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Continuous Compilation For Software Development And Mobile Computing, Michael P. Plezbert Jan 1996

Continuous Compilation For Software Development And Mobile Computing, Michael P. Plezbert

All Computer Science and Engineering Research

Software developers typically must choose between interpreted and compiled environments for their programming activities. However, the current trends toward mobile computing and platform independence suggest moving to a new continuous compilation paradigm that integrates the advantages of each environment. Movement in this direction can already be seen in the development of Sun Microsystems' Java environment. The resulting continuous compiler operates not as a prelude to, but rather in tandem with, program execution. In this thesis we present the results of experiments that compare the performance of the continuous compilation model with a more traditional model and show that a performance …


End-User Construction And Configuration Of Distributed Multimedia Applications, Terrance Paul Mccartney Jan 1996

End-User Construction And Configuration Of Distributed Multimedia Applications, Terrance Paul Mccartney

All Computer Science and Engineering Research

Distributed multimedia applications supported by a global electronic infrastructure have tremendous potential for providing users with customized communication and computation environments. Since communication and computation requirements vary by context and change dynamically, it is unlikely that off-the-shelf applications will anticipate the needs of all users. Therefore, empowering end-users to create their own customized applications for both communication and computation is an important challenge. This dissertation presents several mechanisms that enable end-users to create and configure distributed multimedia applications, including end-users construction direct manipulation graphical users interface (GUIs) and application management of distributed multimedia applications over the Internet.


A Usability Study Of End-User Construction Of Direct Manipulation User Interfaces, T Paul Mccartney Jan 1996

A Usability Study Of End-User Construction Of Direct Manipulation User Interfaces, T Paul Mccartney

All Computer Science and Engineering Research

This paper describes an empirical study of end-users that tested the usability of The Programmers' Playground graphical environment. The Programmers' Playground is a software library and run-time system for constructing distributed multimedia applications. Playground's graphical environment enables end-users to create direct manipulation graphical user interfaces (GUIs) and to dynamically configure communication among distributed application components. In this study, 28 end-users with no prior experience in distributed computing or user interface construction were timed and evaluated on several tasks using our graphical environment. Tasks included the use of direct and indirect constraint relationships, visual configuration of distributed applications, and graphical user …


Analysis Of Mpeg Compressed Video Traffic, Jerome R. Cox Jr., O. Matthew Beal Jan 1996

Analysis Of Mpeg Compressed Video Traffic, Jerome R. Cox Jr., O. Matthew Beal

All Computer Science and Engineering Research

This paper outlines a study of MPEG compressed video sequences and simulation of multiplexed video traffic in the ATM environment. A number of statistical characteristics including autocorrelation and variance of MPEG-1 compressed video sequences are used to characterize the 16 sample traces used in this study. From these measurements, a preliminary model is developed which utilizes basic measurements of the individual component video sequences to predict bandwidth requirements and cell loss of the multiplexed video traffic.


Design Of Nonblocking Atm Networks, J. Andrew Fingerhut, Rob Jackson, Subhash Suri, Jonathan S. Turner Jan 1996

Design Of Nonblocking Atm Networks, J. Andrew Fingerhut, Rob Jackson, Subhash Suri, Jonathan S. Turner

All Computer Science and Engineering Research

This paper considers the problem of designing ATM networks that are nonblocking with respect to virtual circuit requests, subject to specified constraints on the traffic. In this paper, we focus on global traffic constraints that simply limit the total entering and exiting traffic at each switching system. After reviewing prior results for linear link costs, we introduce a more realistic link cost model, and develop a number of results using it. We also describe a technique for converting tree-structured networks to nonblocking hierarchical networks satisfying limits on the capacity of any single switch.


Bringing Real-Time Scheduling Theory And Practice Closer For Multimedia Computing, R. Gopalakrishnan, Guru M. Parulkar Jan 1996

Bringing Real-Time Scheduling Theory And Practice Closer For Multimedia Computing, R. Gopalakrishnan, Guru M. Parulkar

All Computer Science and Engineering Research

This paper seeks to bridge the gap between theory and practice of real-time scheduling in the domain of multimedia computer systems. We show that scheduling algorithms that are good in theory, often have practical limitations. However when these algorithms are modified based on practical considerations, existing theoretical results cannot be used as they are. In this paper we motivate the need for new scheduling schemes for multimedia protocol processing, and demonstrate their real-time performance in our prototype implementation. We then explain the observed results by analysis and measurement. More specifically, we show that using strict preemption can introduce overheads in …


