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Articles 61 - 90 of 323
Full-Text Articles in Entire DC Network
Design Science Impacts Design Practices: Applying Eye-Tracking Technology To Facilitate Food Company To Explore Consumer Visual Perception And Color Semantics On Drip Bag Coffee Packaging Design, Ya-Chun Yang, Tseng-Ping Chiu
Design Science Impacts Design Practices: Applying Eye-Tracking Technology To Facilitate Food Company To Explore Consumer Visual Perception And Color Semantics On Drip Bag Coffee Packaging Design, Ya-Chun Yang, Tseng-Ping Chiu
IASDR Conference Series
Existing literature remains limited in exploring how the combination of color and other elements in food packaging influences consumer behavior. Therefore, this study aims to establish the visual ecology for drip coffee packaging, emphasizing how scientific approaches in design can enhance practical design processes and industrial applications. This research integrated color, semantic, and symbolic elements to represent consumers’ psychological perceptions of the color image space, while incorporating eye- tracking as physiological evidence to validate and explore these perceptions. This dual approach bridges psychological insights with physiological responses. The study is conducted in two phases. Study 1 conducted a market analysis …
Toward Sustainable Transitions: A Design Ethnographic Study Of Volcanic Risk Perception In Ecuador, Maria Ramirez Cifuentes, Michael Arnold-Mages
Toward Sustainable Transitions: A Design Ethnographic Study Of Volcanic Risk Perception In Ecuador, Maria Ramirez Cifuentes, Michael Arnold-Mages
IASDR Conference Series
This study explores how the dynamics of risk perception influence disaster preparedness in high-risk environments such as the volcanic regions of Ecuador, and how these insights can inform the design of interventions for sustainable transitions. It analyzes the ongoing interactions between communities and their environment, examining factors such as infrastructure, visual representations (e.g., frescoes in churches), and local practices in the provinces of Pichincha, Cotopaxi, and Tungurahua—areas known for their proximity to active volcanoes—with a particular focus on how these elements shape collective intelligence and coping strategies. By identifying current conditions, opportunities and obstacles, and interpreting the core challenges experienced …
Bridging The Expectation–Reality Gap: A Systematic Design Approach To Facilitate Controllability In Human–Virtual Human Interaction, Lanxi Xiao, Qiong Wu, Yuhan Xie, Mengyu Chen, Zipeng Zhang, Xinyi Guo, Yuxin Zhu, Yating Li, Yan Dong
Bridging The Expectation–Reality Gap: A Systematic Design Approach To Facilitate Controllability In Human–Virtual Human Interaction, Lanxi Xiao, Qiong Wu, Yuhan Xie, Mengyu Chen, Zipeng Zhang, Xinyi Guo, Yuxin Zhu, Yating Li, Yan Dong
IASDR Conference Series
Virtual humans (VHs) are human-like intelligent agents increasingly used in human–artificial intelligence (AI) collaborative contexts, where control lability is essential for fostering user trust and ensuring a human-centered experience. Although widely adopted, VHs products are often reported to suffer from poor control lability due to the gap between the limited capabilities of narrow AI and users’ high expectations shaped by their anthropomorphic appearance. However, existing control lability theories focus primarily on action-level mechanisms such as undoing and redoing, providing limited support for users’ perceptual and cognitive understanding of interacting with and controlling AI-infused products. To bridge the expectation-reality gap, this …
Urban Cultural Revitalization In Taichung: The Potential Of Old Second Mazu's Kin Visitation, Ying-Hsun Chen
Urban Cultural Revitalization In Taichung: The Potential Of Old Second Mazu's Kin Visitation, Ying-Hsun Chen
IASDR Conference Series
This paper examines Taichung’s “Old Second Mazu’s Kin Visitation” as a model for urban cultural revitalization. This triennial ritual uniquely blends clan lineage, spiritual faith, and community ties, centered on Old Second Mazu, believed to be Liao Pin-niang of the local Liao family. The study highlights the ritual’s aesthetic richness and symbolic depth, focusing on the historical context and spiritual significance of the exclusive phoenix palanquins, which represent over two centuries of material cultural heritage. Through oral interviews, demographic data, and participatory observation, this research explores how the ritual enhances social cohesion, cultural resilience, and its potential for UNESCO World …
