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Articles 5791 - 5820 of 85905
Full-Text Articles in Entire DC Network
Gad314.3 Proof Of Concept Example 2, Sae University College
Gad314.3 Proof Of Concept Example 2, Sae University College
Exemplars
GAD314.3 submission of high quality to be used as an exemplar for future trimesters.
Gad314.3 Proof Of Concept Example 3, Sae University College
Gad314.3 Proof Of Concept Example 3, Sae University College
Exemplars
GAD314.3 Proof of Concept submission of high quality to be used as an exemplar for future trimesters
“It’S Not My Immediate Instinct”: Perceptions Of Preservice Teachers On The Integration Of Popular Culture, Melinda S. Butler, Eva S. Arbor, Nadine Bravo
“It’S Not My Immediate Instinct”: Perceptions Of Preservice Teachers On The Integration Of Popular Culture, Melinda S. Butler, Eva S. Arbor, Nadine Bravo
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Popular culture curricula integration provides educational benefits for students (Morrell, 2002; Petrone, 2013); bridging students’ out-of-school popular culture knowledge with their in-school literacies promotes learning, engages students, and values students’ background knowledge (Dyson, 1993, 2021; Marsh, 2006; Morrell, 2002; Petrone, 2013). Therefore, teacher educators may consider the addition of popular culture education into preservice teacher’s preparation for teaching (Petrone, 2013). In this qualitative study, researchers were interested in asking the following questions: What popular culture texts did preservice teachers consume as children and adults? and How does preservice teachers’ previous popular culture text consumption factor into decisions to include or …
Embracing The Fiasco!: Roleplaying Games, Pedagogy And Student Success, Erik Stanley, Michelle Schmidt, David Sweeten
Embracing The Fiasco!: Roleplaying Games, Pedagogy And Student Success, Erik Stanley, Michelle Schmidt, David Sweeten
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
This article explores the relationship between games and pedagogy through the example of the roleplaying game Fiasco!. Fiasco! is a part of a growing genre of collaborative roleplaying games (RPGs) that have important applications in the university classroom. Fiasco! is an innovative game system that upends the traditional model of Game Master-led RPGs to create a collaborative environment for players to create their own stories. This paper explores how the unique model embedded within Fiasco! can be employed as a pedagogical tool for active student-led learning.
To showcase the pedagogical innovations of a game like Fiasco!, we present …
Cake And Conclusions: Rhetorical Roots In “Sheetcaking” And Fallacious Community Responses, Marissa Lammon
Cake And Conclusions: Rhetorical Roots In “Sheetcaking” And Fallacious Community Responses, Marissa Lammon
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
The convergence of politics and comedy within political entertainment has created a new environment, dissemination of information, and formation of public opinion. In response to white nationalist rallies, comedian Tina Fey utilized her political comedy platform to satirically comment on the inaction of several privileged consumers. Community response to the satirical skit reflected the complexity of satire as rhetorical strategy, notably when present online and within popular culture discourse, and the cognitive demands that result in fallacious tendencies. The following examines the fallacies that arise in response to Fey’s satirical message and the implications for political entertainment media.
Teaching With The Dead: A Short Personal Remembrance, Robert G. Weiner
Teaching With The Dead: A Short Personal Remembrance, Robert G. Weiner
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
This essay is a personal remembrance of teaching an Honors course related to the Grateful Dead, the Beat Generation, and the Counterculture at Texas Tech University during the Spring of 2019. It describes the readings, assignments, techniques, and overall class response to the material. The goals of the course are explained and the syllabus is added as an appendix.
