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2025

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Co-Designing Tools For Dialogic Learning: Insights From The "Datafy" Project, Yu-Yu Liu, Maja Dybboe, Johanne Birkkjær Bjerrum, Johannes Ellemose, Christian Dindler Dec 2025

Co-Designing Tools For Dialogic Learning: Insights From The "Datafy" Project, Yu-Yu Liu, Maja Dybboe, Johanne Birkkjær Bjerrum, Johannes Ellemose, Christian Dindler

IASDR Conference Series

This study presents a co-design process for developing tools that foster critical data literacy in K–12 education through dialogic learning opportunities. Adopting a research-through-design approach, we explore how teachers and interdisciplinary researchers can co-create con textually grounded, pedagogy- informed learning artefacts. In this paper, we document the co-design process, describe the resulting artefacts, and report classroom observations involving 40 students and two teachers using these tools in a primary school. Our findings highlight: (i) how artefact-enabled dialogic learning opportunities shaped children’s learning experiences and (ii) the process and outcomes of interdisciplinary co-design with teachers. Our results underscore the value of …


From Jugaad To Generative Ai: A Framework For Culturally Responsive Human-Centered Ai, Nidhi Singh Rathore, Shreya Thakkar Dec 2025

From Jugaad To Generative Ai: A Framework For Culturally Responsive Human-Centered Ai, Nidhi Singh Rathore, Shreya Thakkar

IASDR Conference Series

Contemporary generative AI tools exhibit systematic biases rooted in their Anglo-American development context and training data, prioritizing Global North perspectives in design and implementation. Drawing on jugaad—an Indian approach to resourceful problem-solving—this paper critically evaluates how AI solutions disconnected from local contexts perpetuate technological Through a mixed-methods study involving 52 participants across workshops, systematic AI testing with over 300 images, and expert discussions, the authors compare human and AI responses to identical problem-solving scenarios. Our findings reveal stark differences: 100% of human solutions considered environmental and cultural contexts while 90% of AI solutions ignored these factors. Human participants demonstrated contextual …


The Impact Of Ai Tools On Team Creativity: An Empirical Study In A Design Education Setting, Chien-Hsiung Chen, Shih-Ju Wang Dec 2025

The Impact Of Ai Tools On Team Creativity: An Empirical Study In A Design Education Setting, Chien-Hsiung Chen, Shih-Ju Wang

IASDR Conference Series

At the core of creative thinking lies the dynamic interplay between divergent and convergent thinking, an ability especially critical in team co-creation within design education. As generative AI tools increasingly integrate into educational design settings, this study investigates the practical impact of such tools on team creativity by comparing two support models introduced at different design stages in empirical workshop settings. One group utilized AI during the ideation stage to assist with idea generation, while the other group employed AI in the concept storyboarding stage to support visual expression of ideas. Assessment using the Creativity Support Index (CSI) revealed that …


Ai As A Healing Companion: Exploring Chatbot Design Strategies For In Nurturing Adolescent Emotional Well-Being, Jiajing Yu Dec 2025

Ai As A Healing Companion: Exploring Chatbot Design Strategies For In Nurturing Adolescent Emotional Well-Being, Jiajing Yu

IASDR Conference Series

China Northeast Forestry University Emerging research indicates that chatbot-human interaction may psychologically heal adolescents, yet the ongoing healing processes and mechanisms remain under explored. This study investigates how healing effects evolve in sustained chatbot use and how interaction design can enhance outcomes for adolescents. Using the “Mood Talker” chatbot, an AI chatbot system featuring a consistent anthropomorphic character, we recruited 12 adolescents to conduct semi-structured interviews. Guided by social penetration theory, and thematic analysis revealed a stage-dependent model of healing impacts and interaction frequency patterns, informing design strategies to mitigate negative effects. This study advances understanding of digital companionship and …


Co-Designing Functional Undergarments To Enhance Wear Compliance In Adolescents With Idiopathic Scoliosis, Hiu Tung Yu, Jun Zhang, Derry Law, Joanne Yip Dec 2025

Co-Designing Functional Undergarments To Enhance Wear Compliance In Adolescents With Idiopathic Scoliosis, Hiu Tung Yu, Jun Zhang, Derry Law, Joanne Yip