A Service Perspective On Cultural Authenticity: Case Study Of Hanbok Rentals For Global Tourists, Feilina Calorine Yoanto, Yong-Ki Lee
A Service Perspective On Cultural Authenticity: Case Study Of Hanbok Rentals For Global Tourists, Feilina Calorine Yoanto, Yong-Ki Lee
IASDR Conference Series
This study investigates how authenticity is perceived, constructed, and emotionally experienced within hanbok rental services for global tourists in Seoul and Busan, South Korea. Employing a qualitative, design-driven case study approach, the research integrates immersive observation, digital ethnography, and focus group interviews to map emotional and symbolic touch points across the rental journey. Through pattern-based coding and application of Gilmore and Pine’s five genres of authenticity, the analysis explores how spatial and symbolic design elements, service rituals, and cultural cues may shape tourists’ perceptions and emotional engagement. Findings are synthesized using two key analytic products: the Authenticity Scoring Table, which …
Designing Information Interventions To Support Infant Feeding Autonomy In Multi-Generational Families, Jiayu Wu
IASDR Conference Series
Maternal autonomy is often constrained when social, cultural, and familial dynamics influence infant feeding decisions. In mainland China, the widespread promotion of breastfeeding has intersected with multi generational caregiving structures and medical authority to produce a rigid "breast is best" narrative, frequently leaving mothers with little space for negotiation or emotional support. This study explores how information design can serve as a medium for rebalancing feeding-related decision- making within Chinese families. Through a research-through-design process, the study draws on qualitative interviews with mothers and family members and narrative content collected from Xiao hong shu (Rednote), a popular social media platform …
Cantonese Cultural Identity And Regional Design In Aging-Friendly Products, Xinyan Huang, Kang Huo
Cantonese Cultural Identity And Regional Design In Aging-Friendly Products, Xinyan Huang, Kang Huo
IASDR Conference Series
Abstract: Contemporary design for the elderly often grapples with a dual challenge: a diminishing cultural identity and weakening regional characteristics, issues magnified by the unique psychological and social needs of an aging population. This study constructs a three-dimensional theoretical model encompassing cultural identity, regional ity, and design ethics. Through literature review, user research, and case studies, we reveal the profound impact of Cantonese cultural symbols on the emotional identity of the elderly. We propose four design principles and three design methods to systematically integrate cultural elements into product design. The validity of integrating Lingnan traditional craftsmanship with modern design is …
A Study Of Audience Behaviour And Interaction Mechanisms In Immersive Non-Gallery Exhibition Spaces: A Case Study Of Contemporary Exhibition Practice In China, Lanjie Li
IASDR Conference Series
Evolution of contemporary exhibition practices has challenged the dominance of the traditional ‘white cube’ model, which emphasizes the autonomy of artworks but often limits emotional engagement. This study examines audience interaction mechanisms and spatial experience in Chinese non-galleries, particularly in tourist, residential, and commercial cultural environments. Usingamixed methodological approach combining field observations, behavioral analysis, and questionnaires, that examine show spatial morphology, curatorialstrategy, and audience behavior together contribute to shaping the immersive experience. The results reveal different behavioral-emotional patterns depending on the type of space: tourist spaces encourage exploration and non-linear walking; residential spaces favor contextual immersion and emotional resonance; while …
The Seven Stages Of Entrepreneurship: Analysing Branding Pathways And Resource Needs Of Designers In Taiwan's Cultural And Creative Markets, Po-Yu Chen, Yu-Chen Hsiao, Chia-Lin Tsai
The Seven Stages Of Entrepreneurship: Analysing Branding Pathways And Resource Needs Of Designers In Taiwan's Cultural And Creative Markets, Po-Yu Chen, Yu-Chen Hsiao, Chia-Lin Tsai
IASDR Conference Series
