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Articles 4201 - 4230 of 75936
Full-Text Articles in Entire DC Network
Understanding The Role Of Scenario Data In Idea Generation And Problem Framing: A Qualitative Study In Smart Product Design, Yaqin Peng, Xiang Yuan, Yuxuan Tan
Understanding The Role Of Scenario Data In Idea Generation And Problem Framing: A Qualitative Study In Smart Product Design, Yaqin Peng, Xiang Yuan, Yuxuan Tan
IASDR Conference Series
As digital, connected, and intelligent technologies continue to evolve, smart product designers are increasingly engaging with diverse types of data during the concept exploration stage. Scenario data, a structured and integrative set of contextual information, has received increasing attention for its potential to transform fragmented inputs into user-centered insights. However, how designers identify, interpret, and utilize scenario data remains under explored. This study investigates how experienced smart product designers leverage scenario data in the Problem Space, corresponding to the Discover and Define phases of the Double Diamond process, to support idea generation and problem framing. Drawing on a two-phase qualitative …
An Exploratory Research On Empowering The User Interview Process With Generative Ai, Keya Chen, Shengzhe Li, Yihan Mei, Zhibin Zhou
An Exploratory Research On Empowering The User Interview Process With Generative Ai, Keya Chen, Shengzhe Li, Yihan Mei, Zhibin Zhou
IASDR Conference Series
Recent advances in Generative AI (GenAI) present promising opportunities to enhance user interview tasks, such as transcription and sentiment analysis. However, existing GenAI-powered interview tools tend to operate in isolation, supporting only discrete stages of the interview process. This fragmentation constrains designers' abilities to conduct fluid and responsive interviews. To explore how GenAI might be effectively integrated throughout the interview workflow, we conducted focus groups with eight UX design practitioners. Participants identified key limitations of current GenAI tools and articulated desired GenAI functions across all phases of the interview process. Grounded in a four-stage interview process, this study introduced a …
Designing For Ethical Friction: Reclaiming Agency And Accountability In Ai-Supported Creativity, Peter Dalsgaard
Designing For Ethical Friction: Reclaiming Agency And Accountability In Ai-Supported Creativity, Peter Dalsgaard
IASDR Conference Series
With the growing integration of generative artificial intelligence (GenAI) into creative workflows, AI tools increasingly function as co-creators. This transition challenges traditional notions of authorship, originality, and creative agency. This paper introduces "ethical friction": intentional design interventions that prompt users to reflect on the ethical dimensions of their creative decisions. Our central inquiry is: "What design mechanisms can support ethical reflection during creative work without overburdening or moralizing the user experience?". This question is underscored by the need to understand how AI-generated suggestions influence user decision-making and creative direction, both consciously and unconsciously, and how current generative systems may obscure …
Simulation And Design Analysis Of A "Shelf-Less Drugstore" Using Virtual Reality With Expert And Non-Expert Users, Shinichi Koyama, Tianyao Cai, Guyue Tang, Dokyung Kim, Megumi Izumisawa
Simulation And Design Analysis Of A "Shelf-Less Drugstore" Using Virtual Reality With Expert And Non-Expert Users, Shinichi Koyama, Tianyao Cai, Guyue Tang, Dokyung Kim, Megumi Izumisawa
IASDR Conference Series
A VR “drugstore without display shelves” store was designed and tested with expert and non-expert users. First, expert and non-expert participants viewed a drugstore without display shelves with a VR google and tested a tablet-based OTC medicine vending system by having an experience of buying a cold medicine with the vending system. After that, they evaluated the impressions of the VR drug store by measuring “advanced”, “sophisticated”, “open-plan”, “calming”, “conspicuous”, “safe”, “reliable”, “understandable”, “efficient”, and “awkward”, in 5-point scales. Feedback was obtained from experts mainly from the perspective of store operations and from non-experts mainly from the perspective of user …
Exploring The Opportunity Of Diegetic Prototyping As An Approach To Design Innovation, Sung Jun Kim, James Self
Exploring The Opportunity Of Diegetic Prototyping As An Approach To Design Innovation, Sung Jun Kim, James Self
IASDR Conference Series