Design Of A Gigabit Atm Switch, Tom Chaney, Andrew Fingerhut, Margaret Flucke, Jonathan S. Turner Jan 1996

Design Of A Gigabit Atm Switch, Tom Chaney, Andrew Fingerhut, Margaret Flucke, Jonathan S. Turner

All Computer Science and Engineering Research

This report describes the design and implementation of a gigabit ATM switching system supporting link rates from 150 Mb/s to 2.4 Gb/s, with a uniquely efficient multicast switch architecture that enables the construction of systems with essentially constant per port costs for configurations ranging from 8 to 4096 ports and system capacities approaching 1- Tb.s. The system design supports many-to-one and many-to-many forms of multicast, in addition to the usual one-to-many. It also provides multicast virtual paths, constant time configuration of multicast connections and an efficient packet-level discard method, that can achieve 100% link efficiencies, without large buffers.


Simulation Of Asynchronous Instruction Pipelines, Chia-Hsing Chien, Mark A. Franklin Jan 1996

Simulation Of Asynchronous Instruction Pipelines, Chia-Hsing Chien, Mark A. Franklin

All Computer Science and Engineering Research

This paper presents the ARAS simulator with which asynchronous instruction pipelines can be modelled, simulated and displayed. ARAS allows one to construct instruction pipelines by preparing various configuration files. Using these files and a number of benchmark programs, performance of the instruction pipelines can be obtained. The performance of asynchronous instruction pipelines can also be compared to synchronous case. Thus, one can decide the optimal design for instruction pipelines in asynchornous or synchronous cases and explore the deisng space of asynchronous instruction pipeline architectures.


Reconsidering Fragmentation And Reassembly, Girish P. Chandranmenon, George Varghese Jan 1996

Reconsidering Fragmentation And Reassembly, Girish P. Chandranmenon, George Varghese

All Computer Science and Engineering Research

We reconsider several issues related to fragmentation and reassembly in IP. We first reconsider reassembly. We describe a simple expected case optimization that improves reassembly performance to 38 instructions per fragment if the fragments arrive in FIFO order (the same assumption made in header prediction) which has been implemented in the NetBSD kernel. Next, we introduce the new idea of Graceful Intermediate Reassembly (GIR), which is a generalization of the existing IP mechanisms of destination and hop-by-hop reassembly. In GIR, we coalesce the fragments at an intermediate router in order to use the largest sized packets on its outgoing interface. …


Efficient User Space Protocol Implementations With Qos Guarantees Using Real-Time Upcalls, R. Gopalakrishnan, Guru M. Parulkar Jan 1996

Efficient User Space Protocol Implementations With Qos Guarantees Using Real-Time Upcalls, R. Gopalakrishnan, Guru M. Parulkar

All Computer Science and Engineering Research

Real-time upcalls (RTUs) are an operating systems mechanism to provide quality-of-service (QoS) guarantees to network applications, and to efficiently implement protocols in user space with (QoS) guarantees. Traditionally, threads (and real-time extensions to threads) have been used to structure concurrent activities in user space protocol implementations. However, preemptive scheduling required for real-time threads leads to excessive context switching, and introduces the need for expensive concurrency control mechanisms such as locking. The RTU mechanism exploits the iterative nature of protocol processing to eliminate the need for locking, and reduce asynchronous preemption, while ensuring real-time operation. In addition to efficiency, eliminating the …


Distributed Stream Filtering For Database Applications, William M. Shapiro, Kenneth J. Goldman Jan 1996

Distributed Stream Filtering For Database Applications, William M. Shapiro, Kenneth J. Goldman

All Computer Science and Engineering Research

Distributed stream filtering is a mechanism for implementing a new class of real-time applications with distributed processing requirements. These applications require scalable architectures to support the efficient processing and multiplexing of large volumes of continuously generated data. This paper provides an overview of a stream-oriented model for database query processing and presents a supporting implementation. To facilitate distributed stream filtering, we introduce several new query processing operations, including pipelined filtering that efficiently joins and eliminates duplicates from database streams and a new join method, the progressive join, that joins streams of tuples. Finally, recognizing that the stream-oriented model results in …


Design And Implementation Of A Practical Security-Conscious Electronic Polling System, Lorrie Faith Cranor, Ron K. Cytron Jan 1996

Design And Implementation Of A Practical Security-Conscious Electronic Polling System, Lorrie Faith Cranor, Ron K. Cytron