This study investigates the entrepreneurial trajectories of designer-entrepreneurs in Taiwan’s cultural and creative markets through a design research–based mixed methods approach. Framing entrepreneurship as a design process—an iterative practice of framing, making, and reflecting—the research constructs and validates a Seven-Stage Entrepreneurship Model grounded in quantitative and qualitative evidence. Data from 226 survey responses and 18 in-depth interviews reveal seven empirically derived stages: Seed, Trial, Product Development, Brand Formation, Operational Scale-up, Maturity, and Innovation & Transformation. Findings show that nearly 70% of designer-entrepreneurs remain in early stages, constrained by limited mentorship, funding, and regulatory access. Comparative analysis with the UK, Japan, …
Integrating Cultural Touchpoints In Service Design: Insights From Culturally Embedded Marathons, Yijia Jiang, Xia Bi, Kin Wai Michael Siu, Keren Zhang, Wanchun Ye, Huiyi Zhang
Integrating Cultural Touchpoints In Service Design: Insights From Culturally Embedded Marathons, Yijia Jiang, Xia Bi, Kin Wai Michael Siu, Keren Zhang, Wanchun Ye, Huiyi Zhang
IASDR Conference Series
This study explores service design strategies for Culturally Embedded Marathons (CEMs), proposing a research perspective that integrates cultural memory formation mechanisms (symbol is ation, ritual is ation, and institutional is ation) to examine service design frameworks. Through a case study of the representative 2025 Kyoto Marathon, we identified 26 cultural touch points within its service design system. Using Python, we scraped and analysed 2,689 user-generated posts from social media platforms documenting the 2025 Kyoto Marathon, comprising 13,345 images. Computer vision analysis was employed to assess the distribution, frequency, and key combinations of these cultural touch points. The findings reveal that …
Exploring Design Strategies For Generative Ai To Support Narrative Identity Construction, Heejae Bae, Daehyun Kwak, Youn-Kyung Lim
Exploring Design Strategies For Generative Ai To Support Narrative Identity Construction, Heejae Bae, Daehyun Kwak, Youn-Kyung Lim
IASDR Conference Series
Narrative identity—the way individuals construct meaning by organizing life experiences into personal stories—plays a vital role in self-understanding. Generative AI systems, such as chatbots and journaling apps, are now being used to support this kind of identity work. While prior work has explored how generative AI can support either intra personal reflection or interpersonal interaction, few systems are intentionally designed to bridge the two. In this study, we explore how generative AI can be designed to support narrative identity construction by addressing both dimensions. Through semi-structured interviews with five autobiography ghostwriters and two counseling professionals, we identify three expert strategies. …
Decoding China's Digital Cultural Consumption Through Design Lens: Phenomena, Trends, And Critical Reflections, Tianyi Tang
Decoding China's Digital Cultural Consumption Through Design Lens: Phenomena, Trends, And Critical Reflections, Tianyi Tang
IASDR Conference Series
With the rapid development of digital platforms and technologies, China’s digital cultural consumption has undergone a swift transformation. This paper analyses the phenomena and trends of digital cultural consumption in China from a design perspective, highlighting the constitutive role of design in this process. The paper first defines "digital cultural consumption" and emphasizes the unique combination of China's cultural governance logic and digital infrastructure. It then discusses how design shapes the production, dissemination, and consumption of culture on digital platforms through interface design, algorithmic recommendations, and platform aesthetics. Specifically, design injects vitality and innovation into China's digital cultural consumption through …
Designing Participatory Placemaking: An Image-Based Co-Creation Approach In Ichigaya, Hsinyi Yang, Mengyao Lu, Koichi Wakasugi
Designing Participatory Placemaking: An Image-Based Co-Creation Approach In Ichigaya, Hsinyi Yang, Mengyao Lu, Koichi Wakasugi
IASDR Conference Series
This paper explores the application of image-based approaches in a co-creation context for constructing and communicating place images, addressing the regional revitalization policy undergone in Japan for new community identity and sustainability strategies. While image-based methods are methodologically recognized, their practical applications in collaborative placemaking remain under explored. Through a case study of the Editorial Club, an industry-academia initiative in Ichigaya, Tokyo, this research adopts a practice-oriented and image-centered perspective. The study investigates the collaborative image-based practices, including photo observation fieldwork, photo-eli citation group discussions, and the negotiation of creating collective creative output, which is various kinds of postcards. Findings …
