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2002

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Faculty Senate Chronicle September 5, 2002, Heather M. Loughney Sep 2002

Faculty Senate Chronicle September 5, 2002, Heather M. Loughney

The University of Akron Faculty Senate Chronicle

Minutes for the regular meeting of The University of Akron Faculty Senate on September 5, 2002.


Transcript Of The Faculty Senate Meeting September 5, 2002, Elizabeth Kennedy Sep 2002

Transcript Of The Faculty Senate Meeting September 5, 2002, Elizabeth Kennedy

The University of Akron Faculty Senate Chronicle

Minutes of the regular meeting of The University of Akron Faculty Senate on September 5, 2002.


The Weekly Challenger, September 5, 2002, The Weekly Challenger, Et Al Sep 2002

The Weekly Challenger, September 5, 2002, The Weekly Challenger, Et Al

Weekly Challenger Newspaper Collection

The September 5, 2002, issue of The Weekly Challenger.


The Bg News September 5, 2002, Bowling Green State University Sep 2002

The Bg News September 5, 2002, Bowling Green State University

BG News (Student Newspaper)

The BGSU campus student newspaper. September 5, 2002. Volume 91-Issue 9.


Examining The Transformation Of The Visual Characteristics Of The Nubian Ethnic Motif Using Computer Aided Design, N. S. Baba Sep 2002

Examining The Transformation Of The Visual Characteristics Of The Nubian Ethnic Motif Using Computer Aided Design, N. S. Baba

DRS Biennial Conference Series

This paper is relevant to how the discourse of doctoral research can be circulated through a range of platforms. It will pose the question: ‘Is there a creative space where ethnic identity can be preserved along with the production of new art forms?’ The central point of this doctoral research is to discuss whether the culture’s visual identity - Nubian art in particular - can be preserved, since it may be absorbed, developed or combined within a variety of influences of the modern melting pot (CAD). Also, in terms of experimental design using new technology, it shows how such images …


Maple/D: A Systematic Method For The Architect Of The Future, M. Fendl Sep 2002

Maple/D: A Systematic Method For The Architect Of The Future, M. Fendl

DRS Biennial Conference Series

This paper presents a systematic method for architects of complex buildings tasks working in interdisciplinary groups called MAPLE/D Method of Architectural Planning and Design. MAPLE/D was developed within the framework of an extensive research project sponsored by the DFG Deutsche Forschungsgemeinschaft. The concept of MAPLE/D is based on • the think tool of Creative Thinking which claims to separate and simultaneously combine analytical-theoretical and creative synthesising-practical tasks, • the combination of five developed models: the Scientific Criteria Model, the Stakeholder Model, the Issue Model, the Process Model and the Competency Model and • a number of methodological tools for the …


Understanding The User-Experience: Tools For User-Centred Design Of Interactive Media, J. Knight, M. Jefsioutine Sep 2002

Understanding The User-Experience: Tools For User-Centred Design Of Interactive Media, J. Knight, M. Jefsioutine

DRS Biennial Conference Series

Designing a usable web site structure requires understanding users’ concepts of the content. There are many approaches to usability that advocate human factors research methods and lengthy engineering style approaches to design. Such methods however, can be time consuming and may involve expertise outside the remit of the designer. We describe a user-centred design tool, whereby a proposed information architecture can be tested against users’ understanding via the web. Pilot studies suggest that the web is an effective medium for user-testing and enabled us to conduct tests quickly and efficiently. This supports our view of the efficacy of the tool …


The Montclarion, September 05, 2002, The Montclarion Sep 2002

The Montclarion, September 05, 2002, The Montclarion

The Montclarion

Student Newspaper of Montclair State University


September 5, 2002, University Of North Dakota Sep 2002

September 5, 2002, University Of North Dakota

University Senate Meeting Minutes

Minutes from the September 5, 2002, meeting of the University Senate. 8 pages


Understanding Design Iteration: Representations From An Empirical Study, R. S. Adams Sep 2002

Understanding Design Iteration: Representations From An Empirical Study, R. S. Adams

DRS Biennial Conference Series

Design is a cornerstone of the engineering profession and a prominent feature in how we educate engineers and accredit engineering programs. Design problems are often ambiguous, ill-structured, and may have multiple solutions. As a result, a designer’s understanding of the problem or possible solutions evolves through a process of iteration. Iteration is a symbolic feature in design models that represents a process of revisiting and resolving design conflicts. Although iteration is considered an integral part of design activity and a natural attribute of design competency, there is little research that explicitly operationalizes or represents iterative activity. The purpose of this …


Understanding Characteristics And Typology Of Proportion In Product Design, J-R. Lee, J-P. Hong, J-A Kim Sep 2002

