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Embodied Tuning: Interfacing Danish Radio Heritage, Christian Hviid Mortensen, Vitus Vestergaard Sep 2013

Embodied Tuning: Interfacing Danish Radio Heritage, Christian Hviid Mortensen, Vitus Vestergaard

Journal of Interactive Humanities

Most museum exhibitions favor vision, not hearing. When there is audio in exhibitions, it tends to take on a secondary role as a soundtrack or commentary. In some cases, however, audio should be the primary object of interest. Radio heritage is such a case. The traditional way of showcasing audio is through webaccessible archives or through listening kiosks in the exhibition. Neither one takes advantage of the unique affordances of the spatiality and physicality of an exhibition. We therefore propose an alternative way of exhibiting radio heritage in a listening exhibition where users move around and explore the physical gallery …


You Have Died Of Dysentery: A First Attempt At Navigating A Course In Educational Games, Adrienne Decker, David Simkins Sep 2013

You Have Died Of Dysentery: A First Attempt At Navigating A Course In Educational Games, Adrienne Decker, David Simkins

Journal of Interactive Humanities

This paper describes our experiences developing and piloting a course in educational games. We discuss the structure of the course, the topics we included in the course, as well as the final projects the students created for the course. Of particular interest to non-technical educators interested in exploring games in their courses is the fact that our course incorporated many critical thinking skills as part of the coursework. We felt that an important part of the student’s immersion in this material was not just the production of the game, but also a deeper understanding of the issues surrounding education and …


Music Iconography Used As Video Montage Guide – Conception, Development And Validation Of A Teaching Module In Communication Design, Jose Silva Sep 2013

Music Iconography Used As Video Montage Guide – Conception, Development And Validation Of A Teaching Module In Communication Design, Jose Silva

Learn X Design Conference Series

The article proposed describes the findings retrieved from the researched carried out in the PHD in Design. The experience, combining sound, video and drawing, had as purpose design a learning experiment on Video montage in the scope of Communication Design. The drawing was used as music translation and provided guidance in conducting different paces in the moving image sequence. The use of drawing enabled the creation of a graphical score used in video montage as well as an implicit method to record the experience. The work can be described as a border line research making contact with distinct areas such …


“Not Two Weeks In A Place Tidying-Up The Paper Drawer” – An Employability Agenda Case Study, Ian James Sharman, Zoe Patterson Sep 2013

“Not Two Weeks In A Place Tidying-Up The Paper Drawer” – An Employability Agenda Case Study, Ian James Sharman, Zoe Patterson

Learn X Design Conference Series

It seems improbable that a student might graduate from four years of fulltime education with an honours degree and, simultaneously, three years of work experience. Yet this is the premise of the Design Agency Project at Edinburgh College of Art, University of Edinburgh. It celebrates four years within the BA Graphic Design programme so 2012 provides a natural opportunity for reflection, marking the graduation of the first cohort introduced to the project at the commencement of their studies. Annually, the students of the programme’s senior year form several design agencies. They brand and advertise vacancies, for which students in junior …


Systems Oriented Design: The Emergence And Development Of A Designerly Approach To Address Complexity, Birger Sevaldson Sep 2013

Systems Oriented Design: The Emergence And Development Of A Designerly Approach To Address Complexity, Birger Sevaldson

Learn X Design Conference Series

Designers are especially well suited to cope with the complexity of the real world because of three reasons: they are trained to synthesise solutions from complex and fuzzy material and they are good at visualising which is an enormous advantage for thinking in complexity. Finally they are creative people trained to come up with new solutions. There already exists design practices geared towards dealing with complexity. But such practices need to be systematized and developed further. One way of doing this is to develop its relation to other practices of complexity found in systems thinking and systems practices. This paper …


Design For A City State: An Overview Of Design Education In Singapore, Peer M. Sathikh Sep 2013

Design For A City State: An Overview Of Design Education In Singapore, Peer M. Sathikh

