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Full-Text Articles in Entire DC Network
Reimagining Death And Rituals Through Design: Memorial Diamond Jewellery As A Speculative Probe, Yiwen Cheng, Jie Sun
Reimagining Death And Rituals Through Design: Memorial Diamond Jewellery As A Speculative Probe, Yiwen Cheng, Jie Sun
IASDR Conference Series
Death remains one of the most enduring cultural taboos, often met with silence and avoidance across both Western and Eastern societies. Although design research has increasingly engaged with death through the lens of thanatosensitive design, it has largely focused on supporting the bereaved, leaving the perspectives and agency of the dying themselves under explored. This study explores the memorial diamond as a speculative medium for reimagining death rituals and the relationships between the deceased and the bereaved. Using a research through design approach, we engaged speculative design as both a future-oriented lens and a creative method to examine these phenomena. …
Scaffolding Somatic Design: Action, Reflection, And Transformation In An Educational Workshop, Yeup Hur, Panos Markopoulos, Miguel Bruns
Scaffolding Somatic Design: Action, Reflection, And Transformation In An Educational Workshop, Yeup Hur, Panos Markopoulos, Miguel Bruns
IASDR Conference Series
This paper introduces a design framework—Action, Reflection, and Transformation (ART)—that supports embodied ideation and articulates somatic knowledge in interaction design. Building on prior work in embodied interaction and soma design, the framework provides a structured yet flexible means for designers to engage in a first-person bodily experience, co-create through reflective practice, and translate movement-based insight into expressive form. In a multi-session workshop with undergraduate design students, we explore how ART principles can scaffold somatic sensitivity, collaborative articulation, and design transformation. The study highlights how bodily exploration, shared enactment, and per formative critique serve as generative methods in design education. We …
Understanding Coach–Learner Interaction In Fitness Training For Next-Generation Wearables, Yewon Kim, Jisu Park, Tek-Jin Nam
Understanding Coach–Learner Interaction In Fitness Training For Next-Generation Wearables, Yewon Kim, Jisu Park, Tek-Jin Nam
IASDR Conference Series
Understanding interaction between the coach and learner is pivotal in fitness training, yet most fitness technologies emphasize functional metrics over the dynamics of human interaction. To inform the design of more interaction-aware wearable coaching systems, we examined how instructional exchanges unfold during squat training, an activity that requires frequent feedback. We conducted a two-phase interview study involving eight professional coaches and eight adult learners. Through hybrid thematic analysis, we identified two complementary types of cues: action-oriented cues, which specify how to move, and sensation-oriented cues, which direct the learner’s attention to internal bodily sensations. These cues are delivered through verbal, …
The Role Of Feedback In Design Studio Critiques: An Exploratory Study, Yi-Ting Chen, Najla Mouchrek
The Role Of Feedback In Design Studio Critiques: An Exploratory Study, Yi-Ting Chen, Najla Mouchrek
IASDR Conference Series
Feedback plays a pivotal role in design education, particularly within the dynamic context of studio critiques. While critiques aim to foster design skills and professional identity, many students struggle to process feedback, navigate emotional responses, and make informed design decisions. Unstructured critique processes can heighten stress and uncertainty, hindering effective learning. This study investigates how critique culture impacts beginner design students and explores structured tools that support more confident engagement with feedback. Guided by the question, “How might we empower students to make more confident and informed decisions based on the instructors feedback in studio classes?”, this mixed-method study, comprising …
Integrating Ai In Design Education: Lessons From A Cross-Disciplinary Curriculum Sprint, Valeria Lopez Torres, F. Andres Tellez, Yuanqing Tian, Iyare Oronsaye, Newton Dsouz Prabhu, Topher Maraffi, Meg Calkins
Integrating Ai In Design Education: Lessons From A Cross-Disciplinary Curriculum Sprint, Valeria Lopez Torres, F. Andres Tellez, Yuanqing Tian, Iyare Oronsaye, Newton Dsouz Prabhu, Topher Maraffi, Meg Calkins
IASDR Conference Series