IASDR Conference Series

Adolescent idiopathic scoliosis is a spinal disorder that commonly occurs during puberty in teenagers, characterized by a deformity of spinal curvature that can be initially observed through a poor physical profile and upper torso pain. Brace treatment is considered a primary method to realign the spine by applying external force at the curve’s apex, addressing the abnormality of spinal curves. Boston Brace offers a tailored fit for AIS undergoing prolonged treatment. However, the brace has disadvantages, including bulkiness, lack of breath ability, and rigidity. This often induce undesirable sensory discomfort and may reduce the user’s willingness to undergo treatment, leading …


Beyond Prefixes And Suffixes: A Systematic Literature Review Of Doctoral Education In Art And Design, Luke Feast Dec 2025

Beyond Prefixes And Suffixes: A Systematic Literature Review Of Doctoral Education In Art And Design, Luke Feast

IASDR Conference Series

This systematic review examines the literature on doctoral education in art and design. We analysed 1,086 publications to categorise different approaches to art and design doctorates. Our analysis reveals three distinct doctoral types aligned with different educational aims: knowledge development doctorates emphasising systematic research and theoretical contribution; social utility doctorates focusing on professional practice and practical application; and individual development doctorates prior it ising artistic self-discovery and creative expression. The apparent confusion in the field, reflected in debates about terminology such as "research through practice" versus "practice-based research," stems from fundamental disagreements about educational purposes rather than mere semantic differences. …


Co-Designing Adaptive Camera Aid: A Collaborative Making Approach, Desiree Riny, Rowan Page, Leah Heiss Dec 2025

Co-Designing Adaptive Camera Aid: A Collaborative Making Approach, Desiree Riny, Rowan Page, Leah Heiss

IASDR Conference Series

Co-design plays a critical role in the development of Assistive Technology (AT), enabling collaboration, iterative refinement, and user-centred solutions that adapt to the evolving needs of individuals with disabilities. While existing research highlights the benefits of interdisciplinary collaboration in co-design, this study explores how industrial designers could work directly with individuals with disabilities outside traditional clinical hierarchies to adapt off-the-shelf devices for leisure therapies. Leisure therapies often involve assistive needs less critical than those of medical devices, providing an opportunity for users to actively articulate their solutions. This case study details the application of co-design methods, integrated with making, to …


The Role Of Design In The Prosthetic Journey: Insights From A Multi-Stakeholder Focus Group, Icaro Ibanez-Arricivita, Alethea L. Blackler, Maria A. Woodruff, Levi Swann, Abigail Winter Dec 2025

The Role Of Design In The Prosthetic Journey: Insights From A Multi-Stakeholder Focus Group, Icaro Ibanez-Arricivita, Alethea L. Blackler, Maria A. Woodruff, Levi Swann, Abigail Winter

IASDR Conference Series

Lower-limb prosthetics are typically developed within clinical frameworks that prioritise function, mobility, and rehabilitation. Yet for many amputees, the prosthesis is not merely a technical aid; it is a symbolic artefact that intersects with identity, visibility, and emotional recovery. This paper maps the dual prosthetic journey, comprising a clinical path of surgery, fitting, and gait training, alongside a symbolic path of shock, adaptation, and self-expression, to show how movement and meaning evolve in parallel. Drawing from two multi-stakeholder focus groups involving clinicians, prosthetists, amputees, advocates, and designers, the study identifies four leverage points where design can bridge functional and emotional …


The Emergence Of Cultural Signals In Typographic Systems, César Arturo Puertas, Juan Alfonso De La Ros Dec 2025

The Emergence Of Cultural Signals In Typographic Systems, César Arturo Puertas, Juan Alfonso De La Ros

IASDR Conference Series

This paper explores how through visual analysis of contemporary design of typographic systems in Colombia, it is possible to create a custom framework for clustering and analysis to help recognize the possible emergence of cultural signals of colonised communities and cultural groups. Based on that framework we described these signals in four categories: Abstracted indigenous heritage (cultural revival); hybrid graphic vernacular (vernacular typography); Indigenous linguistic forms (direct linguistic revival); and hybrid cultural abstraction (indirect linguistic revival). We argue that local/regional type design and typography are increasingly serving as a medium of cultural resistance (intentional or unintentional), where designers engage with …