All Computer Science and Engineering Research

We present the design and implementation of Sensus, a practical, secure and private system for conducting surveys and elections over computer networks. Expanding on the work of Fujioka, Okamoto, and Ohta, Sensus uses blind signatures to ensure that only registered voters can vote and that each registered voter only votes once, while at the same time maintaining voters' privacy. Sensus allows voters to verify independently that their votes were counted correctly, and anonymously challenge the results should their votes be miscounted. We outline seven desirable properties of voting systems and show that Sensus satisfied these properties well, in some cases …


Building Distributed Applications With Design Patterns, Gruia-Catalin Roman, James C. Hu Jan 1996

Building Distributed Applications With Design Patterns, Gruia-Catalin Roman, James C. Hu

All Computer Science and Engineering Research

Design patterns are a topic of great current interest within the object-oriented programming community. The motivation is both economical and intellectual. On one hand, there is the hope of establishing a common culture and language that fosters communicatino and growth in the software engineering field. While a community dominated by empiricism is seeking to achieve higher levels of formality by capturing its experiences in the form of catalogs of design patterns, another community, deeply rooted in formal thinking, is seeking to make its mark on the every day workings of the software engineering process. Distributed algorithms and the heuristics used …


Designing Minimum Cost Nonblocking Communication Networks, J. Andrew Fingerhut, Subhash Suri, Jonathan S. Turner Jan 1996

Designing Minimum Cost Nonblocking Communication Networks, J. Andrew Fingerhut, Subhash Suri, Jonathan S. Turner

All Computer Science and Engineering Research

This paper addresses the problem of topological design of ATM (and similar) communication networks. We formulate the problem from a worst-case point of view, seeking network desings that, subject to specified traffic constraints, are nonblocking for point-to-point and multicast virtual circuits. Within this model we give various conditions under which star networks are optimal or near-optimal. These conditions are approximately satisfied in many common situations making the results of practical significance. An important consequence of these results is that, where they apply, there is no added cost for nonblocking multicast communication, relative to networks that are nonblocking for point-to-point traffic …


The Apic Approach To High Performance Network Interface Design: Protected Dma And Other Techniques, Zubin D. Dittia, Guru M. Parulkar, Jerome R. Cox Jr. Jan 1996

The Apic Approach To High Performance Network Interface Design: Protected Dma And Other Techniques, Zubin D. Dittia, Guru M. Parulkar, Jerome R. Cox Jr.

All Computer Science and Engineering Research

We are building a very high performance 1.2 Gb/s ATM network interface chip called the APIC (ATM Port Interconnect Controller). In addition to borrowing userful ideas from a number of research and commercial prototypes, the APIC design embraces several innovative features, and integrates all of these pieces into a coherent whole. This paper describes some of the novel ideas that have been incorporated in the APIC design with a view to improving the bandwidth and latency seen by end-applications. Among the techniques described, Protected DMA and Protected I/O were designed to allow applications to queue data for transmission or reception …


An Algorithm For Message Delivery To Mobile Units, Amy L. Murphy, Gruia-Catalin Roman, George Varghese Jan 1996

An Algorithm For Message Delivery To Mobile Units, Amy L. Murphy, Gruia-Catalin Roman, George Varghese

All Computer Science and Engineering Research

With recent advances in wireless communication and the ubiquity of laptops, mobile computing has become an important research area. An essential problem in mobile computing is the delivery of a message from a source to either a single mobile node, unicast, or to a group of mobile nodes, multicast. Standard solutions used in Mobile IP and cellular phones for the unicast problem rely on tracking the mobile unit. Tracking solutions scale badly when mobile nodes move frequently, and do not generalize well to multicast delivery. Our paper proposes a new message delivery algorithm for micromobility based on a modification of …


Optimal Solution Of Off-Line And On-Line Generalized Caching, Saied Hosseini-Khayat, Jerome R. Cox Jan 1996

Optimal Solution Of Off-Line And On-Line Generalized Caching, Saied Hosseini-Khayat, Jerome R. Cox

All Computer Science and Engineering Research

Network traffic can be reduced significantly if caching is utilized effectively. As an effort in this direction we study the replacement problem that arises in caching of multimedia objects. The size of objects and the cost of cache misses are assumed non-uniform. The non-uniformity of size is inherent in multimedia objects, and the non-uniformity of cost is due to the non-uniformity of size and the fact that the objects are scattered throughout the network. Although a special case of this problem, i.e. the case of uniform size and cost, has been extensively studied, the general case needs a great deal …


Simulator For The Performance Analysis Of Cpm Schemes In An Indoor Wireless Environment, Ronald Chua Jan 1996

Simulator For The Performance Analysis Of Cpm Schemes In An Indoor Wireless Environment, Ronald Chua

Theses : Honours

A software simulator for characterising Continuous Phase Modulation (CPM) schemes in an indoor multipath environment has been developed using SIMULINK and MATLAB. The simulator is capable of simulating a wide range of CPM schemes to determine bandwidth efficiency and robustness to additive white Gaussian noise (AWGN) and Rician fading. Initial trials of the simulator indicate that the simulator is functioning correctly. Eventually, the simulator will be used to determine the most suitable modulation scheme for the development of an actual indoor wireless system.


