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Permission Based Android Security: Issues And Countermeasures, Zheran Fang, Weili Han, Yingjiu Li Jun 2014

Permission Based Android Security: Issues And Countermeasures, Zheran Fang, Weili Han, Yingjiu Li

Research Collection School Of Computing and Information Systems

Android security has been a hot spot recently in both academic research and public concerns due to numerous instances of security attacks and privacy leakage on Android platform. Android security has been built upon a permission based mechanism which restricts accesses of third-party Android applications to critical resources on an Android device. Such permission based mechanism is widely criticized for its coarse-grained control of application permissions and difficult management of permissions by developers, marketers, and end-users. In this paper, we investigate the arising issues in Android security, including coarse granularity of permissions, incompetent permission administration, insufficient permission documentation, over-claim of …


Fully Secure Key-Policy Attribute-Based Encryption With Constant-Size Ciphertexts And Fast Decryption, Junzuo Lai, Robert H. Deng, Yingjiu Li, Jian Weng Jun 2014

Fully Secure Key-Policy Attribute-Based Encryption With Constant-Size Ciphertexts And Fast Decryption, Junzuo Lai, Robert H. Deng, Yingjiu Li, Jian Weng

Research Collection School Of Computing and Information Systems

Attribute-based encryption (ABE), introduced by Sahai and Waters, is a promising cryptographic primitive, which has been widely applied to implement fine-grained access control system for encrypted data. In its key-policy flavor, attribute sets are used to annotate ciphertexts and secret keys are associated with access structures that specify which ciphertexts a user is entitled to decrypt. In most existing key-policy attribute-based encryption (KP-ABE) constructions, the size of the ciphertext is proportional to the number of attributes associated with it and the decryption cost is proportional to the number of attributes used during decryption. In this paper, we present a new …


It's Not A Bug, It's A Feature: Does Misclassification Affect Bug Localization?, Pavneet Singh Kocchar, Tien-Duy B. Le, David Lo Jun 2014

It's Not A Bug, It's A Feature: Does Misclassification Affect Bug Localization?, Pavneet Singh Kocchar, Tien-Duy B. Le, David Lo

Research Collection School Of Computing and Information Systems

Bug localization refers to the task of automatically processing bug reports to locate source code files that are responsible for the bugs. Many bug localization techniques have been proposed in the literature. These techniques are often evaluated on issue reports that are marked as bugs by their reporters in issue tracking systems. However, recent findings by Herzig et al. find that a substantial number of issue reports marked as bugs, are not bugs but other kinds of issues like refactorings, request for enhancement, documentation changes, test case creation, and so on. Herzig et al. report that these misclassifications affect bug …


Hydra: Large-Scale Social Identity Linkage Via Heterogeneous Behavior Modeling, Siyuan Liu, Shuhui Wang, Feida Zhu, Jinbo Zhang, Ramayya Krishnan Jun 2014

Hydra: Large-Scale Social Identity Linkage Via Heterogeneous Behavior Modeling, Siyuan Liu, Shuhui Wang, Feida Zhu, Jinbo Zhang, Ramayya Krishnan

Research Collection School Of Computing and Information Systems

We study the problem of large-scale social identity linkage across different social media platforms, which is of critical importance to business intelligence by gaining from social data a deeper understanding and more accurate profiling of users. This paper proposes HYDRA, a solution framework which consists of three key steps: (I) modeling heterogeneous behavior by long-term behavior distribution analysis and multi-resolution temporal information matching; (II) constructing structural consistency graph to measure the high-order structure consistency on users' core social structures across different platforms; and (III) learning the mapping function by multi-objective optimization composed of both the supervised learning on pair-wise ID …


Learning Euclidean-To-Riemannian Metric For Point-To-Set Classification, Zhiwu Huang, R. Wang, S. Shan, X. Chen Jun 2014

Learning Euclidean-To-Riemannian Metric For Point-To-Set Classification, Zhiwu Huang, R. Wang, S. Shan, X. Chen