Micro To Macro: Co-Designing Product And System Level Considerations For Inclusive Sport Technologies, Levi Swann, Lisa Scharoun, Leo Rezayan, Sam Stewart Dec 2025

Micro To Macro: Co-Designing Product And System Level Considerations For Inclusive Sport Technologies, Levi Swann, Lisa Scharoun, Leo Rezayan, Sam Stewart

IASDR Conference Series

This paper explores the integration of system-level design thinking with product-level design outcomes to address barriers to sports participation for people with disabilities. A co-design workshop involving 9 participants with a mix of lived experience, domain expertise, and design practice, was conducted to identify product requirements and broader system factors to inform the development of an adaptive virtual handcycle trainer to be deployed in virtual cycling centres. Values mapping, design evaluation and experience mapping activities were conducted. Co-design workshop outcomes emphasise that equitable participation in adaptive sports necessitates more than functional hardware; it requires the deliberate design of an inclusive …


Integrating Sustainability Into A Large Manufacturer's Product Development With Co-Creation, Tejaswini Chatty, Tim Cumersdale, Daniel Fitzgerald, Elizabeth Murnane, Jeremy Faludi Dec 2025

Integrating Sustainability Into A Large Manufacturer's Product Development With Co-Creation, Tejaswini Chatty, Tim Cumersdale, Daniel Fitzgerald, Elizabeth Murnane, Jeremy Faludi

IASDR Conference Series

This study used co-creation to integrate existing sustainable design strategies into the product development process of a large manufacturer, Stanley Black & Decker. The co-creation process involved understanding the existing product development workflow; finding what sustainable design methods, mindsets, activities, and tools were valued by the company team; integrating them into the existing workflow; using life cycle assessment (LCA) to quantify resulting benefits; and revisiting one year later to check for retention of the co-created workflow. The business unit participating in co-creation had retained the new workflow, with the first resulting product showing over 90% reduction in CO₂ impacts, saving …


Designing A Distractor As A Reset Mechanism In Virtual Reality: Exploring User Awareness In Redirected Walking, I Nyoman Natanael, Chien-Hsu Chen, Wei-Ting Lu Dec 2025

Designing A Distractor As A Reset Mechanism In Virtual Reality: Exploring User Awareness In Redirected Walking, I Nyoman Natanael, Chien-Hsu Chen, Wei-Ting Lu

IASDR Conference Series

The Redirected Walking (RDW) technique manipulates users' spatial perception, allowing them to walk within a Virtual Environment (VE) larger than the available physical tracking space. The principle of the RDW technique is to manipulate the rotation, translation, and curvature gain ratios on the VE so that users perceive walking straight in the VE even while following a curved path in the physical space. A reset mechanism is needed when the user reaches the edge of the tracking space area to continue walking in the Physical Environment (PE) area without hitting a wall or exiting the tracking space area. A reset …


Learning Robot Control Through Co-Drawing: An Augmented Reality-Based Interactive Robotic Training Platform For Building Foundational Knowledge In Industrial Robotics, Yi Zhao, Lynn Masuda, Zhongyi Liu, Dagmar Reinhardt, Lian Loke Dec 2025

Learning Robot Control Through Co-Drawing: An Augmented Reality-Based Interactive Robotic Training Platform For Building Foundational Knowledge In Industrial Robotics, Yi Zhao, Lynn Masuda, Zhongyi Liu, Dagmar Reinhardt, Lian Loke

IASDR Conference Series

As industrial robotics increasingly enters creative and design domains, there is a growing need for educational platforms that support training in industrial robot control, planning, and system configuration. Existing training systems often assume that learners have knowledge of code-based robotics programming, which limits accessibility to creative practitioners. This paper presents the Augmented Reality-based Interactive Robotic Training Platform (AR-IRTP), which reinterprets core industrial robotics concepts, such as tool selection, workspace setup and motion planning, through embodied AR interaction. The platform is based on the Robotic Induction course from the DMaF Robotic Lab and structured using the Human-Robot Leader-Follower (HRLF) model to …