Adaptive Methods For Distributed Video Presentation, Crispin Cowan, Shanwei Cen, Jonathan Walpole, Carlton Pu Dec 1995

Adaptive Methods For Distributed Video Presentation, Crispin Cowan, Shanwei Cen, Jonathan Walpole, Carlton Pu

Computer Science Faculty Publications and Presentations

This paper describes problems and solutions for delivering real-time, multi-media presentations across the Internet. A key characteristic of presentations of continuous media datatypes, such as digital video and audio, is their need for predictable real-time data delivery. For example, an NTSC quality video presentation requires video frames to be displayed every 1/30th of a second. Variations in this display rate can be observable as stalls or glitches in the video stream and reduce the quality of the presentation [6]. Delivering such presentations across the Internet is difficult because highly variable band- width and latency make it difficult to predict the …


Wright State University College Of Engineering And Computer Science Bits And Pcs Newsletter, Volume 11, Number 10, December 1995, College Of Engineering And Computer Science, Wright State University Dec 1995

Wright State University College Of Engineering And Computer Science Bits And Pcs Newsletter, Volume 11, Number 10, December 1995, College Of Engineering And Computer Science, Wright State University

BITs and PCs Newsletter

A twelve page newsletter created by the Wright State University College of Engineering and Computer Science that addresses the current affairs of the college.


The Automated Wingman: An Airborne Companion For Users Of Dis Compatible Flight Simulators, Mark M. Edwards Dec 1995

The Automated Wingman: An Airborne Companion For Users Of Dis Compatible Flight Simulators, Mark M. Edwards

Theses and Dissertations

A major problem encountered by users of distributed virtual environments is the lack of simulators available to populate these environments. This problem is usually remedied by using computer generated entities. Unfortunately, these entities often lack adequate human behavior and are readily identified as non-human. This violates the realism premise of distributed virtual reality and is a major problem, especially in training situations. This thesis addresses the problem by presenting a computer generated entity called the Automated Wingman. The Automated Wingman is a semi-automated computer generated aircraft simulator that operates under the control of a designated lead simulator and integrates distributed …


Wright State University College Of Engineering And Computer Science Bits And Pcs Newsletter, Volume 11, Number 9, November 1995, College Of Engineering And Computer Science, Wright State University Nov 1995

Wright State University College Of Engineering And Computer Science Bits And Pcs Newsletter, Volume 11, Number 9, November 1995, College Of Engineering And Computer Science, Wright State University

BITs and PCs Newsletter

A twelve page newsletter created by the Wright State University College of Engineering and Computer Science that addresses the current affairs of the college.


Aliasing Reduction In Staring Infrared Imagers Utilizing Subpixel Techniques, Joseph C. Gillette, Thomas M. Stadtmiller, Russell C. Hardie Nov 1995

Aliasing Reduction In Staring Infrared Imagers Utilizing Subpixel Techniques, Joseph C. Gillette, Thomas M. Stadtmiller, Russell C. Hardie

Electrical and Computer Engineering Faculty Publications

We introduce and analyze techniques for the reduction of aliased signal energy in a staring infrared imaging system. A standard staring system uses a fixed two-dimensional detector array that corresponds to a fixed spatial sampling frequency determined by the detector pitch or spacing. Aliasing will occur when sampling a scene containing spatial frequencies exceeding half the sampling frequency. This aliasing can significantly degrade the image quality. The aliasing reduction schemes presented here, referred to as microscanning, exploit subpixel shifts between time frames of an image sequence. These multiple images are used to reconstruct a single frame with reduced aliasing. If …


Device And Physical Data Independence For Multimedia Presentations, Richard Staehli, Jonathan Walpole, David Maier Nov 1995

Device And Physical Data Independence For Multimedia Presentations, Richard Staehli, Jonathan Walpole, David Maier

Computer Science Faculty Publications and Presentations

Multimedia computing promises access to any type of visual or aural medium on the desktop. But in this networked future, will every type of media be accessible from every terminal device? Current multimedia standards do not allow content that is authored for high-bandwidth workstations to scale down for low-bandwidth applications. The problem is that application requests are commonly interpreted as requests for the highest possible quality and resource overloads are handled by ad hoc methods. We can begin to solve this problem by specifying Quality of Service (QOS) requirements based on functionality rather than on content encoding and device capabilities.