As artificial intelligence (AI) rapidly transforms professional design practice, academic programs face the challenge of preparing students for AI-augmented creative work while maintaining foundational skills and values. This case study examines a faculty-led initiative within the College of Design at a US University, where a sprint-style working group was formed to develop recommendations for integrating AI into design curricula. From January to May 2025, seven faculty representatives from distinct design disciplines collaborated through monthly meetings, program-specific consultations, and thematic analysis to identify opportunities, risks, and cross-cutting needs related to AI in design education. Using a qualitative, participatory approach grounded in …
Muse (Multispecies Sensory Engagement): Enhancing Emotional Bonds With Microorganisms, Logan Shockey, Elena Sabinson
Muse (Multispecies Sensory Engagement): Enhancing Emotional Bonds With Microorganisms, Logan Shockey, Elena Sabinson
IASDR Conference Series
This paper introduces MuSE (Multispecies Sensory Engagement), an interactive silicone bioreactor designed to create emotional bonds between humans and kombucha SCOBY microorganisms. Guided by a More-than-Human-Centered-Design (MtHCD) and Research through Design (RtD) framework, this project applies the concepts of exposure therapy and embodied cognition to biology-based HCI, using an auto-ethnographic approach to explore how sensory interactions can shift human perceptions of less relatable life forms. MuSE translates the microorganisms health into sensory cues, creating opportunities for users to engage in caretaking and build empathy through light, movement and touch. Our RtD process results in two contributions: a design exemplar that …
Correct To Connect: Exploring Ai Hallucination And Bias As Social Glue For Digital Placemaking Between Migrants And Locals, Peng-Kai Hung, Janet Yi-Ching Huang, Rung-Huei Liang, Stephan Wensveen
Correct To Connect: Exploring Ai Hallucination And Bias As Social Glue For Digital Placemaking Between Migrants And Locals, Peng-Kai Hung, Janet Yi-Ching Huang, Rung-Huei Liang, Stephan Wensveen
IASDR Conference Series
AI hallucination and bias are commonly viewed as flaws, leading to a premature narrowing of their design space and an under-exploration of their potential to enrich community ties and meaning of place. Focusing on digital placemaking context, this research investigates how innocuous AI imperfections could foster interaction and connection between intercultural communities. We conducted workshops with Dutch locals and migrants who co-created and interacted with Generative AI applications that produced diverse content about places. Findings reveal that AI misinterpretations facilitated intercultural dialogue and connection by prompting shared correction, playful co- imagination, and memory exchange. Notably, biased outputs encouraged collective reflections …
"We Are All Historically Constructed": Situating The Past In Designerly Practice, India Anderson, Skye Doherty, Ben Matthews
"We Are All Historically Constructed": Situating The Past In Designerly Practice, India Anderson, Skye Doherty, Ben Matthews
IASDR Conference Series
This paper investigates how designers utilise the past as part of the design process which stands as an under explored facet of design practice. Drawing on in-depth interviews (n=11) with professionals from both design and memory institution contexts—galleries, libraries, archives, and museums (GLAM) that support design heritage in service of the public—we examine what aspects of the past designers engage with, including which pasts. Further, we identify under explored patterns in how the past is accessed, interpreted, and deployed as part of practice. Our thematic analysis of interviews surfaces three core findings: (1) history is used by designers as a …
The Integrated Warning Experience (Iwe): A Theoretical Framework For Visual Warning Design Based On Biological Warning Signs, Hyosang Pak, Kicheol Pak
The Integrated Warning Experience (Iwe): A Theoretical Framework For Visual Warning Design Based On Biological Warning Signs, Hyosang Pak, Kicheol Pak
IASDR Conference Series
Contemporary visual warning systems primarily rely on conspicuity—using strong contrasts in color, brightness, and spatial arrangement—to attract attention. However, these systems often fail to ensure accurate interpretation and appropriate user response, particularly among cognitively vulnerable populations and within complex environments. To complement this limitation, this study introduces the concept of distinctiveness as a perceptual factor that enhances discrimination and interpretation in visual warning perception. When auditory access is limited—as in hearing-impaired users or high-noise industrial contexts—visual warnings that depend solely on cons pic uity often lead to interpretive failure due to the lack of perceptual differentiation. The study proposes the …