Learn X Design Conference Series

Singapore, which started its modern life as a trading port under the British rule in 1819, became a sovereign nation in 1965, breaking away from the federation of Malaya just a few years after independence. Since 1965, the leaders of Singapore have transformed Singapore many times, starting from its trading roots, to being a manufacturing centre, to financial centre, to a service economy till its present state as R&D centre for science & technology. This paper presents an overview of the development of design education in Singapore, starting with vocational schools that taught design as a skills, through the polytechnic …


Enhancing Structured Reflective Practice To Complement The “Design Praxium” Vision, Fernando Rojas Sep 2013

Enhancing Structured Reflective Practice To Complement The “Design Praxium” Vision, Fernando Rojas

Learn X Design Conference Series

This paper suggests that an Enhanced Reflective Practice model, as part of a structured reflective practice discipline, supports the vision of an initiative known as “Design Praxium”. This initiative aims to fulfil: (i) a need for a new type of design practice; (ii) a deeper design educational experience; (iii) a new generation of designers that are able to shape new contexts through design. Design Education would benefit from the inclusion of practical ways to cultivate values that may develop hand in hand with design theory and technique. If mental training disciplines that aim to ultimately foster cooperative human qualities can …


Design School: Design Education In The Age Of Digital Capital, Paul A. Rodgers, Craig Bremner Sep 2013

Design School: Design Education In The Age Of Digital Capital, Paul A. Rodgers, Craig Bremner

Learn X Design Conference Series

Design, we are often reminded, has a direct social purpose that is capable of reaching all sectors of public life. National design organisations across the world proclaim that design acts reflect a nation’s social and cultural values; design shapes the everyday products people use, the buildings we live, work and play in, and the clothes we wear. Furthermore, design communicates those values to others. It is therefore an extremely powerful tool that can communicate and express a nation’s values to others and has a significant role in the social, cultural and economic wellbeing of its people (Newman and Swann, 1996). …


"It Could Have Been Me": The 1983 Death Of A Nyc Graffiti Artist, Erik Nielson Sep 2013

"It Could Have Been Me": The 1983 Death Of A Nyc Graffiti Artist, Erik Nielson

School of Professional and Continuing Studies Faculty Publications

"It could have been me. It could have been me."
These were the words uttered by painter Jean-Michel Basquiat, who was deeply shaken after he heard the story of a black graffiti artist who was beaten to death by New York City police. Seeing his own life reflected in the death of a fellow artist, Basquiat went on to create Defacement (The Death of Michael Stewart), not only to commemorate the young man's death, but also to challenge the state-sanctioned brutality that men of color could face for pursuing their art in public spaces.


Introducing High School Students To Design And Creative Thinking In A Teaching Lab Environment, Gretchen Caldwell Rinnert, Jillian Coorey Sep 2013

Introducing High School Students To Design And Creative Thinking In A Teaching Lab Environment, Gretchen Caldwell Rinnert, Jillian Coorey

Learn X Design Conference Series

Many students in the United States have limited exposure to design thinking, formal techniques or creative experimentation. For many, a design education begins in college, as one selects their major. Unfortunately, many high school art programs have been eliminated or dramatically reduced, resulting in students receiving less creative exposure and limiting their design preparation before college. Creative problem solving skills are in demand. Sir Ken Robinson, a recognized leader in the development of creativity and innovation, believes our schools are educating students out of their creativity. He argues that we train students to become good workers instead of creative problem …


Contextually Teaching Motion Design, Gretchen Caldwell Rinnert Sep 2013

Contextually Teaching Motion Design, Gretchen Caldwell Rinnert

Learn X Design Conference Series

Motion design (also called motion graphics) is an underdeveloped subject within design education. Often taught as part of a separate elective course, housed in a computer lab and taught by graduate students or adjunct faculty, this subject is often associated with long planning hours, tedious software exercises, and inadequate formal results. However, at Kent State University, we believe that motion design has significant value for the design student's education and deserves integration into design curriculum. Integration of motion into curriculum has exponential value: it teaches systems thinking, research skills, and information design. We are entering an exciting time in graphic …