Reactivating The Unseen And Unheard: Posthuman Playfulness As Cultural Agency In Urban Ecologies, Yuying Jiang Dec 2025

Reactivating The Unseen And Unheard: Posthuman Playfulness As Cultural Agency In Urban Ecologies, Yuying Jiang

IASDR Conference Series

With the development of More-than-Human-Centered Design theory, culture has gradually been recognized as an active non-human agent in urban public spaces, attracting increasing attention in the field of design research. However, in the actual planning and operation of urban spaces, posthuman cultural elements—such as cultural memory, historical narratives, and aesthetic experience—are often marginalized. Consequently, the functions of space have become increasingly shaped by mainstream social norms and efficiency-oriented logic, further reinforcing rigid divisions between age, behavior, and use. For example, in urban playgrounds, adults are often excluded and deprived of the right to emotional expression and cultural participation in public …


Scaffolding Metacognition In Design With Generative Ai, Peter Dalsgaard Dec 2025

Scaffolding Metacognition In Design With Generative Ai, Peter Dalsgaard

IASDR Conference Series

This paper explores the potentials and pitfalls of Generative AI as a tool for thought in design, emphasizing its ability to scaffold meta cognition, i.e. the ability to reflect on, monitor, and regulate one's own thinking. While GenAI tools streamline creative tasks, they also risk encouraging passive use, over-reliance, and shallow engagement. The core challenge is to design these systems in ways that strengthen, rather than weaken, users’ reflective capacities. Drawing on research in meta cognition and cognitive scaffolding, as well as principles from design thinking that emphasize iterative sensemaking and reflective practice, the paper outlines strategies that foster active …


Integrating Ar And Concept Mapping In A User-Centered Vocabulary Learning App: Design And Usability Evaluation, Shou-Fang Liu, An Yu Su, Sheng Fei Chien, Yi Chieh Wu Dec 2025

Integrating Ar And Concept Mapping In A User-Centered Vocabulary Learning App: Design And Usability Evaluation, Shou-Fang Liu, An Yu Su, Sheng Fei Chien, Yi Chieh Wu

IASDR Conference Series

This study aims to enhance English vocabulary learning effectiveness and learner motivation by integrating user experience design methods with educational technology strategies. Using the User Journey Map, the study explored learners’ pain points and needs during the English learning process. These insights were translated into concrete design requirements through the Quality Function Deployment, leading to the development of a prototype incorporating Augmented Reality (AR) interaction and Concept Mapping Method (CMM). The User Usability Scale revealed that users rated the system as moderately high in intuitive ness and fluency. The Concept Mapping Learning Attitude Scale further indicated that learners perceived the …


Integrating Adaptive Approaches For Color Vision Deficiency With Activity Theory: A Holistic Framework For Inclusive Public Design, Xin Yi Wang, Yu Hin Brian Lee, Yi Lin Wong, Kin Wai Michael Siu Dec 2025

Integrating Adaptive Approaches For Color Vision Deficiency With Activity Theory: A Holistic Framework For Inclusive Public Design, Xin Yi Wang, Yu Hin Brian Lee, Yi Lin Wong, Kin Wai Michael Siu

IASDR Conference Series

This study aims to address the challenges of adaptive public design for individuals with Color Vision Deficiency (CVD), a prevalent yet often overlooked invisible disability. By integrating the Analytic Hierarchy Process (AHP) and Activity Theory, the research seeks to bridge technical optimization with socio-cultural inclusivity, providing a comprehensive framework for inclusive design. AHP was employed to quantitatively evaluate adaptive design solutions for CVD based on effectiveness, usability, scalability, cost, efficiency, and adoption potential. Concurrently, Activity Theory was applied to analyze systemic gaps in public design, emphasizing the interplay between tools, societal goals, and environmental contexts. The study introduces a Multi-Perspective …


Airing Data Through Materiality: A Situated Design Approach To Data Physicalization, Annemarie Piscaer, Kristof Vrancken, Sandy Claes, Michel Van Dartel, Michel Van Dartel Dec 2025