This study investigates diegetic prototyping as an alternative approach to enhance design innovation beyond the incremental scope of User-Centred Design. In contrast, while speculative design, including diegetic prototyping, embeds future-oriented ideas within narrative contexts, promoting critical reflection on societal and technological implications, it often lacks focus on practically viable design innovations. Employing a Research-through-Design approach, we developed three diegetic prototypes to evaluate their effectiveness in design innovation. The three prototypes are classified as look-and- feel, role, and implementation prototypes. Audience feedback, gathered through surveys and focus group interviews, assessed perceptions of novelty, acceptability, and innovative ness, wherein design innovation is …
Design Science Impacts Design Practices: Applying Eye-Tracking Technology To Facilitate Food Company To Explore Consumer Visual Perception And Color Semantics On Drip Bag Coffee Packaging Design, Ya-Chun Yang, Tseng-Ping Chiu
Design Science Impacts Design Practices: Applying Eye-Tracking Technology To Facilitate Food Company To Explore Consumer Visual Perception And Color Semantics On Drip Bag Coffee Packaging Design, Ya-Chun Yang, Tseng-Ping Chiu
IASDR Conference Series
Existing literature remains limited in exploring how the combination of color and other elements in food packaging influences consumer behavior. Therefore, this study aims to establish the visual ecology for drip coffee packaging, emphasizing how scientific approaches in design can enhance practical design processes and industrial applications. This research integrated color, semantic, and symbolic elements to represent consumers’ psychological perceptions of the color image space, while incorporating eye- tracking as physiological evidence to validate and explore these perceptions. This dual approach bridges psychological insights with physiological responses. The study is conducted in two phases. Study 1 conducted a market analysis …
A Study On The Teaching Modular For Food And Agricultural Education Based On Circular And Sustainable Design Thinking: An Example Of Dapi Elementary School In Yunlin County, Ya-Wen Su, Shang-Chi Chiou
A Study On The Teaching Modular For Food And Agricultural Education Based On Circular And Sustainable Design Thinking: An Example Of Dapi Elementary School In Yunlin County, Ya-Wen Su, Shang-Chi Chiou
IASDR Conference Series
By combining circular and sustainable design thinking and the United Nations Sustainable Development Goals (SDGs), this study aims to re-conceive primary school based food and agricultural education and focus on creating low-carbon sustainable campus. Existing food and agricultural education stresses on the production process of food, while the connection with resource recycling, waste disposal, and global sustainable goals is often neglected. Taking Dapi Elementary School in Yunlin County as the example, the course content and practical experience in food and agricultural education are analysed to further construct a teaching mode with circular design as the core. It covers the complete …
Toward Sustainable Transitions: A Design Ethnographic Study Of Volcanic Risk Perception In Ecuador, Maria Ramirez Cifuentes, Michael Arnold-Mages
Toward Sustainable Transitions: A Design Ethnographic Study Of Volcanic Risk Perception In Ecuador, Maria Ramirez Cifuentes, Michael Arnold-Mages
IASDR Conference Series
This study explores how the dynamics of risk perception influence disaster preparedness in high-risk environments such as the volcanic regions of Ecuador, and how these insights can inform the design of interventions for sustainable transitions. It analyzes the ongoing interactions between communities and their environment, examining factors such as infrastructure, visual representations (e.g., frescoes in churches), and local practices in the provinces of Pichincha, Cotopaxi, and Tungurahua—areas known for their proximity to active volcanoes—with a particular focus on how these elements shape collective intelligence and coping strategies. By identifying current conditions, opportunities and obstacles, and interpreting the core challenges experienced …
Ai As A Healing Companion: Exploring Chatbot Design Strategies For In Nurturing Adolescent Emotional Well-Being, Jiajing Yu
IASDR Conference Series