Developing Publics In Companies Through Infrastructuring For Data-Driven Workplaces In Japan, Masako Kitazaki, Riichiro Take, Ryoko Koborita, Yuichi Nakamura
Developing Publics In Companies Through Infrastructuring For Data-Driven Workplaces In Japan, Masako Kitazaki, Riichiro Take, Ryoko Koborita, Yuichi Nakamura
IASDR Conference Series
This study investigates how the participatory design concept of infra structuring and the formation of a public manifests differently in Japanese workplaces under data-driven management. Building on recognized pillars for public formation—incorporation of authority, development of attachment, and cultivation of ownership—we explore how these elements are shaped by Japan's unique organizational and cultural dynamics. Although employees in Japan express concerns about data use in the workplace, such as potential increases in bias, discrimination, deskilling, and unsafe practices, these anxieties rarely lead to open discussion or collective action. We argue that socio cultural factors, including a deep-rooted emphasis on harmony and …
Exploring Annotation-Enabled Co-Design In Social Vr With Photogrammetric Childcare Rooms, Yuki Taoka, Fuyumi Iwasawa, Kaho Kagohashi, Shiori Fujimaki, Momoko Nakatani, Shigeki Saito
Exploring Annotation-Enabled Co-Design In Social Vr With Photogrammetric Childcare Rooms, Yuki Taoka, Fuyumi Iwasawa, Kaho Kagohashi, Shiori Fujimaki, Momoko Nakatani, Shigeki Saito
IASDR Conference Series
Co-design is essential for creating innovation and acceptable solutions, yet scheduling and on-site access often make in-person sessions infeasible. Social virtual reality (VR) is emerging as a promising alternative for co-design efforts. However, the specific challenges associated with VR make it difficult to directly apply co-design methods that are effective in traditional in-person workshops. This study aims to propose and evaluate a novel co-design method using social virtual reality (VR) for asynchronous collaborative designing in the context of childcare. The virtual environment included photo gram metric scans of a childcare room to simulate on-site design activities virtually, as well as …
The Creative Process In Interdisciplinary Teams: A Dual Mechanism Model, Shyhnan Liou, Chi-Yue Chiu, Ingri P. Hernandez Sibo, Davi A. Gomez Celis, Yu-Chen Chen, Shin-Bou Lin, Shu-Ting Ai, Chi-Yi Chang
The Creative Process In Interdisciplinary Teams: A Dual Mechanism Model, Shyhnan Liou, Chi-Yue Chiu, Ingri P. Hernandez Sibo, Davi A. Gomez Celis, Yu-Chen Chen, Shin-Bou Lin, Shu-Ting Ai, Chi-Yi Chang
IASDR Conference Series
Interdisciplinary teams are crucial for organizational innovation but face a dual-process challenge: disciplinary differences can either foster creativity-enhancing integrative complexity or hinder it through intellectual centrism. This study examines these opposing mechanisms and their contingent factors. Drawing on paradox theory, we propose that conflict arising from disciplinary differences activates: (1) integrative complexity (the differentiation and integration of contradictory perspectives), which enhances creative performance; and (2) intellectual centrism (a rigid adherence to one’s discipline), which inhibits creativity. Paradoxical task framing (e.g., pursuing novelty and practicality) intensifies both mechanisms. Notably, these effects primarily emerge during the convergent phase (idea selection) of the …
A Component-Based Approach For Developing Actions In Non-Humanoid Elderly Care Robots, Danyal Sarfraz, Ulugbek Vahobjon Ugli Ismatullaev, Kwanmyung Kim
A Component-Based Approach For Developing Actions In Non-Humanoid Elderly Care Robots, Danyal Sarfraz, Ulugbek Vahobjon Ugli Ismatullaev, Kwanmyung Kim
IASDR Conference Series
Developing expressive motion for non-humanoid companion robots is a growing area of research in human–robot interaction. This study presents a hybrid design approach that integrates designer-led ideation with user-based empirical validation to develop physical actions for Lemmy, a two-wheeled companion robot for elderly users. The research followed a three-stage process: designer workshops produced an initial action catalogue; pairwise comparison testing with older adults identified preferred variants of four key motion components, speed, posture, path, and turn type, and validation studies compared complete actions composed from preferred, non-preferred, and random combinations. High-fidelity 3D animation was employed to enable rapid iteration, experimental …
