Open Access. Powered by Scholars. Published by Universities.®
- Discipline
-
- Arts and Humanities (6)
- Art and Design (5)
- Industrial and Product Design (4)
- Education (3)
- Business (2)
-
- Creative Writing (2)
- Curriculum and Instruction (2)
- Engineering (2)
- Graphic Design (2)
- Higher Education (2)
- Interdisciplinary Arts and Media (2)
- Marketing (2)
- Scholarship of Teaching and Learning (2)
- Advertising and Promotion Management (1)
- Architecture (1)
- Book and Paper (1)
- Business Law, Public Responsibility, and Ethics (1)
- Computer Sciences (1)
- Computer-Aided Engineering and Design (1)
- Digital Humanities (1)
- Disability and Equity in Education (1)
- Educational Methods (1)
- Environmental Design (1)
- Feminist, Gender, and Sexuality Studies (1)
- Film and Media Studies (1)
- Food Science (1)
- Graphics and Human Computer Interfaces (1)
- Interactive Arts (1)
- Life Sciences (1)
- Materials Science and Engineering (1)
- Keyword
-
- Graphic design (77)
- None provided (44)
- Design (36)
- Interaction design (32)
- User experience (27)
-
- Typography (23)
- Augmented reality (22)
- Motion graphics (22)
- Visual communication (21)
- Animation (20)
- Education (17)
- Thesis (17)
- User experience design (17)
- 3D (15)
- Communication (15)
- User interface design (14)
- Interactive design (13)
- Information design (12)
- Illustration (11)
- Interactive (11)
- Photography (11)
- Storytelling (11)
- Mobile application (10)
- Social media (10)
- UI/UX design (10)
- Artistic photography (9)
- Gamification (9)
- Marketing (9)
- Visual design (9)
- Game design (8)
- Publication Year
- Publication
-
- Theses (688)
- University Publications (107)
- National Technical Institute for the Deaf Papers (57)
- RIT Digital Archives (56)
- Articles (9)
-
- Presentations and other scholarship (6)
- Books (2)
- Journal of Applied Packaging Research (2)
- Journal of Creative Writing Studies (2)
- Graduate Catalog and Course Descriptions (1)
- Journal of Environmental Sustainability (1)
- Journal of Science Education for Students with Disabilities (1)
- Undergraduate Catalog and Course Descriptions (1)
- Publication Type
Articles 31 - 60 of 933
Full-Text Articles in Entire DC Network
A Ux Approach To Improving Patient Experience In Healthcare, Lingxin Sun
A Ux Approach To Improving Patient Experience In Healthcare, Lingxin Sun
Theses
Doc Ease is a UX research and design project that addresses the emotional and functional difficulties patients experience before visiting a doctor. Through user interviews, competitive analysis, and design iteration, this project identified key user pain points such as unclear appointment processes, lack of trust, and pre-visit anxiety. The resulting mobile app offers clear booking tools, visual doctor information, medication reminders, and an emotional wellness module to help patients prepare with confidence. The project contributes to the field of healthcare UX by integrating functional usability with emotional care, proposing a design framework that centers patient experience in both logic and …
Infinite Screen-A Spatial Interface For Multi-Device Collaboration, Yichen Hou
Infinite Screen-A Spatial Interface For Multi-Device Collaboration, Yichen Hou
Theses
Infinite Screen is a speculative design project that explores how mixed reality can transform a room full of personal devices into a shared spatial workspace for small-team collaboration. In studios, classrooms, and meeting rooms, people routinely work with multiple laptops, tablets, phones, and large displays, yet most existing tools still treat collaboration as a single-person screen-sharing activity. As a result, teams struggle to maintain a coherent shared view of their work, spending significant time negotiating who presents, which device is connected, and where key information resides. This thesis investigates how a room-scale interface might orchestrate these scattered screens through an …
Timeless Poetry, Xuning Li
Timeless Poetry, Xuning Li
Theses
Timeless Poetry reimagines classical Chinese poetry through contemporary digital tools, transforming ancient verse into immersive visual experiences. Using Cinema 4D and Blender for 3D modeling and ink-wash–inspired rendering, the project reconstructs poetic landscapes as cinematic-style environments that invite viewers to encounter traditional imagery through modern visual language. Postcards—chosen for their nostalgic and emotional resonance—serve as both a physical anchor and an interactive trigger: when scanned, each card reveals an AR visuals that reveal the scene in motion. This hybrid design bridges past and present, showing how technology can enhance, rather than replace, cultural heritage by offering new entry points for …
