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Articles 3121 - 3150 of 8694
Full-Text Articles in Entire DC Network
Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze
Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze
Journal of Creative Writing Studies
Editor's Note
Mez Breeze authored her artist’s statement in virtual reality. You can view Mez’s artist’s statement even without a VR headset. Just click this link: https://bit.ly/2Kov372
You’ll need this password to access it: XR_PlayG
Abstract
Constructing creative writing in XR (aka Extended Reality: an umbrella term that covers Augmented Reality, Virtual Reality, Mixed Reality, and a fourth category called Synthetic Reality), and VR in particular, is an exciting and recent phenomenon in the Electronic Literature field. This proposed Statement of Creative Practice will examine the scope and reach of XR artforms while focusing in particular on the subset of …
Basho & Friends Literacy Game For Tablet, Joshua Korenblat
Basho & Friends Literacy Game For Tablet, Joshua Korenblat
Journal of Creative Writing Studies
Basho & Friends is an in-progress prototype for an interactive children’s book. Here, children ages 8-13 collaborate with young Basho, the legendary founder of haiku poetry, to become poets themselves. This project exemplifies a “convivial tool,” defined by philosopher Ivan Illich as a platform designed to promote creative expression. Here, we imagine new possibilities for reading, sensemaking, and creative writing based on past forms and ideas. Through poetry, Basho promotes meaningful principles of literacy and sustainability today. Children can engage with Basho’s story in an historical context and practice haiku to see themselves as authors of their life stories.
Fanfiction As Performative Criticism: Harry Potter Racebending, Khaliah A. Petersen-Reed
Fanfiction As Performative Criticism: Harry Potter Racebending, Khaliah A. Petersen-Reed
Journal of Creative Writing Studies
Fanfiction anatomizes a text and in this textual nakedness fanfiction writers recognize gaps in their chosen source texts and seek to supplement these deficiencies through literary disruption. This essay focuses on the kind of fanfiction that critically disrupts through artistic cultural production—a practice that I am labeling performative criticism. I look at Racebending fanfiction that intervenes in the gaps of the Harry Potter series—specifically the gaps related to race. Using fanfiction produced by Harry Potter fans, I will show that by reading and writing fanfiction these writers are blurring demarcation between creative writing and literary criticism.
This Is (Not) A Game: The Adjunct Experience As Playable Fiction, Lee Skallerup Bessette
This Is (Not) A Game: The Adjunct Experience As Playable Fiction, Lee Skallerup Bessette
Journal of Creative Writing Studies
How can a never-ending running 8-bit game be a piece of protest art? In examining her own experience in a related netprov protesting the treatment of adjuncts, the artist explores issues of agency, exploitation, and the very nature of games and playing in her artist’s statement on her game, Adjunct Run: https://adjunctrun.readywriting.org/.
Machine Co-Authorship(S) Via Translative Creative Writing, Aaron Tucker
Machine Co-Authorship(S) Via Translative Creative Writing, Aaron Tucker
Journal of Creative Writing Studies
This paper argues that machine translation and a symbiotic ecosystem of authorship are central to the poetic works of Aaron Tucker and reveal larger ethical paths for machine-human relationships. In particular, the elements of chance alongside the intersemiotic translative acts that are the nature of human-computer relationships give space to a potential futurity that challenges a human-centric understanding of “reading” and “writing” and generates a type of literature that encourages a reader to better understand their own interactions within their daily digital environments.