Teaching Design Project In Sight Of Design Partnership: A New-Old Way To Teach Design, Flavia Nizia Ribeiro, Roberta Portas, Maria Apparecida Mamede-Neves, Izabel Oliveira, Rita Couto Sep 2013

Teaching Design Project In Sight Of Design Partnership: A New-Old Way To Teach Design, Flavia Nizia Ribeiro, Roberta Portas, Maria Apparecida Mamede-Neves, Izabel Oliveira, Rita Couto

Learn X Design Conference Series

This work intends to deepen the discussion on Design Partnership. To build this argument we propose a reflection that will be introduced by a bibliographic revision followed by a presentation of different Design concepts. In a second moment, we examine the concept of Design Partnership, and analyze how it occurred in the undergraduated Design programme. The Design Partnership experience is a model of teaching, used in the project disciplines also offered in the first year of the course, the student, a future designer, have to work with a partner in a defined context, and to work with a real problem. …


Learning To See: Contribution To An Analysis Of The Teaching Of Free Hand Drawing By Kari Liv Brundin Torjussen At Oslo National College Of Art And Design, 1947-1990, Grete Refsum Sep 2013

Learning To See: Contribution To An Analysis Of The Teaching Of Free Hand Drawing By Kari Liv Brundin Torjussen At Oslo National College Of Art And Design, 1947-1990, Grete Refsum

Learn X Design Conference Series

The National College of Art and Design (Norwegian abbreviation: SHKS) in Norway was established in 1818, as a school for educating craftsmen and artists. Until late 20th century, free hand drawing was its foundational subject. Today, this is no longer the case, and the recurrent questions are: Which competences do design students need in free hand drawing, how should this subject be taught, and what should the education curriculum comprise? This paper aims at clarifying the tradition in which free hand drawing is embedded. Asking what the institutional teaching of free hand drawing actually was, reveals that little information is …


Outreach Initiative For Education Of Future Industrial Designers, Claudia R. Rebola, Kevin Shankwiler Sep 2013

Outreach Initiative For Education Of Future Industrial Designers, Claudia R. Rebola, Kevin Shankwiler

Learn X Design Conference Series

This paper discusses a program undertaken to educate high school students about the Industrial Design profession. An innovative OutReach program model is presented where design professionals, academic (college-level) and high school students are brought together to conduct a real life experience project. Urbanism is a designated topic for the program model. Findings are also presented, supporting success of the initiative.


Educating Multidisciplinary Postgraduate Product Design Students: Challenges For A New Programme, Stephen D. Reay, Andrew Withell Sep 2013

Educating Multidisciplinary Postgraduate Product Design Students: Challenges For A New Programme, Stephen D. Reay, Andrew Withell

Learn X Design Conference Series

Design professionals are increasingly expected to work in interdisciplinary teams, often working together to solve more and more complex problems. This may contradict aspects of traditional design education where effort (and assessment) was focused on the skills of the creative individual. While expertise or skill in a specific discipline is still critical to perform as a designer, a greater awareness and understanding of other disciplines is required. These educational challenges are further compounded in a new Product Design programme at AUT University due to its relatively small number of students. However, developing a new programme presents an opportunity to support …


Digital Design And Creativity: A Reflection On Curriculum Change In Landscape Architecture Education, Heike Rahmann, Jillian Waliss Sep 2013

Digital Design And Creativity: A Reflection On Curriculum Change In Landscape Architecture Education, Heike Rahmann, Jillian Waliss

Learn X Design Conference Series

In comparison to the allied design disciplines of architecture and urban design, the creative potentials of digital media have been slow to influence landscape architecture. Many landscape architects consider digital media to lack the intuitive capability of more traditional means of design such as hand drawing. This paper argues for the creative potential of digital technologies in design pedagogy of landscape architecture. Drawing on the experience of the first year of the professional Master of Landscape Architecture program at the University of Melbourne, we outline a shift in design curriculum from planimetric design techniques to a focus on three- dimensional …


