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Game Experience For Psychological Well-Being: Design Translation And Practice Based On The Perma Model, Jing Zhao, Runyan Wang Dec 2025

Game Experience For Psychological Well-Being: Design Translation And Practice Based On The Perma Model, Jing Zhao, Runyan Wang

IASDR Conference Series

With the growing demand for mental health and the development of digital interactive media, using games to address psychological well-being has become increasingly possible. To address the current lack of effective translation of psychological theories into game experience design, this study introduces the PERMA model from positive psychology and proposes a game experience design approach oriented toward psychological well-being. Through user research, key needs were identified, and design exploration was carried out across four dimensions: visual, narrative, interaction, and theory. The interactive effect was implemented using the Unity engine and Kinect somatosensory technology. The design practice employed both NPS and …


Encountering Automation Surprise In Everyday Automated Driving: An Exploratory Phenomenological Inspired Study Using A Wizard‐Of‐Oz Vehicle On Real Motorways, Haoyu Dong, Yuanzi Wang, Pavlo Bazilinskyy, Miguel Bruns, Marieke Martens Dec 2025

Encountering Automation Surprise In Everyday Automated Driving: An Exploratory Phenomenological Inspired Study Using A Wizard‐Of‐Oz Vehicle On Real Motorways, Haoyu Dong, Yuanzi Wang, Pavlo Bazilinskyy, Miguel Bruns, Marieke Martens

IASDR Conference Series

Automation Surprise (AS) has traditionally been studied as a system‐ or user‐induced failure in high‐risk or safety‐critical domains. However, as automated vehicles (AVs) enter everyday mobility, wearguefora shift in perspective: from As as failure, to ASasalivedexperience. This study explores how ASunfolds during non‐critical automated driving, using a phenomenologically informed, design research approach. We conducted a Wizard‐of‐Ozstudy in which participants experienced automated driving on realroads. By mainly interpreting interview data, we show how subtle mismatches between AVbehaviouranduser expectations can trigger surprise, even when the system performs technically correctly. These moments involved embodied sensations, attentionalshifts, and sensemaking of the environment. We propose …


Transforming Technological Factors Into Learning Outcomes Of Product Design: The Mediating Role Of Soe In Iiles, Wang Xinyan, Hsu Yen, Xu Rui Dec 2025

Transforming Technological Factors Into Learning Outcomes Of Product Design: The Mediating Role Of Soe In Iiles, Wang Xinyan, Hsu Yen, Xu Rui

IASDR Conference Series

The rapid development of immersive technologies has brought revolutionary transformation to learning environments, with escalating scholarly interest in their impact on learning effectiveness. As a composite discipline that integrates theory with practice, as well as art with technology, design education imposes particularly stringent requirements on Immersive-Interactivity Learning Environments (IILEs). Therefore, this study takes product design courses as a task to comprehensively examines the complex interplay among immersion, interactivity, cognitive load, and learning outcomes within IILEs, with particular emphasis on the mediating role of Sense of Embodiment (SoE) between technological factors and learning outcomes. Employing a rigorous mixed-methods approach, the research …


Embodied Collaboration Game Design: Exploring Parent-Child Emotional Bonding Through Motion-Based Interaction, Yufei Zeng, Mengting Xue, Zhizhi Wang, Junjie Zhang Dec 2025

Embodied Collaboration Game Design: Exploring Parent-Child Emotional Bonding Through Motion-Based Interaction, Yufei Zeng, Mengting Xue, Zhizhi Wang, Junjie Zhang

IASDR Conference Series

In contemporary family life shaped by digital media, face-to-face communication between parents and children is increasingly limited. Traditional companion-style games often fail to support both emotional bonding and collaborative interaction. Grounded in embodied cognition theory, this study introduces a motion-based parent–child game with a “lighting–collection” mechanism and role-based task division. The system promotes non-verbal coordination and physical cooperation in a non-competitive setting. A mixed-method study involving eight families with children aged 6–9 evaluated its impact through behavioural observation, task performance, and emotional feedback. Results show that embodied interaction provides a novel channel for engagement beyond verbal exchange, while non-verbal collaboration …


Urban Furniture Design Strategies Based On The Concept Of Circular Economy, Youzhi Chen, Chi Hang Lo, Kin Wai Michael Siu, Xin Liu Dec 2025