Value Framework And Design Implications For Digitizing Intangible Cultural Heritage: A Case Of Ronghua, Zhi Ye, Zheyuan Zhang, Qiongpei Kong, Ling Qin, Simon Tanner
Value Framework And Design Implications For Digitizing Intangible Cultural Heritage: A Case Of Ronghua, Zhi Ye, Zheyuan Zhang, Qiongpei Kong, Ling Qin, Simon Tanner
IASDR Conference Series
This paper examines the digitization of the Intangible Cultural Heritage (ICH), through the case of Ronghua, a traditional Chinese craft. We investigate the current practices in presenting and promoting the ICH craft-making process, gather insights on digitization, and propose key considerations and design implications through semi-structured interviews with 9 Ronghua craftspeople and three co-design workshops with 19 participants, including craftspeople, interaction designers, and end users. Through thematic analysis of the qualitative data, we compare and contrast the debate between conservative and innovative craftspeople regarding the digitization of the Ronghua-making process and identify ways to help balance the needs and values …
Exploring Fashion Repair Through Conscious Design, Babita Bhandari, Fashion Technology
Exploring Fashion Repair Through Conscious Design, Babita Bhandari, Fashion Technology
IASDR Conference Series
The research is focused on reinforcing the consumer-centred sustainability behaviour by involving consumers in mending their clothing. After exploring the aesthetic perspective of fashion repair through secondary research, this study aims to establish awareness and acceptance among consumers towards the green aesthetics of fashion repair. Firstly, through surveys and interviews, the views, attitudes, and behaviour of consumers towards fashion repair were documented. Based on the interest expressed by the consumers in practicing visible mending, workshop was conducted to orient them towards different ways of visible repair. Subsequently, the garments were mended after exploring various conscious mending design ways by consumers …
"Weaving Home Over Time": Uncovering Layered Narratives Of Belonging Through Participatory Homemaking In Dementia Care, Natsumi Wada, Silvia Maria Gramegna, Alessandro Biamonti
"Weaving Home Over Time": Uncovering Layered Narratives Of Belonging Through Participatory Homemaking In Dementia Care, Natsumi Wada, Silvia Maria Gramegna, Alessandro Biamonti
IASDR Conference Series
What elements make you feel that this is “home”? This study investigates the multifaceted concept of “home” for people with dementia, extending beyond physical shelter to encompass sensory, emotional, and relational dimensions. Drawing on a qualitative, participatory co-design approach at GRACE Lab— a living lab embedded in a Milan dementia village—we engaged five residents with mild-to-moderate dementia, care staff, and design researchers in semi-structured interviews, observations, storytelling, and one-on-one workshops. A bespoke toolkit of icon cards and collage materials was used to elicit personal memories and co-construct individualized “home” narratives. Data coded in MaxQDA24 were analysed through a multimodal narrative …
Integrating Eco-Social Justice In Design Education: A Case Study On Object-Based Learning In The Uk, Lezhi Zhang
Integrating Eco-Social Justice In Design Education: A Case Study On Object-Based Learning In The Uk, Lezhi Zhang
IASDR Conference Series
This research explores the integration between objects, learning, and eco-social justice (ESJ) within undergraduate and postgraduate Design Management programs at an arts university in London, UK. ESJ is defined here as the interconnected pursuit of ecological sustainability and social equity. Using a case study approach, the empirical research examines how students engage with objects through their senses, curiosity, imagination, and peer-to-peer learning in a higher education classroom setting. The research aims to design and utilise a series of artefacts, ‘drinking vessels’, to stimulate critical reflection on ecological and social issues through object-based learning (OBL). While OBL is commonly used in …
Ai As Cultural Decoder: Multimodal Analysis Of Object Evolution In Chinese Domestic Space, Ziyuan Yang, Yuji Li, Limin Song