Understanding Characteristics And Typology Of Proportion In Product Design, J-R. Lee, J-P. Hong, J-A Kim

DRS Biennial Conference Series

Proportion is one of the aesthetic elements in product design. It has been widely considered in aesthetic researches. However, no clear conclusion on proportion in product design has been suggested yet and the debate over the aesthetic pleasingness of the proportion is still ongoing. The aim of the present study is to clarify part of this ambiguity in product design through identifying characteristics and typology of product proportion through experimental design and consumer survey. For this, we constructed stimulus sets for one product category (e.g., a refrigerator) by distortion of its prototype design into various forms. Each design form was …


Distributed Design Teams: Embedded One-On-One Conversations In One-To-Many, A. Larsson, P. Törlind, A. Mabogunje, A. Milne Sep 2002

Distributed Design Teams: Embedded One-On-One Conversations In One-To-Many, A. Larsson, P. Törlind, A. Mabogunje, A. Milne

DRS Biennial Conference Series

Engineering design is fundamentally social, requiring a lot of interaction and communication between the people involved. Additionally, good design often relies upon the ability of a crossfunctional team to create a shared understanding of the task, the process and the respective roles of its members. The negotiation and bargaining for common ground are essential in the design process. It is important to provide tools and methods so that also geographically distributed design teams are given the opportunity to engage in such social interactions. This paper presents a study of interpersonal communication within the Distributed Team Innovation (DTI) framework; a joint …


A Product Design Process Model That Can Redefine Business Strategies, D-B. Luh Sep 2002

A Product Design Process Model That Can Redefine Business Strategies, D-B. Luh

DRS Biennial Conference Series

Manzini pointed out that “traditionally, ideas follow organizations; in the future, organizations follow ideas.” In a highly competing business environment, a company’s innovation capability defines its sustainability and good new product ideas are a key ingredient to company success. Industrial design deals mainly with new product development, in which innovation ideas are central. Designers view themselves as idea creators. But, why should future organizations follow the ideas proposed by designers? If designers’ ideas are to be followed by organizations, then a different design process thinking that can redefine company goals or suggest different business strategies is necessary. As a response, …


Extending The Design Problem-Solving Process Model: Requirements And Outcomes, S. A. R. Scrivener, K.-C. Liang, L. J. Ball Sep 2002

Extending The Design Problem-Solving Process Model: Requirements And Outcomes, S. A. R. Scrivener, K.-C. Liang, L. J. Ball

DRS Biennial Conference Series

In this paper we extend existing design problem-solving models by the explicit inclusion of requirements and evaluation outcomes. We emphasise the importance of the notion of an evaluation outcome, arguing that it is not simply the term ‘negative’ or ‘positive’. Rather it is a relation between a solution and a requirement(s) expressing whether, why, and to what extent the anticipated effect of the proposed solution is positive or negative. Like requirements and solutions, evaluation outcomes function as objects of reasoning (e.g., ideation). We describe an empirical study of four design dyads engaged in a design task, in which designers’ talk …


Common Ground - A Product Or A Process?, W. Jonas Sep 2002

Common Ground - A Product Or A Process?, W. Jonas

DRS Biennial Conference Series

What does the Common Ground metaphor mean: solid rock, fertile soil, or swampy lowlands? Are we mapping the terrain or are we just constructing it because it would be comfortable to have one? We are in a historical moment, 40 years after the first conference on design methods, initiating the short “design science decade”, when other disciplines realize the fragile, fluid, historical character of their “grounds”. On the lists and in conferences there are fierce debates, yet mainly concerning details of the respective positions. On the other hand ambitious perspectives are proclaimed, without being rooted in the community. Contributions reveal …


Comparison Between Communication Instruments For People With Speech Impediments And The Efficiency Of Gui Environments, J-S. Jang Sep 2002

Comparison Between Communication Instruments For People With Speech Impediments And The Efficiency Of Gui Environments, J-S. Jang

DRS Biennial Conference Series

Communication is a basic desire for all humankind, and it is believed that no special groups should suffer from a cultural lag in communication. This study focuses on special groups like people with an acoustic disturbance, and those with a normal sense of hearing who are able only to communicate through sign and finger languages. Among the major difficulties encountered during communication, there were individual differences in the understanding of texts and in the expressive method of gestures. To solve these basic problems, this study largely consisted of three stages. Firstly, the illustrations used in the sign and finger language …


The Importance Of Explaining Industrial Design Diversity, L. Justice Sep 2002

The Importance Of Explaining Industrial Design Diversity, L. Justice

DRS Biennial Conference Series

Clients in industry who come from disciplines other than design often experience deep frustration when working with or hiring industrial designers because they are not aware of the diversity in the field. Their frustration is understandable because designers themselves do not explain the diversity well and present themselves as generalists who can solve any problem. The real issue is that all designers cannot solve any problem and the word “research” has become as vague as the word “design”. In addition, some designers are wonderfully self-expressive and produce passionate designs and other designers produce wonderfully analytical solutions to complex problems. But …