Urban Furniture Design Strategies Based On The Concept Of Circular Economy, Youzhi Chen, Chi Hang Lo, Kin Wai Michael Siu, Xin Liu

IASDR Conference Series

This study aims to explore how to design circular urban furniture in order to address the sustainability challenges faced by existing urban furniture. Firstly, the concept of the circular economy was outlined, and its four resource flow design principles were summarized, namely narrowing resource flows, slowing resource flows, closing resource flows, and regenerating resource flows. Secondly, a new definition and classification were proposed based on a review of the existing definitions and classifications of urban furniture. Then, the current state of research and practice on circular design in urban furniture was reviewed, and the research gap was identified. Finally, a …


Cultural Resonance – Understanding Food Cultures To Inform Adaptive Ai For Healthy And Sustainable Eating, Emily Groves, Zeynep Erol, Sebastian Baez-Lugo, Nicolas Henchoz, Margherita Motta Dec 2025

Cultural Resonance – Understanding Food Cultures To Inform Adaptive Ai For Healthy And Sustainable Eating, Emily Groves, Zeynep Erol, Sebastian Baez-Lugo, Nicolas Henchoz, Margherita Motta

IASDR Conference Series

applications in this domain often disregard the complex array of factors that shape food perceptions and practices, leading to exclusion and disengagement. At the same time, AI offers opportunities to adapt digital systems based on individual preferences and behaviours. This paper reports the first stage of work to design an AI-powered digital tool that introduces users to principles of healthy and sustainable eating across different cultural contexts. Using cultural probes and semi-structured interviews, we investigate lived experiences and socio-cultural connections to food and eating practices. Our findings reveal the diversity of eating frameworks and highlight the need for adaptive AI …


World-Building As A Design Framing Tool For Emerging Technologies In Design Studio, Abdullah Tarik Celik, Ferda Ozdulger, Ekrem Cem Alppay, Cigdem Kaya Dec 2025

World-Building As A Design Framing Tool For Emerging Technologies In Design Studio, Abdullah Tarik Celik, Ferda Ozdulger, Ekrem Cem Alppay, Cigdem Kaya

IASDR Conference Series

In this study, we explore the integration of the world-building approach into design studio education to engage students with emerging technologies. Specifically, we examine how senior-year industrial design students (n=64) approached the design of a near-future transportation concept: Electric Vertical Take-Off and Landing (E-VTOL) aircraft systems. To facilitate ideation around this unfamiliar technological domain, the project began with a world-building workshop rooted in design fiction, followed by a series of weekly desk critiques. The project was evaluated through student outputs and a questionnaire, with a focus on the conceptual development phase. A thematic analysis of the visual and textual data …


Improving The User Experience Of A Digital Twin-Based Mobile Application For Blood Glucose Management, Jeonghyeon We, Eunsu Noh, Jihye Choi, Jihwan Yoon, Jungmin Choi, Wonsup Kim Dec 2025

Improving The User Experience Of A Digital Twin-Based Mobile Application For Blood Glucose Management, Jeonghyeon We, Eunsu Noh, Jihye Choi, Jihwan Yoon, Jungmin Choi, Wonsup Kim

IASDR Conference Series

This study aims to improve the user experience of a digital twin–based mobile application for blood glucose management in individuals with type 1 diabetes. Many existing mobile applications do not adequately support users in anticipating changes in blood glucose levels or in taking appropriate actions. Through interviews with patients, we identified key challenges including anxiety from unpredictable glucose fluctuations, limited support for lifestyle choices, and low motivation for continuous data logging. To address these issues, we designed a mobile interface that visualizes glucose trends alongside meals, exercise, and insulin intake. It features a digital twin character for intuitive feedback and …


Design For All: Mitigating Systemic Bias And Hidden Violence In Ai Voice Assistants For Visually Impaired Users, Jie Meng, Yufei Zhang, Ziwei Lin Dec 2025

Design For All: Mitigating Systemic Bias And Hidden Violence In Ai Voice Assistants For Visually Impaired Users, Jie Meng, Yufei Zhang, Ziwei Lin