Research Collection School Of Computing and Information Systems

In this paper, we focus on the problem of point-to-set classification, where single points are matched against sets of correlated points. Since the points commonly lie in Euclidean space while the sets are typically modeled as elements on Riemannian manifold, they can be treated as Euclidean points and Riemannian points respectively. To learn a metric between the heterogeneous points, we propose a novel Euclidean-to-Riemannian metric learning framework. Specifically, by exploiting typical Riemannian metrics, the Riemannian manifold is first embedded into a high dimensional Hilbert space to reduce the gaps between the heterogeneous spaces and meanwhile respect the Riemannian geometry of …


Flow In Gaming: Literature Synthesis And Framework Development, Fiona Fui-Hoon Nah, B. Eschenbrenner, Q. Zeng, V. Telaprolu, S. Sepehr Jun 2014

Flow In Gaming: Literature Synthesis And Framework Development, Fiona Fui-Hoon Nah, B. Eschenbrenner, Q. Zeng, V. Telaprolu, S. Sepehr

Research Collection School Of Computing and Information Systems

Flow, a state of optimal experience where one is completely absorbed and immersed in an activity, is an important phenomenon for studying and designing games. In this article, we synthesise the literature on flow in gaming to discern existing research streams, and identify the antecedents, dimensions, and outcomes of flow which are then integrated into a framework. Based on the findings, we provide suggestions for game design elements that practitioners, such as game designers, may find useful for creating or inducing flow in gaming. We also discuss implications for research and practice as well as provide suggestions for future research.


Information Systems User Competency: A Conceptual Foundation, B. Eschenbrenner, Fiona Fui-Hoon Nah Jun 2014

Information Systems User Competency: A Conceptual Foundation, B. Eschenbrenner, Fiona Fui-Hoon Nah

Research Collection School Of Computing and Information Systems

Research has identified a variety of factors that influence people’s intentions to use IS and their degree of IS use. However, what has not been well understood are the characteristics of competent IS users who are proficient in using IS and are able to achieve quality IS usage. Considering that improving IS users’ abilities to more efficiently and effectively use IS has always been and remains a challenge, research that provides a comprehensive view of the characteristics associated with competent IS users is warranted. This paper addresses this research question by proposing a conceptual foundation for IS user competency. Based …


The Case For Human-Centric Personal Analytics, Youngki Lee, Rajesh Krishna Balan Jun 2014

The Case For Human-Centric Personal Analytics, Youngki Lee, Rajesh Krishna Balan

Research Collection School Of Computing and Information Systems

The rich context provided by smartphones has enabled many new context-aware applications. However, these applications still need to provide their own mechanisms to interpret low-level sensing data and generate high-level user states. In this paper, we propose the idea of building a personal analytics (PA) layer that will use inputs from multiple lower layer sources, such as sensor data (accelerometers, gyroscopes, etc.), phone data (call logs, application activity, etc.), and online sources (Twitter, Facebook posts, etc.) to generate high-level user contextual states (such as emotions, preferences, and engagements). Developers can then use the PA layer to easily build a new …


Gamification Of Education: A Review Of Literature, Fiona Fui-Hoon Nah, Qing Zeng, Venkata R. Telaprolu, Abhishek Padmanabhuni Ayyappa, Brenda Eschenbrenner Jun 2014

Gamification Of Education: A Review Of Literature, Fiona Fui-Hoon Nah, Qing Zeng, Venkata R. Telaprolu, Abhishek Padmanabhuni Ayyappa, Brenda Eschenbrenner

Research Collection School Of Computing and Information Systems

We synthesized the literature on gamification of education by conducting a review of the literature on gamification in the educational and learning context. Based on our review, we identified several game design elements that are used in education. These game design elements include points, levels/stages, badges, leaderboards, prizes, progress bars, storyline, and feedback. We provided examples from the literature to illustrate the application of gamification in the educational context.


Interactive Two-Sided Transparent Displays: Designing For Collaboration, Jiannan Li, Saul Greenberg, Ehud Sharlin, Joaquim Jorge Jun 2014

Interactive Two-Sided Transparent Displays: Designing For Collaboration, Jiannan Li, Saul Greenberg, Ehud Sharlin, Joaquim Jorge

Research Collection School Of Computing and Information Systems

Transparent displays can serve as an important collaborative medium supporting face-to-face interactions over a shared visual work surface. Such displays enhance workspace awareness: when a person is working on one side of a transparent display, the person on the other side can see the other's body, hand gestures, gaze and what he or she is actually manipulating on the shared screen. Even so, we argue that designing such transparent displays must go beyond current offerings if it is to support collaboration. First, both sides of the display must accept interactive input, preferably by at least touch and / or pen, …