Ecoviz: Experience The Future Of Environmental Insight Through Motion And Visuals, Ronger Xu
Ecoviz: Experience The Future Of Environmental Insight Through Motion And Visuals, Ronger Xu
Theses
The project titled ‘ECOVIZ’ investigates the potential of motion-based visualization to transform the way environmental data is understood and emotionally experienced. Through an interactive visual system that merges 3D motion design with environmental datasets, the project explores how abstract ecological information can be translated into intuitive and immersive experiences. ECOVIZ examines the ways in which data visualization, when paired with motion, depth, and spatial interaction, can foster a deeper and more meaningful engagement with climate-related information, bridging the gap between scientific data and public comprehension. ‘ECOVIZ’ transforms environmental statistics into dynamic, visually expressive forms that mirror the rhythms, fluctuations, and …
Exploring Human Perception And Cognition In Expressing And Understanding Mechanical Designs, Yan-Ting Chen
Exploring Human Perception And Cognition In Expressing And Understanding Mechanical Designs, Yan-Ting Chen
Theses
Effective communication of mechanical designs through technical drawings requires geometric accuracy, efficiency, and an understanding of human perception and cognition. Although advances in computer-aided design (CAD) software have improved drawing precision and automation, current tools often overlook the spatial reasoning processes that users employ to interpret these representations. This study seeks to improve the accuracy and efficiency of human-computer interaction in CAD environments by examining how individuals perceive and interpret three-dimensional mechanical components within the context of technical drawings. A key focus is the identification of canonical and optimal views that align with intuitive human understanding. Through a series of …
It Hurts To Become, Ana Maria Joyce
It Hurts To Become, Ana Maria Joyce
Theses
Using the medium of oil painting, this thesis will investigate the ways that memories of my past inform and distort my perception of reality. Using domestic spaces as a framework in combination with my own body as the subject matter, I am creating compositions that redefine the meaning of home as a concept. Rather than a physical place of comfort, home is a cemetery for past selves that I revisit in my mind and grieve, no matter the time that has passed. By expressing this internal decay through physically scraping and sludging paint onto large scale surfaces, I aim to …
Illustrations For A Scientific Review Article Publication : Human Stem Cell-Derived Organoids, Sunghwan Bae
Illustrations For A Scientific Review Article Publication : Human Stem Cell-Derived Organoids, Sunghwan Bae
Theses
This thesis explores the role of scientific illustration in improving the comprehension of complex scientific concepts. It traces the historical development of illustrations in scientific literature and examines their functions in both research and review articles. The central contribution of this work is the development of twelve vector-based illustrations that elucidate the applications of human organoids within a review article context. These visuals transform intricate ideas into clear, engaging representations, supported by extensive research and verification to maintain scientific accuracy. The thesis concludes by addressing the future of scientific illustration, advocating for reader-oriented design approaches and the use of innovative …
Transparent Display Design For Vending Machines, Quincey Williams
Transparent Display Design For Vending Machines, Quincey Williams
Theses
This thesis explores the innovative application of transparent display technology in vending machines, addressing the limitations of traditional vending interfaces in consumer engagement. By integrating comic book and manga-inspired aesthetics with cyberpunk visual effects, the project transforms vending machines into dynamic, interactive canvases. These designs incorporate transparent overlays, comic panel UI layouts, and glitch-inspired animations to enhance user interaction and visibility of products. This thesis critically evaluates the design process, methodologies, and outcomes while highlighting research findings that inform the integration of emerging display technologies with bold visual storytelling. The final solution presents a seamless fusion of futuristic visual elements …