IASDR Conference Series

AI voice assistants promise greater accessibility, yet misalignments in their design can reproduce systemic bias. This study examines the usability of AI voice assistants for blind and low-vision users through a multi-method qualitative approach. We combined a literature review with observation- assisted usability sessions (n = 23) and semi-structured interviews (n = 8) with participants in China and the UK. Thematic ally analysing the corpus in NVivo 14, we identified four recurring challenges: elevated task error rates; limited recognition of diverse accents alongside vague or inconsistent auditory feedback; interface barriers that embed visual dependencies; and a resulting sense of exclusion …


Rethinking Public Space Design And Assemblage Affordances: A Perspective From China's One-Child Generation And Solitude, Xia Bi, Yijia Jiang, Caterina Villani, Kin Wai Michael Siu Dec 2025

Rethinking Public Space Design And Assemblage Affordances: A Perspective From China's One-Child Generation And Solitude, Xia Bi, Yijia Jiang, Caterina Villani, Kin Wai Michael Siu

IASDR Conference Series

This paper explores how urban public space design in China responds to the growing demand for solitude, with a particular focus on the unique social and cultural preferences of the one-child generation. Drawing on relational thinking and affordance theory, the study examines how public spaces intentionally designed to promote social interaction are appropriated for solitary use. Through case analyses of public spaces in Shanghai and Yantai, China, the paper reveals the emergence of improvised and serendipitous affordances that reflect changing user behaviours and cultural expectations. This paper highlights the need to move beyond intent-driven design toward a relational model that …


Co-Designing Tangible Embedded And Embodied Interaction For Co-Located Intergenerational Active Play, Khoa Tran, Alethea Blackler, Daniel Cook, Bernd Ploderer, Nicole Vickery Dec 2025

Co-Designing Tangible Embedded And Embodied Interaction For Co-Located Intergenerational Active Play, Khoa Tran, Alethea Blackler, Daniel Cook, Bernd Ploderer, Nicole Vickery

IASDR Conference Series

Co-located intergenerational active play enables meaningful interaction between generations while supporting young early childhood development and positive aging. Existing literature highlights the potential of tangible embedded and embodied interaction (TEI) in promoting active play and intergenerational interaction. Through a series of co-design workshops involving grandchild-grandparent dyads, fourteen ideas were generated and analysed using behavioural coding. Three themes were identified: ‘Ball games’, ‘Cubbyhouse’, and ‘Build and knock’. Ball games had the highest potential for equal participation, stimulating a range of Fundamental Movement Skill (FMS) and sustaining engagement. In contrast, cubbyhouse and build-and-knock activities often resulted in passive participation from grandparents. This …


From Practical Implementation To Forward-Looking Vision: An Initial Exploration Of Taiwan's Design Industry–Academia Collaboration Models, Yu Tang Hsueh, Min-Yuan Ma, Shu Ning Liang, Chien Chiu, Shin Bou Lin Dec 2025

From Practical Implementation To Forward-Looking Vision: An Initial Exploration Of Taiwan's Design Industry–Academia Collaboration Models, Yu Tang Hsueh, Min-Yuan Ma, Shu Ning Liang, Chien Chiu, Shin Bou Lin

IASDR Conference Series

In response to the growing emphasis on design-driven innovation, this study explores the evolving mindset behind design industry–academia collaborations in Taiwan—particularly the shift from practice-oriented practices toward more exploratory, future-oriented practices. This study investigates two distinct collaboration models—practice-oriented and foresight-oriented—by analyzing differences in project execution while examining the types and needs of participating students and collaborating organizations. Based on in-depth interviews with 16 stakeholders—including participating students, participating advisors, collaborating organizations, design consultants, and project managers—the study proposes a comparative framework of three dimensions and ten aspects to characterize three collaboration types: practice-oriented, foresight-oriented (near-future), and foresight-oriented (distant-future). Results show that …


The Meaningfulness Of Place: Evaluating Nature Postcards From Finland, Japan And Generative Ai, Petr Nurmela, Amna Qureshi, Jonna Häkkilä Dec 2025

The Meaningfulness Of Place: Evaluating Nature Postcards From Finland, Japan And Generative Ai, Petr Nurmela, Amna Qureshi, Jonna Häkkilä

