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Articles 11131 - 11160 of 11499
Full-Text Articles in Entire DC Network
Five Strategies For Successful Writing Of Reports And Essays, Kathleen P. King
Five Strategies For Successful Writing Of Reports And Essays, Kathleen P. King
Department of Leadership, Policy, and Lifelong Learning
Many people cannot get started with their literary projects because they do not know where to start. In this brief article, I share insight from years of teaching students and professionals of all ages how to prepare professional work.
An Analysis Of Extreme Price Shocks And Illiquidity Among Trend Followers, Bernard Lee, Shih-Fen Cheng, Annie Koh
An Analysis Of Extreme Price Shocks And Illiquidity Among Trend Followers, Bernard Lee, Shih-Fen Cheng, Annie Koh
Research Collection School Of Computing and Information Systems
We construct an agent-based model to study the interplay between extreme price shocks and illiquidity in the presence of systematic traders known as trend followers. The agent-based approach is particularly attractive in modeling commodity markets because the approach allows for the explicit modeling of production, capacities, and storage constraints. Our study begins by using the price stream from a market simulation involving human participants and studies the behavior of various trend-following strategies, assuming initially that their participation will not impact the market. We notice an incremental deterioration in strategy performance as and when strategies deviate further and further from the …
Mythic Game Project Addition Of Artificial Intelligence And Quest System Components, Christopher Alan Ballinger
Mythic Game Project Addition Of Artificial Intelligence And Quest System Components, Christopher Alan Ballinger
Theses Digitization Project
This study will describe the design decisions and principles behind the artificial intelligence (AI) for a multiplayer online role playing game and the use of an expert system to implement it. Mythic is an active project focused on the development of all aspects of a multiplayer online role playing game (MORPG). The goal of Mythic is to develop a system with the capacity to offer similar capabilities as current MORPG games available on the market, as well as providing new innovative features to distinguish it from other MORPG games and make it attractive to potential players.
Revelations Of Adaptive Technology Hiding In Your Operating System, Kathleen P. King
Revelations Of Adaptive Technology Hiding In Your Operating System, Kathleen P. King
Department of Leadership, Policy, and Lifelong Learning
Pre-publication version of a chapter about the assistive technology tools and resources available for free in Windows OS and Mac OS. Introducing higher education faculty to free resources, features and programs which they can recommend to their students or perhaps use for themselves (for instance for fading eyesight or hearing). In addition, the chapter briefly shares strategies and examples of how they might be used.
The book will have an entire chapter dedicated to assistive technology as well. This is a popularized assistive technology chapter for generalist, NON special education, faculty to become acquainted with readily available and free resources. …
Toward A Theory-Based Natural Language Capability In Robots And Other Embodied Agents : Evaluating Hausser's Slim Theory And Database Semantics, Robin Kowalchuk Burk
Toward A Theory-Based Natural Language Capability In Robots And Other Embodied Agents : Evaluating Hausser's Slim Theory And Database Semantics, Robin Kowalchuk Burk
Legacy Theses & Dissertations (2009 - 2024)
Computational natural language understanding and generation have been a goal of artificial intelligence since McCarthy, Minsky, Rochester and Shannon first proposed to spend the summer of 1956 studying this and related problems. Although statistical approaches dominate current natural language applications, two current research trends bring renewed focus on this goal. The nascent field of artificial general intelligence (AGI) seeks to evolve intelligent agents whose multi-subagent architectures are motivated by neuroscience insights into the modular functional structure of the brain and by cognitive science insights into human learning processes. Rapid advances in cognitive robotics also entail multi-agent software architectures that attempt …
Inversion Of 2d And 3d Dc Resistivity Imaging Data Forhigh Contrast Geophysical Regions Using Artificial Neuralnetworks., Ahmad Neyamadpour