Constructive Visualization, Samuel Huron, Sheelagh Carpendale, Alice Thudt, Anthony Tang, Michael Mauerer Jun 2014

Constructive Visualization, Samuel Huron, Sheelagh Carpendale, Alice Thudt, Anthony Tang, Michael Mauerer

Research Collection School Of Computing and Information Systems

If visualization is to be democratized, we need to provide means for non-experts to create visualizations that allow them to engage directly with datasets. We present constructive visualization a new paradigm for the simple creation of flexible, dynamic visualizations. Constructive visualization is simple—in that the skills required to build and manipulate the visualizations are akin to kindergarten play; it is expressive— in that one can build within the constraints of the chosen environment, and it also supports dynamics — in that these constructed visualizations can be rebuilt and adjusted. We describe the conceptual components and processes underlying constructive visualization, and …


Daisy Filter Flow: A Generalized Discrete Approach To Dense Correspondences, Hongsheng Yang, Wen-Yan Lin, Jiangbo Lu Jun 2014

Daisy Filter Flow: A Generalized Discrete Approach To Dense Correspondences, Hongsheng Yang, Wen-Yan Lin, Jiangbo Lu

Research Collection School Of Computing and Information Systems

No abstract provided.


Paths Of Influence For Innovations In Financial Is And Technology Ecosystems, Jun Liu, Robert John Kauffman, Dan Ma Jun 2014

Paths Of Influence For Innovations In Financial Is And Technology Ecosystems, Jun Liu, Robert John Kauffman, Dan Ma

Research Collection School Of Computing and Information Systems

Predicting technological innovations in financial information systems (IS) and technology ecosystems has been challenging for technology forecasters and industry analysts due to their underlying complexity. Technology-based financial innovations over the past four decades, such as programmed trading in the 1980s, risk-adjusted return on capital-based financial risk management systems in the 1990s, high-frequency trading and Internet banking in 2000s, and now mobile payments in the 2010s, have all led to transformations in the financial services industry. What basis can be identified to predict such new innovations? And what areas of financial services will they affect? This study applies the technology ecosystem …


On Modeling Brand Preferences In Item Adoptions, Minh Duc Luu, Ee Peng Lim, Freddy Chong-Tat Chua Jun 2014

On Modeling Brand Preferences In Item Adoptions, Minh Duc Luu, Ee Peng Lim, Freddy Chong-Tat Chua

Research Collection School Of Computing and Information Systems

In marketing and advertising, developing and managingbrands value represent the core activities performedby companies. Successful brands attract buyers andadopters, which in turn increase the companies’ value.Given a set of user-item adoption data, can we inferbrand effects from users adopting items? To answerthis question, we develop the Brand Item Topic Model(BITM) that incorporates users’ brand preferences inthe process of item adoption by the users. We evaluateour model using synthetic and two real world datasetsagainst baseline models which do not consider brand effects.The results show that BITM can determine userswho demonstrate brand preferences and predict itemadoptions more accurately.


Sew-Ing A Simple Endorsement Web To Incentivize Trustworthy Participatory Sensing, T. Luo, S. Kanhere, Hwee-Pink Tan Jun 2014

Sew-Ing A Simple Endorsement Web To Incentivize Trustworthy Participatory Sensing, T. Luo, S. Kanhere, Hwee-Pink Tan

Research Collection School Of Computing and Information Systems

Two crucial issues to the success of participatory sensing are (a) how to incentivize the large crowd of mobile users to participate and (b) how to ensure the sensing data to be trustworthy. While they are traditionally being studied separately in the literature, this paper proposes a Simple Endorsement Web (SEW) to address both issues in a synergistic manner. The key idea is (a) introducing a social concept called nepotism into participatory sensing, by linking mobile users into a social “web of participants” with endorsement relations, and (b) overlaying this network with investment-like economic implications. The social and economic layers …


Bootstrapping Simulation-Based Algorithms With A Suboptimal Policy, Nguyen T., Silander T., Lee W., Tze-Yun Leong Jun 2014

Bootstrapping Simulation-Based Algorithms With A Suboptimal Policy, Nguyen T., Silander T., Lee W., Tze-Yun Leong