IASDR Conference Series

This paper presents a study based on three participatory workshops evaluating Nature Postcards from Finland, Japan, and those generated by artificial intelligence. The meaning fulness of place is examined through theories of human–nature connection—specifically restoration, nature-relatedness, and engagement with beauty—alongside the concept of sense of place. Kansei Design is applied as the methodological approach to capture participants’ (n = 17 in total, from Finland and Japan) perceptions of 12 nature postcards, each representing four levels of nature, using both positive and negative descriptive words, evaluated in two workshops held in Finnish and Japanese. The collected terms were grouped, and the …


A Reflective Lab Journal For Biodesign: Navigating More-Than-Human Sensibilities And Disciplinary Tensions, Jiho Kim, Iohanna Nicenboim, Joana Martins, Elvin Karana Dec 2025

A Reflective Lab Journal For Biodesign: Navigating More-Than-Human Sensibilities And Disciplinary Tensions, Jiho Kim, Iohanna Nicenboim, Joana Martins, Elvin Karana

IASDR Conference Series

This paper introduces reflective journaling as a tool for advancing biodesign practices, merging documentation methods from biology and design while integrating more-than-human sensibilities into laboratory practices. It highlights the need for tools that can flexibly support record-keeping across biology and design, balancing precision and accountability with iteration, creativity, and collaboration. Furthermore, it critically addresses calls to support care ethics and nurturing multispecies interactions within biodesign. Through an explorative review of diverse documentation formats, including laboratory notebooks and annotated portfolios, and informed by our own biodesign experiences, we introduce the Reflective Biodesign Lab Journal as a potential approach to address these …


Exploring Fashion Repair Through Conscious Design, Babita Bhandari, Fashion Technology Dec 2025

Exploring Fashion Repair Through Conscious Design, Babita Bhandari, Fashion Technology

IASDR Conference Series

The research is focused on reinforcing the consumer-centred sustainability behaviour by involving consumers in mending their clothing. After exploring the aesthetic perspective of fashion repair through secondary research, this study aims to establish awareness and acceptance among consumers towards the green aesthetics of fashion repair. Firstly, through surveys and interviews, the views, attitudes, and behaviour of consumers towards fashion repair were documented. Based on the interest expressed by the consumers in practicing visible mending, workshop was conducted to orient them towards different ways of visible repair. Subsequently, the garments were mended after exploring various conscious mending design ways by consumers …


Dysphagia Dynamics: Momentary Biofeedback And User-Experience-Driven Wearable System For Post-Stroke Swallowing Rehabilitation, Nan Yin, Zhaopeng Zhu, Qi He, Ting Han Dec 2025

Dysphagia Dynamics: Momentary Biofeedback And User-Experience-Driven Wearable System For Post-Stroke Swallowing Rehabilitation, Nan Yin, Zhaopeng Zhu, Qi He, Ting Han

IASDR Conference Series

Post-stroke dysphagia (PSD) profoundly affects patients' physical health, functional independence, and overall quality of life. However, existing rehabilitation strategies often face challenges in treatment adherence due to insufficient real-time feedback and low patient motivation. To address these limitations, this study designed and evaluated Dysphagia Dynamics, a wearable rehabilitation system integrating surface electro myo graphy (sEMG)-based biofeedback to guide Chin Tuck Against Resistance (CTAR) training. The system includes a wearable device with adjustable resistance, with embedded sensors for monitoring muscle activity, and a mobile application interface that provides visual and auditory feedback along with progress tracking. A one-week trial (n=36) found …


"Weaving Home Over Time": Uncovering Layered Narratives Of Belonging Through Participatory Homemaking In Dementia Care, Natsumi Wada, Silvia Maria Gramegna, Alessandro Biamonti Dec 2025

"Weaving Home Over Time": Uncovering Layered Narratives Of Belonging Through Participatory Homemaking In Dementia Care, Natsumi Wada, Silvia Maria Gramegna, Alessandro Biamonti