Inversion Of 2d And 3d Dc Resistivity Imaging Data Forhigh Contrast Geophysical Regions Using Artificial Neuralnetworks., Ahmad Neyamadpour
Student Works (2010-2019)
In electrical resistivity imaging surveys, the field data along a profile are normally acquired as a subsurface distribution of apparent resistivity. One common method to obtain the true resistivity distribution is by inverting the apparent resistivity values. However, the inversion of DC resistivity imaging data is complex due to its non-linearity. This is especially true for regions with high resistivity contrast. For the complicated subsurface structure, especially when regions of high resistivity contrast exist, a conventional inversion technique based on least squares methods may not be able to invert the DC resistivity data with adequate accuracy. Therefore, in this study, …
Automated Interpretation Of The Tandem Mass Spectra Of Peptides Using Artificial Neural Networks, Timothy Patrick Manning
Automated Interpretation Of The Tandem Mass Spectra Of Peptides Using Artificial Neural Networks, Timothy Patrick Manning
Theses
The manual interpretation of mass spectra is a complex and time consuming task. The problem of manually interpreting this data is further exacerbated by the large numbers of mass spectra which can potentially be produced in a single proteoniics experiment. This shows the need for high throughput approaches to the interpretation of mass spectra. Existing automated approaches are however error prone due to the complexity of the task. Accordingly, this thesis discusses and evaluates the application of neural networks to improving the sensitivity, specificity and robustness of current approaches to the automated interpretation of such mass spectral data.
Several neural …
Prediction Of Brain Tumor Progression Using A Machine Learning Technique, Yuzhong Shen, Debrup Banerjee, Jiang Li, Adam Chandler, Yufei Shen, Frederic D. Mckenzie, Jihong Wang, Nico Karssemeijer (Ed.), Ronald M. Summers (Ed.)
Prediction Of Brain Tumor Progression Using A Machine Learning Technique, Yuzhong Shen, Debrup Banerjee, Jiang Li, Adam Chandler, Yufei Shen, Frederic D. Mckenzie, Jihong Wang, Nico Karssemeijer (Ed.), Ronald M. Summers (Ed.)
Electrical & Computer Engineering Faculty Publications
A machine learning technique is presented for assessing brain tumor progression by exploring six patients' complete MRI records scanned during their visits in the past two years. There are ten MRI series, including diffusion tensor image (DTI), for each visit. After registering all series to the corresponding DTI scan at the first visit, annotated normal and tumor regions were overlaid. Intensity value of each pixel inside the annotated regions were then extracted across all of the ten MRI series to compose a 10 dimensional vector. Each feature vector falls into one of three categories:normal, tumor, and normal but progressed to …
Cbtv: Visualising Case Bases For Similarity Measure Design And Selection, Brian Mac Namee, Sarah Jane Delany
Cbtv: Visualising Case Bases For Similarity Measure Design And Selection, Brian Mac Namee, Sarah Jane Delany
Conference papers
In CBR the design and selection of similarity measures is paramount. Selection can benefit from the use of exploratory visualisation- based techniques in parallel with techniques such as cross-validation ac- curacy comparison. In this paper we present the Case Base Topology Viewer (CBTV) which allows the application of different similarity mea- sures to a case base to be visualised so that system designers can explore the case base and the associated decision boundary space. We show, using a range of datasets and similarity measure types, how the idiosyncrasies of particular similarity measures can be illustrated and compared in CBTV allowing …
Inside The Selection Box: Visualising Active Learning Selection Strategies, Brian Mac Namee, Rong Hu, Sarah Jane Delany
Inside The Selection Box: Visualising Active Learning Selection Strategies, Brian Mac Namee, Rong Hu, Sarah Jane Delany
Conference papers
Visualisations can be used to provide developers with insights into the inner workings of interactive machine learning techniques. In active learning, an inherently interactive machine learning technique, the design of selection strategies is the key research question and this paper demonstrates how spring model based visualisations can be used to provide insight into the precise operation of various selection strategies. Using sample datasets, this paper provides detailed examples of the differences between a range of selection strategies.