Airing Data Through Materiality: A Situated Design Approach To Data Physicalization, Annemarie Piscaer, Kristof Vrancken, Sandy Claes, Michel Van Dartel, Michel Van Dartel

IASDR Conference Series

Air pollution is both largely invisible and extensively monitored, making it a data-intensive issue that presents significant challenges for public engagement. Its abstract and often intangible nature makes it difficult for people to relate to or understand. Designers can play a role by transforming abstract (air pollution) data into tangible, context-sensitive artifacts—a practice known as data physicalization. This paper introduces “airing” as a design approach to situated data physicalization. Rather than relying on detached design approaches, airing argues for situated, real-world engagement with data. Airing data through materiality highlights the active role of materials in embedding data within the physical …


Bridging The Expectation–Reality Gap: A Systematic Design Approach To Facilitate Controllability In Human–Virtual Human Interaction, Lanxi Xiao, Qiong Wu, Yuhan Xie, Mengyu Chen, Zipeng Zhang, Xinyi Guo, Yuxin Zhu, Yating Li, Yan Dong Dec 2025

Bridging The Expectation–Reality Gap: A Systematic Design Approach To Facilitate Controllability In Human–Virtual Human Interaction, Lanxi Xiao, Qiong Wu, Yuhan Xie, Mengyu Chen, Zipeng Zhang, Xinyi Guo, Yuxin Zhu, Yating Li, Yan Dong

IASDR Conference Series

Virtual humans (VHs) are human-like intelligent agents increasingly used in human–artificial intelligence (AI) collaborative contexts, where control lability is essential for fostering user trust and ensuring a human-centered experience. Although widely adopted, VHs products are often reported to suffer from poor control lability due to the gap between the limited capabilities of narrow AI and users’ high expectations shaped by their anthropomorphic appearance. However, existing control lability theories focus primarily on action-level mechanisms such as undoing and redoing, providing limited support for users’ perceptual and cognitive understanding of interacting with and controlling AI-infused products. To bridge the expectation-reality gap, this …


Speculating The Past: Recovering Ford-Nucleon Through Counterfactual Archives To Open The Possibilities Of Nuclear Energy, Zhen Tang, Daijiro Mizuno Dec 2025

Speculating The Past: Recovering Ford-Nucleon Through Counterfactual Archives To Open The Possibilities Of Nuclear Energy, Zhen Tang, Daijiro Mizuno

IASDR Conference Series

Speculative design has long focused on exploring possible scenarios from the present, while the past has often been overlooked due to its implicit equivalence with known history. This study allows speculative design to engage with the past, taking the unrealized thing as the pivot for counter factual speculation. The research invited the public to recover the Ford Nucleon through counter factual history and create alternative nuclear archives. The goal is to extend the hidden possibilities in nuclear history and stimulate public discourse around nuclear possibilities. The findings show that grounding speculation in real historical events is identified as a key …


The Ought-Is Problem: A Foundational Theory For Diagnosing The Ai-Driven Crisis In Design Education, Franklyn Mosher Dec 2025

The Ought-Is Problem: A Foundational Theory For Diagnosing The Ai-Driven Crisis In Design Education, Franklyn Mosher

IASDR Conference Series

The rapid proliferation of generative AI has precipitated a foundational crisis in design education, challenging long-standing pedagogical models and the very definition of authentic student work. While its symptoms are widely recognized, the design field lacks a formal theory for diagnosing this and other systemic failures. This paper introduces and formalizes the "Ought-Is Problem" as a foundational theory for design critique, defining it as the consequential gap between a designer's idealized model of a system and its users ("Ought") and the observable, complex reality of human behavior ("Is"). We argue that this cognitive dissonance is the root cause of many …


Making A Case For Handmade Observational Mark-Making In Service Design Insight Phases, Eirin Mari Fossøy Dec 2025

Making A Case For Handmade Observational Mark-Making In Service Design Insight Phases, Eirin Mari Fossøy