The Many Authors Of The Several Houses Of Brian, Spencer, Liam, Victoria, Brayden, Vincent, And Alex: Authorship, Agency, And Appropriation, Zach Whalen
Journal of Creative Writing Studies
The Several Houses of Brian, Spencer, Liam, Victoria, Brayden, Vincent, and Alex is a computer-generated children’s book of 53,651 words and 350 unique illustrations arranged over 800 pages. The text is a cumulative poem in the style of the nursery rhyme “This is the House that Jack Built,” but with a house for each of the eponymous seven individuals, and with each of their houses containing many more types of things. These houses, these things, and these words were chosen by a Python script that I wrote, and the resulting novel--which can be viewed on my Github repository--is …
Atari, Creative Making & Zombie Computers: Robbo. Solucja., Piotr Marecki
Atari, Creative Making & Zombie Computers: Robbo. Solucja., Piotr Marecki
Journal of Creative Writing Studies
In 1989, Janusz Pelc wrote the game Robbo on an 8-bit Atari, one of the first personal computers, which enjoyed a cult-like status in Poland before the fall of the Berlin Wall in 1989. Robbo, a small robot, collects screws and has to get through 56 planets. The game has achieved cult status, spawning hundreds of remixes and modifications. Beginning in the 1980s, fans (once mainly young boys, today adult men) played this game, collecting screws and running away from enemies such as bats, flying eyes, devils etc., while drinking beer, smoking cigarettes, eating crisps and telling jokes. One …
Digital Participatory Poetics And Civic Engagement In The Creative Writing Classroom, Liza D. Flum, Emily Oliver
Digital Participatory Poetics And Civic Engagement In The Creative Writing Classroom, Liza D. Flum, Emily Oliver
Journal of Creative Writing Studies
This article explores the ways a team-taught course, “Public Poetry in a Digital World,” supported community-building through participatory action and digital creative making. Using digital texts responding to current events, this course fostered students’ civic imagination and invited them to make connections among their own lives, their communities and poetic civic media. This class facilitated critical community engagement through digital pedagogy and final projects in which students performed public scholarship. Ultimately, this course serves as a case study of how teaching born-digital texts with digital tools can expand the capacity of the creative writing classroom.
Toward Disruptive Creation In Digital Literature Instruction, Michael D. Clark
Toward Disruptive Creation In Digital Literature Instruction, Michael D. Clark
Journal of Creative Writing Studies
Given the multimodal and collaborative nature of digital literature along with the ways it often embodies the theories informing its artistic production, approaches to exploring both the creation and study of the form must abandon legacy pedagogies in favor of disruptive, student-driven course experiences. This work must further include explorations of digital culture, means of production, multimodal literacies, and connections with various definitions of literature ranging from print to auditory to visual forms. To accomplish this, instructors must move from more traditional hierarchical roles to those of facilitator and participant, committing consistently to returning decision-making work to the students.
Creative Writing Across Mediums And Modes: A Pedagogical Model, Saul B. Lemerond Phd
Creative Writing Across Mediums And Modes: A Pedagogical Model, Saul B. Lemerond Phd
Journal of Creative Writing Studies
This is a creative practice (pedagogy) paper outlining the current formulation of my multimodal introduction to creative writing course. In this paper, I describe the course in detail, address the tensions, tradeoffs, and workarounds inherent in abandoning the traditional workshop model, describe instances of student engagement and success to illuminate this process, and endeavor to explain why high amounts of engagement and enthusiasm I get from my students concerning the content of my course is justified. My multimodal course is a generative course where my students are required to produce work in different creative modes on a near weekly basis. …
Introduction: What Is “Creative Making As Creative Writing”?, Kathi Berens
Introduction: What Is “Creative Making As Creative Writing”?, Kathi Berens
Journal of Creative Writing Studies
This special issue of the Journal of Creative Writing Studies centers on how creative writing changes when writers actively engage computers as nonhuman collaborators in “creative making.” Using examples from McGurl’s The Program Era, Emily Dickinson, and the crowdsourced “translation” of Melville’s classic into Emoji Dick, Berens suggests that creative writing methods have long been procedural and technologic.
