robot-driven elderly care home services and systems from a service ecosystem perspective. To address this, we adopted an ecosystem theory incorporating economic, environmental, cultural, and social systems, and conducted multiple field observations in four care homes in Hong Kong. Surprisingly, we found most robot services and systems were overlooked …
Who Designs, Who Teaches, Who Knows? Negotiating Co-Creation With Visually Impaired Children, Anqi Rong, Nina Hansopaheluwakan-Edward
Who Designs, Who Teaches, Who Knows? Negotiating Co-Creation With Visually Impaired Children, Anqi Rong, Nina Hansopaheluwakan-Edward
IASDR Conference Series
This article examines how co-creation reshapes roles, power relations, and material practices in the design of tactile learning resources for visually impaired children (VIC). Drawing on Cultural-Historical Activity Theory (CHAT) and interviews, prototyping sessions, and observations in Chinese educational settings, the study highlights three under explored dimensions of co-creation: (1) the recalibration of power from hierarchical expertise to fluid, reciprocal collaboration, (2) the active agency of tactile materials as non-human co-authors, and (3) the cultural-technical hybridity that enables design innovations to scale within broader educational and policy landscapes. Contrary to top-down or purely technological approaches, findings reveal that effective co-creation …
Hypnotic Futuring: Superflex And The Aesthetic Of Induction In Speculative Design Research, Troels Degn Johansson
Hypnotic Futuring: Superflex And The Aesthetic Of Induction In Speculative Design Research, Troels Degn Johansson
IASDR Conference Series
This paper investigates how the Danish art collective SUPERFLEX make use of actual or mediated hypnotic situations in five key artworks: Experience Climate Change as an Animal (2009), The Financial Crisis (Session I-IV) (2009), Hotline til udkanten (“Hotline for the Peripheries” (2010), The Working Life (2013), and Inter species Café (2021). Drawing on concepts from speculative design, psychoanalytic theory, and affect studies, the paper argues that SUPERFLEX uses hypnosis not only as a therapeutic tool but also as a speculative strategy. Through sound, narrative, and immersive experience, SUPERFLEX induces altered states of perception that de-center normative thinking and open imaginative …
Better Usability, Better Training? Applying Usability Evaluation To Rhythmic Auditory Stimulation Interactive System (Rasis) For Therapist-Facilitated Personalized Gait Training, Bo Liu, Yang-Cheng Lin, Yu-Hsuan Liu, Chung-Yao Chien
Better Usability, Better Training? Applying Usability Evaluation To Rhythmic Auditory Stimulation Interactive System (Rasis) For Therapist-Facilitated Personalized Gait Training, Bo Liu, Yang-Cheng Lin, Yu-Hsuan Liu, Chung-Yao Chien
IASDR Conference Series
Rhythmic Auditory Stimulation (RAS) demonstrates strong potential for gait rehabilitation in individuals with neurological disorders. However, its clinical adoption remains constrained by reliance on therapist supervision and insufficient support for home-based training. To address these limitations, we developed the Rhythmic Auditory Stimulation Interactive System (RASIS)—a digital rehabilitation platform featuring modules for case management, seamless wearable sensor pairing, dynamic rhythm adjustment, real-time gait tracking, and personalized training feedback. Guided by a user-centered design approach, RASIS was iteratively refined through demand analysis, persona modeling, and expert heuristic evaluation to resolve usability barriers. In trials with 12 clinical professionals, RASIS achieved a mean …