IASDR Conference Series

What elements make you feel that this is “home”? This study investigates the multifaceted concept of “home” for people with dementia, extending beyond physical shelter to encompass sensory, emotional, and relational dimensions. Drawing on a qualitative, participatory co-design approach at GRACE Lab— a living lab embedded in a Milan dementia village—we engaged five residents with mild-to-moderate dementia, care staff, and design researchers in semi-structured interviews, observations, storytelling, and one-on-one workshops. A bespoke toolkit of icon cards and collage materials was used to elicit personal memories and co-construct individualized “home” narratives. Data coded in MaxQDA24 were analysed through a multimodal narrative …


Internal Facial Contour (Ifc): An Exploration Of Expressive Communication Approaches For The Design Of Face-Worn Wearables, Mingshuo Li, Rowan Page, Chuan Khoo Dec 2025

Internal Facial Contour (Ifc): An Exploration Of Expressive Communication Approaches For The Design Of Face-Worn Wearables, Mingshuo Li, Rowan Page, Chuan Khoo

IASDR Conference Series

Facial movement delivers rich emotional messages. This pictorial explores a novel concept in enhancing expressive facial communication – the Internal Facial Contour (IFC). The IFC device constructs a linear visual language on the face through a collection of face-worn wearables. These wearable augmentations deform in response to facial muscle movement, thereby suggesting emotional states. The shape of the IFC device naturally becomes visually wider and more open when smiling; in contrast, it becomes narrower and more closed when frowning. To test the acceptance of this communication language, feedback was collected through casual interviews, visual perception tests, and usage observations. The …


Design Futuring For Menstrual Pain Technologies Through A Participatory Workshop, Muxuan Tang, Mai Kagawa, Yasuaki Kakehi Dec 2025

Design Futuring For Menstrual Pain Technologies Through A Participatory Workshop, Muxuan Tang, Mai Kagawa, Yasuaki Kakehi

IASDR Conference Series

Menstrual pain affects a significant proportion of individuals worldwide, yet it has long been stigmatized and remains under explored in both design research and industry. Existing technologies primarily focus on symptom tracking or pain relief, overlooking the complex, temporal, and embodied nature of menstrual pain while perpetuating narrow narratives. To challenge these limitations, we conducted a participatory workshop to explore speculative futures of menstrual pain care. Using approaches like body maps, scenario-building, and design fiction, participants shared their lived experiences, critiqued existing technologies, and envisioned future scenarios rooted in empathy, inclusivity, and ethics. In this pictorial, we presented the workshop …


Petpal+ With You: An Integrated Service Design For Long-Term Pet Care, Ya-Ching Chang, Yuan-Mi Chen, Fang-Wu Tung Dec 2025

Petpal+ With You: An Integrated Service Design For Long-Term Pet Care, Ya-Ching Chang, Yuan-Mi Chen, Fang-Wu Tung

IASDR Conference Series

This study presents Petpal+, an integrated service-design proposal for long-term pet care, developed through exploratory interviews (8 owners, 2 veterinarians) and validation sessions (2 owners, 2 veterinarians). The resulting artefacts include: (1) a mobile app with IoT-enabled devices for home monitoring, (2) a Medical Decision Handbook to guide treatment discussions, and (3) a Clinic Website to centralize care resources. These tools collectively address information gaps between owners and vets, support their shared decision-making, and reduce caregiver burden. Beyond functional outcomes, the study reveals divergent information needs between owners and veterinarians, positioning progressive disclosure as a key design strategy and contributing …


Smart Home Products Purchasing Behavior Based On The Aisas Model: Generational Perspective, Yun Jing, Ying Meng, Ryoichi Tamura Dec 2025

Smart Home Products Purchasing Behavior Based On The Aisas Model: Generational Perspective, Yun Jing, Ying Meng, Ryoichi Tamura

IASDR Conference Series

Although smart home products have significant market potential in China, their adoption rate remains relatively low. One contributing factor is the generational differences in consumer purchasing behavior, shaped by distinct socio-cultural backgrounds. This study investigates the consumer behaviors and decision-making processes of Chinese consumers from four generational cohorts—Baby Boomers, Generation X, Generation Y, and Generation Z. A total of 463 valid responses were collected through an online survey conducted in China. The data were analyzed using ANOVA to identify behavioral differences among the generations. Subsequently, the AISAS model developed by Dentsu, was applied to examine the key behavioral factors influencing …