"The Real Patient Often Wonders 'Where Is Everybody?'": A Design Ethnography Of Remote Patient Monitoring, Somayeh Ranjbar, Peter Lloyd
"The Real Patient Often Wonders 'Where Is Everybody?'": A Design Ethnography Of Remote Patient Monitoring, Somayeh Ranjbar, Peter Lloyd
IASDR Conference Series
Remote patient care has become an important part of how clinicians understand and interact with their patients. Systems that deliver such care are carefully designed and monitored, but are changing the nature of the relationship between clinical practitioners and patients. They are also now being deployed with Artificial Intelligence (AI) to add a further dimension to the relationship. To explore this changing relationship, this paper reports a fieldwork study of a remote patient monitoring system recently implemented in a hospital in the Netherlands. Using an ethnographic approach over 7 months, including participant observation and semi-structured interviews with clinicians and healthcare …
An Intent Of Collaboration: On Agencies Between Designers And Emerging (Intelligent) Technologies, Pei-Ying Lin, Julie Heij, Iris Borst, Britt Joosten, Kristina Andersen, Wijnand Ijsselsteijn
An Intent Of Collaboration: On Agencies Between Designers And Emerging (Intelligent) Technologies, Pei-Ying Lin, Julie Heij, Iris Borst, Britt Joosten, Kristina Andersen, Wijnand Ijsselsteijn
IASDR Conference Series
Amidst the emergence of powerful intelligent technologies such as LLMs and text-to-image AIs that promise to enhance creative processes, designers face the challenges of remaining empowered and creative while working with these foreign digital partners. While generative AIs offer versatile, informative, and occasionally poetic outcomes, their lack of embodied knowledge presents an even greater challenge to designers in gaining fruitful outcomes, such as in the field of Digital Craftsmanship. In this project, three designers embarked on a three-month experimental journey with an intention to co-create with Google’s LLM as a potential intelligent partner to investigate how it will influence the …
Open-Ended Empathy: A Design Philosophy Grounded In Relation And Responsiveness, Megumi Sumi
Open-Ended Empathy: A Design Philosophy Grounded In Relation And Responsiveness, Megumi Sumi
IASDR Conference Series
This study proposes an ontological redefinition of empathy in design practice. Empathy has been conventionally framed as a cognitive means for understanding users, often through techniques such as observation and interviews. In contrast, this study reconceptualizes empathy as a mode of being that emerges within relationships—including those involving more-than-human entities such as nature and things. This reconceptualization is termed “open-ended empathy,” which is grounded in bodily and ethical responsiveness that unfolds in being-with others, opening together into mutual transformation. Grounded in phenomenology and Japanese philosophy, the study analyzes a co-design practice conducted with university students in the context of a …
Growing Together: Designing Green Infrastructure Through Co-Creation In Nezu, Tokyo, Wei Chen
Growing Together: Designing Green Infrastructure Through Co-Creation In Nezu, Tokyo, Wei Chen
IASDR Conference Series
Traditional urban planning often isolates nature, viewing it as something to be managed by experts and separate from daily life, which limits public engagement and diminishes urban ecological potential. This study proposes a co-creation approach to reconnect humans with nature in urban settings, with a focus on Nezu in Tokyo. Through plant observation workshops, participants collaboratively explored and categorized their everyday experiences with urban greenery, identifying three "plant patterns": "Green Life in Cracks," "Plants Murals," and "Everyday Gardening. “Building on these insights, a modular urban greening system called "CO-GREEN" was designed, consisting of ground, wall, and mobile modules. These prototypes …
Exploring The Application Of Additive Manufacturing Technology And Lattice Structures In Orthotic Insole Design, Shu-Yi Zhu, Ling Lee, Ming-Huang Lin
Exploring The Application Of Additive Manufacturing Technology And Lattice Structures In Orthotic Insole Design, Shu-Yi Zhu, Ling Lee, Ming-Huang Lin
