Open Access. Powered by Scholars. Published by Universities.®

Digital Commons Network™

Open Access. Powered by Scholars. Published by Universities.®

2025

Discipline
Institution
Keyword
Publication
Publication Type
File Type

Articles 2131 - 2160 of 33107

Full-Text Articles in Entire DC Network

Design For All: Mitigating Systemic Bias And Hidden Violence In Ai Voice Assistants For Visually Impaired Users, Jie Meng, Yufei Zhang, Ziwei Lin Dec 2025

Design For All: Mitigating Systemic Bias And Hidden Violence In Ai Voice Assistants For Visually Impaired Users, Jie Meng, Yufei Zhang, Ziwei Lin

IASDR Conference Series

AI voice assistants promise greater accessibility, yet misalignments in their design can reproduce systemic bias. This study examines the usability of AI voice assistants for blind and low-vision users through a multi-method qualitative approach. We combined a literature review with observation- assisted usability sessions (n = 23) and semi-structured interviews (n = 8) with participants in China and the UK. Thematic ally analysing the corpus in NVivo 14, we identified four recurring challenges: elevated task error rates; limited recognition of diverse accents alongside vague or inconsistent auditory feedback; interface barriers that embed visual dependencies; and a resulting sense of exclusion …


Rethinking Public Space Design And Assemblage Affordances: A Perspective From China's One-Child Generation And Solitude, Xia Bi, Yijia Jiang, Caterina Villani, Kin Wai Michael Siu Dec 2025

Rethinking Public Space Design And Assemblage Affordances: A Perspective From China's One-Child Generation And Solitude, Xia Bi, Yijia Jiang, Caterina Villani, Kin Wai Michael Siu

IASDR Conference Series

This paper explores how urban public space design in China responds to the growing demand for solitude, with a particular focus on the unique social and cultural preferences of the one-child generation. Drawing on relational thinking and affordance theory, the study examines how public spaces intentionally designed to promote social interaction are appropriated for solitary use. Through case analyses of public spaces in Shanghai and Yantai, China, the paper reveals the emergence of improvised and serendipitous affordances that reflect changing user behaviours and cultural expectations. This paper highlights the need to move beyond intent-driven design toward a relational model that …


Exploring The Attractive Factors Of Augmented Projection Environments, Ping-Chen Tsai, Tzu-Wei Tsai Dec 2025

Exploring The Attractive Factors Of Augmented Projection Environments, Ping-Chen Tsai, Tzu-Wei Tsai

IASDR Conference Series

With the convergence of digital technology and media art, immersive media has emerged as a critical medium in contemporary exhibitions and interactive design. Despite its growing prevalence, immersive experiences differ significantly across various projection environments due to variations in spatial scale, visual configuration, and interaction modes. This study investigates the key attractive factors in three types of augmented projection environments—window-type (90°), surround-type (120–180°), and field-type (360°). Using a unified geometric motion graphic as visual content, in-depth interviews based on the Evaluation Grid Method (EGM) were conducted to extract affective response dimensions. A Kano model survey and factor analysis were subsequently …


Co-Designing Tangible Embedded And Embodied Interaction For Co-Located Intergenerational Active Play, Khoa Tran, Alethea Blackler, Daniel Cook, Bernd Ploderer, Nicole Vickery Dec 2025

Co-Designing Tangible Embedded And Embodied Interaction For Co-Located Intergenerational Active Play, Khoa Tran, Alethea Blackler, Daniel Cook, Bernd Ploderer, Nicole Vickery

IASDR Conference Series

Co-located intergenerational active play enables meaningful interaction between generations while supporting young early childhood development and positive aging. Existing literature highlights the potential of tangible embedded and embodied interaction (TEI) in promoting active play and intergenerational interaction. Through a series of co-design workshops involving grandchild-grandparent dyads, fourteen ideas were generated and analysed using behavioural coding. Three themes were identified: ‘Ball games’, ‘Cubbyhouse’, and ‘Build and knock’. Ball games had the highest potential for equal participation, stimulating a range of Fundamental Movement Skill (FMS) and sustaining engagement. In contrast, cubbyhouse and build-and-knock activities often resulted in passive participation from grandparents. This …