Communication In Noise Is The Window On Cognition, R. Haven Wiley
Communication In Noise Is The Window On Cognition, R. Haven Wiley
Animal Sentience
As Griffin surmised, communication is the window on cognition, but as shown here, only if it is noisy. This commentary is an invitation to consider the full implications of the evolution of noisy communication. A combination of Information Theory, Signal Detection Theory, and Natural Selection, in a unified theory of the evolution of communication, reveals that noise is inevitable. All organisms are thus decision makers. Perception, thought, freedom of decision, self-awareness, metabolism, and natural selection all share the consequences of signals in noise. A full understanding of each requires attention to the errors of receivers. Griffin’s hunch is correct with …
Traversing Borders, Transgressing Boundaries In Popular Culture And Pedagogy [Dialogue: The Interdisciplinary Journal Of Popular Culture And Pedagogy, Volume 8, Issue 3 (November 2021)], Karina A. Vado, Anna S. Cohenmiller
Traversing Borders, Transgressing Boundaries In Popular Culture And Pedagogy [Dialogue: The Interdisciplinary Journal Of Popular Culture And Pedagogy, Volume 8, Issue 3 (November 2021)], Karina A. Vado, Anna S. Cohenmiller
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Traversing Borders, Transgressing Boundaries in Popular Culture and Pedagogy [Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy, Volume 8, Issue 3 (November 2021)]
Editorial
Traversing Borders, Transgressing Boundaries in Popular Culture and Pedagogy, Karina Vado and Anna S. CohenMiller
Articles
Halfies, Half-Written Letters, and One-Eyed Gods: Connecting the Dots of Communicative Cultures, Gregory Stephens
Crossing Over: The Migrant “Other” in the Marvel Cinematic Universe, Casey Walker, Anthony Ramirez, and Arthur D. Soto-Vásquez
Media Literacy, Education, and a Global Pandemic: Lessons Learned in a Gender and Pop Culture Classroom, Jessica Lowell Mason and Ebehitale Imobhio
It’s Dangerous to Learn Alone …
It’S Dangerous To Learn Alone – Play This: Video Games In Higher Education, Particularly In The Composition Classroom, Joy Sterrantino
It’S Dangerous To Learn Alone – Play This: Video Games In Higher Education, Particularly In The Composition Classroom, Joy Sterrantino
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
When people think of educational games, they often just think of ones geared towards kids: these might include spelling and vocabulary games like Scribblenauts, creative games such as Minecraft, as well as historical games such as Carmen [Sandiego]’s Ancient Caper, but according to the Entertainment Software Association in 2019, 65% of adults play video games (almost half of which are female), the average gamer is 33 years old, and 63% of all gamers are playing with others at least one hour a week (“Essential Facts” 4, 5, 8). This means that the majority of …
Crossing Over: The Migrant “Other” In The Marvel Cinematic Universe, Casey Joe Walker, Anthony Ramirez, Arthur D. Soto-Vásquez
Crossing Over: The Migrant “Other” In The Marvel Cinematic Universe, Casey Joe Walker, Anthony Ramirez, Arthur D. Soto-Vásquez
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Two mainstream films from the Marvel Cinematic Universe (MCU) reflect anxiety about the alien (migrant) “other” through difference and crisis. In this article, we explore how refugees and “shithole” planets form a major plot point in Captain Marvel (2019). At the most extreme, alien exclusion is articulated in Avengers: Infinity War (2018), from the villain’s perspective, as a Malthusian need for extermination of lives to preserve environmental balance. Seemingly innocuous, these narratives are symbolic of a creeping right-wing discourse that dehumanizes outsiders, refugees, and migrants in popular culture. Inspired by the call to consider how film and new media …
Editorial: Traversing Borders, Transgressing Boundaries In Popular Culture And Pedagogy, Karina A. Vado, Anna S. Cohenmiller
Editorial: Traversing Borders, Transgressing Boundaries In Popular Culture And Pedagogy, Karina A. Vado, Anna S. Cohenmiller
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Editorial for Dialogue: The The Interdisciplinary Journal of Popular Culture and Pedagogy, Volume 8, Issue 3 (November 2021), Traversing Borders, Transgressing Boundaries in Popular Culture and Pedagogy.