IASDR Conference Series
This study aimed to explore the potential of applying additive manufacturing technology and lattice structure technology in the design and fabrication of orthotic insoles, proposed a digitalised orthotic insole design process that integrates 3D foot scanning, parametric modelling, and 3D printing. The present study also compared this process with traditional orthotic insole production in terms of workflow, operation, and user comfort. The present study adopted research through design (RTD) methodology and a case study approach, conducted in two stages: ‘Insole Design and Development’ and ‘Wear Testing and Verification.’ The design and development process includes 3D foot scanning, data repair, model …
Relationship Between Respiration And Reflection -Design For Abdominal Suppleness As A New Healthcare Index, Takashi Kato
Relationship Between Respiration And Reflection -Design For Abdominal Suppleness As A New Healthcare Index, Takashi Kato
IASDR Conference Series
Modern healthcare devices quantify bodily states through data, yet users rarely feel a direct bodily connection. This study introduces abdominal suppleness—the softness of the upper abdomen during respiration—as a new embodied health indicator. Integrating traditional Japanese abdominal examination (Fukushin) with physiological measurement, we examined how autonomic activity affects abdominal motion. Experiments using the ocul ocardiac reflex showed slower and deeper abdominal movement under parasympathetic dominance, suggesting that suppleness relates to relaxation. Beyond physiology, we frame abdominal suppleness as a design parameter that bridges sensation and data, enabling users to perceive internal states through reflection via embodiment. This research extends health …
Designing Hierarchical Exploratory Experiences For Ethnic Costumes: A Cultural Gene-Based Perspective, Xiaofan Ma, Lirong Yan, Weiji Zhao, Weiping Zeng, Huiyue Wu
Designing Hierarchical Exploratory Experiences For Ethnic Costumes: A Cultural Gene-Based Perspective, Xiaofan Ma, Lirong Yan, Weiji Zhao, Weiping Zeng, Huiyue Wu
IASDR Conference Series
Ethnic clothing is a vital carrier of cultural identity, yet its digital preservation often results in static displays that fail to convey deep cultural meaning or foster user engagement. Existing practices lack a systematic design framework for translating the hierarchical cultural connotations of these garments into dynamic, personalized, and identity-promoting digital experiences. To address this gap, this paper proposes a novel Three-Layer Cultural Gene Framework that systematically decodes ethnic costumes from their surface-level visual symbols, through their mid-level socio-cultural contexts, to their inner-layer spiritual core. Based on this framework, we designed and implemented an interactive digital platform featuring two key …
The Impact Of Sense Of Agency In Intelligent Agent Collaboration, Shyhnan Liou, Chi-Yue Chiu, Yu-Chen Chen, I Jen Wang, Ingri P. Hernandez Sibo, Shin-Bou Lin, Shu-Ting Ai, Chi-Yi Chang
The Impact Of Sense Of Agency In Intelligent Agent Collaboration, Shyhnan Liou, Chi-Yue Chiu, Yu-Chen Chen, I Jen Wang, Ingri P. Hernandez Sibo, Shin-Bou Lin, Shu-Ting Ai, Chi-Yi Chang
IASDR Conference Series
This paper examines the transformative impact of Sense of Agency (SoA) in human-intelligent agent collaboration, arguing that multi-agent AI systems fundamentally reconfigure agency dynamics beyond traditional tool metaphors. Through philosophical analysis (intentional agency), empirical case studies (e.g., AlphaGo, TikTok algorithms, DALL·E), and socio technical critique, we identify five pivotal consequences of multi-agent systems: (1) the emergence of human-like agency in AI, challenging boundaries of consciousness and moral treatment; (2) negotiation of agency, where humans perceive AI as competitors or collaborators; (3) synergetic co-evolution, evidenced by reciprocal capability enhancement in human-AI partnerships; (4) AI-driven cultural production of cognitively inaccessible creative combinations; …
Resonant Bamboo–A Bionic Approach To Musical Furniture Design, Zong-Yue Liou, Yu-Hsun Chang, Tsung-Chi Lin, Wen-Te Chang
Resonant Bamboo–A Bionic Approach To Musical Furniture Design, Zong-Yue Liou, Yu-Hsun Chang, Tsung-Chi Lin, Wen-Te Chang
IASDR Conference Series