The Meaningfulness Of Place: Evaluating Nature Postcards From Finland, Japan And Generative Ai, Petr Nurmela, Amna Qureshi, Jonna Häkkilä Dec 2025

The Meaningfulness Of Place: Evaluating Nature Postcards From Finland, Japan And Generative Ai, Petr Nurmela, Amna Qureshi, Jonna Häkkilä

IASDR Conference Series

This paper presents a study based on three participatory workshops evaluating Nature Postcards from Finland, Japan, and those generated by artificial intelligence. The meaning fulness of place is examined through theories of human–nature connection—specifically restoration, nature-relatedness, and engagement with beauty—alongside the concept of sense of place. Kansei Design is applied as the methodological approach to capture participants’ (n = 17 in total, from Finland and Japan) perceptions of 12 nature postcards, each representing four levels of nature, using both positive and negative descriptive words, evaluated in two workshops held in Finnish and Japanese. The collected terms were grouped, and the …


Designing And Evaluating A Cross-Scale Gamified Learning System For Circuit Education: Bridging Macro-And Micro-Cognitive Levels, Qingyu Hu Dec 2025

Designing And Evaluating A Cross-Scale Gamified Learning System For Circuit Education: Bridging Macro-And Micro-Cognitive Levels, Qingyu Hu

IASDR Conference Series

This study presents the design and evaluation of a cross-scale gamified learning system aimed at enhancing middle school students’ understanding of fundamental circuit concepts. Addressing the cognitive challenge of integrating macro-level circuit structures, micro-level electron dynamics, and symbolic representations, the system adopts a dual-mode interactive design. At the macro level, a tabletop interface enables hands-on assembly of real circuit components, supported by projection- based guidance to visualize circuit logic. At the micro level, a first-person motion-sensing game immerses learners in the oscillator ybehavior of electrons, facilitating embodied cognition. Througha practice-led design process and classroom-based user testing, this study demonstrates how …


Exploring Fashion Repair Through Conscious Design, Babita Bhandari, Fashion Technology Dec 2025

Exploring Fashion Repair Through Conscious Design, Babita Bhandari, Fashion Technology

IASDR Conference Series

The research is focused on reinforcing the consumer-centred sustainability behaviour by involving consumers in mending their clothing. After exploring the aesthetic perspective of fashion repair through secondary research, this study aims to establish awareness and acceptance among consumers towards the green aesthetics of fashion repair. Firstly, through surveys and interviews, the views, attitudes, and behaviour of consumers towards fashion repair were documented. Based on the interest expressed by the consumers in practicing visible mending, workshop was conducted to orient them towards different ways of visible repair. Subsequently, the garments were mended after exploring various conscious mending design ways by consumers …


Haptic Aesthetics In Practice: Investigating How Designers Prioritise And Communicate Tactile Qualities When Crafting Design Experiences, Jacob Rodda, Charlie Ranscombe, Blair Kuys Dec 2025

Haptic Aesthetics In Practice: Investigating How Designers Prioritise And Communicate Tactile Qualities When Crafting Design Experiences, Jacob Rodda, Charlie Ranscombe, Blair Kuys

IASDR Conference Series

Haptic aesthetics—design qualities perceived through touch—play a vital role in crafting meaningful design experiences. Yet, within contemporary practice, they remain underrepresented compared to visual aesthetics, particularly in how they are prioritised and communicated throughout the design process. This study investigates how designers and architects engage with haptic aesthetics, focusing on their prior it is ation in practice and their inclusion in project briefs. Drawing on survey data from 55 professionals in industrial, product, architectural, and interior design disciplines, findings reveal a strong recognition of the emotional and experiential value of tactile interaction. However, haptic considerations are seldom embedded in formal …


Dysphagia Dynamics: Momentary Biofeedback And User-Experience-Driven Wearable System For Post-Stroke Swallowing Rehabilitation, Nan Yin, Zhaopeng Zhu, Qi He, Ting Han Dec 2025