Teaching Constraints, Learning Creativity: Leveraging The Guided Distractions, Margherita Pillan, Marco Maiocchi, Marko Radeta Aug 2013

Teaching Constraints, Learning Creativity: Leveraging The Guided Distractions, Margherita Pillan, Marco Maiocchi, Marko Radeta

Learn X Design Conference Series

Different disciplines require different approaches to education. The teaching of formalized sciences (such are physics, chemistry, etc.) requires the study of consolidated and already verified results and is conveniently carried out through lecturing (e.g. lectures or books) while formalisms and techniques are learned together with disciplinary contents. Soft disciplines (such are fine arts, interior design, media production, journalism, etc.) require “learning by doing”: the study of facts and techniques that is weakly related to the ability to produce masterpieces or new ideas. Design is in an intermediate position: techniques can be learned (e.g. modelling, representation, materials, colours, etc.), but the …


Reflections And Prospects About The Relationship Between Master Thesis And Design Project In Interior Architectural Education, Ann Petermans, Jan Vanrie, Kris Pint, Koenraad Van Cleempoel Aug 2013

Reflections And Prospects About The Relationship Between Master Thesis And Design Project In Interior Architectural Education, Ann Petermans, Jan Vanrie, Kris Pint, Koenraad Van Cleempoel

Learn X Design Conference Series

The Bologna process, initiated in 1999, propelled an ongoing reform of the European higher education. One of many processes is the integration of design schools – formerly belonging to a polytechnic or beaux-arts tradition – into academia. It presents challenges to universities and design schools alike. Commonly, many debates centre around the issue of research: output media, ‘measurability’ of output and the relationship between research and education. In this paper we would like to focus on the latter by discussing the set-up and organisation of our master programme in interior architecture. Reflecting about existing material of our students stimulated us …


Relating Creativity, Fantasy, Invention And Imagination: Studying Collective Models Of Creative Collaboration From Kindergarten To University Degrees, Raffaella Perrone Aug 2013

Relating Creativity, Fantasy, Invention And Imagination: Studying Collective Models Of Creative Collaboration From Kindergarten To University Degrees, Raffaella Perrone

Learn X Design Conference Series

In recent years, cognitive psychology has supplied interesting analytical frameworks for the processes involved in the construction of knowledge at all levels of education, from kindergarten to college. In design teaching and for many decades theories have been proposed about design projects "methods" and "methodologies". However, only in recent years theoretical approaches to "creativity" and the creative process have been proposed and have started to be implemented in academic curricula, or as working methods (cocreation). Creativity, thus, has become an area of "focus" of research, with important implications on the design discipline. However, creativity, invention, imagination and fantasy simultaneously interact …


Programming Sketches: A Bricolage Approach To Teaching Computer Programming In Design Education, Juhong Park Aug 2013

Programming Sketches: A Bricolage Approach To Teaching Computer Programming In Design Education, Juhong Park

Learn X Design Conference Series

Many architecture schools have started to teach computer programming as part of their design education. Their main pedagogies follow a conventional computer science approach, which has a high failure rate and is less effective for novice learners. This paper describes a novel approach to developing a curriculum, "Programming Sketches", to teach computer programming to architecture students in the context of design education. A bricolage-based approach with an atelier learning environment was explored. Instead of focusing on learning the knowledge of computer programming language, students were prompted to develop their own ways of transforming design thinking into a programming structure with …


Designing Funwritr: Unpacking An Affinity-Based, Professionalizing, Graduate-Level Educational Technology Design Experience, Justin Olmanson, Chung-Kai Huang, Rob Scordino, Jaejin Lee Aug 2013

Designing Funwritr: Unpacking An Affinity-Based, Professionalizing, Graduate-Level Educational Technology Design Experience, Justin Olmanson, Chung-Kai Huang, Rob Scordino, Jaejin Lee