China Northeast Forestry University Emerging research indicates that chatbot-human interaction may psychologically heal adolescents, yet the ongoing healing processes and mechanisms remain under explored. This study investigates how healing effects evolve in sustained chatbot use and how interaction design can enhance outcomes for adolescents. Using the “Mood Talker” chatbot, an AI chatbot system featuring a consistent anthropomorphic character, we recruited 12 adolescents to conduct semi-structured interviews. Guided by social penetration theory, and thematic analysis revealed a stage-dependent model of healing impacts and interaction frequency patterns, informing design strategies to mitigate negative effects. This study advances understanding of digital companionship and …
Co-Designing Functional Undergarments To Enhance Wear Compliance In Adolescents With Idiopathic Scoliosis, Hiu Tung Yu, Jun Zhang, Derry Law, Joanne Yip
Co-Designing Functional Undergarments To Enhance Wear Compliance In Adolescents With Idiopathic Scoliosis, Hiu Tung Yu, Jun Zhang, Derry Law, Joanne Yip
IASDR Conference Series
Adolescent idiopathic scoliosis is a spinal disorder that commonly occurs during puberty in teenagers, characterized by a deformity of spinal curvature that can be initially observed through a poor physical profile and upper torso pain. Brace treatment is considered a primary method to realign the spine by applying external force at the curve’s apex, addressing the abnormality of spinal curves. Boston Brace offers a tailored fit for AIS undergoing prolonged treatment. However, the brace has disadvantages, including bulkiness, lack of breath ability, and rigidity. This often induce undesirable sensory discomfort and may reduce the user’s willingness to undergo treatment, leading …
Sustainable Design Through Tradition: Insights From The Cuia Craft Of Amazonian Women, Andrea Bandoni, Nacional De Belas-Artes
Sustainable Design Through Tradition: Insights From The Cuia Craft Of Amazonian Women, Andrea Bandoni, Nacional De Belas-Artes
IASDR Conference Series
This article examines the work of Amazonian women artisans who, in collaboration with the cuieira tree (Crescentia cujete), create the traditional cuias of Santarém. These vessels are distinguished by their black organic lacquer and intricate carved motifs, which give cultural value to objects primarily used as containers. The study seeks to inform design methodologies that foreground environmental responsibility while demonstrating how ancestral knowledge can inspire sustainable practices. It also underscores the central role of women in preserving and transmitting this heritage. To address these aims, the research employed a mixed-method approach: a literature review on sustainable design; a historical analysis …
Disseminating Design For Transformation In The Public Sector, Vanessa Rodrigues, Stefan Holmli
Disseminating Design For Transformation In The Public Sector, Vanessa Rodrigues, Stefan Holmli
IASDR Conference Series
Design has permeated several areas of public service and administration as a driver for transformational change. For design to live up to its potential, laying the groundwork and creating the preconditions for successful collaboration is essential. This paper reports preliminary insights from an ongoing design- driven development project involving 13 pilot municipalities as well as more than 20 connected public, third sector and special interest organisations. The aim of this work is to address the following questions: What are the challenges faced by public sector organisations in facilitating a national multi- level design driven project for public service transformation? How …
Co-Designing Adaptive Camera Aid: A Collaborative Making Approach, Desiree Riny, Rowan Page, Leah Heiss
Co-Designing Adaptive Camera Aid: A Collaborative Making Approach, Desiree Riny, Rowan Page, Leah Heiss
IASDR Conference Series
Co-design plays a critical role in the development of Assistive Technology (AT), enabling collaboration, iterative refinement, and user-centred solutions that adapt to the evolving needs of individuals with disabilities. While existing research highlights the benefits of interdisciplinary collaboration in co-design, this study explores how industrial designers could work directly with individuals with disabilities outside traditional clinical hierarchies to adapt off-the-shelf devices for leisure therapies. Leisure therapies often involve assistive needs less critical than those of medical devices, providing an opportunity for users to actively articulate their solutions. This case study details the application of co-design methods, integrated with making, to …
Institutional Design In Practice: Strategies And Insights From The Design Movement For Public, Li-Fang Chen, Yu-Ting Yang, Shu-Ting Ai, Chi-Yi Chang