There are many forms of creative making. This special issue features creative writers that
- Write code to output novels
- Redefine how we think of writing’s “container”
- Demonstrate aspects of the digital-first, multimodal writing classroom
- Modify or remix existing artworks
Berens supplies three …
Analysis Of Lingvocultural Phrases In The Mediatext, Navruza Yaxyayeva Teacher
Analysis Of Lingvocultural Phrases In The Mediatext, Navruza Yaxyayeva Teacher
Philology Matters
The article deals with the analysis of cultural linguistic phrases in the media text. Mass information plays an important role in the continuation of language operations. This is determined by the qualitative changes in the general linguistic culture, and not only by the changes that have occurred due to the introduction of new information technologies. One of the most important issues facing modern linguistics is the study of functional methods of speech, the definition of their language features, the disclosure of the functional features of language units in the style of speech and their division into language facts. It is …
Important Trends In The Application Of Digital Technologies In Higher Education, Lola Nazarova Senior Teacher Of The Department Of Humanities And Economics
Important Trends In The Application Of Digital Technologies In Higher Education, Lola Nazarova Senior Teacher Of The Department Of Humanities And Economics
Philology Matters
These days information technology has held a firm place in all aspects of human life and activity. These tendencies are leading to positive changes, such as the development of various fields, professional and personal growth of people. Likewise, information and communication technologies have already been able to find important place in education as well.On this occasion, there have been adopted several Presidential and higher education ministry decrees in our country. The introduction of Moodle Electronic Education System, the organization of online courses, the introduction of blended courses, the open-source (MOOC-Massive Open Online Course) courses in higher education institutions are examples …
Khamza Poetry: Sources And Text Research, Shermuhammad Amonov Phd Philological Sciences
Khamza Poetry: Sources And Text Research, Shermuhammad Amonov Phd Philological Sciences
Philology Matters
Khamza was one of the active organizers of the methods of Jadid schools. As a playwriter Khamza wrote “Zaharli hayot yohud ishq qurbonlari”(1916), “Tuhmatchilar jazosi” (1919), “Burungi qozilar yoki Maysaraning ishi” (1926), “Paranji sirlaridan bir lavha yoki Yallachilar ishi” (1927). He was interested in the world literature and mass media. He read Russian, Tatar, Azarbaijon, Turkish and Arabic literature. He was interested in education of those countries. Lyrical heritage of Khamza Hakimzade Niyazi consists of Divan of a poet (“Divani Nihani”), collection “National poems for national songs” and “Documents of Khamza’s archive”, saved in the State literature museum of the …
The Sensuous Sentence: Grammar For Grammarphobes Eng 333, Jim Kinnie
The Sensuous Sentence: Grammar For Grammarphobes Eng 333, Jim Kinnie
Library Impact Statements
No abstract provided.
Poplife: How Popular Culture Explains The World Eng 122, Jim Kinnie
Poplife: How Popular Culture Explains The World Eng 122, Jim Kinnie
Library Impact Statements
No abstract provided.
Reading Sport Seeing Life Eng 210, Jim Kinnie
Reading Sport Seeing Life Eng 210, Jim Kinnie
Library Impact Statements
No abstract provided.
Imagining Afghanistan: Global Fiction And Film Of The 9/11 Wars, Alla Ivanchikova
Imagining Afghanistan: Global Fiction And Film Of The 9/11 Wars, Alla Ivanchikova
Purdue University Press Books
Imagining Afghanistan examines how Afghanistan has been imagined in literary and visual texts that were published after the 9/11 attacks and the subsequent U.S.-led invasion—the era that propelled Afghanistan into the center of global media visibility. Through an analysis of fiction, graphic novels, memoirs, drama, and film, the book demonstrates that writing and screening “Afghanistan” has become a conduit for understanding our shared post-9/11 condition. “Afghanistan” serves as a lens through which contemporary cultural producers contend with the moral ambiguities of twenty-first-century humanitarianism, interpret the legacy of the Cold War, debate the role of the U.S. in the rise of …
Youtubers Influence Of Young People, Matisse Melendres
Youtubers Influence Of Young People, Matisse Melendres
Pop Culture Intersections
Youtube Influencers are the new form a fame in our society, and young people of the ages 13-17 spend a huge portion of their free time watching Youtube videos. Youtube Influencers, also known as Youtubers, have a huge amount of influence of young people. In this article, it will discuss that reaction based videos not only attract young people, but also behavior and actions in that video can be easily transferred to the young viewer. In addition, the excessive amount of time young people spend on Youtube can determine the amount of influence Youtubers have amongst the youth.