Egal: Exploration Guided Active Learning For Tcbr, Rong Hu, Sarah Jane Delany, Brian Mac Namee
Egal: Exploration Guided Active Learning For Tcbr, Rong Hu, Sarah Jane Delany, Brian Mac Namee
Conference papers
The task of building labelled case bases can be approached using active learning (AL), a process which facilitates the labelling of large collections of examples with minimal manual labelling effort. The main challenge in designing AL systems is the development of a selection strategy to choose the most informative examples to manually label. Typical selection strategies use exploitation techniques which attempt to refine uncertain areas of the decision space based on the output of a classifier. Other approaches tend to balance exploitation with exploration, selecting examples from dense and interesting regions of the domain space. In this paper we present …
Svm Based Active Learning With Exploration, Patrick Lindstrom, Rong Hu, Sarah Jane Delany, Brian Mac Namee
Svm Based Active Learning With Exploration, Patrick Lindstrom, Rong Hu, Sarah Jane Delany, Brian Mac Namee
Conference papers
No abstract provided.
Exploring The Frontier Of Uncertainty Space, Rong Hu, Patrick Lindstrom, Sarah Jane Delany, Brian Mac Namee
Exploring The Frontier Of Uncertainty Space, Rong Hu, Patrick Lindstrom, Sarah Jane Delany, Brian Mac Namee
Conference papers
We aim to investigate methods balancing exploitation with exploration in active learning to improve the performance of uncertainty sampling. Two exploration guided sampling methods are compared to uncertainty sampling on various real-life datasets from the 2010 Active Learning Challenge. Our initial experiments seems to indicate that combining exploration with uncertainty sampling improves performance on certain datasets but not all.
Periodic Resource Reallocation In Two-Echelon Repairable Item Inventory Systems, Hoong Chuin Lau, Jie Pan, Huawei Song
Periodic Resource Reallocation In Two-Echelon Repairable Item Inventory Systems, Hoong Chuin Lau, Jie Pan, Huawei Song
Research Collection School Of Computing and Information Systems
Given an existing stock allocation in an inventory system, it is often necessary to perform reallocation over multiple time points to address inventory imbalance and maximize availability. In this paper, we focus on the situation where there are two opportunities to perform reallocation within a replenishment cycle. We derive a mathematical model to determine when and how to perform reallocation. Furthermore, we consider the extension of this model to the situation allowing an arbitrary number of reallocations. Experimental results show that the two-reallocation approach achieves better performance compared with the single-reallocation approach found in the literature. We also illustrate how …
The Extent Of Clientelism In Irish Politics: Evidence From Classifying Dáil Questions On A Local-National Dimension, Sarah Jane Delany, Richard Sinnott, Niall O'Reilly
The Extent Of Clientelism In Irish Politics: Evidence From Classifying Dáil Questions On A Local-National Dimension, Sarah Jane Delany, Richard Sinnott, Niall O'Reilly
Conference papers
The availability of the full text of Irish parliamentary questions offers opportunities for using machine learning techniques to examine the currently much discussed role of elected representatives (TDs) in the Irish parliamentary system. Bluntly, are TDs mainly national legislators or “constituency messenger boys”? This paper presents an initial investigation into the use of automated text classification techniques to categorise parliamentary questions from 1922 up to 2008 as national or local. The approach uses a bag of words representation, standard feature reduction methods and an SVM classifier. Initial results show there is very little evidence in the corpus of parliamentary questions …
Cognitive Effort For Multi Agent Systems, Luca Longo
Cognitive Effort For Multi Agent Systems, Luca Longo
Conference papers
Cognitive Effort is a multi-faceted phenomenon that has suffered from an imperfect understanding, an informal use in everyday life and numerous definitions. This paper attempts to clarify the concept, along with some of the main influencing factors, by presenting a possible heuristic formalism intended to be implemented as a computational concept, and therefore be embedded in an artificial agent capable of cognitive effort-based decision support. Its applicability in the domain of Artificial Intelligence and Multi-Agent Systems is discussed. The technical challenge of this contribution is to start an active discussion towards the formalisation of Cognitive Effort and its application in …
Motion In Augmented Reality Games: An Engine For Creating Plausible Physical Interactions In Augmented Reality Games, Brian Mac Namee, David Beaney, Qingqing Dong