Device And Physical Data Independence For Multimedia Presentations, Richard Staehli, Jonathan Walpole, David Maier Nov 1995

Device And Physical Data Independence For Multimedia Presentations, Richard Staehli, Jonathan Walpole, David Maier

Computer Science Faculty Publications and Presentations

Multimedia computing promises access to any type of visual or aural medium on the desktop. But in this networked future, will every type of media be accessible from every terminal device? Current multimedia standards do not allow content that is authored for high-bandwidth workstations to scale down for low-bandwidth applications. The problem is that application requests are commonly interpreted as requests for the highest possible quality and resource overloads are handled by ad hoc methods. We can begin to solve this problem by specifying Quality of Service (QOS) requirements based on functionality rather than on content encoding and device capabilities.


Customizable Operating Systems, Jonathan Walpole, Crispin Cowan, Andrew P. Black, Jon Inouye, Calton Pu, Shanwei Cen Nov 1995

Customizable Operating Systems, Jonathan Walpole, Crispin Cowan, Andrew P. Black, Jon Inouye, Calton Pu, Shanwei Cen

Computer Science Faculty Publications and Presentations

A customizable operating system is one that can adapt to improve its functionality or performance. The need for customizable and application-specific operating systems has been recognized for many years, but they have yet to appear in the commercial market. This paper explores the notion of operating system customizability and examines the limits of existing approaches. The paper begins by surveying system structuring approaches for the safe and efficient execution of customizable operating systems. Then it discusses the burden that existing approaches impose on application software, and explores techniques for reducing this burden. Finally, support for customizability in the Synthetix project …


Quality Of Service Specification For Multimedia Presentations, Richard Staehli, Jonathan Walpole, David Maier Nov 1995

Quality Of Service Specification For Multimedia Presentations, Richard Staehli, Jonathan Walpole, David Maier

Computer Science Faculty Publications and Presentations

The bandwidth limitations of multimedia systems force tradeoffs between presentation data fidelity and real-time performance. For example, digital video is commonly encoded with lossy compression to reduce bandwidth and frames may be skipped during playback to maintain synchronization. These tradeoffs depend on device performance and physical data representations that are hidden by a database system. If a multimedia database is to support digital video and other continuous media data types, we argue that the database should provide a Quality of Service (QOS) interface to allow application control of presentation timing and information loss tradeoffs.

This paper proposes a data model …


A Computer-Aided Software Engineering (Case) Approach To Business Process Reengineering (Bpr), Faiza I. Khan Oct 1995

A Computer-Aided Software Engineering (Case) Approach To Business Process Reengineering (Bpr), Faiza I. Khan

Master's Theses - Daytona Beach

This thesis addresses the problem of lack of procedures by which managers can identify business processes that would benefit from reengineering and which could be used to guide the BPR activity to its successful conclusion. The purpose of this study is to analyze various Software Engineering (SE) principles to determine whether they could be used to support Business Process Reengineering (BPR) activities either directly or with some modification, and if so, whether available Computer-Aided Software Engineering (CASE) tools might be applied to BPR in support of managers who wish to implement it. The principles of SE and BPR are discussed …


Wright State University College Of Engineering And Computer Science Bits And Pcs Newsletter, Volume 11, Number 8, October 1995, College Of Engineering And Computer Science, Wright State University Oct 1995

Wright State University College Of Engineering And Computer Science Bits And Pcs Newsletter, Volume 11, Number 8, October 1995, College Of Engineering And Computer Science, Wright State University

BITs and PCs Newsletter

A ten page newsletter created by the Wright State University College of Engineering and Computer Science that addresses the current affairs of the college.


Atomic Broadcast In Heterogeneous Distributed Systems, Osman Zeineldine Oct 1995

Atomic Broadcast In Heterogeneous Distributed Systems, Osman Zeineldine

Computer Science Theses & Dissertations

Communication services have long been recognized as possessing a dominant effect on both performance and robustness of distributed systems. Distributed applications rely on a multitude of protocols for the support of these services. Of crucial importance are multicast protocols. Reliable multicast protocols enhance the efficiency and robustness of distributed systems. Numerous reliable multicast protocols have been proposed, each differing in the set of assumptions adopted, especially for the communication network. These assumptions make each protocol suitable for a specific environment. The presence of different distributed applications that run on different LANs and single distributed applications that span different LANs mandate …