Dysphagia Dynamics: Momentary Biofeedback And User-Experience-Driven Wearable System For Post-Stroke Swallowing Rehabilitation, Nan Yin, Zhaopeng Zhu, Qi He, Ting Han

IASDR Conference Series

Post-stroke dysphagia (PSD) profoundly affects patients' physical health, functional independence, and overall quality of life. However, existing rehabilitation strategies often face challenges in treatment adherence due to insufficient real-time feedback and low patient motivation. To address these limitations, this study designed and evaluated Dysphagia Dynamics, a wearable rehabilitation system integrating surface electro myo graphy (sEMG)-based biofeedback to guide Chin Tuck Against Resistance (CTAR) training. The system includes a wearable device with adjustable resistance, with embedded sensors for monitoring muscle activity, and a mobile application interface that provides visual and auditory feedback along with progress tracking. A one-week trial (n=36) found …


"Weaving Home Over Time": Uncovering Layered Narratives Of Belonging Through Participatory Homemaking In Dementia Care, Natsumi Wada, Silvia Maria Gramegna, Alessandro Biamonti Dec 2025

"Weaving Home Over Time": Uncovering Layered Narratives Of Belonging Through Participatory Homemaking In Dementia Care, Natsumi Wada, Silvia Maria Gramegna, Alessandro Biamonti

IASDR Conference Series

What elements make you feel that this is “home”? This study investigates the multifaceted concept of “home” for people with dementia, extending beyond physical shelter to encompass sensory, emotional, and relational dimensions. Drawing on a qualitative, participatory co-design approach at GRACE Lab— a living lab embedded in a Milan dementia village—we engaged five residents with mild-to-moderate dementia, care staff, and design researchers in semi-structured interviews, observations, storytelling, and one-on-one workshops. A bespoke toolkit of icon cards and collage materials was used to elicit personal memories and co-construct individualized “home” narratives. Data coded in MaxQDA24 were analysed through a multimodal narrative …


Is Design Thinking Considered A Design Kpi? An Empirical Study Of Large Taiwanese Corporations, Jing-Yang Lin, Tseng-Ping Chiu, Ai Higo, Yuichi Washida Dec 2025

Is Design Thinking Considered A Design Kpi? An Empirical Study Of Large Taiwanese Corporations, Jing-Yang Lin, Tseng-Ping Chiu, Ai Higo, Yuichi Washida

IASDR Conference Series

Design thinking has long been regarded as a key paradigm in design. However, in corporate practice, it often fails to be recognized as a concrete contribution to designers’ performance, revealing a persistent gap between academic theory and managerial implementation. This study investigates whether design thinking can serve as a performance indicator in organizational contexts, with a focus on the construction of evaluation systems, execution mechanisms, and the measurability of design outputs. Using a constructivist grounded theory approach, this study interviewed nine senior design managers from large Taiwanese corporations to collect practical perspectives. Based on 785 initial codes, the study identified …


Design Exploration Of Lightweight Interactions For Awareness-Supporting Technologies In Hybrid Work, Lu Liu, Harm Van Essen, Berry Eggen Dec 2025

Design Exploration Of Lightweight Interactions For Awareness-Supporting Technologies In Hybrid Work, Lu Liu, Harm Van Essen, Berry Eggen

IASDR Conference Series

Hybrid work settings often lack the informal communication that naturally emerges from spontaneous encounters and ambient awareness of coworkers' activities, potentially hindering team collaboration. To address this challenge, we explored how lightweight interactions can be integrated into awareness- supporting technologies for fostering informal communication. Our experiential design approach focused on how information is perceived and processed rather than explicit content exchange. Through brainstorming, speculating, and prototyping, we explored the design space for small hybrid teams. By annotating and analyzing design concepts, speculative scenarios, and prototypes, we developed a framework that identified design options for lightweight interactions and methods for integrating …


Exploring Image Generation Artificial Intelligence-Assisted Visual Interface Design With Technology Acceptance Model: The Case Of Stable Diffusion Online And Uizard Platform, Chung-Shun Feng, Chin-Ching Chen Dec 2025