IASDR Conference Series

Using a particular tool can give rise to processes or knowledge about the world that differ from those generated by other tools. In other words, humans use tools and technologies to shape the world, but these tools, in turn, shape us back - our minds, skills, and the way they extend our bodies. Service design, among many other fields, is significantly impacted by digital transformation, where digital tools are frequently used to create visualizations and representations. An important part of a service designer’s profession is understanding new fields and actors, which often involves aspects that are complex, messy, and emotional. …


Designing Psychological Transformation: Qualitative Insights From Immersive Coffee Tasting, Yen-Tzu Huang, Ding-Hau Huang Dec 2025

Designing Psychological Transformation: Qualitative Insights From Immersive Coffee Tasting, Yen-Tzu Huang, Ding-Hau Huang

IASDR Conference Series

This study explores how an immersive coffee tasting experience, integrating sensory design and mindfulness guidance can evoke participants’ psychological transformation and embodied engagement. Thematic analysis identified five interconnected stages: sensory unfolding, immersive perception, mindfulness experience, internal transformation, and behavioral intention. Findings indicate that participants initially heightened their awareness of sensory details—such as the materiality of cups, ambient sounds, and aromas—then entered a state of focused immersion, experiencing emotional resonance and self-reflection through mindfulness. This led to a reinterpretation of meanings and renewed connectedness with the material and social environment. The proposed “Psychological Transformation Model of Immersive Sensory Experience” illustrates the …


Co-Creative Digital Twins: Circular And Sustainable Service Design In Smart Agriculture, Lisi You, Meijun Liu, Biyu Zhu Dec 2025

Co-Creative Digital Twins: Circular And Sustainable Service Design In Smart Agriculture, Lisi You, Meijun Liu, Biyu Zhu

IASDR Conference Series

Smart agriculture promises higher productivity and resource efficiency, yet most implementations remain technology-centric and overlook systemic issues of stakeholder inequality, process opacity, and rural marginalization. This paper introduces Co-Creative Digital Twins, a novel framework that fuses digital twin technologies with value co-creation principles to enable circular and sustainable service design in agriculture. We first review the evolution of agricultural technology—from mechanization through precision farming to digital twins—and situate digital twins within circular-economy and participatory design literatures. We then present a mixed-methods study comprising industry pilots (“Adopt a Cow” and Infarm), rural fieldwork in Inner Mongolia, and a low-cost edge-device prototype …


From Ontological Critique To Redirective Practice: A Framework For Speculative Design Pedagogy, Carlos Aguiar Dec 2025

From Ontological Critique To Redirective Practice: A Framework For Speculative Design Pedagogy, Carlos Aguiar

IASDR Conference Series

This paper presents a pedagogical case study of an undergraduate Speculative and Critical Design (SCD) course, arguing for its efficacy in operationalizing a philosophical critique of design's dominant paradigms. The paper first deconstructs the intertwined legacies of positivism, modernism, and anthropocentrism, establishing a theoretical foundation for a pedagogical shift toward relational and pluriversal ontologies. Situating this work within the emerging literature on SCD pedagogy, the paper identifies a need for structured, replicable methodologies that bridge critical theory with tangible design practice. It then details a three-phase pedagogical methodology—(1) Historical and Theoretical Contextualization, (2) Alternative Futures and World building, and (3) …


Interactive Feedback Systems In Pre-Vocational Training For Individuals With Intellectual Disabilities: A Pilot Study On Lower Limb Motor Function, Yi Mo Lin, Poh Thong Tan, Yang-Cheng Lin Dec 2025

Interactive Feedback Systems In Pre-Vocational Training For Individuals With Intellectual Disabilities: A Pilot Study On Lower Limb Motor Function, Yi Mo Lin, Poh Thong Tan, Yang-Cheng Lin

IASDR Conference Series

The research investigated the feasibility and effectiveness of an interactive feedback system integrating wearable sensors and real-time visual feedback for pre-vocational lower limb motor function in individuals with intellectual disabilities (ID). Using a single-group pre- and post-test design, 12 participants completed five training sessions focusing on knee extension, plantarflexion, and do rsi flex ion. Outcomes were evaluated through gait stability metrics (total deviation, walking time, and steps) and surface electro myo graphy (sEMG) signals. Significant improvements were observed in walking time (reduced from 14.4 to 10.2 seconds, p=.008) and step count (from 25.3 to 18.6 steps, p=.008), reflecting enhanced gait …