Bamboo, as a renewable and sustainable material, offers significant potential to replace conventional resources such as wood, plastics, and metals. This study explores a bionic design approach that integrates bamboo craftsmanship with product and musical instrument design, resulting in a multi functional prototype that functions both as a rocking chair and a resonance drum. The research process followed three main stages: material analysis, concept development, and prototype production. Inspired by the grasshopper, the design combines biomimetic aesthetics with ergonomic and acoustic considerations. The prototype development involved iterative refinement, including detailed mock-ups, usability testing with children and adults, and subsequent modifications …
An Empirical Case Study Of Circular Design Strategies: Taking Xiaomi Business Ecosystem As An Example, Jiao Song, Wei-Ken Hung, Tung-Jung Sung
An Empirical Case Study Of Circular Design Strategies: Taking Xiaomi Business Ecosystem As An Example, Jiao Song, Wei-Ken Hung, Tung-Jung Sung
IASDR Conference Series
The escalating global climate crisis and mounting resource scarcity are accelerating the transformation of economic models from linear to circular economy. However, existing circular design research primarily focuses on abstract theories and strategic frameworks, lacking systematic empirical exploration of practical operational pathways — limiting its direct applicability for designers. This study takes Xiaomi Business Ecosystem, as a case study. Through literature analysis and public data mining, it conducts an in-depth examination into Xiaomi’s empirical circular design practices using a dual framework of “Life cycle design strategy” and “four-level circular design strategies” (encompassing technical and biological cycles). To ensure the accuracy …
What A Look Can Tell? Matching Robot Overall Appearances To Roles For A Safer Robot Design, Vithor Hugo Costa Da Silva, Shinichi Koyama
What A Look Can Tell? Matching Robot Overall Appearances To Roles For A Safer Robot Design, Vithor Hugo Costa Da Silva, Shinichi Koyama
IASDR Conference Series
In countries with rapidly aging populations and shrinking workforces, socially assistive robots offer a potential solution to societal development. The robots' appearance serves as a clue to the various forms of interaction, indicating how safe it may be to interact with them and what functions to expect. This study investigated how the overall appearance of 15 socially assistive robots contributes to emotional perception, including Anshin-kan (anxiety, fear, surprise), Acceptance (willingness to interact, societal benefit, likability, ease of use, and usefulness), and Social Perception (familiarity, friendliness, intelligence, and kindness). We also explored the strength to which specific appearances are associated with …
From Sustainable Materials To User-Centered Sustainability: Material Experience In Art Healing, Yuxin Zhang, Fan Zhang, Zihao Song, Chao Zhao
From Sustainable Materials To User-Centered Sustainability: Material Experience In Art Healing, Yuxin Zhang, Fan Zhang, Zihao Song, Chao Zhao
IASDR Conference Series
This study develops sustainable materials using hydrogel as the matrix and explores the transition from sustainable materials to user-centered sustainability, with a particular focus on achieving art healing through material experience. The findings reveal that "Aesthetic" property exert the greatest influence on art healing in the context of multimodal material experiences involving visual, tactile, and smell, followed by "Intrinsic" property, whereas "Physical" property have a comparatively limited effect. Furthermore, the study proposes a material experience framework that enables designers to systematically and holistic ally understanding material characteristics. It highlights the importance of considering users' psychological perceptions and emotional needs in …
Re-Perceiving The Value Of Land Systems: A Participatory Design Practice Based On The Xiangli Gongsheng Ecological Farm In Xingang Village, Hangzhou, Meiyan Leng, Tangxiang Huo, Jingjing Wang, Yan Yang, Jia Ren, Binbin Shao, Tie Ji, Han Meng
Re-Perceiving The Value Of Land Systems: A Participatory Design Practice Based On The Xiangli Gongsheng Ecological Farm In Xingang Village, Hangzhou, Meiyan Leng, Tangxiang Huo, Jingjing Wang, Yan Yang, Jia Ren, Binbin Shao, Tie Ji, Han Meng
IASDR Conference Series