Deciphering Myths In Design: Towards Restoring The Materiality Of The Object Through The Technique Of Re-Sketching, A. Kurtgözü Sep 2002

Deciphering Myths In Design: Towards Restoring The Materiality Of The Object Through The Technique Of Re-Sketching, A. Kurtgözü

DRS Biennial Conference Series

Architecture or Revolution. Revolution can be avoided. Le Corbusier


Intervention Strategies For Alleviating Problems In International Co-Operative Design Projects, L-C. Lee, A. Woodcock, S.A.R. Scrivener Sep 2002

Intervention Strategies For Alleviating Problems In International Co-Operative Design Projects, L-C. Lee, A. Woodcock, S.A.R. Scrivener

DRS Biennial Conference Series

Small design teams engaged on co-operative work in the international arena typically find themselves beset by problems relating to time schedules, inadequate briefs, information flow and communication, project management, language and cultural issues. Such problems, when arising in projects of short duration, and not having the benefits of dedicated management, may increase project length, decrease the efficiency and satisfaction of project members (and reduce their willingness to participate in such ventures again) and reduce the extent to which the finished design meets the initial requirements. This paper outlines a series of low cost, high impact intervention strategies to assist design …


Dialogue In Participatory Design, R. Luck Sep 2002

Dialogue In Participatory Design, R. Luck

DRS Biennial Conference Series

The study of participatory design has been an active research field for several decades (Cross 1971; Sanoff 1973) an acknowledgement that direct involvement in the design and decision making of physical environments has a positive influence and that there is continued value, new insight and knowledge from its investigation. During this time there has been a maturation of the subject and subtle shifts in the field: recognising participatory design as a process with many approaches and techniques, rather than a particular research method and the flexibility of participatory methodologies. Sanoff's (2000) continued involvement and development of the field have shown …


Integrating The World’S Most Effective Creative Design Strategies, D. Mann Sep 2002

Integrating The World’S Most Effective Creative Design Strategies, D. Mann

DRS Biennial Conference Series

The paper examines the broad range of methods, tools and strategies available to designers and attempts to distill the best of each in a bid to generate a coherent, ‘systematic creative design’ philosophy. Although using the Soviet-originated Theory of Inventive problem Solving, TRIZ as its foundation, the proposed design method also encompasses elements of, amongst others, QFD, Design for X, Value Engineering, Axiomatic Design and Robust Design. The paper describes the ongoing process of integrating these methods and reviews their deployment on a broad spectrum of real engineering design case studies.


Design Judgment: Decision Making In The ‘Real’ World, H. Nelson, E. Stolterman Sep 2002

Design Judgment: Decision Making In The ‘Real’ World, H. Nelson, E. Stolterman

DRS Biennial Conference Series

Design is about creating the ‘real’ world around us. Real life is complex, dynamic and uncertain. Truth is difficult enough to know, even with the best science, but ‘reality’, the domain of human experience, can be overwhelmingly paralyzing and beyond comprehension or understanding. Careful, accurate description, concomitant with clear explanation, is necessary but not sufficient in the quest for enough understanding to allow wise decisions to be made. The value of judgment is that it allows individuals to overcome their paralysis and engage with the messy complexity of life in a way that, when done well, can bring function, beauty, …


Is There A Specific Type Of Knowledge Associated With Design?, A. T. Purcell, K. S. Sodersten Sep 2002

Is There A Specific Type Of Knowledge Associated With Design?, A. T. Purcell, K. S. Sodersten

DRS Biennial Conference Series

This paper is concerned with the question of whether or not there are forms of knowledge that can be regarded as unique to design. On the basis of protocol studies of architects designing we identify three types of knowledge that may be considered as candidates for design knowledge. These we refer to as interpreted and embodied knowledge, compiled knowledge and strategic knowledge relating to the use of design representations. Each of the potential types of knowledge addresses a core problem in design how to move from knowledge that is abstract and conceptual to a representation of that knowledge in physical …


A Comparative Study Of Iconic Influences Amongst British And Canadian Design Students, P. A. Rodgers, M. Strickfaden Sep 2002

A Comparative Study Of Iconic Influences Amongst British And Canadian Design Students, P. A. Rodgers, M. Strickfaden