Motion In Augmented Reality Games: An Engine For Creating Plausible Physical Interactions In Augmented Reality Games, Brian Mac Namee, David Beaney, Qingqing Dong
Articles
The next generation of Augmented Reality (AR) games will require real and virtual objects to coexist in motion in immersive game environments. This will require the illusion that real and virtual objects interact physically together in a plausible way. The Motion in Augmented Reality Games (MARG) engine described in this paper has been developed to allow these kinds of game environments. The paper describes the design and implementation of the MARG engine and presents two proof-of-concept AR games that have been developed using it. Evaluations of these games have been performed and are presented to show that the MARG engine …
Motivated Learning As An Extension Of Reinforcement Learning, Janusz Starzyk, Pawel Raif, Ah-Hwee Tan
Motivated Learning As An Extension Of Reinforcement Learning, Janusz Starzyk, Pawel Raif, Ah-Hwee Tan
Research Collection School Of Computing and Information Systems
We have developed a unified framework to conduct computational experiments with both learning systems: Motivated learning based on Goal Creation System, and reinforcedment learning using RL Q-Learning Algorithm. Future work includes combining motivated learning to set abstract motivations and manage goals with reinforcement learning to learn proper actions. This will allow testing of motivated learning on typical reinforcement learning benchmarks with large dimensionality of the state/action spaces.
Introducing Communication In Dis-Pomdps With Locality Of Interaction, Makoto Tasaki, Yuichi Yabu, Yuki Iwanari, Makoto Yokoo, Janusz Marecki, Pradeep Reddy Varakantham, Milind Tambe
Introducing Communication In Dis-Pomdps With Locality Of Interaction, Makoto Tasaki, Yuichi Yabu, Yuki Iwanari, Makoto Yokoo, Janusz Marecki, Pradeep Reddy Varakantham, Milind Tambe
Research Collection School Of Computing and Information Systems
The Networked Distributed POMDPs (ND-POMDPs) can model multiagent systems in uncertain domains and has begun to scale-up the number of agents. However, prior work in ND-POMDPs has failed to address communication. Without communication, the size of a local policy at each agent within the ND-POMDPs grows exponentially in the time horizon. To overcome this problem, we extend existing algorithms so that agents periodically communicate their observation and action histories with each other. After communication, agents can start from new synchronized belief state. Thus, we can avoid the exponential growth in the size of local policies at agents. Furthermore, we introduce …
A Boosting Framework For Visuality-Preserving Distance Metric Learning And Its Application To Medical Image Retrieval, Yang Liu, Rong Jin, Lily Mummert, Rahul Sukthankar, Adam Goode, Bin Zheng, Steven C. H. Hoi, Mahadev Satyanarayanan
A Boosting Framework For Visuality-Preserving Distance Metric Learning And Its Application To Medical Image Retrieval, Yang Liu, Rong Jin, Lily Mummert, Rahul Sukthankar, Adam Goode, Bin Zheng, Steven C. H. Hoi, Mahadev Satyanarayanan
Research Collection School Of Computing and Information Systems
Similarity measurement is a critical component in content-based image retrieval systems, and learning a good distance metric can significantly improve retrieval performance. However, despite extensive study, there are several major shortcomings with the existing approaches for distance metric learning that can significantly affect their application to medical image retrieval. In particular, "similarity" can mean very different things in image retrieval: resemblance in visual appearance (e.g., two images that look like one another) or similarity in semantic annotation (e.g., two images of tumors that look quite different yet are both malignant). Current approaches for distance metric learning typically address only one …
Predicting Flavonoid Ugt Regioselectivity With Graphical Residue Models And Machine Learning., Arthur Rhydon Jackson
Predicting Flavonoid Ugt Regioselectivity With Graphical Residue Models And Machine Learning., Arthur Rhydon Jackson
Electronic Theses and Dissertations
Machine learning is applied to a challenging and biologically significant protein classification problem: the prediction of flavonoid UGT acceptor regioselectivity from primary protein sequence. Novel indices characterizing graphical models of protein residues are introduced. The indices are compared with existing amino acid indices and found to cluster residues appropriately. A variety of models employing the indices are then investigated by examining their performance when analyzed using nearest neighbor, support vector machine, and Bayesian neural network classifiers. Improvements over nearest neighbor classifications relying on standard alignment similarity scores are reported.