The intensifying trends of urbanization and functional simplification of land use have exacerbated ecological degradation and the disconnection between people and the land. Thisstudy, groundedin Field Design Work (FDW),takesthe Symbiotic Rural Farmin Xingang Village, Liangzhu, Hangzhouasa case study to explore how design can serve as a lens to re-identify and activate the multifaceted values of land systems. Through field research, in-depth interviews, multisensory experiences, and digital sensing technologies, the research team uncovered and refined the latent resources of the land, revealing it not merely as a material asset but as a complex system embodying emotion, wisdom, and culture. The study …
Bacto-Collaborative Design: Growth Phases Of Bacterial Cellulose As Framework For Fashion Design Applications, Carolina De Lara, Daijiro Mizuno
Bacto-Collaborative Design: Growth Phases Of Bacterial Cellulose As Framework For Fashion Design Applications, Carolina De Lara, Daijiro Mizuno
IASDR Conference Series
Bacto-Collaborative Design introduces an incipient design concept where interspecies collaboration results in field-specific material deliverables focusing on fashion contexts, by investigating current biodesign landscapes and aligning these elements with fashion design cycles. Bacto-Collaborative Design refers to the intersection between the aggregate design approach and specific phases of the design timeline, where biodesigned fashion outputs develop performance, aesthetic and practice dimensionalities. The multifaceted biofabrication framework contextualising Bacto-Collaborative Design was built by intersecting an adapted fashion design timeline based on bacterial growth with the complex approach through which bacterial-made materials can be actively designed employing interspecies collaboration initiatives. The elements of this …
Mm-Wims: A Navigation Interface In Ich Multiscale Virtual Environments, Chenxin Zhang, Yong Hu, Ananta Satriadi Kadek, Xukun Shen
Mm-Wims: A Navigation Interface In Ich Multiscale Virtual Environments, Chenxin Zhang, Yong Hu, Ananta Satriadi Kadek, Xukun Shen
IASDR Conference Series
Navigating complex spatial-semantic structures in immersive environments remains a key challenge in the digital preservation and public engagement of Intangible Cultural Heritage (ICH). This paper presents a navigation interface that integrates Multiples and Multilevel Worlds-in-Miniatures (MM- WiMs) to support efficient and meaningful exploration of multi-scale cultural information in VR. We conducted three formative workshops to identify six design considerations in immersive ICH exploration. Based on our findings, we designed a dual-view interface combining overview and semantic detail perspectives. A user study comparing MM-WiMs with single-view WiMs across four tasks shows that MM-WiMs significantly improves navigation efficiency, reduces cognitive load, and …
From Waste To Stage: A Stakeholder-Embedded Approach To Sustainable Costume Design With Fish Waste Biomaterials, Fanqi Xu, Yating Li
From Waste To Stage: A Stakeholder-Embedded Approach To Sustainable Costume Design With Fish Waste Biomaterials, Fanqi Xu, Yating Li
IASDR Conference Series
The performing arts industry, particularly costume design, is facing increasingly urgent challenges in environmental sustainability. This research presents a qualitative study that explores how the needs of various stakeholders—such as designers, performers, and audiences—can be integrated into sustainable costume design practices. It also investigates principles for sustainable costume design based on biomaterials derived from fish processing waste. By developing costumes using biological materials sourced from fish industry by-products, the research examines sustainable pathways within costume design. At the same time, the study uses three analytical axes — "functionality of costumes", “material circulation system” and “theatre stakeholders' relational networks”— to understand …
Toward Sustainable Marine Ranching: A Systems-Based Case Study Of Guangdong Province, China, Xiang Liu, Renke He, Tie Ji, Binbin Shao, Han Meng
Toward Sustainable Marine Ranching: A Systems-Based Case Study Of Guangdong Province, China, Xiang Liu, Renke He, Tie Ji, Binbin Shao, Han Meng
IASDR Conference Series
Marine ranching represents a new approach to sustainable fisheries by integrating social, technological, and ecological dimensions within the STES framework. This study applies the framework to 15 demonstration sites in Guangdong Province to examine how innovation, governance, and community participation interact with ecosystem health and biodiversity. Using regression and descriptive analyses, we identified key relationships: stakeholder engagement fosters technological adoption, sustainable technologies support ecosystem health, and community involvement strongly promotes biodiversity conservation. Moreover, biodiversity emerged as a strong predictor of water quality, underscoring its importance for maintaining resilient marine systems. Together, these findings highlight the value of participatory governance, sustainable …