From Mailbox To Diorama: Designing Reflexive Toolkits For Situated Dialogue With Everyday Objects, Chun-Teng Wang, You-Wei Yang, Wenn-Chieh Tsai, Yu-Chieh Ho Dec 2025

From Mailbox To Diorama: Designing Reflexive Toolkits For Situated Dialogue With Everyday Objects, Chun-Teng Wang, You-Wei Yang, Wenn-Chieh Tsai, Yu-Chieh Ho

IASDR Conference Series

This study introduces the "Field Mailbox" and "Dialog Diorama" - two research artifacts designed to facilitate situated dialogues between owners and their everyday objects, exploring the design of personal, reflexive toolkits. Using LLM-based generative AI, the study progressively grants conversational agency to objects within a Research-through-Design approach. Field Mailbox facilitates slow, reflective engagement through postcard-based exchanges, while Dialog Diorama promotes real- time storytelling with RFID-enhanced props. Through the design process and pilot study of these two artifacts, the researchers explored the impact of different stages of AI dialogue integrated into the artifacts. Preliminary research results indicate that the agency driven …


Transition Design: A Co-Vision For Sustainable Transitions In Age-Friendly Community Centres In Denmark, Lijun Chen Dec 2025

Transition Design: A Co-Vision For Sustainable Transitions In Age-Friendly Community Centres In Denmark, Lijun Chen

IASDR Conference Series

As the global population ages, countries face challenges in creating supportive age-friendly community environments. Building a future that satisfies everyone has been a challenge in design. This study explores a sustainable transition pathway using a six-phase approach to Transition Design to co-create a vision for the future in collaboration with stakeholders, using age-friendly community centres in Kolding, Denmark, as a case study. This paper focuses on the fourth phase, transition vision, in which a vision blueprint for the future community centre is drawn up with stakeholders to conceptual ise a liveable and accessible environment, based on which three design principles …


Squeeze Machine: Designing Uncomfortable Interactions For Critical Heritage, Piyakorn Koowattanataworn, Anders Sundnes Løvlie, Steve Benford Dec 2025

Squeeze Machine: Designing Uncomfortable Interactions For Critical Heritage, Piyakorn Koowattanataworn, Anders Sundnes Løvlie, Steve Benford

IASDR Conference Series

We present Squeeze Machine, an experimental interactive experience, aiming for a critical-heritage exhibition at MUNCH museum. Our design process weaved together three research threads: (1) designing embodied interaction for critical heritage, (2) using uncomfortable interaction, and (3) facilitating critical reflection focusing on social beliefs of authority. We conducted interaction tests at a university laboratory (N=16, 8 pairs). Participant responses illustrate that Squeeze Machine could evoke visitors to reflect on their personal experience, increase visitor curiosity about the exhibition and support reflection on curated artefacts. The exploration also brought out some challenges for applying discomfort through control in an exhibition context.


Exploring Human-Ai Differences In Emotional Color Perception: A Pictorial Study On Gai-Generated Cinematic Visuals Through Design Research, Hsin-Ting Chung, Tingyi Lin, Yu-Ting Cheng Dec 2025

Exploring Human-Ai Differences In Emotional Color Perception: A Pictorial Study On Gai-Generated Cinematic Visuals Through Design Research, Hsin-Ting Chung, Tingyi Lin, Yu-Ting Cheng

IASDR Conference Series

This study explores how generative AI (GAI) and humans interpret emotional meanings through color in cinematic visuals. Drawing from film color theory, we designed a set of mood palettes and applied them to keyframes generated by GAI. Using qualitative questionnaires, we compared emotional interpretations from human participants and GPT-4o. Results revealed overlapping but diverging perceptions: humans relied on narrative context and memory, while AI leaned on statistical associations. These findings highlight GAI’s limited emotional grounding and suggest opportunities to enhance visual storytelling tools through hybrid color-emotion frameworks. This research contributes to emerging dialogues in computational aesthetics, human–AI perception, and design …


The Uk Craft Makers Service Design Innovation And Stakeholder Engagement, Li Zhang, Andrew May, Stefania Sansoni, Cees De Bont Dec 2025

The Uk Craft Makers Service Design Innovation And Stakeholder Engagement, Li Zhang, Andrew May, Stefania Sansoni, Cees De Bont