Ai As Cultural Decoder: Multimodal Analysis Of Object Evolution In Chinese Domestic Space, Ziyuan Yang, Yuji Li, Limin Song
IASDR Conference Series
Historical design research often prioritizes grand narratives, while the cultural sig- nificance of everyday objects and their spatial contexts is frequently overlooked. Addressing this gap, this study investigates the evolution of "object-space" order in domestic environments through an integrated approach combining computer vision technology and natural language processing. By analysing image data across different periods, we identify object categories, placements, and spatial configurations, revealing micro-level organizational patterns and macro-level influ- ences of functionality and socio-cultural factors. Combining qualitative and quanti- tative methods—including interviews and computational analysis—we trace the transformation of Chinese residential spaces since the 1980s. Findings demon- strate how …
Exploring Human-Ai Differences In Emotional Color Perception: A Pictorial Study On Gai-Generated Cinematic Visuals Through Design Research, Hsin-Ting Chung, Tingyi Lin, Yu-Ting Cheng
Exploring Human-Ai Differences In Emotional Color Perception: A Pictorial Study On Gai-Generated Cinematic Visuals Through Design Research, Hsin-Ting Chung, Tingyi Lin, Yu-Ting Cheng
IASDR Conference Series
This study explores how generative AI (GAI) and humans interpret emotional meanings through color in cinematic visuals. Drawing from film color theory, we designed a set of mood palettes and applied them to keyframes generated by GAI. Using qualitative questionnaires, we compared emotional interpretations from human participants and GPT-4o. Results revealed overlapping but diverging perceptions: humans relied on narrative context and memory, while AI leaned on statistical associations. These findings highlight GAI’s limited emotional grounding and suggest opportunities to enhance visual storytelling tools through hybrid color-emotion frameworks. This research contributes to emerging dialogues in computational aesthetics, human–AI perception, and design …
Kawaii As Interface Grammar: Reframing Emotional Design In Post-Usability Cultures, Haopeng Wu, Mia Tanio, Wonseok Yang
Kawaii As Interface Grammar: Reframing Emotional Design In Post-Usability Cultures, Haopeng Wu, Mia Tanio, Wonseok Yang
IASDR Conference Series
In the context of post-usability cultures, where users increasingly seek emotional resonance over mere functionality, this study explores the potential of kawaii as a communicative grammar in interface icon design. Adopting a three-phase methodology— (1) UI audit of 31 mobile applications, (2) metaphor extraction across 101 apps to identify dominant icon types, and (3) an evaluation experiment involving 21 participants rating 12 heart-shaped icon stimuli—this research investigates how subtle visual modifications along three design axes (stroke thickness, curvature and fullness, spatial balance) influence users’ kawaii perception. Statistical analysis (ANOVA) revealed that moderately thick, rounded, and slightly imbalanced forms tend to …
Animation Film Industry Of India And Service Design: A Systematic Review Of Literature, Abhishek Kumar, Dr. Shikha Rai, Dr. Sonali Srivastav
Animation Film Industry Of India And Service Design: A Systematic Review Of Literature, Abhishek Kumar, Dr. Shikha Rai, Dr. Sonali Srivastav
ServDes Conference Series
The medium of animation transcends the physical limitations posed by other visual media, combining elements of fantasy with realism. By 2030, the animation business in India is expected to grow from ₹215.8 billion to ₹1.21 trillion. The major companies that dominate this segment in India are Disney and Pixar. The fact that the top 10 highest-grossing animation films in India are all produced by international companies, with ‘Kung Fu Panda 4(2024)’ at the top further demonstrating this foreign domination. Compared to its global counterparts, the Indian animation industry is yet to see the boom, despite the market accepting the medium. …
Bridging Service And Seva For Living Built Heritage: Systems Thinking For Human Centered Design (Hcd) And Community Co Management Of Temple Festivals., Nitin R. Sinha, Shiva Ji
Bridging Service And Seva For Living Built Heritage: Systems Thinking For Human Centered Design (Hcd) And Community Co Management Of Temple Festivals., Nitin R. Sinha, Shiva Ji
ServDes Conference Series