Exploring Image Generation Artificial Intelligence-Assisted Visual Interface Design With Technology Acceptance Model: The Case Of Stable Diffusion Online And Uizard Platform, Chung-Shun Feng, Chin-Ching Chen

IASDR Conference Series

In recent years, the rapid development of AI technology and application tools has made it obvious that design education can be applied to generative AI applications, and many image-generating AI tools are now available at different levels of technology. The theme of this study is to explore the design of visual interfaces for image-generating AI aids in a technology acceptance model - a research evaluation using the Stable Diffusion Online and Uizard platforms. There were 39 students from the Department of Design, and four experimental tasks were performed. This study used the technology acceptance model, which consists of a three-dimensional …


Exploring Aesthetic Interaction In Perfume Experience As A Design Opportunity, Juhyun Nam, Chajoong Kim Dec 2025

Exploring Aesthetic Interaction In Perfume Experience As A Design Opportunity, Juhyun Nam, Chajoong Kim

IASDR Conference Series

Recently, perfume has become a tool for expressing personality and emotional value, with increasing interest in sensory experiences beyond olfactory satisfaction. However, little research has explored how spray methods contribute to aesthetic interaction in perfume use. This study investigates how aesthetic interaction can enhance the perfume experience. Three types of aesthetic interaction (freedom of interaction, interaction pattern, and richness of motor actions) were prototyped through a designer workshop. To evaluate the associations between interaction types and perfume perception, tactile characteristics (temperature and texture) were used. Tactile stimuli representing warm-cool and rough-soft qualities were created, and participants matched them to each …


Visual Inclusivity In Typography: Creating A Typeface For Children With Diverse Reading Needs, Chih Ning Hsu, Tingyi S. Lin Dec 2025

Visual Inclusivity In Typography: Creating A Typeface For Children With Diverse Reading Needs, Chih Ning Hsu, Tingyi S. Lin

IASDR Conference Series

This study presents an inclusive, universal design approach to developing a Traditional Chinese typeface that addresses the accessibility limitations of TW-MOE-Std-Kai, the current standard body text used in Taiwanese elementary school textbooks. While TW-MOE-Std-Kai carries significant cultural value, its calligraphic style introduces structural and perceptual barriers to students with dyslexia or low vision, such as visual crowding, sharp terminals, and inadequate spacing. To solve these challenges, a four- stage design process was implemented: (1) Design Strategy Implementation, (2) Basic Stroke and Character Framework Development, (3) Glyph Expansion, and (4) Quality Verification. Leveraging the open-source Iansui Typeface as a foundation, the …


Internal Facial Contour (Ifc): An Exploration Of Expressive Communication Approaches For The Design Of Face-Worn Wearables, Mingshuo Li, Rowan Page, Chuan Khoo Dec 2025

Internal Facial Contour (Ifc): An Exploration Of Expressive Communication Approaches For The Design Of Face-Worn Wearables, Mingshuo Li, Rowan Page, Chuan Khoo

IASDR Conference Series

Facial movement delivers rich emotional messages. This pictorial explores a novel concept in enhancing expressive facial communication – the Internal Facial Contour (IFC). The IFC device constructs a linear visual language on the face through a collection of face-worn wearables. These wearable augmentations deform in response to facial muscle movement, thereby suggesting emotional states. The shape of the IFC device naturally becomes visually wider and more open when smiling; in contrast, it becomes narrower and more closed when frowning. To test the acceptance of this communication language, feedback was collected through casual interviews, visual perception tests, and usage observations. The …


Valuing Local Experience At Short-Term Stay: A Design Approach For The Young Generation, Ahyoung Choi, Junsu Kim, Suae Lee Dec 2025

Valuing Local Experience At Short-Term Stay: A Design Approach For The Young Generation, Ahyoung Choi, Junsu Kim, Suae Lee