Capstone Seminar In Literary And Cultural Studies Eng 410, Jim Kinnie
Capstone Seminar In Literary And Cultural Studies Eng 410, Jim Kinnie
Library Impact Statements
No abstract provided.
Outrage! Literature Of Protest And Dissent Eng 121, Jim Kinnie
Outrage! Literature Of Protest And Dissent Eng 121, Jim Kinnie
Library Impact Statements
No abstract provided.
Shooting For A Cause
St. Norbert Times
- News
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The Young Adult Novel Eng 211, Jim Kinnie
The Young Adult Novel Eng 211, Jim Kinnie
Library Impact Statements
No abstract provided.
Black Feminists In Serialized Dramas: The Gender/Sex/Sexuality/Race Politics Of Being Mary Jane And Scandal, Kay Siebler
Black Feminists In Serialized Dramas: The Gender/Sex/Sexuality/Race Politics Of Being Mary Jane And Scandal, Kay Siebler
English Faculty Publications
Starring representations of African-American women on television are rare. The versions of Black feminist characters on Scandal (ABC) and Being Mary Jane (BET) create a juxtaposition between a white supremacist Black feminism (Scandal) and an Afrocentric, female-centered rendering of Black feminism (Being Mary Jane).
Poetry Out Loud Eng 120, Jim Kinnie
Holding The Line: A Dynamic Salary Cap For European Association Football, Kavi Sachania
Holding The Line: A Dynamic Salary Cap For European Association Football, Kavi Sachania
Pop Culture Intersections
European association football’s domination by a select few teams with the plentiful resources to buy talent exposes how a sports league can develop runaway disparity without the presence of any wage spending controls. With the introduction of the UEFA Financial Fair Play rules to keep teams from furthering their debt, much discussion has ensued on whether these financial laws need to be expanded to address competitive imbalance. While salary cap systems have been proposed before, none have been able to balance the interests of owners, fans, players, and regulators within the European Union. I plan to add to the discussion …
The Relationship Between Entrepreneurship, Business And Mental Health, Madison Bregman
The Relationship Between Entrepreneurship, Business And Mental Health, Madison Bregman
Pop Culture Intersections
This article will cover the relationship between entrepreneurship, business and mental health. As entrepreneurship has become increasingly popular in culture, many people aspire to be entrepreneurs. However, the "darker side" of it - the mental health challenges that often come with it - is less talked about and can have a significant impact on the "success" of an entrepreneur.
The Effects Of Scrolling: Social Media Takeover, Bianca Mancini
The Effects Of Scrolling: Social Media Takeover, Bianca Mancini
Pop Culture Intersections
The present research and argument examines how social media (influencers) negatively affect individuals by causing envy and low self esteem. Results suggest that many factors play a role, including time spent on social media and the individual’s level of self-esteem. To support my background research I will pull from my personal experience and a study I conducted. From these results, I have determined that we as a society have to take envy, low self-esteem, age, gender, and location into consideration when we are examining the link between mental health and social media. In the study, I will show that females …
Assistance From Alexa: The Social And Material Benefits Of The Internet Of Things, Sara Bunyard
Assistance From Alexa: The Social And Material Benefits Of The Internet Of Things, Sara Bunyard
Pop Culture Intersections
This article will apply the uses and gratifications theory to examine why people adopt products from the Internet of Things. Previous studies have applied the uses and gratifications theory to analyze why consumers have adopted forms of new media and technology, including social media and the Internet of Things. There are also many articles on the potential flaws of the Internet of Things, especially privacy concerns. This article will expand on this research by combining the benefits and concerns about the Internet of Things to asses user satisfaction. It argues that the Internet of Things satisfies user needs successfully despite …
Video Games And Social Relation, Feiyang Yu
Video Games And Social Relation, Feiyang Yu
Pop Culture Intersections
This article will be discussing how multi-player games encourage social interactions. It will over multiple games as examples to illustrate the argument. The article has two focus: game mechanics and player psychology.