Explorerit: An Interactive Timeline Of The History Of Rit, Melson Miranda
Explorerit: An Interactive Timeline Of The History Of Rit, Melson Miranda
Theses
Rochester Institute of Technology (RIT) has a rich architectural and cultural history spanning over 57 years and the Henrietta Campus has more than 75 buildings, yet there is no central, engaging platform for exploring this heritage. This thesis, exploreRIT, addresses that gap by designing an interactive timeline that showcases the evolution of the campus through detailed building stories, architectural milestones, and contextual events. Using a Microsoft Surface Studio as a kiosk and a custom interface, the project integrates micro-interactions inspired by Apple’s Human Interface Guidelines, visual storytelling, and clear information architecture to create a tactile, accessible experience. Through iterative prototyping, …
Nestview-Transforming House Hunting With Ar, Chia-An Lee
Nestview-Transforming House Hunting With Ar, Chia-An Lee
Theses
NestView is an augmented reality (AR) based smart glasses system which aims to facilitate the process of finding rental homes for people. Conventional rental websites bombard users with two-dimensional data and have no sense of place, which is why they're both time-consuming and mentally taxing. NestView gives the user real-time mobile listings displayed in AR right in their physical space, providing an immersive, contextually aware rental experience. Informed by a user-centered design methodology, this study examines what frustrations the renters experience, and in what ways AR applications can meet those frustrations. The system comes with proximity-driven filtering, voice interactions, an …
Dyadic And Multiparty Turn-Taking In Two Deaf Preschool Classrooms, Savannah Tellander
Dyadic And Multiparty Turn-Taking In Two Deaf Preschool Classrooms, Savannah Tellander
Theses
Conversational turn-taking skills are needed to succeed in most conversational interactions. Timing of turn-taking is crucial for young deaf signers, who need early, accessible, and consistent input in a signed and/or spoken language. For deaf children who acquire a language in either modality, they must acquire appropriate turn-taking skills. Without these abilities, children may miss critical language input, and in a cascading effect–they may miss opportunities both for input (and thus new knowledge) and expressive language. In addition to documenting deaf children’s turn-taking skills across development, it is important to also document timing data for further understanding of cognitive language …
Global Trail: Interactive Travel Memory System For Unesco Sites, Anne Sophie Beatrice Min Fa
Global Trail: Interactive Travel Memory System For Unesco Sites, Anne Sophie Beatrice Min Fa
Theses
Global Trail is an interactive mobile app designed for travellers or culture seekers to reimagine how they discover new places, engage with cultural sites and remember their travel experiences. In this digital world, photos get easily lost in phone galleries and sometimes lack an organized way to find specific memories to places visited. Through design, the app experience addresses three core objectives: Discover — users explore Unesco sites represented by badges through an interactive world map; Engage — they unlock and earn those badges when they visit those sites where they can post their memories on a community platform; and …
Haunted Echoes, Stuti Kasat
Haunted Echoes, Stuti Kasat
Theses
Haunted Echoes explores the narrative and emotional possibilities of interactive digital fiction by creating a room-based haunted experience. By placing the users within a haunted manor the project encourages emotional discovery through narrative exploration. As a room-based exploratory experience, users get to navigate a dollhouse-style 3D interface, interacting with objects to reveal layered micro-stories and uncover the manor’s haunted past. The experience turns spatial exploration into emotional discovery, drawing inspiration from immersive theater, point-and-click adventures, and environmental storytelling in video games. The thesis examines the intersection and overlap of interactive storytelling, visual communication, and emotional immersion, integrating 3D modeling (Blender/Cinema …