Research Collection School Of Computing and Information Systems

Finding optimal policies for Markov Decision Processes with large state spaces is in general intractable. Nonetheless, simulation-based algorithms inspired by Sparse Sampling (SS) such as Upper Confidence Bound applied in Trees (UCT) and Forward Search Sparse Sampling (FSSS) have been shown to perform reasonably well in both theory and practice, despite the high computational demand. To improve the efficiency of these algorithms, we adopt a simple enhancement technique with a heuristic policy to speed up the selection of optimal actions. The general method, called Aux, augments the look-ahead tree with auxiliary arms that are evaluated by the heuristic policy. In …


On Efficient Reverse Skyline Query Processing, Yunjun Gao, Qing Liu, Baihua Zheng, Gang Chen Jun 2014

On Efficient Reverse Skyline Query Processing, Yunjun Gao, Qing Liu, Baihua Zheng, Gang Chen

Research Collection School Of Computing and Information Systems

Given a D-dimensional data set P and a query point q, a reverse skyline query (RSQ) returns all the data objects in P whose dynamic skyline contains q. It is important for many real life applications such as business planning and environmental monitoring. Currently, the state-of-the-art algorithm for answering the RSQ is the reverse skyline using skyline approximations (RSSA) algorithm, which is based on the precomputed approximations of the skylines. Although RSSA has some desirable features, e.g., applicability to arbitrary data distributions and dimensions, it needs for multiple accesses of the same nodes, incurring redundant I/O and CPU costs. In …


Sewordsim: Software-Specific Word Similarity Database, Yuan Tian, David Lo, Julia Lawall Jun 2014

Sewordsim: Software-Specific Word Similarity Database, Yuan Tian, David Lo, Julia Lawall

Research Collection School Of Computing and Information Systems

Measuring the similarity of words is important in accurately representing and comparing documents, and thus improves the results of many natural language processing (NLP) tasks. The NLP community has proposed various measurements based on WordNet, a lexical database that contains relationships between many pairs of words. Recently, a number of techniques have been proposed to address software engineering issues such as code search and fault localization that require understanding natural language documents, and a measure of word similarity could improve their results. However, WordNet only contains information about words senses in general-purpose conversation, which often differ from word senses in …


Boat: An Experimental Platform For Researchers To Comparatively And Reproducibly Evaluate Bug Localization Techniques, Xinyu Wang, David Lo, Xin Xia, Xingen Wang, Pavneet Singh Kochhar, Yuan Tian, Xiaohu Yang, Shanping Li, Jianling Sun, Bo Zhou Jun 2014

Boat: An Experimental Platform For Researchers To Comparatively And Reproducibly Evaluate Bug Localization Techniques, Xinyu Wang, David Lo, Xin Xia, Xingen Wang, Pavneet Singh Kochhar, Yuan Tian, Xiaohu Yang, Shanping Li, Jianling Sun, Bo Zhou

Research Collection School Of Computing and Information Systems

Bug localization refers to the process of identifying source code files that contain defects from descriptions of these defects which are typically contained in bug reports. There have been many bug localization techniques proposed in the literature. However, often it is hard to compare these techniques since different evaluation datasets are used. At times the datasets are not made publicly available and thus it is difficult to reproduce reported results. Furthermore, some techniques are only evaluated on small datasets and thus it is not clear whether the results are generalizable. Thus, there is a need for a platform that allows …


Graph-Based Semi-Supervised Learning: Realizing Pointwise Smoothness Probabilistically, Yuan Fang, Kevin Chen-Chuan Chang, Hady W. Lauw Jun 2014

Graph-Based Semi-Supervised Learning: Realizing Pointwise Smoothness Probabilistically, Yuan Fang, Kevin Chen-Chuan Chang, Hady W. Lauw

Research Collection School Of Computing and Information Systems

As the central notion in semi-supervised learning, smoothness is often realized on a graph representation of the data. In this paper, we study two complementary dimensions of smoothness: its pointwise nature and probabilistic modeling. While no existing graph-based work exploits them in conjunction, we encompass both in a novel framework of Probabilistic Graph-based Pointwise Smoothness (PGP), building upon two foundational models of data closeness and label coupling. This new form of smoothness axiomatizes a set of probability constraints, which ultimately enables class prediction. Theoretically, we provide an error and robustness analysis of PGP. Empirically, we conduct extensive experiments to show …