Institutional Design In Practice: Strategies And Insights From The Design Movement For Public, Li-Fang Chen, Yu-Ting Yang, Shu-Ting Ai, Chi-Yi Chang
IASDR Conference Series
This paper explores how institutional design can embed design thinking into public governance through the Taiwan’s Design Movement for Public in Taiwan. Initiated in 2023, the initiative integrates a two- stage open call mechanism, a multi-stakeholder co-creation platform, and design-oriented workflows that enable government agencies to reframe challenges, engage interdisciplinary teams, and implement context-specific spatial interventions. Drawing on preliminary field insights from transformation cases across Taiwan, the study explores how small-scale public works can serve as testbeds for policy translation, inter-agency collaboration, and procedural innovation. The findings suggest that by shifting design upstream—from downstream execution to early-stage problem definition—governments can …
The Role Of Design In The Prosthetic Journey: Insights From A Multi-Stakeholder Focus Group, Icaro Ibanez-Arricivita, Alethea L. Blackler, Maria A. Woodruff, Levi Swann, Abigail Winter
The Role Of Design In The Prosthetic Journey: Insights From A Multi-Stakeholder Focus Group, Icaro Ibanez-Arricivita, Alethea L. Blackler, Maria A. Woodruff, Levi Swann, Abigail Winter
IASDR Conference Series
Lower-limb prosthetics are typically developed within clinical frameworks that prioritise function, mobility, and rehabilitation. Yet for many amputees, the prosthesis is not merely a technical aid; it is a symbolic artefact that intersects with identity, visibility, and emotional recovery. This paper maps the dual prosthetic journey, comprising a clinical path of surgery, fitting, and gait training, alongside a symbolic path of shock, adaptation, and self-expression, to show how movement and meaning evolve in parallel. Drawing from two multi-stakeholder focus groups involving clinicians, prosthetists, amputees, advocates, and designers, the study identifies four leverage points where design can bridge functional and emotional …
Micro To Macro: Co-Designing Product And System Level Considerations For Inclusive Sport Technologies, Levi Swann, Lisa Scharoun, Leo Rezayan, Sam Stewart
Micro To Macro: Co-Designing Product And System Level Considerations For Inclusive Sport Technologies, Levi Swann, Lisa Scharoun, Leo Rezayan, Sam Stewart
IASDR Conference Series
This paper explores the integration of system-level design thinking with product-level design outcomes to address barriers to sports participation for people with disabilities. A co-design workshop involving 9 participants with a mix of lived experience, domain expertise, and design practice, was conducted to identify product requirements and broader system factors to inform the development of an adaptive virtual handcycle trainer to be deployed in virtual cycling centres. Values mapping, design evaluation and experience mapping activities were conducted. Co-design workshop outcomes emphasise that equitable participation in adaptive sports necessitates more than functional hardware; it requires the deliberate design of an inclusive …
Learning Robot Control Through Co-Drawing: An Augmented Reality-Based Interactive Robotic Training Platform For Building Foundational Knowledge In Industrial Robotics, Yi Zhao, Lynn Masuda, Zhongyi Liu, Dagmar Reinhardt, Lian Loke
Learning Robot Control Through Co-Drawing: An Augmented Reality-Based Interactive Robotic Training Platform For Building Foundational Knowledge In Industrial Robotics, Yi Zhao, Lynn Masuda, Zhongyi Liu, Dagmar Reinhardt, Lian Loke
IASDR Conference Series
As industrial robotics increasingly enters creative and design domains, there is a growing need for educational platforms that support training in industrial robot control, planning, and system configuration. Existing training systems often assume that learners have knowledge of code-based robotics programming, which limits accessibility to creative practitioners. This paper presents the Augmented Reality-based Interactive Robotic Training Platform (AR-IRTP), which reinterprets core industrial robotics concepts, such as tool selection, workspace setup and motion planning, through embodied AR interaction. The platform is based on the Robotic Induction course from the DMaF Robotic Lab and structured using the Human-Robot Leader-Follower (HRLF) model to …
Integrating Ar And Concept Mapping In A User-Centered Vocabulary Learning App: Design And Usability Evaluation, Shou-Fang Liu, An Yu Su, Sheng Fei Chien, Yi Chieh Wu
Integrating Ar And Concept Mapping In A User-Centered Vocabulary Learning App: Design And Usability Evaluation, Shou-Fang Liu, An Yu Su, Sheng Fei Chien, Yi Chieh Wu