IASDR Conference Series

This study explores how accommodation can enhance travelers’ local experiences through product- service combinations. While prior research has focused on local immersion during sightseeing, little attention has been paid to how lodging environments support such experiences. To address this gap, in-depth interviews were conducted with millennial travelers (aged 20–39) who had repeatedly booked international accommodations. Using personal inventories and semi-structured interviews, the study identified products and moments that enriched emotional and cultural engagement. Thematic analysis revealed four key themes—Accommodation, Local Experiences, Products, and Emotion—highlighting how design elements in accommodations influence travelers’ emotional continuity. Findings suggest that standardized hotel environments may …


Design Futuring For Menstrual Pain Technologies Through A Participatory Workshop, Muxuan Tang, Mai Kagawa, Yasuaki Kakehi Dec 2025

Design Futuring For Menstrual Pain Technologies Through A Participatory Workshop, Muxuan Tang, Mai Kagawa, Yasuaki Kakehi

IASDR Conference Series

Menstrual pain affects a significant proportion of individuals worldwide, yet it has long been stigmatized and remains under explored in both design research and industry. Existing technologies primarily focus on symptom tracking or pain relief, overlooking the complex, temporal, and embodied nature of menstrual pain while perpetuating narrow narratives. To challenge these limitations, we conducted a participatory workshop to explore speculative futures of menstrual pain care. Using approaches like body maps, scenario-building, and design fiction, participants shared their lived experiences, critiqued existing technologies, and envisioned future scenarios rooted in empathy, inclusivity, and ethics. In this pictorial, we presented the workshop …


Petpal+ With You: An Integrated Service Design For Long-Term Pet Care, Ya-Ching Chang, Yuan-Mi Chen, Fang-Wu Tung Dec 2025

Petpal+ With You: An Integrated Service Design For Long-Term Pet Care, Ya-Ching Chang, Yuan-Mi Chen, Fang-Wu Tung

IASDR Conference Series

This study presents Petpal+, an integrated service-design proposal for long-term pet care, developed through exploratory interviews (8 owners, 2 veterinarians) and validation sessions (2 owners, 2 veterinarians). The resulting artefacts include: (1) a mobile app with IoT-enabled devices for home monitoring, (2) a Medical Decision Handbook to guide treatment discussions, and (3) a Clinic Website to centralize care resources. These tools collectively address information gaps between owners and vets, support their shared decision-making, and reduce caregiver burden. Beyond functional outcomes, the study reveals divergent information needs between owners and veterinarians, positioning progressive disclosure as a key design strategy and contributing …


Smart Home Products Purchasing Behavior Based On The Aisas Model: Generational Perspective, Yun Jing, Ying Meng, Ryoichi Tamura Dec 2025

Smart Home Products Purchasing Behavior Based On The Aisas Model: Generational Perspective, Yun Jing, Ying Meng, Ryoichi Tamura

IASDR Conference Series

Although smart home products have significant market potential in China, their adoption rate remains relatively low. One contributing factor is the generational differences in consumer purchasing behavior, shaped by distinct socio-cultural backgrounds. This study investigates the consumer behaviors and decision-making processes of Chinese consumers from four generational cohorts—Baby Boomers, Generation X, Generation Y, and Generation Z. A total of 463 valid responses were collected through an online survey conducted in China. The data were analyzed using ANOVA to identify behavioral differences among the generations. Subsequently, the AISAS model developed by Dentsu, was applied to examine the key behavioral factors influencing …


Gongbi Artists' Acceptance Of Aigc: An Extended Tam Analysis With Qualitative And Quantitative Data, Yuhang Mao, Anthony Kong Dec 2025

Gongbi Artists' Acceptance Of Aigc: An Extended Tam Analysis With Qualitative And Quantitative Data, Yuhang Mao, Anthony Kong

IASDR Conference Series

Gongbi painting artists’ acceptance of Artificial Intelligence Generated Content (AIGC) through an extended Technology Acceptance Model (TAM). Using mixed methods (204 questionnaires and 15 interviews), we explored the effects of cultural adaptability, creative subjectivity, and ethical risk. Findings show that cultural adaptability significantly increases perceived usefulness and ease of use, while ethical risk negatively impacts adoption. Creative subjectivity strongly promotes willingness to use AIGC. However, perceived usefulness and ease of use do not directly affect intention. Results highlight the need for culturally sensitive AI design that balances tradition and innovation, while addressing ethical concerns.