Cross-Language Bug Localization, Xin Xia, David Lo, Xingen Wang, Chenyi Zhang, Xinyu Wang Jun 2014

Cross-Language Bug Localization, Xin Xia, David Lo, Xingen Wang, Chenyi Zhang, Xinyu Wang

Research Collection School Of Computing and Information Systems

Bug localization refers to the process of identifying source code files that contain defects from textual descriptions in bug reports. Existing bug localization techniques work on the assumption that bug reports, and identifiers and comments in source code files, are written in the same language (i.e., English). However, software users from non-English speaking countries (e.g., China) often use their native languages (e.g., Chinese) to write bug reports. For this setting, existing studies on bug localization would not work as the terms that appear in the bug reports do not appear in the source code. We refer to this problem as …


A Hybrid Model Of Connectors In Cyber-Physical Systems, Xiaohong Chen, Jun Sun, Meng Sun Sun May 2014

A Hybrid Model Of Connectors In Cyber-Physical Systems, Xiaohong Chen, Jun Sun, Meng Sun Sun

Research Collection School Of Computing and Information Systems

Compositional coordination models and languages play an important role in cyber-physical systems (CPSs). In this paper, we introduce a formal model for describing hybrid behaviors of connectors in CPSs. We extend the constraint automata model, which is used as the semantic model for the exogenous channel-based coordination language Reo, to capture the dynamic behavior of connectors in CPSs where the discrete and continuous dynamics co-exist and interact with each other. In addition to the formalism, we also provide a theoretical compositional approach for constructing the product automata for a Reo circuit, which is typically obtained by composing several primitive connectors …


Practical Analysis Framework For Software-Based Attestation Scheme, Li Li, Hong Hu, Jun Sun, Yang Liu, Dong Jin Song May 2014

Practical Analysis Framework For Software-Based Attestation Scheme, Li Li, Hong Hu, Jun Sun, Yang Liu, Dong Jin Song

Research Collection School Of Computing and Information Systems

An increasing number of ”smart” embedded devices are employed in our living environment nowadays. Unlike traditional computer systems, these devices are often physically accessible to the attackers. It is therefore almost impossible to guarantee that they are un-compromised, i.e., that indeed the devices are executing the intended software. In such a context, software-based attestation is deemed as a promising solution to validate their software integrity. It guarantees that the software running on the embedded devices are un-compromised without any hardware support. However, designing software-based attestation protocols are shown to be error-prone. In this work, we develop a framework for design …


Gpu Accelerated Counterexample Generation In Ltl Model Checking, Zhimin Wu, Yang Liu, Yun Liang, Jun Sun May 2014

Gpu Accelerated Counterexample Generation In Ltl Model Checking, Zhimin Wu, Yang Liu, Yun Liang, Jun Sun

Research Collection School Of Computing and Information Systems

Strongly Connected Component (SCC) based searching is one of the most popular LTL model checking algorithms. When the SCCs are huge, the counterexample generation process can be time-consuming, especially when dealing with fairness assumptions. In this work, we propose a GPU accelerated counterexample generation algorithm, which improves the performance by parallelizing the Breadth First Search (BFS) used in the counterexample generation. BFS work is irregular, which means it is hard to allocate resources and may suffer from imbalanced load. We make use of the features of latest CUDA Compute Architecture-NVIDIA Kepler GK110 to achieve the dynamic parallelism and memory hierarchy …


Scc-Based Improved Reachability Analysis For Markov Decision Processes, Lin Gui, Jun Sun, Songzheng Song, Yang Liu, Jin Song Dong May 2014

Scc-Based Improved Reachability Analysis For Markov Decision Processes, Lin Gui, Jun Sun, Songzheng Song, Yang Liu, Jin Song Dong

Research Collection School Of Computing and Information Systems

Markov decision processes (MDPs) are extensively used to model systems with both probabilistic and nondeterministic behavior. The problem of calculating the probability of reaching certain system states (hereafter reachability analysis) is central to the MDP-based system analysis. It is known that existing approaches on reachability analysis for MDPs are often inefficient when a given MDP contains a large number of states and loops, especially with the existence of multiple probability distributions. In this work, we propose a method to eliminate strongly connected components (SCCs) in an MDP using a divide-and-conquer algorithm, and actively remove redundant probability distributions in the MDP …