Galaxy Tales: A Data-Driven Approach To Emotional Self-Expression, Bing Chen
Galaxy Tales: A Data-Driven Approach To Emotional Self-Expression, Bing Chen
Theses
Galaxy Tales is a mobile application that transforms users’ social media activity into personalized planetary visuals, offering a novel way to document and reflect on life experiences. This project explores how data-driven design can create emotionally resonant and personalized representations of identity by extracting key elements—color, object shapes, and emotional atmosphere—from digital footprints. Grounded in psychological theories such as memory anchors and emotional attachment, Galaxy Tales enables users to form deep emotional connections with their virtual planets, turning abstract memories into tangible visual metaphors. The project also addresses current societal challenges, such as loneliness and emotional fatigue, by offering a …
Shopping Quest: Transforming The Shopping Experience By Creating A More Immersive And Enjoyable Experience, Nagasai Vardhan Rao Sarvepalli
Shopping Quest: Transforming The Shopping Experience By Creating A More Immersive And Enjoyable Experience, Nagasai Vardhan Rao Sarvepalli
Theses
In the post-pandemic era, this thesis looks into how gamification and augmented reality (AR) can get customers back into physical retail settings. Brick-and-mortar stores have found it difficult to stay relevant as consumer preferences have shifted toward online convenience. Shopping Quest attempts to make in-store grocery shopping an engaging experience. The project started with qualitative surveys using a human-centered design process to determine the main frustrations of shoppers, which were navigation and remembering what to buy. The final idea makes use of a wearable AR interface that directs users with a virtual rocket and promotes exploration with collectible digital petals. …
Realmweaver: Designing A Sandbox Simulation Game With Ai-Driven Storytelling, Tianzhe Fan
Realmweaver: Designing A Sandbox Simulation Game With Ai-Driven Storytelling, Tianzhe Fan
Theses
This paper introduces Realmweaver, a sandbox simulation game concept that combines artificial intelligence (AI) and procedural generation to balance player creativity and system automation. Realmweaver empowers players to create dynamic characters, build expansive worlds, and co-author narratives through adaptive AI systems. By leveraging technologies such as natural language processing and layered procedural algorithms, the game addresses challenges in maintaining narrative coherence and balancing user agency with system autonomy. The design framework integrates intuitive interfaces, including highlighted narrative systems and interactive hover functionality, ensuring accessibility while enhancing engagement. These features enable players to navigate complex systems and shape immersive worlds with …
Beyond Barcodes, Ritul Chaudhary
Beyond Barcodes, Ritul Chaudhary
Theses
Beyond Barcodes is a conceptual zine that investigates the narratives encoded within barcodes and reinterprets receipts as tools to examine the emotional layers of consumer behavior. Often dismissed as transactional byproducts, receipts in this project are reframed as carriers of memory, identity and self-worth—reflecting personal values shaped by frugality, guilt, and inherited beliefs about money. The zine unfolds through a series of illustrated vignettes, each centered around a category of spending: groceries, essentials, dining, vanity, and experiences. This arc traces a journey from survival to indulgence, ending on a bittersweet note—critiquing how consumer culture quietly shapes how we spend, what …
Access To Justice For Deaf Defendants, Anna Zieba
Access To Justice For Deaf Defendants, Anna Zieba
Theses
Deaf individuals face systemic accessibility within the criminal justice system, which emphasizes the importance of the gaps in accommodations by the Americans with Disabilities Act (ADA). Inconsistent legal protection, limited access to interpreters, inadequate training for legal professionals, and a lack of technology resources obstruct effective communication for Deaf individuals. As a result, it prohibits achieving an effective and equitable legal outcome. This research paper will examine case studies, legal frameworks, and academic literature to highlight the critical need for reform, including mandatory Deaf culture training, standardized interpreting qualifications, and more resources to enable equitable access to justice.