DRS Biennial Conference Series

Design students encounter a wide variety of influences and inspiration during their education. Moreover, the knowledge and skills required and utilised whilst studying design encompasses both explicit and implicit knowledge, and iconic and canonic knowledge types. This paper explores, comparatively, the iconic influences amongst sets of British and Canadian undergraduate design students. Using naturalistic experimentation techniques, the study’s main objective is to investigate whether a student’s design influences, and subsequent artifact creation activities, are affected by their educational context, their economic situation, their gender or age, and their geographical conditions amongst others. With this in mind the study will seek …


A (X 4): Combining Ethnography, Scenario-Building, And Design To Explore User Experience, P. Rothstein Sep 2002

A (X 4): Combining Ethnography, Scenario-Building, And Design To Explore User Experience, P. Rothstein

DRS Biennial Conference Series

In today’s marketplace, developing new user experiences significantly influences success. Like never before, it has become vital to connect with consumers in experiential ways. “Recognizing experiences as a distinct economic offering,” note Joseph Pine and James Gilmore (1999), authors of The Experience Economy, “provides the key to future economic growth.” This paper describes a (x 4), a new method for designing user experiences. Drawing from elements found in market research, ethnography and design, a (x 4) is an effective tool that features a unique emphasis on visual and narrative communication. The paper includes: • background information about the emergence of …


Information And Cognitive Process: A Communication Theory For Design, P. K. Storkerson Sep 2002

Information And Cognitive Process: A Communication Theory For Design, P. K. Storkerson

DRS Biennial Conference Series

Design lacks a direct language for discussing meaning as it is experienced and constructed by receivers, and it lacks operational methods for measuring meaning and relating it to the design decisions that determine the spatial and temporal composition of communications. Thus, at the heart of the design process itself is a lacuna. This paper describes a theoretical approach to bridge the gap by examining how users construct meaning. The proposed cognitive process model is based on the processes of perception, thought, and memory: species wide competencies that underlie the manifold social and cultural code systems of communicative forms. A method …


Understanding Designing And Design Management Through Constituent Market Orientation And Constituent Orientation, B. Tellefsen, T. Love Sep 2002

Understanding Designing And Design Management Through Constituent Market Orientation And Constituent Orientation, B. Tellefsen, T. Love

DRS Biennial Conference Series

The paper builds on research undertaken in Norway and Australia in constituent market orientation and models of affective design cognition to develop a more coherent and integrated theory frame for modeling designing in organisations, particularly the increasing number of design organisations undertaking virtual multidisciplinary teamwork. Attempts to develop an integrated theory of the interactions between stakeholders have focused mainly on the properties of designed artifacts, the characteristics of the design problems and brief, or on the technical, social and communication processes. This has been less than fully satisfactory and resulted in a lack of adequate theoretical integration with underlying individual …


Ontological Depth Of The Designed Object From Instrumental Reason To Reflective Judgement, J. Verwijnen Sep 2002

Ontological Depth Of The Designed Object From Instrumental Reason To Reflective Judgement, J. Verwijnen

DRS Biennial Conference Series

This paper states that in order to contribute to epistemology design must clarify its ontological perspective. The act of designing occupies a position fundamentally different from the natural sciences that examine only things or matter and is also beyond the social sciences that deal with people and their relations. In this paper design departs from the relationship of people and things, of subjects and objects. It proposes that within the relationship of subjects to objects, of people to things and thus also of designers to the products they design, there are three different ontological positions. A corresponding epistemological position of …


Intuitive Use Of Products, A. Blackler, V. Popovic, D. Mahar Sep 2002

Intuitive Use Of Products, A. Blackler, V. Popovic, D. Mahar

DRS Biennial Conference Series

The term “intuitive use” has been widely used with respect to various products and systems but has not yet been adequately defined. Through an extensive literature review, it was concluded that intuition is a cognitive process that utilises knowledge gained through prior experience. Intuitive use of products involves utilising knowledge gained through other products or experience(s). Therefore, products that people use intuitively should be those with features they have encountered before. A set of experiments with a digital camera was conducted to test the thesis. The results of these experiments support the thesis. It was found that prior knowledge of …


An Indian Who Doesn’T Know How To Grow The Maize, S. Boess, D. Durling, C. Lebbon, C. Maggs Sep 2002

An Indian Who Doesn’T Know How To Grow The Maize, S. Boess, D. Durling, C. Lebbon, C. Maggs

DRS Biennial Conference Series

In user-centred design, a common ground that emerges is an orientation towards research into the needs and wishes of consumers. Hermeneutic phenomenology can be adopted by a designer to investigate her/his own activity and use of knowledge in designing. A reflection of this kind is presented here. It is based on design and research activities in the domain of product design, in which the realization of user-centred design was sought by means of preliminary user research, application of its results in design work, and evaluation of the outcomes through renewed user research. The outcome of the reflection is the formulation …