Collaborative Learning Experience Design For Kindergarten: The "Marumaru Play Labo" Wood-Based Learning And Play Program, Bente Sutas, Masashi Igaki, Nanami Inoue, Mitsuyo Oshima
Collaborative Learning Experience Design For Kindergarten: The "Marumaru Play Labo" Wood-Based Learning And Play Program, Bente Sutas, Masashi Igaki, Nanami Inoue, Mitsuyo Oshima
IASDR Conference Series
This study describes the “MaruMaru Play Labo” Wood-Based Learning and Play Program, a project structured using Learning Experience Design (LXD). The intervention intentionally employed a co- creation framework, involving diverse partners, including university Design and Childcare departments, the kindergarten, and local environmental groups, to enhance productive learning design. The experimental program, centered on Japanese wood-based learning (Mokuiku), aimed to enhance working memory (WM) and non-cognitive skills in 11 kindergarten children, with parental participation required across all five lessons. Quantitative analysis of WM scores showed no significant difference between groups, suggesting a need to reassess the assessment tool and consider external …
Exergaming For Older Adults In China: A Systematic Review Of Reviews (2010–2024), Yangyang Pan, Yi Izzy Jian, Yu Liu, Peter Hasdell
Exergaming For Older Adults In China: A Systematic Review Of Reviews (2010–2024), Yangyang Pan, Yi Izzy Jian, Yu Liu, Peter Hasdell
IASDR Conference Series
The global demographic shift towards an aging society presents significant challenges to public health and social care systems. Ageing-related physiological decline compromises balance and mobility in older adults, whilst physical inactivity remains prevalent. These challenges demand innovative interventions to maintain independence and quality of life for older individuals. Exergaming, combining physical activity with digital entertainment, has emerged as a promising approach to overcome traditional exercise barriers among older adults. This systematic review of reviews examines research from 2010 to 2024 on exergames' health-promoting effects for older adults in China, focusing on environmental design factors influencing adoption and efficacy, and artificial …
Towards Emotional Technology: A Framework To Evaluate Culturally Resonant Immersive Storytelling Design, Stefania Palmieri, Giuseppe Lotti, Mario Bisson, Eleonora D'Ascenzi, Claudia Spinò
Towards Emotional Technology: A Framework To Evaluate Culturally Resonant Immersive Storytelling Design, Stefania Palmieri, Giuseppe Lotti, Mario Bisson, Eleonora D'Ascenzi, Claudia Spinò
IASDR Conference Series
In an increasingly convergent landscape where Design, Art, and Technology intersect to transcend disciplinary boundaries, immersive storytelling design is emerging as a strategic tool for crafting experiences that are both culturally resonant and creatively compelling. This paper aligns with such a trajectory by exploring the potential of 360-degree video (an apparently “lower-tier” technology compared to more advanced extended reality solutions) as an expressive medium capable of activating culturally grounded narrative forms. Despite this potential, a significant gap persists in the literature: the absence of structured frameworks for evaluating the effectiveness of immersive content, particularly in terms of its emotional and …
Sensing Soil Habitability: Relational Data For Multispecies Attunement, Diya Samit, Mathias Funk, Bahareh Barati
Sensing Soil Habitability: Relational Data For Multispecies Attunement, Diya Samit, Mathias Funk, Bahareh Barati
IASDR Conference Series
Design research increasingly engages with ecological complexity through the emerging bodies of More- than-Human design (MtHD) and biodesign. While these fields share topical concerns, they differ in their onto-epistemological orientations, particularly in how they employ data. Biodesign often harnesses data to engineer novel functions in living systems, whereas MtHD emphasizes relationality, care, and designing with other-than-humans. Despite growing interest in bridging these perspectives, data practices at their intersection remain predominantly representational or oriented towards instrumental control. This paper responds to calls for rethinking data by introducing Soil Habitability as both a conceptual and methodological lens, grounded in an exploratory research-through-design …