Mining Data From Multiple Software Development Projects, Huanjing Wang, Taghi M. Khoshgoftaar, Kehan Gao, Naeem Seliya
Mining Data From Multiple Software Development Projects, Huanjing Wang, Taghi M. Khoshgoftaar, Kehan Gao, Naeem Seliya
Computer Science Faculty Publications
A large system often goes through multiple software project development cycles, in part due to changes in operation and development environments. For example, rapid turnover of the development team between releases can influence software quality, making it important to mine software project data over multiple system releases when building defect predictors. Data collection of software attributes are often conducted independent of the quality improvement goals, leading to the availability of a large number of attributes for analysis. Given the problems associated with variations in development process, data collection, and quality goals from one release to another emphasizes the importance of …
A Neural Network Approach To Border Gateway Protocol Peer Failure Detection And Prediction, Cory B. White
A Neural Network Approach To Border Gateway Protocol Peer Failure Detection And Prediction, Cory B. White
Master's Theses
The size and speed of computer networks continue to expand at a rapid pace, as do the corresponding errors, failures, and faults inherent within such extensive networks. This thesis introduces a novel approach to interface Border Gateway Protocol (BGP) computer networks with neural networks to learn the precursor connectivity patterns that emerge prior to a node failure. Details of the design and construction of a framework that utilizes neural networks to learn and monitor BGP connection states as a means of detecting and predicting BGP peer node failure are presented. Moreover, this framework is used to monitor a BGP network …
Towards Robot Theatre, Marek Perkowski
Towards Robot Theatre, Marek Perkowski
Systems Science Friday Noon Seminar Series
The talk will present the idea of futuristic robot theatre and work done towards it at the Intelligent Robotics Laboratory, Department of Electrical and Computer Engineering at PSU. After a short history of robot theatre from antiquity until 2008 we will present recent work on robot theatre in the world and at PSU, including two plays: ancient Korean folk tale "Hahoe Pylyshin" and "What's that? A Schroedinger Cat" or a debate between Einstein and Schroedinger Cat about quantum mechanics - an educational theatre. Several models of robot theatre will be discussed: animatronic theatre, interactive theatre and improvisational theatre. We will …
High-Dimensional Software Engineering Data And Feature Selection, Huanjing Wang, Taghi M. Khoshgoftaar, Kehan Gao
High-Dimensional Software Engineering Data And Feature Selection, Huanjing Wang, Taghi M. Khoshgoftaar, Kehan Gao
Computer Science Faculty Publications
Software metrics collected during project development play a critical role in software quality assurance. A software practitioner is very keen on learning which software metrics to focus on for software quality prediction. While a concise set of software metrics is often desired, a typical project collects a very large number of metrics. Minimal attention has been devoted to finding the minimum set of software metrics that have the same predictive capability as a larger set of metrics – we strive to answer that question in this paper. We present a comprehensive comparison between seven commonly-used filter-based feature ranking techniques (FRT) …
Dragon Age: Origins - Maps & Benchmark Problems, Nathan R. Sturtevant, Bioware Corp
Dragon Age: Origins - Maps & Benchmark Problems, Nathan R. Sturtevant, Bioware Corp
Moving AI Lab: 2D Maps and Benchmark Problems
Maps extracted from Dragon Age: Origins with help and explicit permission from BioWare Corp. for use and distribution as benchmark problems.