Reimagining Immersive Experience: From Visual Spectacle To Existential Introspection, Ziyao Lin Dec 2025

Reimagining Immersive Experience: From Visual Spectacle To Existential Introspection, Ziyao Lin

IASDR Conference Series

This paper presents an artistic investigation into contemporary immersive exhibitions, focusing on the distinction between commercial spectacle and introspective experience. In the context of mass- produced, market-driven immersive environments, audiences are often reduced to passive visual consumers, where com modified aesthetics and per formative social media interaction dominate the experiential structure. As a counterpoint, this study introduces Limit Situation, an Extended Reality (XR) art project that constructs six symbolically paradoxical digital environments inspired by the existential philosophy of Karl Jaspers. The work fosters a meditative experience that engages with both external alienation and internal loss. Unlike sensory overload-based installations, this …


Transition Design: A Co-Vision For Sustainable Transitions In Age-Friendly Community Centres In Denmark, Lijun Chen Dec 2025

Transition Design: A Co-Vision For Sustainable Transitions In Age-Friendly Community Centres In Denmark, Lijun Chen

IASDR Conference Series

As the global population ages, countries face challenges in creating supportive age-friendly community environments. Building a future that satisfies everyone has been a challenge in design. This study explores a sustainable transition pathway using a six-phase approach to Transition Design to co-create a vision for the future in collaboration with stakeholders, using age-friendly community centres in Kolding, Denmark, as a case study. This paper focuses on the fourth phase, transition vision, in which a vision blueprint for the future community centre is drawn up with stakeholders to conceptual ise a liveable and accessible environment, based on which three design principles …


Reconnecting Museum Exhibits With The Contemporary Context Through The "Digital Birch Bark Jar": A Postphenomenological Approach To Interactive Digital Visualisation, Zhiqiang Li Dec 2025

Reconnecting Museum Exhibits With The Contemporary Context Through The "Digital Birch Bark Jar": A Postphenomenological Approach To Interactive Digital Visualisation, Zhiqiang Li

IASDR Conference Series

Paul Klee’s statement that “a drawing is simply a line going for a walk” finds new resonance in the contemporary museum context. Through digit is ation and interaction, museum artifacts are no longer static objects but dynamic “lines” undergoing continuous transformation. This paper presents The Digital Birch Bark Jar, an interactive visualisation project integrating Internet of Things and parametric design technologies. The installation translates real-time environmental data into evolving 3D forms that visitors can further materialise through 3D printing. Grounded in Don Ihde’s post phenomenological theory of technological mediation as an experiential design framework, the study demonstrates how digital generation …


Reconstructing Feminist Subjectivity Through Digital Art Filters: A Neoliberal Perspective, Yinjun Diao Dec 2025

Reconstructing Feminist Subjectivity Through Digital Art Filters: A Neoliberal Perspective, Yinjun Diao

IASDR Conference Series

As self-images are continuously shaped and shared in the “age of visual truth,” digital photography technology gradually guides and transforms the aesthetic ideology of neoliberal female users online. From early beautification algorithms that address facial imperfections to filter effects that enhance the quality of daily life, young women online actively engaging in self-presentation through digital images signifies an acceptance of a new possibility of representational freedom. This study examines the subjectivity of young Chinese female users in online image practices, investigating whether they have cultivated a more flexible system of self-regulation through evolving strategies of self-image presentation. Although digital image …


Exploring Human-Ai Differences In Emotional Color Perception: A Pictorial Study On Gai-Generated Cinematic Visuals Through Design Research, Hsin-Ting Chung, Tingyi Lin, Yu-Ting Cheng Dec 2025

Exploring Human-Ai Differences In Emotional Color Perception: A Pictorial Study On Gai-Generated Cinematic Visuals Through Design Research, Hsin-Ting Chung, Tingyi Lin, Yu-Ting Cheng