Beyond Abstraction: How Cultural Metaphors Ground Participatory Futures In Bandung's Grassroots And Academia, Muhammad Fajrur Rahmat, Prananda Luffiansyah Malasan, Chihiro Sato, Masa Inakage Dec 2025

Beyond Abstraction: How Cultural Metaphors Ground Participatory Futures In Bandung's Grassroots And Academia, Muhammad Fajrur Rahmat, Prananda Luffiansyah Malasan, Chihiro Sato, Masa Inakage

IASDR Conference Series

This study explores how cultural metaphors move participatory futures beyond abstraction, proposing the Resonance Framework to ground community-based policy design in Bandung’s community. By integrating metaphors of tradition, everyday ness, and urban ecology, the framework empowers grassroots communities and academic stakeholders to translate intangible futures into concrete, culturally resonant policies. Structured around five elements—Metaphors of Cultural Heritage, Interaction Levels, Interconnection Layers, Diegetic Prototyping, and Tactile Prototyping—the approach operational izes futures thinking through workshops using asset mapping, horizon framing, futures card games, and everyday-object prototyping. Findings from higher education settings demonstrate how metaphors bridge speculative futures and actionable policies, offering a …


Cognitive-Affective Dynamics In Ai Ehmi: Adaptive Language Strategy For Emotion And Attention Modulation, Yujie Hu, Qiyue Cao, Youle Liu, Shanhao Fang, Hanling Zhang Dec 2025

Cognitive-Affective Dynamics In Ai Ehmi: Adaptive Language Strategy For Emotion And Attention Modulation, Yujie Hu, Qiyue Cao, Youle Liu, Shanhao Fang, Hanling Zhang

IASDR Conference Series

In the interactions between human and AI agents, the language strategies of the agent play a crucial role in shaping user perception and overall user experience. While language strategies have been shown to influence users’ emotions in various application domains, limited research has examined their effects in driving contexts, particularly in interactions based on external human–machine interfaces (eHMIs). In practical traffic environments, eHMIs serve as a key communication channel through which autonomous vehicle agents convey information to other road users. This study introduces an eHMI language strategy framework based on text and emoji that enables autonomous agents to express distinct …


Reimagining Death And Rituals Through Design: Memorial Diamond Jewellery As A Speculative Probe, Yiwen Cheng, Jie Sun Dec 2025

Reimagining Death And Rituals Through Design: Memorial Diamond Jewellery As A Speculative Probe, Yiwen Cheng, Jie Sun

IASDR Conference Series

Death remains one of the most enduring cultural taboos, often met with silence and avoidance across both Western and Eastern societies. Although design research has increasingly engaged with death through the lens of thanatosensitive design, it has largely focused on supporting the bereaved, leaving the perspectives and agency of the dying themselves under explored. This study explores the memorial diamond as a speculative medium for reimagining death rituals and the relationships between the deceased and the bereaved. Using a research through design approach, we engaged speculative design as both a future-oriented lens and a creative method to examine these phenomena. …


Gamified Goal Setting In Upper-Limb Stroke Rehabilitation: A Motivation-Driven Scoping Review, Yulin Tian, Yi Dai, Jia Chen Dec 2025

Gamified Goal Setting In Upper-Limb Stroke Rehabilitation: A Motivation-Driven Scoping Review, Yulin Tian, Yi Dai, Jia Chen

IASDR Conference Series

Gamification and interactive technology have shown promise in enhancing upper-limb stroke rehabilitation by improving patient engagement and motor recovery. However, how to design for patients’ motivation in game-based rehabilitation remains underexplored. This study conducts a scoping review of the game-based rehabilitation literature (2010–2025), with a focus on gamified goal setting, to understand how rehabilitation goals are integrated into game mechanics. Drawing on Yu-kai Chou’s Octalysis Framework, we analyze and discuss how goals can be designed in game-based rehabilitation to influence patient motivation and adherence. Our findings highlight a gap between therapeutic objectives and playful interaction in many existing systems, offering …