IASDR Conference Series
This study aims to enhance English vocabulary learning effectiveness and learner motivation by integrating user experience design methods with educational technology strategies. Using the User Journey Map, the study explored learners’ pain points and needs during the English learning process. These insights were translated into concrete design requirements through the Quality Function Deployment, leading to the development of a prototype incorporating Augmented Reality (AR) interaction and Concept Mapping Method (CMM). The User Usability Scale revealed that users rated the system as moderately high in intuitive ness and fluency. The Concept Mapping Learning Attitude Scale further indicated that learners perceived the …
Integrating Adaptive Approaches For Color Vision Deficiency With Activity Theory: A Holistic Framework For Inclusive Public Design, Xin Yi Wang, Yu Hin Brian Lee, Yi Lin Wong, Kin Wai Michael Siu
Integrating Adaptive Approaches For Color Vision Deficiency With Activity Theory: A Holistic Framework For Inclusive Public Design, Xin Yi Wang, Yu Hin Brian Lee, Yi Lin Wong, Kin Wai Michael Siu
IASDR Conference Series
This study aims to address the challenges of adaptive public design for individuals with Color Vision Deficiency (CVD), a prevalent yet often overlooked invisible disability. By integrating the Analytic Hierarchy Process (AHP) and Activity Theory, the research seeks to bridge technical optimization with socio-cultural inclusivity, providing a comprehensive framework for inclusive design. AHP was employed to quantitatively evaluate adaptive design solutions for CVD based on effectiveness, usability, scalability, cost, efficiency, and adoption potential. Concurrently, Activity Theory was applied to analyze systemic gaps in public design, emphasizing the interplay between tools, societal goals, and environmental contexts. The study introduces a Multi-Perspective …
Airing Data Through Materiality: A Situated Design Approach To Data Physicalization, Annemarie Piscaer, Kristof Vrancken, Sandy Claes, Michel Van Dartel, Michel Van Dartel
Airing Data Through Materiality: A Situated Design Approach To Data Physicalization, Annemarie Piscaer, Kristof Vrancken, Sandy Claes, Michel Van Dartel, Michel Van Dartel
IASDR Conference Series
Air pollution is both largely invisible and extensively monitored, making it a data-intensive issue that presents significant challenges for public engagement. Its abstract and often intangible nature makes it difficult for people to relate to or understand. Designers can play a role by transforming abstract (air pollution) data into tangible, context-sensitive artifacts—a practice known as data physicalization. This paper introduces “airing” as a design approach to situated data physicalization. Rather than relying on detached design approaches, airing argues for situated, real-world engagement with data. Airing data through materiality highlights the active role of materials in embedding data within the physical …
Bridging The Expectation–Reality Gap: A Systematic Design Approach To Facilitate Controllability In Human–Virtual Human Interaction, Lanxi Xiao, Qiong Wu, Yuhan Xie, Mengyu Chen, Zipeng Zhang, Xinyi Guo, Yuxin Zhu, Yating Li, Yan Dong
Bridging The Expectation–Reality Gap: A Systematic Design Approach To Facilitate Controllability In Human–Virtual Human Interaction, Lanxi Xiao, Qiong Wu, Yuhan Xie, Mengyu Chen, Zipeng Zhang, Xinyi Guo, Yuxin Zhu, Yating Li, Yan Dong
IASDR Conference Series
Virtual humans (VHs) are human-like intelligent agents increasingly used in human–artificial intelligence (AI) collaborative contexts, where control lability is essential for fostering user trust and ensuring a human-centered experience. Although widely adopted, VHs products are often reported to suffer from poor control lability due to the gap between the limited capabilities of narrow AI and users’ high expectations shaped by their anthropomorphic appearance. However, existing control lability theories focus primarily on action-level mechanisms such as undoing and redoing, providing limited support for users’ perceptual and cognitive understanding of interacting with and controlling AI-infused products. To bridge the expectation-reality gap, this …
Enhancing Storyboard Production With Generative Ai: A Case Study On Public Sector Digital Transformation, Eiji Kano
IASDR Conference Series