Learn X Design Conference Series

In this paper and presentation we describe, unpack, and reflect upon the dynamic, evolving processes of collaborative, democratized educational technology design that led to the creation of an open-ended literacy development and language acquisition environment named FunWritr. When the project began, each member of our group was either in a graduate program for educational technology design or interested in matriculating into such a program. Over the course of five years we have worked together, growing as designers, developers, and researchers of educational technologies. Reflecting on our authentic, self-guided, evolving curriculum ofexperiences, we recognize processes and unpack factors that contributed to …


Feel The Fear: Learning Graphic Design In Affective Places And Online Spaces, Anitra Nottingham Aug 2013

Feel The Fear: Learning Graphic Design In Affective Places And Online Spaces, Anitra Nottingham

Learn X Design Conference Series

This paper explores the idea of pedagogic affect in both onsite and online graphic design learning spaces, and speculates on the role that this affect plays in the formation of the design student. I argue that embodied design knowledge is built by interactions with design professionals, activities that mimic the daily work of designers, and practices of display such as student work galleries within design schools. Therefore bodies in motion, and the places they move within, take on more importance in the making-up of a graphic design student than we may expect. This idea has implications for online design learning. …


City Reflections: Design Collaborations For Cross-Cultural Learning, Kelly M. Murdoch-Kitt, Denielle Emans Aug 2013

City Reflections: Design Collaborations For Cross-Cultural Learning, Kelly M. Murdoch-Kitt, Denielle Emans

Learn X Design Conference Series

Design educators must learn to develop and lead successful intercultural projects and exchanges for students entering into a globally connected and diverse profession. Teaching students to approach problems by using collaborative and interpersonal skills provides them with durable assets to better understand international audiences, colleagues, and perspectives. The proliferation and integration of first-hand cross-cultural experiences into design curricula can result in innovation and knowledge sharing, indicating synergistic properties in which the whole is greater than the sum of the parts. This research explores how collaborations between geographically separate design students in San Francisco, California, USA and Dubai, UAE—mediated by virtual …


Building Appetites: The Design Of Locative Media Apps For Learning The Networked City, Andrew Morrison, Jonny Aspen Aug 2013

Building Appetites: The Design Of Locative Media Apps For Learning The Networked City, Andrew Morrison, Jonny Aspen

Learn X Design Conference Series

Recent years have seen the rapid growth of mobile communication and more recently smart phones and apps. But how might we approach ‘learning the networking city’? In this paper we reflect on the negotiation of a mobile app for cultural mapping of the networked city developed as part of a large design research project into social media and the city. The negotiation took place as part of an international master's level class of students of urbanism, architecture and design. The app called Streetscape was developed and trialled as part of a large funded research project into social media and the …


Funerary Stela Of Heni, Risd Museum, Antoine Revoy, James Allen Aug 2013

Funerary Stela Of Heni, Risd Museum, Antoine Revoy, James Allen

Channel

Offered symbolically, the images and hieroglyphics depicted on the right of this funerary stela ensured that Heni, a local high official, would never experience hunger or thirst in the afterlife. The slightly awkward proportions of Heni’s figure are typical of monuments of the First Intermediate period, when there was no centralized government in Egypt. The lack of royal control over artistic production during this time allowed artists to experiment, as seen in the multiple levels of relief on Heni’s kilt, the particular green of the hieroglyphs, and the striped border. 2134-2040 BCE


Translations: Digital & Physical Interchanges, Kyle Miller, Clark Thenhaus Aug 2013

Translations: Digital & Physical Interchanges, Kyle Miller, Clark Thenhaus

Learn X Design Conference Series

This paper presents experiments in digital design teaching methodologies at the collegiate level within architectural education. The experiments manifested themselves in the form of three design workshops for students from different levels within the undergraduate architecture degree program at the University of Kentucky. Collectively titled “Translations”, these workshops speculated on strategies for the integration of analogue drawing and making with digital translations within the architectural design process. The events were organized around the concept of employing multiple modes of making, a diverse set of design techniques, and mixed media. The theme of the workshops grew from the belief that multiplication …