Waylight: Mapping The Journey Of Faith, Emma Woerle
Waylight: Mapping The Journey Of Faith, Emma Woerle
Theses
Waylight is a digital learning platform that reimagines how we explore the life of Jesus through maps, movement, and meaningful interaction. Designed to bridge the gap between static Bible study tools and the physical settings of Scripture, the platform allows users to follow curated journeys such as Miracles or Timelines across ancient Israel. The project began with experimental designs using three-dimensional terrain and literal religious symbols. These early versions lacked cohesion and felt visually heavy. As the work progressed, the design shifted toward a more refined two-dimensional aesthetic inspired by textures like layered paper and the craft of carpentry. This …
Under The Mask: Labeling And Self-Perception In Augmented Reality, Ruiyuan Guo
Under The Mask: Labeling And Self-Perception In Augmented Reality, Ruiyuan Guo
Theses
Under the Mask is a speculative AR experience that critically explores how social labels shape both perception and self-perception in everyday life. The project reimagines augmented reality not as a technological novelty, but as a conceptual mirror—a way to visualize how identity is continuously negotiated in social space. Users interact with two distinct labeling functions: when they assign a tag to themselves, it becomes visible to everyone, symbolizing the ways in which self-identification enters public discourse. In contrast, when users label others, those tags remain private—visible only to the individual user—highlighting how our assumptions primarily influence our own vision, not …
Bodies Unseen: Hysteria’S Stain On Women’S Healthcare, Layla Dehrab
Bodies Unseen: Hysteria’S Stain On Women’S Healthcare, Layla Dehrab
Theses
Bodies Unseen is a 5-minute motion graphics piece accompanied by a 12-page zine that explores the historical and ongoing dismissal of women’s pain within the medical system, rooted in the legacy of hysteria. Through the fictionalized stories of Ada, Rosa, and Mabel-women from different time periods who face misdiagnosis and neglect, the project illustrates the persistent gender bias in healthcare. Drawing from historical records, feminist theory, and contemporary research on medical inequity, this work connects past injustices to modern-day disparities in diagnosis and treatment. The animation and zine work in tandem to educate viewers and encourage dialogue about the systemic …
What’S Coco Eating Today: Using Fragmented Time To Reduce Stress, Yaxuan Wang
What’S Coco Eating Today: Using Fragmented Time To Reduce Stress, Yaxuan Wang
Theses
In modern society, electronic mobile devices have become an integral part of life and entertainment. From a developmental perspective, the abundance of virtual content has brought significant changes in emotional, cognitive, and social aspects. On this background, the rise of the gaming industry has made 'digital games' a common form of entertainment. As games become a normalized part of daily life, the variety of game types has expanded greatly. This led me to consider: through interaction design and using games as a medium, is it possible to reduce users' stress in a short time and provide positive emotional feedback? Based …
Ai Emotional Companion App, Ruyi Liu
Ai Emotional Companion App, Ruyi Liu
Theses
"Lumi" is an AI emotional companion app designed to provide personalized, immersive, and emotionally supportive experiences. The project explores how customizable virtual characters can fulfill the growing emotional and social needs of users through multimodal interaction, intimacy-building systems, and gamified engagement. By combining user interviews, competitive analysis, and iterative prototyping, this thesis investigates how design strategies can strengthen the user’s emotional bond with an AI character. The final product presents a flexible platform where users can create unique AI companions, interact in diverse ways, and develop lasting emotional connections. This work contributes to the field of emotional UX and digital …
Instrapix – An Image-Based Digital Audio Workstation Design, Dan Qiao
Instrapix – An Image-Based Digital Audio Workstation Design, Dan Qiao
Theses
InstraPix, a UI project designed by Dan Qiao, is groundbreaking image-and-audio conversion software and a digital audio workstation (DAW). enables bidirectional conversion between images and sound, opening new creative possibilities. With powerful image processing tools, it allows users to directly use pictures as audio sources, shaping unique sonic compositions. InstraPix also supports sound presets, VST plugins, and note editing, allowing seamless integration with other instruments. This all-in-one audio workstation could mark the beginning of a new era where music can be created entirely from images. Assigning images significant importance in audio production and minimizing the middle steps, it breaks the …