Contains 156 maps and benchmark problem sets.
A Service Choice Model For Optimizing Taxi Service Delivery, Shih-Fen Cheng, Xin Qu
A Service Choice Model For Optimizing Taxi Service Delivery, Shih-Fen Cheng, Xin Qu
Research Collection School Of Computing and Information Systems
Taxi service has undergone radical revamp in recent years. In particular, significant investments in communication system and GPS devices have improved quality of taxi services through better dispatches. In this paper, we propose to leverage on such infrastructure and build a service choice model that helps individual drivers in deciding whether to serve a specific taxi stand or not. We demonstrate the value of our model by applying it to a real-world scenario. We also highlight interesting new potential approaches that could significantly improve the quality of taxi services.
Sharing Mobile Multimedia Annotations To Support Inquiry-Based Learning Using Mobitop, Khasfariyati Razikin, Dion Hoe-Lian Goh, Yin-Leng Theng, Quang Minh Nguyen, Thi Nhu Quynh Kim, Ee Peng Lim, Chew-Hung Chang, Kalyani Chatterjea, Aixin Sun
Sharing Mobile Multimedia Annotations To Support Inquiry-Based Learning Using Mobitop, Khasfariyati Razikin, Dion Hoe-Lian Goh, Yin-Leng Theng, Quang Minh Nguyen, Thi Nhu Quynh Kim, Ee Peng Lim, Chew-Hung Chang, Kalyani Chatterjea, Aixin Sun
Research Collection School Of Computing and Information Systems
Mobile devices used in educational settings are usually employed within a collaborative learning activity in which learning takes place in the form of social interactions between team members while performing a shared task. We introduce MobiTOP (Mobile Tagging of Objects and People), a geospatial digital library system which allows users to contribute and share multimedia annotations via mobile devices. A key feature of MobiTOP that is well suited for collaborative learning is that annotations are hierarchical, allowing annotations to be annotated by other users to an arbitrary depth. A group of student-teachers involved in an inquiry-based learning activity in geography …
Localizing Volumetric Motion For Action Recognition In Realistic Videos, Xiao Wu, Chong-Wah Ngo, Jintao Li, Yongdong Zhang
Localizing Volumetric Motion For Action Recognition In Realistic Videos, Xiao Wu, Chong-Wah Ngo, Jintao Li, Yongdong Zhang
Research Collection School Of Computing and Information Systems
This paper presents a novel motion localization approach for recognizing actions and events in real videos. Examples include StandUp and Kiss in Hollywood movies. The challenge can be attributed to the large visual and motion variations imposed by realistic action poses. Previous works mainly focus on learning from descriptors of cuboids around space time interest points (STIP) to characterize actions. The size, shape and space-time position of cuboids are fixed without considering the underlying motion dynamics. This often results in large set of fragmentized cuboids which fail to capture long-term dynamic properties of realistic actions. This paper proposes the detection …
A Surprise Triggered Adaptive And Reactive (Star) Framework For Online Adaptation In Non-Stationary Environments, Truong-Huy Dinh Nguyen, Tze-Yun Leong
A Surprise Triggered Adaptive And Reactive (Star) Framework For Online Adaptation In Non-Stationary Environments, Truong-Huy Dinh Nguyen, Tze-Yun Leong
Research Collection School Of Computing and Information Systems
We consider the task of developing an adaptive autonomous agent that can interact with non-stationary environments. Traditional learning approaches such as Reinforcement Learning assume stationary characteristics over the course of the problem, and are therefore unable to learn the dynamically changing settings correctly. We introduce a novel adaptive framework that can detect dynamic changes due to non-stationary elements. The Surprise Triggered Adaptive and Reactive (STAR) framework is inspired by human adaptability in dealing with daily life changes. An agent adopting the STAR framework consists primarily of two components, Adapter and Reactor. The Reactor chooses suitable actions based on predictions made …