Storyboard creation is a powerful tool in design practice for fostering shared understanding among stakeholders. In Japan’s public sector, the use of storyboards has expanded in digital transformation (DX) initiatives to visualize complex reform processes. However, the creation of storyboards—especially scenario construction—requires cognitive effort and skills often lacking in non-designer contexts such as government. This paper introduces a methodology for enhancing the productivity of storyboard scenario creation using generative AI. Implemented within “Gov-Toolbox,” a co-creative initiative between a public research institute and a university, the methodology employs large language models to automatically generate coherent four-panel storyboard scripts from case study …
Designing Psychological Transformation: Qualitative Insights From Immersive Coffee Tasting, Yen-Tzu Huang, Ding-Hau Huang
Designing Psychological Transformation: Qualitative Insights From Immersive Coffee Tasting, Yen-Tzu Huang, Ding-Hau Huang
IASDR Conference Series
This study explores how an immersive coffee tasting experience, integrating sensory design and mindfulness guidance can evoke participants’ psychological transformation and embodied engagement. Thematic analysis identified five interconnected stages: sensory unfolding, immersive perception, mindfulness experience, internal transformation, and behavioral intention. Findings indicate that participants initially heightened their awareness of sensory details—such as the materiality of cups, ambient sounds, and aromas—then entered a state of focused immersion, experiencing emotional resonance and self-reflection through mindfulness. This led to a reinterpretation of meanings and renewed connectedness with the material and social environment. The proposed “Psychological Transformation Model of Immersive Sensory Experience” illustrates the …
Co-Creative Digital Twins: Circular And Sustainable Service Design In Smart Agriculture, Lisi You, Meijun Liu, Biyu Zhu
Co-Creative Digital Twins: Circular And Sustainable Service Design In Smart Agriculture, Lisi You, Meijun Liu, Biyu Zhu
IASDR Conference Series
Smart agriculture promises higher productivity and resource efficiency, yet most implementations remain technology-centric and overlook systemic issues of stakeholder inequality, process opacity, and rural marginalization. This paper introduces Co-Creative Digital Twins, a novel framework that fuses digital twin technologies with value co-creation principles to enable circular and sustainable service design in agriculture. We first review the evolution of agricultural technology—from mechanization through precision farming to digital twins—and situate digital twins within circular-economy and participatory design literatures. We then present a mixed-methods study comprising industry pilots (“Adopt a Cow” and Infarm), rural fieldwork in Inner Mongolia, and a low-cost edge-device prototype …
Interdisciplinary Tensions In The Integration Of Strategic Design And Community-Engaged Research Practices, Mauricio Mejía, Kathleen Pine, Ruchita Mandhre
Interdisciplinary Tensions In The Integration Of Strategic Design And Community-Engaged Research Practices, Mauricio Mejía, Kathleen Pine, Ruchita Mandhre
IASDR Conference Series
The meaning of design and the approaches to design activities are distinctive for practitioners of different design disciplines and other disciplines. In this article, the authors report a document case study where social scientists, design researchers, and community partners (fire leaders and personnel of four fire departments in the US) collaborated on a research project with a design component, aiming to create technologies and services for fire departments in the US. In analyzing the process and engaging in reflection, we identified our overlapping but distinct approaches. Social scientists adopted a community-engaged research approach, and design researchers adopted a strategic design …
Interactive Feedback Systems In Pre-Vocational Training For Individuals With Intellectual Disabilities: A Pilot Study On Lower Limb Motor Function, Yi Mo Lin, Poh Thong Tan, Yang-Cheng Lin
Interactive Feedback Systems In Pre-Vocational Training For Individuals With Intellectual Disabilities: A Pilot Study On Lower Limb Motor Function, Yi Mo Lin, Poh Thong Tan, Yang-Cheng Lin
IASDR Conference Series
The research investigated the feasibility and effectiveness of an interactive feedback system integrating wearable sensors and real-time visual feedback for pre-vocational lower limb motor function in individuals with intellectual disabilities (ID). Using a single-group pre- and post-test design, 12 participants completed five training sessions focusing on knee extension, plantarflexion, and do rsi flex ion. Outcomes were evaluated through gait stability metrics (total deviation, walking time, and steps) and surface electro myo graphy (sEMG) signals. Significant improvements were observed in walking time (reduced from 14.4 to 10.2 seconds, p=.008) and step count (from 25.3 to 18.6 steps, p=.008), reflecting enhanced gait …