A Multidisciplinary Approach To Design Education: Providing A Framework For Informed Designers Of The Future, Zaiba Mian Aug 2013

A Multidisciplinary Approach To Design Education: Providing A Framework For Informed Designers Of The Future, Zaiba Mian

Learn X Design Conference Series

This paper recognizes the need to integrate design in all levels of education in order to foster creative skills that are applicable in most aspects of life. It highlights unique challenges associated with teaching design in the digital age and the need to encourage students to see in a critical and meaningful way. The methodology used in design education must build on existing virtual tools to promote a physical reconnection to one’s surroundings in order to promote an appreciation and understanding of place. This paper explores the notion that design does not occur in isolation and is part of a …


Social Design, Ruth Mateus-Berr, Nisrine Boukhari, Florian Burger, Alessia Finckenstein, Tanja Gesell, Marta Gomez, Masha Hupalo, Emer Kinsella, Dieter Lang, Elaine Liu, Teresa Morandini, Marie-Christin Rissinger, Frida Robles, Elisabeth Stephan, Stephan Trimmel, Julian Verocai Aug 2013

Social Design, Ruth Mateus-Berr, Nisrine Boukhari, Florian Burger, Alessia Finckenstein, Tanja Gesell, Marta Gomez, Masha Hupalo, Emer Kinsella, Dieter Lang, Elaine Liu, Teresa Morandini, Marie-Christin Rissinger, Frida Robles, Elisabeth Stephan, Stephan Trimmel, Julian Verocai

Learn X Design Conference Series

This project aims at the collective definition of social design. The process of exploring this definition is considered a workshop that gets people involved and passionate. In this process there are various elements that represented tangible reference points and draw to defined public spaces in the city and central at the University of Applied Arts Vienna. Social Design is a well-established term and has various forms of interpretations. Though this project aims to understand more about these interpretations. To achieve this, individuals were animated to think about the term ‘design’ and involved in defining new paradigms. This was done with …


A Methodology For Appraisal And Validation Of User Centered Open Innovation Programs: A Case Study Critical Analysis Of An Energy Supplier Co-Creative Innovation Program, Américo Mateus, Ana Loureiro, Carlos Alves Rosa, Susana Leonor Aug 2013

A Methodology For Appraisal And Validation Of User Centered Open Innovation Programs: A Case Study Critical Analysis Of An Energy Supplier Co-Creative Innovation Program, Américo Mateus, Ana Loureiro, Carlos Alves Rosa, Susana Leonor

Learn X Design Conference Series

Design thinking programs for innovation in accordance to a servicedominant logic (S-D logic) in co-creation with stakeholders is often described in the literature as an adequate procedure for added value and sustainability (Vargo & Webster, 2011; Mateus & Rosa, 2011; Ostrom et al., 2010; Brown, 2009; Vargo & Lusch, 2004, 2006, 2008a, 2008b). However, it seems to be absent from research robust validation methodologies. This article describes an empirically developed methodology for validation of design thinking Ideas(R) Evolution methodology applied to a User Centered Open Innovation Program for a more efficient behavior consumption of home energy. This program was developed …


Energy And Emotions: Transdisciplinary Design Education For Resource Conservation, Tatu Marttila, Karthikeya Archarya, Lutz Gegner, Till Bovermann Aug 2013

Energy And Emotions: Transdisciplinary Design Education For Resource Conservation, Tatu Marttila, Karthikeya Archarya, Lutz Gegner, Till Bovermann

Learn X Design Conference Series

In our contemporary world we are using resources extensively to the point of their depletion. The call for more sustainable ways of living is louder than ever before, asking for a better awareness of the flows of resources and energy. This paper looks into existing design perspectives towards energy use in our daily living. By exploring relevant literature in social sciences and in design, and earlier research related to energy use, we identify a need to connect the design for conservation more strongly with human emotions and their relations in the social realm, and thus iterate the systems collaboratively in …