Tauth: Verifying Timed Security Protocols, Li Li, Jun Sun, Yang Liu, Jin Song Dong May 2014

Tauth: Verifying Timed Security Protocols, Li Li, Jun Sun, Yang Liu, Jin Song Dong

Research Collection School Of Computing and Information Systems

Quantitative timing is often relevant to the security of systems, like web applications, cyber-physical systems, etc. Verifying timed security protocols is however challenging as both arbitrary attacking behaviors and quantitative timing may lead to undecidability. In this work, we develop a service framework to support intuitive modeling of the timed protocol, as well as automatic verification with an unbounded number of sessions. The partial soundness and completeness of our verification algorithms are formally defined and proved. We implement our method into a tool called TAuth and the experiment results show that our approach is efficient and effective in both finding …


Learning Directional Co-Occurrence For Human Action Classification, Hong Liu, Mengyuan Liu, Qianru Sun May 2014

Learning Directional Co-Occurrence For Human Action Classification, Hong Liu, Mengyuan Liu, Qianru Sun

Research Collection School Of Computing and Information Systems

Spatio-temporal interest point (STIP) based methods have shown promising results for human action classification. However, state-of-art works typically utilize bag-of-visual words (BoVW), which focuses on the statistical distribution of features but ignores their inherent structural relationships. To solve this problem, a descriptor, namely directional pair-wise feature (DPF), is proposed to encode the mutual direction information between pairwise words, aiming at adding more spatial discriminant to BoVW. Firstly, STIP features are extracted and classified into a set of labeled words. Then in each frame, the DPF is constructed for every pair of words with different labels, according to their assigned directional …


Lifi: Line-Of-Sight Identification With Wifi, Zimu Zhou, Zheng Yang, Chenshu Wu, Wei Sun, Yunhao Liu May 2014

Lifi: Line-Of-Sight Identification With Wifi, Zimu Zhou, Zheng Yang, Chenshu Wu, Wei Sun, Yunhao Liu

Research Collection School Of Computing and Information Systems

Wireless LANs, especially WiFi, have been pervasively deployed and have fostered myriad wireless communication services and ubiquitous computing applications. A primary concern in designing each scenario-tailored application is to combat harsh indoor propagation environments, particularly Non-LineOf-Sight (NLOS) propagation. The ability to distinguish LineOf-Sight (LOS) path from NLOS paths acts as a key enabler for adaptive communication, cognitive radios, robust localization, etc. Enabling such capability on commodity WiFi infrastructure, however, is prohibitive due to the coarse multipath resolution with mere MAC layer RSSI. In this work, we dive into the PHY layer and strive to eliminate irrelevant noise and NLOS paths …


Supporting Non-Verbal Visual Communication In Online Group Art Therapy, Brennan Jones, Kate Collie, Sara Prins Hankinson, Anthony Tang May 2014

Supporting Non-Verbal Visual Communication In Online Group Art Therapy, Brennan Jones, Kate Collie, Sara Prins Hankinson, Anthony Tang

Research Collection School Of Computing and Information Systems

Art therapy provides therapeutic benefit to people suffering from chronic pain, and recent work has explored supporting art therapy through online tools such as chat forums and discussion boards. These tools give people the benefit of engaging in art therapy without the burden of having to leave one’s home (when transportation may be a challenge), and allowing people to reveal their identities through dialogue and activity rather than through one’s appearance. However, these tools also do not provide much opportunity for collaboration and shared art making. Because group members are not aware of each other’s actions and non-verbal cues in …


One Space: Shared Visual Scenes For Active Free Play, Maayan Cohen, Kody Dillman, Haley Macleod, Seth Hunter, Anthony Tang May 2014

One Space: Shared Visual Scenes For Active Free Play, Maayan Cohen, Kody Dillman, Haley Macleod, Seth Hunter, Anthony Tang

Research Collection School Of Computing and Information Systems

Children engage in free play for emotional, physical and social development; researchers have explored supporting free play between physically remote playmates using videoconferencing tools. We show that the configuration of the video conferencing setup affects play. Specifically, we show that a shared visual scene configuration promotes fundamentally active forms of engaged, co-operative play.