This paper examines the synthesis of Human-Centered Design (HCD), service design principles, community co-management, Seva (selfless service), and living built heritage, considering the significant role of temple festivals within a systems thinking framework. Hyderabad's Brahmotsavams, Bonalu, Rathotsavams, and Hanuman Jayanti are the life and vitals of this culture. As these significant events become increasingly complex, we are challenged to rethink how they are organized in a way that effectively combines classical seva with modern principles of service design and systems thinking. Through systems mapping, the research suggests a framework to organize better festivals, foster delight for attendees, and ultimately sustain …
Ai Enabled Service Design Approach - Demystifying The Myths, Shivani Ganwani, Karthik Konar, Simran Patankar, Sylvan Lobo, Ravi Mahamuni
Ai Enabled Service Design Approach - Demystifying The Myths, Shivani Ganwani, Karthik Konar, Simran Patankar, Sylvan Lobo, Ravi Mahamuni
ServDes Conference Series
There has been a recent surge in Artificial Intelligence (AI) adoption globally across industries. This has triggered widespread discussions about role of AI, particularly in design and creative fields. There are numerous opinions, findings and myths surrounding AI's role, capabilities, and limitations in general and in design too. This paper explores these prevalent myths and demystifies those by conducting a comprehensive literature review and offering insights from practical experiences. From our experience of using AI in different ways in varied service design projects, we argue about certain common myths about AI’s potential. We highlight where AI excels, where it falls …
A Study On The Development Of An Educational Board Game For Cultural Heritage Using A Design Thinking Approach, Lung Chieh Chao, Ju-May Wen
A Study On The Development Of An Educational Board Game For Cultural Heritage Using A Design Thinking Approach, Lung Chieh Chao, Ju-May Wen
Learn X Design Conference Series
This study addresses the pressing challenge of preserving and effectively teaching Indigenous languages and cultures in the context of globalization. Centering on the Paiwan Indigenous culture in Qijia Village, Pingtung County, the research investigates how design thinking can be employed to develop an educational board game that responds to the language learning needs of children. The study adopts the five stages of design thinking: Empathize, Define, Ideate, Prototype, and Test. Through interviews and observations, the needs of students and teachers are identified, and culturally relevant elements are incorporated into the game design to enhance both language acquisition and cultural awareness. …
Uncertain First Encounters And Dialogues In Design Education, Angeliki Dimaki-Adolfsen, Vibeke Johansen Sjøvoll
Uncertain First Encounters And Dialogues In Design Education, Angeliki Dimaki-Adolfsen, Vibeke Johansen Sjøvoll
Learn X Design Conference Series
This dialogic paper emerged from the need of a reflective sharing space for our daily pedagogical activities. It delves into moments and interactions with first year design students and attempts to comprehend and reflect upon educational practices. This paper follows fragmental discussions between two scholars, educators, and new colleagues, Angeliki and Vibeke, in the form of digital correspondence, during a hectic autumn semester. Our aim is to decentralize these reflections from our pedagogical skills and toolboxes and to position them within the broader discussion of critical pedagogy and students’ agency to influence the pedagogical activities within their education. Our reflections …
Intertwinia Elitism: Educating Leaders Through Power, Myth And Ai., Francesco Galli
Intertwinia Elitism: Educating Leaders Through Power, Myth And Ai., Francesco Galli
Learn X Design Conference Series
What is the hidden message behind the Sator Square, and why does this palindrome continue to generate multiple and contradictory interpretations? Rather than resolving the hermeneutics of this ancient and enigmatic design symbol, the article adopts it as a speculative lens to examine how power circulates through the cultural manifestations of art and design. Revisited in the conclusion, the SATOR operates as a metaphor for the intertwined, recursive, and ambiguous forces that shape creative knowledge and leadership. Drawing on soft power as a force of attraction and influence, the discussion critiques design elitism—which constrains inclusivity and sustains hierarchical structures in …