Infusing Pedogogy With Empathy, Social Action And Value Through Popular Culture [Dialogue: The Interdisciplinary Journal Of Popular Culture And Pedagogy, Volume 8, Issue 2 (September 2021)], Karina A. Vado, Anna S. Cohenmiller
Infusing Pedogogy With Empathy, Social Action And Value Through Popular Culture [Dialogue: The Interdisciplinary Journal Of Popular Culture And Pedagogy, Volume 8, Issue 2 (September 2021)], Karina A. Vado, Anna S. Cohenmiller
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Infusing Pedogogy with Empathy, Social Action and Value through Popular Culture [Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy, Volume 8, Issue 2 (September 2021)]
Editorial
Teaching Wicked Problems: Critical Pedagogy, Personal Transformation, and Social Action through Popular Culture, Karina A. Vado and Anna S. CohenMiller
Articles
Conceptualizing Empathy and Prosocial Action: Teaching Film within the Literature Classroom, Mayuri Deka
What We Owe Our Students: The Good Place, Pedagogy, and the Architecture of Engaged Learning, Shala Mills and Darrell Hamlin
Experimental Forms and Identity Politics in 21st Century American Poetry, Ronnie Stephens
Reviews (Online only)
Experimental Forms And Identity Politics In 21st Century American Poetry, Ronnie Stephens
Experimental Forms And Identity Politics In 21st Century American Poetry, Ronnie Stephens
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
“Experimental Forms and Identity Politics in 21st Century American Poetry” explores the function of form in American poetry and its proximity to whiteness. Through an analysis of experimental and nontraditional forms I argue that poets Fatimah Asghar, Jericho Brown, Franny Choi, Natalie Diaz, Ilya Kaminsky, and Danez Smith challenge traditional notions of what a poem is; these authors use graphics and co-opt familiar text objects to challenge larger assumptions about gender identity, ableism, and the immigrant experience. These experimental forms are grounded in a larger poetic tradition that alters traditional forms, such as the sonnet, to disrupt and further dialogue …
Conceptualizing Empathy And Prosocial Action: Teaching Film Within The Literature Classroom, Mayuri Deka
Conceptualizing Empathy And Prosocial Action: Teaching Film Within The Literature Classroom, Mayuri Deka
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
The experience of viewing a movie in the global era is multi-faceted. A viewer’s response to a cinematic experience as Carl Plantinga explains in Moving Viewers: American Film and the Spectator’s Experience is not only admiration for the aesthetics and techniques employed in the movie but also in the emotions aroused by the storyline. Audiences react to the story and characters presented with directed emotions by imagining either their mental lives and feelings or their situations. Empathy occurs within this framework of imagination where the audience engages with the story and character based on these directed emotions. The audience …
Ego, Maren Schettler
The Story About The Witch's Familiars, Maiken Møller-Andersen
The Story About The Witch's Familiars, Maiken Møller-Andersen
Floodwall Magazine
No abstract provided.