IASDR Conference Series

This study explores how generative AI (GAI) and humans interpret emotional meanings through color in cinematic visuals. Drawing from film color theory, we designed a set of mood palettes and applied them to keyframes generated by GAI. Using qualitative questionnaires, we compared emotional interpretations from human participants and GPT-4o. Results revealed overlapping but diverging perceptions: humans relied on narrative context and memory, while AI leaned on statistical associations. These findings highlight GAI’s limited emotional grounding and suggest opportunities to enhance visual storytelling tools through hybrid color-emotion frameworks. This research contributes to emerging dialogues in computational aesthetics, human–AI perception, and design …


Survey On Employment Status And Perceived Gaps Between Education And Practice Among Design Graduates, Poyu Chen, Chia Lin Tsai, Yu Chen Hsiao Dec 2025

Survey On Employment Status And Perceived Gaps Between Education And Practice Among Design Graduates, Poyu Chen, Chia Lin Tsai, Yu Chen Hsiao

IASDR Conference Series

This survey targets graduates from the 2020–2024 Young Designers’ Exhibition, analyzing their employment status, salary levels, and the gap between academic training and industry demands. Results show that while some technical skills align with workplace needs, gaps remain in areas such as communication and collaboration, project management, interdisciplinary teamwork, AI integration, and sustainability trends. Most graduates believe that design education lacks dynamic adaptation, making it difficult to keep pace with rapid industry changes, thus increasing workplace adjustment pressure. The survey also found that interdisciplinary capabilities, digital skills, and internship experience are strongly correlated with job performance, starting salary, and career …


The Process Of Designers To Motivate Themselves For Their Creative Performance, Makoto Isono, Yoshimichi Shimada, Kayo Takahashi Dec 2025

The Process Of Designers To Motivate Themselves For Their Creative Performance, Makoto Isono, Yoshimichi Shimada, Kayo Takahashi

IASDR Conference Series

This study aimed to understand how designers motivate themselves to exert their creativity in development based on their own values and to examine the factors that make this possible. The following findings were derived from the interviews with the 32 designers. In development that requires creativity, designers want to be as autonomous as possible and actively try to be involved in development based on their own values and those of the organization with which they are fully satisfied. To do so, they adjust their values by selecting part of their own and the organization's values. It can be said from …


Scent Camera—An Aromatherapy-Based Emotional Soothing Device, Cun Li, Yutong Jiang, Xiao Luo, Rushi Feng, Kailin Huang Dec 2025

Scent Camera—An Aromatherapy-Based Emotional Soothing Device, Cun Li, Yutong Jiang, Xiao Luo, Rushi Feng, Kailin Huang

IASDR Conference Series

This study presents Scent Camera, an interactive olfactory device designed to facilitate emotional regulation among young individuals experiencing stress. It investigates the potential of scent in triggering emotional memory and modulating mood through a multisensory interaction that bridges visual and olfactory perception. Users take or upload an image, which is then analyzed by the device in terms of visual elements and color composition; based on this analysis, a corresponding scent is emitted to evoke related emotional responses. Drawing inspiration from the “capture-and-preserve” logic of analog photography, the design reimagines visual memory as an olfactory experience—shifting the act of remembrance from …


Blurring Boundaries: A Speculative And Generative Exhibition Exploring Hospital In The Home, Troy Mcgee, Amy Killen, Rowan Page Dec 2025

Blurring Boundaries: A Speculative And Generative Exhibition Exploring Hospital In The Home, Troy Mcgee, Amy Killen, Rowan Page

IASDR Conference Series

This pictorial presents Blurring Boundaries, a speculative exhibition and workshop series staged during Melbourne Design Week 2025, that explores the shifting landscape of Hospital in the Home (HITH) care. As healthcare moves from clinical to domestic settings, design plays a critical role in navigating the tensions, values, and lived experiences this transition provokes. Over five days, more than 80 designers, architects, clinicians, patient advocates, and students co-created artefacts that were progressively integrated into the gallery, transforming the space into a dynamic, participatory installation. Framed in three acts — Surfacing, Envisioning, and Together ing — the exhibition scaffolded collective futuring through …