Cognitive-Affective Dynamics In Ai Ehmi: Adaptive Language Strategy For Emotion And Attention Modulation, Yujie Hu, Qiyue Cao, Youle Liu, Shanhao Fang, Hanling Zhang
Cognitive-Affective Dynamics In Ai Ehmi: Adaptive Language Strategy For Emotion And Attention Modulation, Yujie Hu, Qiyue Cao, Youle Liu, Shanhao Fang, Hanling Zhang
IASDR Conference Series
In the interactions between human and AI agents, the language strategies of the agent play a crucial role in shaping user perception and overall user experience. While language strategies have been shown to influence users’ emotions in various application domains, limited research has examined their effects in driving contexts, particularly in interactions based on external human–machine interfaces (eHMIs). In practical traffic environments, eHMIs serve as a key communication channel through which autonomous vehicle agents convey information to other road users. This study introduces an eHMI language strategy framework based on text and emoji that enables autonomous agents to express distinct …
Gamified Goal Setting In Upper-Limb Stroke Rehabilitation: A Motivation-Driven Scoping Review, Yulin Tian, Yi Dai, Jia Chen
Gamified Goal Setting In Upper-Limb Stroke Rehabilitation: A Motivation-Driven Scoping Review, Yulin Tian, Yi Dai, Jia Chen
IASDR Conference Series
Gamification and interactive technology have shown promise in enhancing upper-limb stroke rehabilitation by improving patient engagement and motor recovery. However, how to design for patients’ motivation in game-based rehabilitation remains underexplored. This study conducts a scoping review of the game-based rehabilitation literature (2010–2025), with a focus on gamified goal setting, to understand how rehabilitation goals are integrated into game mechanics. Drawing on Yu-kai Chou’s Octalysis Framework, we analyze and discuss how goals can be designed in game-based rehabilitation to influence patient motivation and adherence. Our findings highlight a gap between therapeutic objectives and playful interaction in many existing systems, offering …
Social Support-Informed Inclusive Design: Research On Assistive System Design For Individuals With Social Anxiety Disorder, Xuefei Lu, Ming Cao
Social Support-Informed Inclusive Design: Research On Assistive System Design For Individuals With Social Anxiety Disorder, Xuefei Lu, Ming Cao
IASDR Conference Series
This research presents an intelligent approach to designing an inclusive social assistance systemy. The study employs a combination of literature analysis, in-depth interviews, and quantitative surveys to explore user needs. First, the KANO model was used to identify three attributes—essential, expected, and delightful—which are mapped onto five dimensions of social support: contextual and subjective, emotional and cultural, tools, information, and evaluation support. Second, the Analytic Hierarchy Process (AHP) is used to quantify and rank these needs, thereby leading to the development of a social support system architecture informed by social support theory and generating design strategies. This study proposes a …
Speculating Hospital Discharging Experience With The Medical Professionals: Co-Design Using News And Aigc Stories, Chung-Ching Huang, Ya-Chun Yang, Xuan-Xuan Tao, Min-Yuan Ma, Tseng-Ping Chiu
Speculating Hospital Discharging Experience With The Medical Professionals: Co-Design Using News And Aigc Stories, Chung-Ching Huang, Ya-Chun Yang, Xuan-Xuan Tao, Min-Yuan Ma, Tseng-Ping Chiu
IASDR Conference Series
This case study presents a speculative co-design approach in which healthcare professionals employ real news articles and AI-generated content (AIGC) as stimuli in a design thinking workshop to explore improvements in hospital discharge services for elderly patients. While most technological innovations and interactive experiences in healthcare adopt a patient-centered approach, this research shifts the focus to healthcare providers, drawing on their expertise to envision future discharge processes. Utilizing real-world news articles and scenarios generated by ChatGPT, participants engaged in collaborative design activities to examine how these resources could inform the development of discharge services. The findings demonstrate that the combination …