Tainted Love, Lydia Schengrund
Salem, Caitlin Scheresky
Ethical Responsibility In The Design Of Artificial Intelligence (Ai) Systems, David K. Mcgraw
Ethical Responsibility In The Design Of Artificial Intelligence (Ai) Systems, David K. Mcgraw
International Journal on Responsibility
This article aims to provide an overview of the ethical questions surrounding the responsibilities of designers of artificial intelligence (AI) systems. First, the author delves into the philosophical underpinnings of this responsibility, examining various ethical theories to grasp the moral obligations individuals have towards others and society. The author contends that designers of technology bear the responsibility of considering the broader societal implications of their creations. Subsequently, the author scrutinizes the fundamental question of whether AI systems present unique ethical concerns compared to conventional technologies, pinpointing factors such as complexity, opacity, autonomy, unpredictability, uncertainty, and the potential for significant social …
The Many Ways Of Wakanda: Viewpoint Diversity In Black Panther And Its Implications For Civics Education, Justin Frank Martin
The Many Ways Of Wakanda: Viewpoint Diversity In Black Panther And Its Implications For Civics Education, Justin Frank Martin
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Like many of its superhero film predecessors, Black Panther (2018) achieved widespread popularity both domestically and internationally. Although the film examines the focal character T’Challa’s (Black Panther) attempt to balance his dual responsibilities as king and protector of Wakanda, the viewpoint diversity displayed by its citizens suggests that the film’s central character is Wakandan society. Drawing on events and themes from the film, the essay argues that social domain theory (SDT)—a theory that attempts to explain the development of sociomoral concepts across the lifespan—provides a useful lens to examine Wakandans’ viewpoint diversity as portrayed in the film, specifically with regards …
(Un)Conscious Representation: Race, Gender, Ideology [Dialogue: The Interdisciplinary Journal Of Popular Culture And Pedagogy, Volume 7, Issue 3 (Fall 2020)], Kirk Peterson, Anna S. Cohenmiller
(Un)Conscious Representation: Race, Gender, Ideology [Dialogue: The Interdisciplinary Journal Of Popular Culture And Pedagogy, Volume 7, Issue 3 (Fall 2020)], Kirk Peterson, Anna S. Cohenmiller
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
(Un)conscious Representation: Race, Gender, Ideology [Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy, Volume 7, Issue 3 (Fall 2020)]
Editorial
Making the Invisible Visible through Popular Culture, Kirk Peterson and Anna S. CohenMiller
Articles
Visuality of Race in Popular Culture: Teaching Racial Histories and Iconography in Media, Joni Boyd Acuff and Amelia M. Kraehe
Unmasking Male Voices in Woman Hollering Creek: Contributions to Pedagogy and Masculinity Studies, Ramón J. Guerra and Joan Latchaw
D&D Beyond Bikini-Mail: Having Women at the Table, Daniel Carlson
A Heartbeat Away: Popular Culture’s Role in Teaching Presidential Succession, Jay Wendland
Pop Culture and …
A Heartbeat Away: Popular Culture’S Role In Teaching Presidential Succession, Jay L. Wendland
A Heartbeat Away: Popular Culture’S Role In Teaching Presidential Succession, Jay L. Wendland
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
The role of popular culture in civic education is important. Many television viewers learn about the American political process through various dramatized depictions. The 25th Amendment has often received much attention from Hollywood, as it provides writers, directors, and producers a tool with which to further dramatize presidential succession. Through the television shows West Wing, Designated Survivor, Commander in Chief, Madam Secretary, and Political Animals, viewers are exposed to storylines revolving around the 25th Amendment. By viewing these dramatized versions of presidential succession, viewers are better able to understand the process and political science instructors …
D&D Beyond Bikini-Mail: Having Women At The Table, Daniel Carlson
D&D Beyond Bikini-Mail: Having Women At The Table, Daniel Carlson
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Dungeons and Dragons represents a space that is often treated as an echo chamber for young (usually white) men to act out fantasies of power and control, which makes up for their inability to perform such actions in the real world. Using the work of Sherry Turkle and Michelle Dickey, I posit that this game is a nuanced location acting as a safe space for people to act out different aspects of their identity or life experiences in a low-risk environment enhanced by the connections made between the players and their characters. In this work, I have utililzed feminist frames …
Visuality Of Race In Popular Culture: Teaching Racial Histories And Iconography In Media, Joni Boyd Acuff, Amelia M. Kraehe
Visuality Of Race In Popular Culture: Teaching Racial Histories And Iconography In Media, Joni Boyd Acuff, Amelia M. Kraehe
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
The repetition of racist imagery from historical to contemporary popular culture is indicative of a lack of visual culture education among artists, designers, and other creative cultural producers working today. This paper addresses the dearth of resources for teaching visual codes and conventions of racial iconography that are recycled in popular media and contribute to the fabrication of racial differences, maintenance of racial hierarchies, and normalization of white supremacist ideology. Inspired by Critical Race Theory in art and visual culture education, the essay proposes teaching tactics and sites/sights that can support students in developing visual understandings of race in popular …
Editorial: Making The Invisible Visible Through Popular Culture, Kirk Peterson, Anna S. Cohenmiller
Editorial: Making The Invisible Visible Through Popular Culture, Kirk Peterson, Anna S. Cohenmiller
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Editorial for Dialogue: The The Interdisciplinary Journal of Popular Culture and Pedagogy Volume 7, Issue 3 (Fall 2020), (Un)conscious Representation: Race, Gender, Ideology.
Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines, Graham Oliver
Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines, Graham Oliver
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Choices made during video game gameplay set the stories told in that media apart from other media. Narrative-affecting choices have existed since the earliest games, from character creation in role-playing games to performance-based narrative changes in Metroid to morality-based choices in Ogre Battle. In the contemporary gaming landscape, some games derive a significant portion of their gameplay from character decisions: exploration, dialogue options, quick-time event reactions, etc. In this article, I give a history and breakdown of how choices have existed and evolved in gaming narratives since their inception. I then propose three categories for significant narrative choices: aesthetic, …
Finding The Sacred In The Profane: The Mardi Gras In Basile, Louisiana, Luc Guglielmi
Finding The Sacred In The Profane: The Mardi Gras In Basile, Louisiana, Luc Guglielmi
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
In Basile, a small community in Southwest Louisiana, there would not be any Mardi Gras without Ash Wednesday and vice-versa. Most of the people in Basile speak of Ash Wednesday when defining the Mardi Gras as there is a reciprocal spiritual relationship between Mardi Gras and Ash Wednesday. The people from Basile, therefore, in giving equal spiritual value to these two feasts, assign a liturgical value to Mardi Gras because they need, and will admit this freely, to have a good Mardi Gras in order to enter into the sacred season of Lent.
Mardi Gras performs a function that is …
Volume Cxliv, Number 7, November 8, 2024, Lawrence University
Volume Cxliv, Number 7, November 8, 2024, Lawrence University
The Lawrentian
No abstract provided.
“No Te Voy A Dejar Nunca”: Culture And Second Language Acquisition For Survival In Fear The Walking Dead, Sharon M. Nuruddin
“No Te Voy A Dejar Nunca”: Culture And Second Language Acquisition For Survival In Fear The Walking Dead, Sharon M. Nuruddin
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Popular culture reinforces and shapes the beliefs and values of the individual, the community, and the masses. It can also transmit hidden messages about aspects of human behavior that are reiterated in scholarly research. In the field of education, particularly in world language teacher education, film and television can be used as an effective tool for examining how we acquire a second language. Using a symbolic convergence theory perspective (SCT) (Bormann, 1972), I employ Sellnow’s (2014) three-step process for the rhetorical analyses of mediated popular culture texts to reveal “covert messages” (p. 9) within the popular American Movie Channel (AMC) …
Criminals As Heroes: Problems And Pedagogy In Popular Culture [Dialogue: The Interdisciplinary Journal Of Popular Culture And Pedagogy Volume 6, Issue 2 (August 2019)], Anna S. Cohenmiller, Kelli Bippert
Criminals As Heroes: Problems And Pedagogy In Popular Culture [Dialogue: The Interdisciplinary Journal Of Popular Culture And Pedagogy Volume 6, Issue 2 (August 2019)], Anna S. Cohenmiller, Kelli Bippert
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Criminals as Heroes: Problems and Pedagogy in Popular Culture [Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy Volume 6, Issue 2 (August 2019)]
Editorial
Critically Evaluating the Fictional World through Popular Culture, Kelly Bippert and Anna CohenMiller
Guest Editorial
What Hot Criminals, Anti-Heroes, and Bob Dylan Can Teach Us, Kathryn (“Kate”) Lane and Roxie James
Articles
If Androids Dream, Are They More Than Sheep?: Westworld, Robots and Legal Rights, Amanda DiPaolo
Nature vs. Nurture in Albuquerque: What Breaking Bad and Better Call Saul Teach Us About How We Talk about Criminals, Max Romanowski
Breaking the Rules: Playing Criminally in …