IASDR Conference Series

This paper, through a case study, shows how five UK craft makers design services around their daily routines. Based on that, the study offers insight into how the craft makers offer these services and the motivations behind their service design implementation. Additionally, during the service process, specific stakeholders are involved in the network. These people will have an impact on the service procedures and results. Based on that, we will create a clear service ecosystem map that shows who offers these services and who receives them. This study provides new insights into how UK craft makers operate services in innovative …


Scent Camera—An Aromatherapy-Based Emotional Soothing Device, Cun Li, Yutong Jiang, Xiao Luo, Rushi Feng, Kailin Huang Dec 2025

Scent Camera—An Aromatherapy-Based Emotional Soothing Device, Cun Li, Yutong Jiang, Xiao Luo, Rushi Feng, Kailin Huang

IASDR Conference Series

This study presents Scent Camera, an interactive olfactory device designed to facilitate emotional regulation among young individuals experiencing stress. It investigates the potential of scent in triggering emotional memory and modulating mood through a multisensory interaction that bridges visual and olfactory perception. Users take or upload an image, which is then analyzed by the device in terms of visual elements and color composition; based on this analysis, a corresponding scent is emitted to evoke related emotional responses. Drawing inspiration from the “capture-and-preserve” logic of analog photography, the design reimagines visual memory as an olfactory experience—shifting the act of remembrance from …


Blurring Boundaries: A Speculative And Generative Exhibition Exploring Hospital In The Home, Troy Mcgee, Amy Killen, Rowan Page Dec 2025

Blurring Boundaries: A Speculative And Generative Exhibition Exploring Hospital In The Home, Troy Mcgee, Amy Killen, Rowan Page

IASDR Conference Series

This pictorial presents Blurring Boundaries, a speculative exhibition and workshop series staged during Melbourne Design Week 2025, that explores the shifting landscape of Hospital in the Home (HITH) care. As healthcare moves from clinical to domestic settings, design plays a critical role in navigating the tensions, values, and lived experiences this transition provokes. Over five days, more than 80 designers, architects, clinicians, patient advocates, and students co-created artefacts that were progressively integrated into the gallery, transforming the space into a dynamic, participatory installation. Framed in three acts — Surfacing, Envisioning, and Together ing — the exhibition scaffolded collective futuring through …


Generative Ai-Based Virtual Sportscaster For Baseball: The Influence Of In-Game Data And Broadcasting Style, Yu-Chang Chen, Kang-Heng Mah, Yuan-Chi Tseng Dec 2025

Generative Ai-Based Virtual Sportscaster For Baseball: The Influence Of In-Game Data And Broadcasting Style, Yu-Chang Chen, Kang-Heng Mah, Yuan-Chi Tseng

IASDR Conference Series

This study explores the use of generative artificial intelligence (Generative AI) in virtual sportscasting for grassroots baseball in Taiwan. It focuses on how AI-generated tone and real-time game data influence audience immersion, emotional engagement, and trust. A mixed-methods approach was used, combining surveys and Reflexive Thematic Analysis (RTA), with participants being parents from a youth baseball team in Hsinchu. They viewed three types of commentary: neutral, supportive, and supportive with data, and rated perceived excitement and style. Results show strong audience acceptance of AI sportscasters, especially those using advanced statistics, which improved credibility and clarity. Three key themes emerged: emotional-tone …


Imagining Sonic Being: Participatory Workshop For Envisioning Sound As An Independent Entity, Jongik Jeon, Chang Hee Lee Dec 2025

Imagining Sonic Being: Participatory Workshop For Envisioning Sound As An Independent Entity, Jongik Jeon, Chang Hee Lee

IASDR Conference Series

While sound has primarily been employed as a medium or source for auditory experiences or information, recent attempts have emerged to redefine sound as an independent agent through the lens of posthumanist theory. Building upon this discourse and understanding, we conducted a participatory workshop to explore people’s imaginations and thoughts regarding our newly conceptualized independent sonic presence, named “Sonic Being.” Through the workshop, we identified collective expectations of sound as an autonomous, affective, and interactive entity beyond an anthropocentric perspective. We summarized these expectations and imagined qualities into four key themes: Abstract Ghost, My Little Weirdo, Dynamic Initiator, and Emotional …