The Cutting Edge: A Virtual Reality Simulation For Surgeons To Learn And Understand Carpal Tunnel Surgery, Chenhao Angel Yang
The Cutting Edge: A Virtual Reality Simulation For Surgeons To Learn And Understand Carpal Tunnel Surgery, Chenhao Angel Yang
Theses
As virtual reality (VR) technology becomes increasingly popular, its applications in healthcare have gained significant traction. Many current VR training tools for surgeons lack aesthetic and functional depth; they lack an understanding of the tools needed in the operating room and have limited user experience design and interactivity. In addition, there is an opportunity for specialization with immersive training models tailored to specific procedures like carpal tunnel surgery, making it difficult for surgeons to visualize complex techniques before practicing on real patients in a realistic and guided environment. This project investigates the intersection of VR experiences and their potential to …
Exploring Deaf And Hard Of Hearing Peoples' Perspectives On Tasks In Augmented Reality: Interacting With 3d Objects And Instructional Comprehension, Sanzida Mojib Luna, Jiangnan Xu, Garreth W. Tigwell, Nicolas Lalone, Michael Saker, Alan Chamberlain, David I. Schwartz, Konstantinos Papangelis
Exploring Deaf And Hard Of Hearing Peoples' Perspectives On Tasks In Augmented Reality: Interacting With 3d Objects And Instructional Comprehension, Sanzida Mojib Luna, Jiangnan Xu, Garreth W. Tigwell, Nicolas Lalone, Michael Saker, Alan Chamberlain, David I. Schwartz, Konstantinos Papangelis
Articles
Tasks in augmented reality (AR), such as 3D interaction and instructional comprehension, are often designed for users with uniform sensory abilities. Such an approach, however, can overlook the more nuanced needs of Deaf and Hard of Hearing (DHH) users who might have reduced auditory perception. To better understand these challenges, our study utilized the single-player AR game Angry Birds AR as a probe to explore how 11 DHH participants and 15 hearing participants experienced AR interactions. Our findings highlight that DHH users prefer interaction based on context, effective haptic cues, audio cue substitutes, and clear instructional design. We, therefore, propose …
The Line, Tyler Delaney Bischoff
The Line, Tyler Delaney Bischoff
Theses
“The essence of good design is revealing the invisible structure that holds everything together, allowing us to see beauty in strength." - Frank Lloyd Wright This Thesis investigates the transposition of architectural principles into ceramic art, drawing inspiration from Western New York’s late 19th century and early 20th century architectural and craft traditions. Through an exploration of symmetry and proportion, surface texture, materiality, and the dynamic interplay between light and shadow, this research examines how architecture influences not only the physical aesthetics of ceramic art, but also its atmospheric and emotional presence. Recognizing how form is never static but continuously …
2025-2026 Graduate Catalog And Course Descriptions, Rochester Institute Of Technology
2025-2026 Graduate Catalog And Course Descriptions, Rochester Institute Of Technology
Graduate Catalog and Course Descriptions
No abstract provided.
2025-2026 Undergraduate Catalog And Course Descriptions, Rochester Institute Of Technology
2025-2026 Undergraduate Catalog And Course Descriptions, Rochester Institute Of Technology
Undergraduate Catalog and Course Descriptions
No abstract provided.
Aqualoop (The Four Stages Of Earth's Water Cycle), Precious Onwubuche
Aqualoop (The Four Stages Of Earth's Water Cycle), Precious Onwubuche
Theses
This research investigates the development of an educational initiative that illustrates the water cycle using real-life simulations and moving graphics targeting high school students and older audiences to connect theoretical knowledge with hands-on learning in Earth science education. The initiative utilises visual design strategies to turn intricate hydrological processes into an engaging educational journey. The significance of this project is underscored by statistics showing that fewer than 30 percent of secondary school students master Earth science principles, such as the water cycle. This is based on 2019 information from the National Assessment of Educational Progress (NAEP). Additionally, and notably, more …